Welcome to the PlaneShift BugTracker!
Your guide on how to use the bugtracker:
Bug report guide
Bug report process flow
Note: by default the search function only searches descriptions of open bugs. To search all use this link
When you want to report a crash, make sure you have some idea of what is causing it, so it can be reproduced. In all other cases, including hardware related crashes, use the technical support area in the forum.
PS#4622 - Check damage calculation of flaming weapons
Opened by bonifarz (bonifarz) - Sunday, 25 July 2010, 11:16 UTC-4:00
Last edited by RlyDontKnow (RlyDontKnow) - Monday, 26 July 2010, 07:48 UTC-4:00
|
DetailsThe extra damage dealt by the "flaming weapon" buff seems to be the same at rank 20, K=0% will 200 as at rank 100, K=100% will 200. As all other spell caps yielded integer damage values, I suspect a minor bug in the rules for this spell. Duration, mana costs etc seem to work fine. Possible dependence: http://www.hydlaaplaza.com/flyspray/index.php?do=details&task_id=1578 |
just re-checked. the spell is perfectly fine, however mathscripts seem to be very fragile against optimizations.
also there are actually 2 bugs:
1) even though the spell power should influence the damage properly just like for all other spells, it's always at maximum damage, even skill 0 and will 50 or even less
2) the damage calculation seems to be influenced by some mysterious system-dependent factor as the values maximum values reached differ on ezpc and zeroping
Is this a mathscript problem then? Or fparser?
not sure, yet
candidates are: fparser optimization, gcc, faulty instructions in the CPU