|
|
Feature Request |
383 |
No |
Guilds/Groups |
Low |
Assigned |
James |
weltall |
Multiple Guild Leaders |
2009-07-15 |
Lanarel |
0 |
|
Is there any way that there could be more than one leader to a guild? I was told that that is how the game worked previously, but that it was changed in one of the updates. After talking with a few people, they and myself were mentioning how it would be a cool feature to have back. Is there anyway that the removal of that feature could be reversed?
Thanks
PS. I was asked to assign this to Xordan. |
|
|
Bug Report |
646 |
No |
Magic System |
Low |
Assigned |
Dajoji |
weltall |
Nature Intuition is too explicit |
2009-07-19 |
Lanarel |
0 |
|
The recent changes in the details window allow players to cast Nature Intuition to see everything a GM can see in the description: stats, faction points and all skills. |
|
|
Bug Report |
918 |
No |
Engine |
Medium |
Assigned |
durwyn |
weltall |
Repair - Switching weapons |
2009-12-23 |
RlyDontKnow |
0 |
|
when you repair a dagger for example you have to
- equip it in right hand
- do /repair and wait for it to end.
if you try to select the "weapon" which is being repaired you cannot move it.
you get the message : "You cannot move an item being used"
BUT if you take another weapon, select it and put it on the weapon being repaired, they will switch themselves (i mean the weapon in the hand will go to the INV and the one in the INV in the hand) and the repair action will still be active. (the weapon you started to repair will be repaired, not the one after switching).
hope to be clear :p |
|
|
Bug Report |
1061 |
No |
Combat |
Medium |
Assigned |
durwyn |
Bovek, +1 |
Attack with Books! |
2009-12-11 |
kjm |
0 |
|
if you equip in each hand a book and begin to face an enemy you get the message
"no weapons equipped!" in big red.
however if you stop using one of the book and start attack with your knuckles. you will be able to. (normal as you got one book and hand)
the problem is when you are attacking, put the book in the other hand (so you have two books.) you dont see anymore "no weapons equipped" message + you can change stances as if you were fighting with weapons or knuckles.
Note : during the exchange between book and knuckles, dont deselect the monster, otherwise you have to repeat the whole.
final screenshot : http://img165.imageshack.us/img165/4183/shot36wi9.jpg
setting severity medium because can be used as an exploit for some skills. |
|
|
Bug Report |
1296 |
No |
Engine |
Low |
Assigned |
Luca Pancallo |
weltall |
Check on crafting missing. |
2009-12-14 |
Bovek |
0 |
|
(moved from old bug tracker)
Posted by: azaghal
Date: 1:43 PM 07-31-2007
The bug is still present, or it's a regression.
Steps to reproduce:
1. Gain full theoretical knowledge about Axe Making for the next level.
2. Start hammering 4 heated stocks (with axe book equiped in mind slot) on anvil.
3. Right after that move the stocks into your inventory (before the actual axe blade is made).
Expected results:
You should receive message about interuption right away, and no XP points in Axe Making.
Actual results:
After some time (that's anyway needed for hammering the stocks into a blade) you get the following two messages (along with the XP points for Axe Making):
You've gained some practice points in Axe Making.
You interrupted your work when you moved item. |
|
|
Bug Report |
1451 |
No |
Crafting |
Low |
Assigned |
Illysia |
weltall |
Slicing from far away |
2010-02-20 |
aurelynt |
0 |
|
When you are cooking, you can put an apple on the prep table, walk away, and still slice up the apple. I think you should have to be in range for that since slicing apples from across the room is odd and a bit inconvenient. |
|
|
Feature Request |
1619 |
No |
Guilds/Groups |
Low |
Assigned |
Caarrie |
weltall |
more advanced guild structure |
2009-09-05 |
Lanarel |
1 |
|
It would be nice to have a more advanced guild structure, one without a limit on guild ranks [so you could have 3 or you could have 20 ranks], it would also be nice to have more then one person as guild leader so that guilds that have a council as leader dont have to waste a rank just for them as they could all be at the highest rank. more guild perms with better descriptions as to what they do and how they work would be nice as well. Such as guild banking and entrance to the guild house in the perms pannel and not by giving keys. |
|
|
Bug Report |
1951 |
No |
Combat |
Medium |
Assigned |
Shorina |
weltall |
problem when fighting with one weapon and melee |
2010-04-20 |
Franta |
1 |
|
My Kran was fighting one of the Rogues outside Oja the other day, trying to train both sword and melee. He had a sabre in one hand, the other should be used for melee. But sometimes one of the fighting types got "ignored" as I could see from the amount of damage (lower with melee) and the practice points messages. Sometimes he "forgot" about his sword, then he used only the sword, sometimes both. It changed when I stopped and restarted combat (which happened often due to the stopping of combat bug). |
|
|
Bug Report |
2300 |
No |
Magic System |
Low |
Assigned |
Torias Reethu |
weltall |
Some spells results in easy practice even spell has no ... |
2010-03-16 |
RlyDontKnow |
0 |
|
From the original report:
While training Crystal Way with the Life Infusion spell, i noticed that the spell also has an effect when my character (or a different character) is completely healed. It is therefore possible to gain practice points in Crystal Way without healing wounds. This also results in the following messages in the System tab, which are, in my opinion, inconsistent:
Your attempt doesn't have any effect since you don't have any wounds. (ok so far)
You transfer healing energy by your touch. (um... why and where to?)
Your wounds were healed a bit. (which wounds? i wasn't wounded.)
You've gained some practice points in Crystal Way.
I think it's not intended to get any practice points by not causing any effects with the spell. There are many ways to get hurt, or to help others in need of healing, so it should only then result in practice points.
Addition by Lanarel:
I made this report a bit broader. There are more spells that have instant effect and at higher levels a very short cast time. This makes it easy to cast it a lot of times in a short time, making practicing that magic way more easy. A suggestion by some is to not give practice when there is no effect (for example, the target is already at full health). However, this would also make practicing magic at lower levels even more difficult than other skills (where you can have clackers eat your tows for hours for armor training). If not allowed to practice this easy way, at low levels it may be hardly possible to train. |
|
|
Bug Report |
2359 |
No |
Not specified |
Low |
Assigned |
James |
weltall |
teleporting npc to instance -1 shows incorrect instance... |
2009-07-27 |
weltall |
0 |
|
/teleport Merchant here -1
This shows the incorrect instance on screen and in System
Teleported Merchant to here in instance 4294967295
/pos shows the correct position and instance.
Merchant's current position is -45.56,0.00,-160.36 angle: 177 in sector: NPCroom, region: (null), range: 0.00 instance: -1 |
|
|
Feature Request |
3407 |
No |
NPC |
Very Low |
Assigned |
Seytra |
weltall |
Need to auto-target NPC upon initiating dialog |
2009-11-29 |
weltall |
0 |
|
When you right-click an NPC and select "talk", the dialog window appears, but you're talking to thin air unless you explicitly target that NPC. This is irritating and unexpected. Either it should auto-target the NPC when using "talk", or bind the dialog window to the NPC and auto-send all talk to that NPC. May need range check as well, but NPCs can also talk to you accross the city, so what...
Tested on Linux x86 |
|
|
Bug Report |
3414 |
No |
Engine |
Low |
Assigned |
Bovek |
weltall |
Emote Commands |
2010-08-05 |
Lanarel |
0 |
|
All of the emote commands were refactored into the single /emote command.
They need to be removed from the base commands to clean up auto-complete and refelct a clean command list.
{{http://planeshift.clevertech.net/screenshots/shot91.jpg}} |
|
|
Bug Report |
3793 |
No |
NPC |
Medium |
Assigned |
RlyDontKnow |
weltall |
familiars should not be allowed to have npc_spawn_rule ... |
2010-03-20 |
Bovek |
0 |
|
pretty self descriptive - to reproduce an example of a consequence of it being allowed:
1) log into a server with svn db as guest
1a) find Mount1 - optional, just to be able to verify it better
2) do /pet 0, summon
2a) move a bit to see the pet you summoned - you should see Mount1 twice now, once where it spawned, once where you summoned it
3) do /pet dismiss
final result:
the Mount1 that was originally spawned disappears while the one you summoned stays |
|
|
Bug Report |
3794 |
No |
NPC |
Medium |
Assigned |
RlyDontKnow |
weltall |
another familiar is summoned if create_familiar is exec... |
2009-12-24 |
Lanarel |
1 |
|
to reproduce it on a trunk server with svn database:
- run create_familiar
- run it again
you only see one familiar now named "Char's Familiar"
- do /pet name test
you see two familiars now, one named "Char's Familiar" and "Test"
- do /pet dismiss - one disappears
- do /pet dismiss again - message that you don't have a pet summoned appears
the 2nd pet that you cannot dismiss will stay even after logging out, but will disappear on a server restart after which everything works as expected |
|
|
Bug Report |
4220 |
No |
Setting |
Medium |
Assigned |
Seytra |
weltall |
Stonebreakers using CamelCase in descriptions |
2010-03-07 |
Lanarel |
0 |
|
Descriptions of Stonebreaker NPCs say "you see a StoneBreaker...", which should be "Stonebreaker". Probably applies to all SBs, even PCs. |
|
|
Bug Report |
4655 |
No |
NPC |
Medium |
Ready to test |
Nasha |
weltall |
NPC/ mobs do not fight back in Non- RP server |
2010-09-03 |
Azura |
8 |
|
None of the mobs are consistently attacking when attacked. For a short time they would fight back around 12 AM EST and 2 AM EST and then again from 12 PM EST to 2 PM EST. This bug makes training any type of armor impossible. The mobs perform perfectly in the RP server but not everyone wants to have to role play for a functioning game. |
|
|
Bug Report |
4702 |
No |
Engine |
Medium |
Ready to test |
Cora |
weltall |
New maps un-editable on RP server |
2010-09-07 |
Franta |
0 |
|
Books got fixed, but new maps on the non-RP server are still cannot be edited. |
|
|
Bug Report |
856 |
No |
NPC |
Low |
Assigned |
Erik Hahn |
Tucker G |
Unnecessary articles and wrong plurals |
2009-07-13 |
Lanarel |
0 |
|
During tutorial, you get the message
"You receive a Neave's blacksmithing bug". The article "a" dowsn't belong there.
It should read:
"You receive Neave's blacksmithing bug" |
|
|
Bug Report |
242 |
No |
Not specified |
Low |
Assigned |
Steven Schwartfeger |
Tristan Cragnolini |
Kill dialog when not in a duel |
2009-03-19 |
weltall |
0 |
|
A third person not in the duel, if they try attack the defeated player, gets the pop up to confirm dialog, though they cannot attack. |
|
|
Bug Report |
1392 |
No |
GM System |
High |
Assigned |
Caarrie |
Tristan Cragnolini |
/item categories not able to be read by the client |
2009-09-10 |
Luca Pancallo |
0 |
|
When using /item command on client, the item spawn window opens. On some categories that contain many items the following error occurs:
50951) <src/common/net/netbase.cpp:1005 CheckCompleteMessage>
50951) Discarding MALICIOUS message. Message fragment attempted to overflow message buffer. Message size 2. Fragment offset 0. Fragment length 500.
50951)
In the past for the books and weapons categories where empty. It will happen to any new category with lot of items in it. |