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Toggle expansion of task details Task Type ID Private Area Severity Status Opened by Assigned To Summary Last change Last changed by Comments Votes
Bug Report 4244 No Engine High Patch Included RlyDontKnow RlyDontKnow very slow modulo for floats in pseffect causes lockups 2010-03-12 RlyDontKnow 0 0
bt from gdb:

Program received signal SIGINT, Interrupt.
0x00000000007802ef in psEffectAnchor::Update (this=0x2aaac7153a00, elapsed=4294966764) at src/common/effects/pseffectanchor.cpp:232
232 while (life > animLength)
(gdb) bt
#0 0x00000000007802ef in psEffectAnchor::Update (this=0x2aaac7153a00, elapsed=4294966764) at src/common/effects/pseffectanchor.cpp:232
#1 0x00000000007a6d59 in psEffectAnchorBasic::Update (this=0x2aaac7153a00, elapsed=4294966764) at src/common/effects/pseffectanchorbasic.cpp:95
#2 0x000000000076e3c3 in psEffect::Update (this=0x2aaac7146090, elapsed=4294966764) at src/common/effects/pseffect.cpp:572
#3 0x000000000079be9d in psEffectManager::Update (this=0x2aaac4471f70, elapsed=4294966764) at src/common/effects/pseffectmanager.cpp:400
#4 0x00000000004726c6 in psEngine::Process3D (this=0xc58d000, ev=<value optimized out>) at src/client/psengine.cpp:961
#5 0x000000000048429d in psEngine::EventHandler3D::HandleEvent (this=<value optimized out>, ev=@0xfffffdec) at src/client/psengine.h:545
#6 0x00002ad64094ad32 in csEventTree::Dispatch (this=0xc00fe30, e=@0x2aaab2e45bb0) at /home/soak/src/cs/libs/csutil/cssubscription.cpp:576
#7 0x00002ad64094af28 in csEventTree::Notify (this=0xc00fe30) at /home/soak/src/cs/libs/csutil/cssubscription.cpp:546
#8 0x00002ad640934e25 in csEventQueue::Notify (this=0x7465677261543a30, name=@0xfffffdec) at /home/soak/src/cs/libs/csutil/cseventq.cpp:240
#9 0x00002ad6409354f3 in csEventQueue::Process (this=0x2ad640e42cb0) at /home/soak/src/cs/libs/csutil/cseventq.cpp:256
#10 0x00002ad6409a0a1e in csDefaultRunLoop (r=0x2ad640e420e0) at /home/soak/src/cs/libs/csutil/generic/runloop.cpp:99
#11 0x0000000000479081 in main (argc=<value optimized out>, argv=<value optimized out>) at src/client/psengine.cpp:1942
(gdb) print life
$1 = 4.29496678e+09
(gdb) print animLength
$2 = 10

this will take ~429496678 subtractions... nobody will wait that long
therefore I propose to apply this [[http://pastebin.ca/1835686|patch]] for a huge speedup in case life >> animLength

marking this high as I get this lockup a lot lately
Bug Report 4242 No Inventory/Items Medium New Rhumdor items must have a material set to show at the client si... 2010-03-12 RlyDontKnow 1 0
Famiel had this issue with Kikiri Meat in Kada-Els. Garosan had this issue with a Ring of Xiosia in Stonehead. I was able to recreate it and it may be a known bug, but just in case.

Item could not be targeted or seen, but if I used /info area:items, they would show up. Here's the result for the Kikiri Meat and some other items that showed up for comparison.

(21:55:51) >Item: Kikiri Meat with item stats ID 700, item ID 43356304, and EID:72444, is at region tavern_de_kadel, position (-140.59, 18.85, -79.83) angle: 0 in sector: tavern_de_kadel, instance: 0, has flags: 'transient'
(21:55:51) >Item: Kikiri Meat (x2) with item stats ID 700, item ID 43356009, and EID:72650, is at region tavern_de_kadel, position (-140.92, 18.85, -80.09) angle: 271 in sector: tavern_de_kadel, instance: 0, has flags: 'transient'
(21:55:51) >Item: Knowledge Seekers Announcement (3) with item stats ID 140255, item ID 35680660, and EID:16125, is at region hydlaa_plaza, position (-133.12, 24.51, -80.58) angle: 133 in sector: hydlaa_plaza, instance: 0, has flags: 'no pickup' 'transient' 'collide'
(21:55:51) >Item: Safety of Yliakum with item stats ID 141717, item ID 37336442, and EID:11619, is at region hydlaa_plaza, position (-133.05, 24.94, -80.51) angle: 133 in sector: hydlaa_plaza, instance: 0, has flags: 'no pickup' 'transient'

By using /pickup area:items, I was able to pick up the items, but couldn't figure out another way of getting them. With the Ring, I teleported it to another instance, but I still couldn't see it or pick it up.
Bug Report 4241 No Graphical Glitch Medium New Kenny Verstreate Luca Pancallo graphic glitch near harnquist 2010-03-11 RlyDontKnow 1 0
Piece of the entrance to the arena sticks out of the wall. You can see it when standing on the plateau behind Harnquist.
Screenshot to make this more clearly:

{{http://users.skynet.be/fa492649/shot01.png}}
Feature Request 4237 No GUI Medium New Seytra Ability to add custom tabs to chat window 2010-03-11 Seytra 3 0
In order for the custom channels to be useful, they need a convenient interface. The need for typing /x before stuff isn't terribly annoying, but also not terribly convenient. However, the biggest issue is that with multiple such channels, all talk gets mangled into one. The designation for the originating channel doesn't help much in that case.

Therefore it would be nice to be able to create and assign custom tabs to channels, which would then function just like any of the built-in tabs. It would be even nicer if that arrangement could be stored, which would go very well with the auto-joining of custom channels proposed elsewhere.
Bug Report 4236 No Guilds/Groups Medium New RlyDontKnow dr updates sent for group members without actors 2010-03-10 RlyDontKnow 0 0
the server send DR updates to all group members even if the actor causing it is not in range and therefore the target client doesn't have an actor associated with it.
this results in a "Stat request failed because CelClient not ready for EID:xxxxx" for each movement of the group member that is out of range.
Bug Report 4235 No Models and Maps Medium New Seytra Luca Pancallo Death realm missing floor texture / superfluous bridge 2010-03-11 weltall 3 0
One can walk accross the void (not just accross the chains) at pos DR01 -80.56 -99.29 -0.66 and -80.35 -99.22 6.98; if this is supposed to be a bridge, then there is the texture missing for the floor. See http://img.photobucket.com/albums/v490/Seytra/Planeshift/shot72.jpg
Bug Report 4234 No Rendering Issues Critical New RlyDontKnow [release blocker] shadows are broken with cs r33764 2010-03-12 RlyDontKnow 4 0
confirmed by me, CXDamian and Thom:
{{http://ps.cxdamian.net/unshadowed_r33764.jpg}}

only occurs with shadows enabled, though didn't happen before
gfx cards:
ATI HD 5770 for me, ATI HD 4870 for CXDamian and NVidia GTX260M for Thom

screenshots are by CXDamian, looks very similiar here, though
Bug Report 4231 No Combat Medium Unconfirmed Perlan insta-hit bug 2010-03-11 bonifarz 4 0
[partly copied from a petition with reports with timing on exact hits in duels]

i reported XXX for her systems logs, there is very much reason to believe that XXX is using, producing or reproducing the **__insta-hit bug__**.. This is not against XXX, we are trying to get rid of this bug once and for all. The bug is not produced when changing stances, but when not changing stances, i am not exactly sure how to produce this bug, maybe multiple clicking on the target or so, but for years i know the effect.
The effect is that ppl using this bug have **NO** weapon delay at all, they can hit ANY time when in a duel. This thing is a disgrace for all GOOD honourable duellers who have learned the weapon delay of their weapons or various weapons by heart and practiced long to master to their weapons.
For instance: with the bug people are able to hit twice under a second with 2 weapons.. and that is just not possible, since melee is fastest and has a delay of 1.0 second. (with weapons that have a delay of let's say 1.9, 2.0 or 2,1 seconds), or in cases this bug produces triple hits or so, i am not exactly sure how it works, but all truly great honourable duellers know this is not right. All consider this a disgrace to all duellers and cheating, since normally each and every person fights according to their weapons delay (aka SPD/ speed). If that is lost, then all could use the hardest hitting weapon and hit in less than a second while actually the delay is 5.0 seconds, right?
By these reports, we want you to look into the systems logs and see on the second how many hits are produced on what second, these reports are not personally against XXX, even though XXXe uses it, may it be aware, or unaware.

Know that this bug is older than my char, i have seen it many times, and i was under the impression that it had been resolved already, but apparently it still exists. If people LOOSE the delay of their weapon, then what is the use of the delay anyway, and what is the use to say that axes are slower than swords, and that daggers are faster than swords in the skills screen? This bug has effects on more than one level, and i think all experienced fighters would really appreciate it if it will be fixed, since the duelling society thinks for years that this is not a bug, but a sin! :P

With regards, Perlan
Bug Report 4230 No Magic System Medium Unconfirmed Marathal Hanowal Area of Affect Spells hitting players in non-pvp areas 2010-03-09 Kenneth Graunke 3 0
We had a petition from Qata today regarding his use of the "icy blast" blue way aoe spell (he is maxed in all magic ways). He cast it on a mob, and it ended up hitting a friend while NOT in a pvp area. I had him test it on the rats in the Ojaveda warehouse basement, and I did take hits from the spell as well. In thinking back, I've seen this also happen with the "missile shower" spell I tried out at the Explorer's Outpost when Bovek was there. I cast the "missile shower" spell on the kikiri and it hit Bovek as well as another dev (I forget who). This obviously needs to be fixed as it is only supposed to hit mobs, not other players.
Bug Report 4229 No Engine Medium Unconfirmed Luca Pancallo Luca Pancallo list of all map bugs reported and should someday be fix... 2010-03-10 Aiwendil 1 0
Collection of map bugs. This is a container.
Feature Request 4228 No Inventory/Items Very Low Patch Included Bastiaan RlyDontKnow /storage does not add up 2010-03-09 RlyDontKnow 3 0
Hi,

The /storage is great! But when I put an item the second time (or more) it will not be added to the first. I would expect it to add up.

cheers,
Bastiaan
Feature Request 4227 No User Interface Medium New Seytra Cast window highlighting / transparency / existance 2010-03-09 bilbous 2 0
It has always been annoying to me that the cast window is unhighlighted unless you click on it. It is a temporary information message, like the onscreen echoes, so it should not use the normal GUI mechanics, which only make sense for things that don't auto-vanish.
Additionally, with the new skin, it doesn't allow you to set transparency; that in itself is OK, but it doesn't seem to be fully opaque either.

Also, the window itself is too large vertically, and the cast progress bar is too small (vertically) and too dark.

Having a separate window for it doesn't seem to help a lot, though I can see some uses (for which I would personally prefer to have it not auto-vanish, though, just smaller, maybe auto-vanish can be made into an option?). Maybe the bar could instead be integrated into the normal info overview window, for example as quad-height (compared to it's current height) bar //behind the spell power fader// (standing over on top and bottom), and if possible in orange or yellow, to better contrast?
Bug Report 4226 No Map Textures Low Assigned Seytra Luca Pancallo Eagle: pillar texture misaligned 2010-03-08 Seytra 2 0
The texture of the pillars on the second-highest level of the Eagle are misaligned. See images:

http://img.photobucket.com/albums/v490/Seytra/Planeshift/eagle1.jpg
http://img.photobucket.com/albums/v490/Seytra/Planeshift/eagle2.jpg
Feature Request 4225 No Quests Medium Unconfirmed Seytra Alison Coleman, +8 Lorytia + clan symbol riddle response - trigger missing 2010-03-08 Seytra 0 0
I have failed at this quest twice because my reply did not match the intended trigger. I used the word "swap", while the riddle expects "switch", according to other players. Edit: Maybe "exchange" should be added as well unless it is already there.
Bug Report 4224 No NPC Dialog Medium New Seytra Alison Coleman, +6 Hinoserri cannot see, usage of "devil" 2010-03-11 aurelynt 3 0
In the ending dialog, he says "whatever devil..."; is that word within the settings?
Bug Report 4222 No Quests Medium Unconfirmed Seytra Alison Coleman, +8 Barl's extended duty contract - premature dlg option 2010-03-08 RlyDontKnow 0 0
You get the option to hand the requisition form to Aerayau before before you are given it.
Bug Report 4221 No Tools High Unconfirmed RlyDontKnow Angela, +1 missing Terms of Service 2010-03-07 RlyDontKnow 3 0
there aren't any terms of service on the website and consistently the user doesn't have to agree to them at any point.

this is a big issue in my opinion as the user isn't strictly bound to such terms and therefore cannot be accordingly punished in case he's causing really bad issues.
Bug Report 4220 No Setting Medium Assigned Seytra weltall Stonebreakers using CamelCase in descriptions 2010-03-07 Lanarel 2 0
Descriptions of Stonebreaker NPCs say "you see a StoneBreaker...", which should be "Stonebreaker". Probably applies to all SBs, even PCs.
Bug Report 4216 No Engine Medium Unconfirmed Drunk Hammerwielder crashing in actor appearance (helms, equipment) code 2010-03-06 Drunk Hammerwielder 0 0
As requested in: http://www.hydlaaplaza.com/smf/index.php?topic=36989.0
I am posting in the bug tracker.



--------------------------
Report upload successful. Thanks.
---------------------------
CrashID=bp-0079e0cf-ad00-4abe-bd47-6b4112100304
Thanks for submitting your report.
If you have an ATI graphics card, please disable VBO in the launcher under graphics options, it will reduce crashes.
If you would like to know more about the status of your report, visit our forums at www.hydlaaplaza.com/smf/
---------------------------
OK
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Bug Report 4215 No Rendering Issues Low New Mario Rohkrämer Animal variants visibly grow/shrink while approaching 2010-03-10 bonifarz 9 0
Especially visible at the trees between Mossy Ruins and the tin mine bay on BDRoad1: While approaching different Ulbernaut variants (e.g. Vilenaut, Maulbernaut), you can see some shrinking or growing on the last meters before getting into combat range. E.g. after being close to an Ulbernaut, the Vilenaut shrinks at a specific distance by about the size of its head. Returning to the Ulbernaut, it grows suddenly (so must have had the smaller Vilenaut size for the lower levels of detail, and the finest LoD suddenly gets the original size).

Also happens for Tefusang / Tefusangling groups in the east part of the BDRoad1 area. It seems that all NPCs of a family get the same size as soon as a differently sized variant is loaded.
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