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Toggle expansion of task details Task Type ID Private Area Severity Status Opened by  desc Assigned To Summary Last change Last changed by Comments Votes
Bug Report 2419 No NPC Dialog Low Assigned zuargo Alison Coleman, +5 NPCs in Hydlaa do not give information about religions ... 2010-03-16 RlyDontKnow 4 0
when I say to the NPCs that are in Hydlaa "information" (after to say "hi"), they say to me: I can tell you about yliakum, or about religions, or about trainers, or about the Orctarch... they give to me information about yliakum and Orctarch, but when I say: "about trainers" or "about religions" they tell to me: I'm not understanding your words, can you rephrase that? or something like that... with all the NPC happens this...

here a screenshot:

{{http://http://ubuntu-pics.de/bild/4970/pantallazo_1_o00hH9.png}}

bye
Bug Report 1891 No Models and Maps High Assigned Zetsumei Luca Pancallo, +1 Odd 'hole' near entrance to bdroad1 2009-11-25 Kenny Verstreate 10 0
When exiting bdroad1 to hybdr2, there's an odd 'hole' that appears. Walking a short distance makes it disappear, and it doesn't appear when heading from hybdr2 to bdroad1.

http://img295.imageshack.us/img295/4136/shot04pj2.jpg

http://img157.imageshack.us/my.php?image=shot05wl8.jpg

In case it isn't visible, the positions are 34.13, -175.71, -12.22 and -33.80, -175.66, -12.57 respectively.
Feature Request 3108 No User Interface Medium New Yann Occupation tag 2009-09-24 Steven Schwartfeger 3 5
I think it would be useful for Gameplay to have the possibility to have some sort of a short tag describing what a character is currently doing if he is busy for a while.
ie: A character is currently repairing an axe, standing in front of an anvil. It would be nice to be able to have a tag/tab, like speaking ones (perhaps with a special color and specific tab in GUI speaking panels), where we could write for surrounding people or approaching ones "/me is fixing the handle of an old rusty axe"
It could help to have an idea to get in contact with people who are currently doing crafts or depicting themselves doing some special RP, or having to stay doing nothing else for a while. To be really efficient, this tag would appear for people closing by, even after you wrote it.
Bug Report 3547 No Items Characteristics Medium New Yahh wrong description Opal-encrusted Mercenary Helm 2010-02-25 Lanarel 1 0
I looted an Opal-encrusted Mercenary Helm, from a dlayo gladiatior.

The helm has as Description: 1.50
I think the description should be: A Mercenary Helm


Greetings Yahh
Bug Report 4330 No Quests Medium Assigned Werner Alison Coleman, +3 A Helping Hand for Kisatol - strange end 2010-08-18 Spiritcatcher 8 1
As I finished the quest "A Helping Hand for Kisatol" yesterday, it had a surprising end to me.
After giving her the wanted items, a dozen of them, she said the following to me:
(18:54:13) [NPC] Ukabnu says: So you had the guts to come back here without our cyrstals.

Well going back all over my quest logs, there was not a single word anywhere that she wants to have crystals.

So I failed to finish the quest, which actualy I don't care about, but due do to her next statement:
(18:54:24) [NPC] Ukabnu says: I don't think there will be another chance like this for you in the future.
I will not get the next, more important one from her. Tried it several times, but she isn't talking to me anymore.

It was a hard time convincing Kisatol to accept the answer to the riddle, as well to give him what he was asking for from Lori. But failing due to something which is nowhere mentioned is a bug to my understanding.
Bug Report 4431 No Crafting Medium Unconfirmed Werner Wrong description - Mangled Pile of Metal - 2010-05-10 Werner 0 0
Today I was hammering a Q300 shield handle and ended up getting a 'Common Mangled Pile Metal'.
Description: "Garbage item created when player fails skill check while practicing smith trade."
Uhmm didn't know that I traded in any way, nor that I failed to check anything ;)
But since when we talk about 'Players' in game?
Bug Report 4432 No Crafting Medium Unconfirmed Werner Shield crafting - Stamina loss 2010-06-01 Franta 2 0
Assembling a Spiked Shield drops down Physical and Mental Stamina by ~75%
Assembing a Golden Shield drops it down to ZERO without having the shield done.
After 15 more seconds the shield was finaly ready and the msg popped up "Exhausted to move"
All Stats maxed.
Feature Request 4573 No Crafting Medium New Werner Crafting Broadswords 2010-07-08 weltall 5 0
I can't improve the quality of either the Broadsword handle or the blade unlike other swords.

Attempt to heat the parts in the forge:
> You are not sure what is going to happen to 1 Broadsword Handle.
> You are not sure what is going to happen to 1 Broadsword Blade.

Looked through the book "Superior Sword Parchment' and didn't found any entry referencing the possiblity of doing it.
Bug Report 4577 No Magic System Medium New Werner Some spells are unrestricted in targets, even the caste... 2010-08-04 Anders Reggestad 8 0
Happend to me yesterday, after I tried several spells on the 'Trepor Queen'.
I casted 'Flaming Weapon' whilst having the Queen in target and ..

> You cannot attack Trepor Queen.
> Trepor Queen burns you with a flaming weapon for 47.92 damage.
> The flames around your weapon die.
> You cannot attack Trepor Queen.
> Trepor Queen burns you with a flaming weapon for 23.96 damage.

.. that doesn't seem right to me *blink*
Bug Report 4626 No Crafting Transformations Medium Assigned Werner Stefan Crafting Helmets 2010-08-02 Lanarel 5 0
Some flaws I noticed:
1) After you made 1 Set of Steel Rings, you can't improve their Q as you can't re-heat or hammer them again. Nor turn 'em back into something usefull like ingots.

2) You can't heat up stacked helm parts e.g. 'Steel Cheekplate' or 'Helm Neck Wrap'. It has to be done one by one. Which is an annoyance.

3) After heating any of the parts, it stops at the state 'heated' unlike all other weapon parts which can be heated up to 'red hot'. Hammering the heated parts will turn 'em back into ingots, which is the next annoyance as it slows the the crafting process down even more.

4) After finishing the 'steel plate helm kit', all you can do is pray. Pray that the next two steps will not totaly screw up the final result. As you can't improve anything beyond that stage anymore.
Feature Request 2189 No Not specified Low New weltall [pawsillumination] zoom support when looking at sketche... 2008-08-31 weltall 2 1
It would be nice if it was possible to zoom sketches when looking at them. This would also be useful when you get a sketch/map which is too big for your screen and allows you to have the entire image on screen by reducing zoom.

The included patch allows the user to zoom from 1/10 to 10x the map increasing the size of every element on screen.
The buttons used for this are > and < if someone has a better suggestion about them or thinks that having the increase/decrease zoom on screen would be useful i could add them.

http://pastebin.ca/1189613
Feature Request 2273 No Not specified Low New weltall /loot additional arguments (money and all) 2008-10-17 Eric 1 2
It would be nice if it was possible to have a /loot money and /loot all (maybe also /loot item (check if item would be looted else ignore it)).
This would allow reducing dependency on the mouse which considering also the lag of the loot it might become way more annoying and also shortcut looting.
Bug Report 2413 No Not specified Low Assigned weltall Don Mac containerID and related data uses uint32_t and int in v... 2009-08-03 weltall 1 0
Various data is stored (and managed) in messages.cpp/.h in an incoherent way.
Some places uses int for the same data which is managed in other places (and defined) as uint32_t an example for this is containerID defined in psconst.h as uint32_t and then used in the entire messages.cpp as int, not only making a compiler warning right now but also providing possible problems when threating high numbers in those variables. except this there are other variables which would be better used as uint as negative values are useless and even dangerous.

So the suggested fix is ensuring all those variables use a proper type. this might be a long job. Assigning to kougaro as requested
Bug Report 2672 No Models and Maps Medium Assigned weltall Luca Pancallo magicshopout: bookpiles in the roof 2009-09-03 aurelynt 3 0
There are about 3 book piles in the roof of the magic shop which can be slightly be seen from outside. You can see them from the images below.

>Your current position is magicshopout -117.07 3.13 -41.62 0 angle: 73, region: magicshop(null)
>You have targeted bookpile.

{{http://img181.imageshack.us/img181/1252/shot535tl8.png}}
{{http://img511.imageshack.us/img511/1487/shot536dc2.png}}
Bug Report 2673 No Bugtracker Medium New weltall unable to make image links 2009-02-19 Steven Schwartfeger 6 0
Trying to add an image link like this (as explained in the syntax) makes the entire message invisible.
additionally it seems to be impossible to add images wrapped in code as the images will be put instead

[[http://img181.imageshack.us/img181/1252/shot535tl8.png{{http://img181.imageshack.us/img181/1252/shot535tl8.th.png}}]]

(had to use flypray syntax to get this to show correctly)
Feature Request 2777 No Quests Dynamics Low New weltall Rizin Shared Quests 2009-07-12 Rizin 1 0
There should be a way for players in groups to share quests they are doing. So they could talk with others about them and do them together. All will get the quest complete when they complete the task given by the npc (and maybe a copy of the reward for each one): this could make quest allow players to socialize more.
The biggest problems in implementation could be the case in which quests might overlap, the fact players might want to chose the quest they want to share and the variations which could be in dialogs when talking with a group of people versus a single one.
The players will get the shared quests added automatically even if they didn't have them provided they have the correct prerequisites
Feature Request 2778 No Quests Dynamics Low New weltall Group Quests 2010-04-01 Mateusz Kosnik 1 0
This is an entirely new class of quests where the person or persons who originally get the quest are asked to form a group to solve some more complicated task or martial challenge. Once the quest is completed each member can then "turn it in" or go to the originating NPC for a reward. Unlike shared quests, it will be impossible to finish grouped quests without the aid of other players. This is intended to promote teamwork and to give a more deep and realistic experience to players.
Feature Request 3325 No Magic System Medium New weltall dweomer detection and nature intuition aren't implement... 2010-03-12 Kenneth Graunke 8 0
dweomer detection and nature intution aren't implemented anymore for the new magic system so this is a regression
Bug Report 3334 No Models and Maps Medium New weltall Luca Pancallo laanx dungeon exit graphical glitches 2009-11-21 aurelynt 1 0
the door going out from the laanx dungeon at -170.50 21.53 1.54 in hydlaa plaza has various issues:
1) it flickers a lot from either sides
2) if looking from inside there is like a white box and it looks odd
http://img20.imageshack.us/img20/1294/shot1241.png
Bug Report 3938 No Graphical Glitch Low New weltall Luca Pancallo harnquist shack roof misalligned 2010-01-17 aurelynt 1 0
the roof of harnquist is sligtly misplaced looking really weird

http://img62.imageshack.us/img62/8793/shot1339.png
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