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Toggle expansion of task details Task Type ID Private Area Severity Status Opened by Assigned To Summary Last change Last changed by Comments Votes  desc
Feature Request 457 No Not specified Very Low New Dan Ability to name a sack 2009-12-15 Seytra 7 24
I would love the ability to name a sack. Sacks used in quests have names, so why not sacks that are bought from NPC's? I often separate my inventory into sacks to keep things clean and would like to name one sack "Quest Items", another "Books", another "Weapons", etc.
Feature Request 4602 No Engine Medium New Illysia Bulletin Board System for Major Cities 2010-08-27 Daevaorn 8 19
Our group of players have formed the Yliakum Advisory Committee(YAC), to tackle some of the more difficult problems concerning RPing, mechanics, and how those two intersect. Our first proposal is for a bulletin board system, for the major cities, that can support RP.

The interface for reading the bulletins would work similar to the quest window. Bulletins would be displayed by title only and clicking on the title would bring up the bulletin. Bulletin submission would work similar to the petition system where a player could pay a fee, perhaps a few circles, and then type up a bulletin to be submitted which could then be read by others.

The fee should be enough to discourage frivolous posting but not so much that it requires grinding at the mines or in hunting mobs to afford it. The board should automatically dump bulletins after a set amount of time to decrease the amount of clutter. Should a player need a bulletin up for longer than that, they can post the bulletin again. However, GMs should have the ability to remove a post at any time, post a bulletin at anytime without limit and should periodically check it to look for inappropriate posts. For players there should be a post limit per time unit for each board so that the boards aren’t spammed. Possibly even a post limit per character in regards to how many can be up at on time per board.

An additional mechanic that could serve to bolster RP would be the option for players to post their own quests via the bulletin board. A player could post a bulletin describing the quest parameters, and give over to the bulletin board the items needed as a reward(items and/or tria). Optionally, there could be a toggle that would allow the poster to display or hide their name from other players given the RP situation. GMs however should be able to see the poster’s name regardless. Then, upon player completion of the quest, whether it is delivering to the board some crafted items or looted items or some such thing, the quest completing player would receive the reward.

The items and/or trias left by the quest issuer should be clearly displayed by mechanics so that players taking the quest are able to decide if the quest is worth their time. Also, payment for posting a player quest should be somewhat cheaper than that for a normal bulletin to help encourage player quests. Should a quest not be completed before the bulletin has to be cleared or if the player decides to withdraw the quest, rewards should automatically go back to the player or to the bank for storage. A system notification should come up the next time the player logs into inform them of either rewards going to storage or a player completing their quest. Should the quest involve item exchange, the quest giver should be able to return to the bulletin board to pick up the item(s) left by the quest completing player. Once the quest is completed, the bulletin should automatically disappear.

Although we understand that adding NPCs is a hardship of some sort, a NPC that sees to the matters of this board would be a tremendous help in keeping the RP consistent. A magically self maintaining board would be a bit of a stretch, so a care taker of sorts would be appreciated. The NPC could be of an off putting nature so as to discourage players trying to interact with it and could only actually appear at the intervals of board clearing. Perhaps the boards could be cleared at regular intervals but only bulletins over a certain age would be pulled down. Regardless of the particulars of the board clearing, the NPC would not be permanently there and would just be a visual to help with RP explanations of the board system.

*Note*: Players abusing the bulletin board should be subject to being banned or otherwise sanctioned depending on the degree of abuse.
Feature Request 1334 No Not specified Low In progress A. Kiefner Aresilek Besolez advisor improvements 2009-07-25 weltall 17 11
I would like to request a few changes/additions to the player-advising system.
First, there should be a command
/advisor_list
which would list all names of people currently with active advisormode - only to GMs.
For players, this command would only display the number of people in this list, to still allow some anonymity.

Second, I request a command
/ban_advisor [player]
which sets /advisormode off for this player and denies him to activate it in future.
The command should work for the whole account, no time limit enforced. It also should be displayed on /info whether the account was banned for advising.

Third, I request an increase of the time it takes to timeout on giving advices by at least 1/3 of the current amount.

Forth, furthermore, the timeout should be displayed in a popup window onscreen and be resetable by a click after 1 minute.
Each time the countdown is reset, the help-seeking player gets a feedback.

Fifth, the help-seeking player as well as the advisor should be allowed to quit the help-session conveniently and

sixth, the session countdown should be reset each time the help-seeker gives a reply, so the session never times out if advisor and questioner exchange some sentences to solve the problem until either side quits the session OR the countdown reaches 0.

Seventh, /advisormode should be set on by default for GMs (sec lvl 21,22,23,24,25).

Eighth, /advisormode should be only activable for people with a character on the account with ingame time >30 hours.
Bug Report 3453 No Rendering Issues Critical Ready to test Andrew Draskoy Frank Richter, +2 Black ground and other graphical problems on some graph... 2010-09-04 Mario Rohkrämer 45 11
Mostly everything is black. Sometimes turning will change things and some things will be super bright while everything else is black. See screenshot montage:

http://draskoy.net/ps/montage.jpg

system: O/S Ubuntu 9.10 Linux 2.6.31-15-generic

From the log:

crystalspace.canvas.openglcommon:
OpenGL renderer: GeForce4 MX 4000/AGP/SSE2 (vendor: NVIDIA Corporation)
version 1.5.8 NVIDIA 96.43.13
Using windowed mode at resolution 1024x768.
Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48
AccumAlpha: 16 MultiSamples: 0

I've tried setting shaders to "lowest", with no result. There doesn't seem to be a way to totally disable shaders. Given that my card has no shader support, that would be best. psclient spends a lot of time spewing out messages like this:
shader lighting_default_instance: ....10%....20%....30%....40%....50%....60%....70%....10%....20%....30%....80%....90%....100%
....40%....50%....60%....70%....80%....90%....100%
which leads me to believe it is doing a lot of unnecessary processing.
Bug Report 4655 No NPC Medium Ready to test Nasha weltall NPC/ mobs do not fight back in Non- RP server 2010-09-03 Azura 22 8
None of the mobs are consistently attacking when attacked. For a short time they would fight back around 12 AM EST and 2 AM EST and then again from 12 PM EST to 2 PM EST. This bug makes training any type of armor impossible. The mobs perform perfectly in the RP server but not everyone wants to have to role play for a functioning game.
Feature Request 2782 No Inventory/Items Medium New Firiban Group Guard 2010-05-26 BCS 5 7
Hi,
please make it possible to let a group guard items. as soon as a player joins a group, all items guarded by him should be guarded by the group. As soon as the group is disbanded or the player leaves the group, he shall be guarding the items he dropped alone.
This is useful i.e. for market stands where one player builds up the stand, which is too big to be guarded just by himself, but the other sellers enlarge the guard area. it is also useful if a seller in a market crashes: his group still guards the items he dropped.
Feature Request 277 No User Interface Low Prospect Task Curt Allow player to disable the "Active Magics" notificatio... 2010-06-22 weltall 5 6
Basics:
Allow the option of not popping that up everytime the first buff or debuff is engaged.

Cannot resize it, and it gets in the way for my play style.
Feature Request 1506 No Combat Low New Thom Non-lethal guild wars. 2010-01-24 Lanarel 0 6
From forum thread http://hydlaa.com/smf/index.php?topic=32393.0

In normal duels you can decide whether to kill your opponent or not, leaving him with 1 HP. However, in a guild war this is not the case, in a guild war you can only fight to the death. Make it so that fighters in a guild war have the possibility to spare an opponent. This could be done by creating an option when starting a guild war: lethal war or non-lethal where the fighters can decide to spare an opponent or not.
Feature Request 264 No Game Balance Low New graham hutchings Request Mental Stamina bonus when a result is obtained 2010-02-26 Lanarel 6 5
Could we have a boost of mental stamina when you get a result from a tedious task.
It would be good if, after mining without success for some time, that you get a mental boost when you find what you are looking for. This would represent the adrenaline rush when "You have found some gold ore!"
Feature Request 726 No Crafting Medium New Drunk Hammerwielder Redesign/Add to the Crafting GUI. 2010-01-26 Eric 13 5
Related to: http://hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=611&histring=crafting

Goal of this feature request: To provide an alternative to the numerously unneeded clicking and dragging through the addition of additional options.

Possibilities:

1. Allow all targeting equipment to be targeted and add short cut commands as discussed in http://hydlaa.com/smf/index.php?topic=30727.0;topicseen and http://hydlaa.com/smf/index.php?topic=28284.0 .

1B. Add a /place command that would place a specified number of a specified item into a targeted container.

1C. Add a /remove command that would remove a specified number of a specified item from a targeted container.

1D. Add a /combine command that has the same functionality as the combine button that is on the right click menu.



2. Have the stock casting containers automatically convert large stacks of molten ore to the largest possible unit. (IE: A stack of 63 Molten Iron would yield a stack of 6 Iron Stocks and 3 Iron Ingots.)

2B. Add a button and command to Stock Casting that will toggle that will allow the user to cast only ingots.

2C. Allow the user to combine large amounts of objects at a time so long as the proper amounts of objects are present. (IE: 81 Iron ore and 9 Coal ore would yield 90 Molten Steel. Also, you could combine 10 sword handles with 10 sword blades to quickly put together 10 swords.)


3. Add a key to be pressed and held that would allow the user to pick up an entire stack.


I believe that there has been discussion of several other alterative on the forums.


Thank you for your time:
- Tontow
Feature Request 881 No Crafting Transformations Low New O Angela, +2 Animal parts economy 2010-07-02 Nivm 5 5
I would suggest a specific hunting skill to "loot" animals instead of the current lottery system giving hides, claws, eyes, and whatnot.

Currently, anybody who can kill something can get enough parts by slaughtering a big amount of creatures. The skill would clearly separate the warriors from the hunters. Anyone can probably cut a rat's tail, but skinning the animal is a bit more complex. And so on, some beasts will be more difficult to skin than others. Even proper meat is not obvious to extract from a carcass.

As a side effetc, maybe a killer could carry back the entire beast to a person capable of skinning/cutting it, if he doesn't have the skill himself (it looks like some people can carry 400 kgs out there).

This incidentally could create a real market between players, akin to the economy currently existing around ore and weapons. Obviously, some PCs are going to be cooks, leatherworkers or alchemists.

This of course doesn't apply to looting rogues, unless one can think of using human parts in some dark alchemy, or just carrying ears or heads as trophies.
Bug Report 1578 No Magic System Medium Assigned Lanarel RlyDontKnow Collection of spell bugs 2010-08-07 RlyDontKnow 16 5
This report is just to list all open spell bugs, so it is easier to test them, and possibly discuss general things here. If there are any bugs missing, please add it as a dependency.

This bug needs no assignment of a dev, unless there is one picking up the spell problems.
Feature Request 3108 No User Interface Medium New Yann Occupation tag 2009-09-24 Steven Schwartfeger 3 5
I think it would be useful for Gameplay to have the possibility to have some sort of a short tag describing what a character is currently doing if he is busy for a while.
ie: A character is currently repairing an axe, standing in front of an anvil. It would be nice to be able to have a tag/tab, like speaking ones (perhaps with a special color and specific tab in GUI speaking panels), where we could write for surrounding people or approaching ones "/me is fixing the handle of an old rusty axe"
It could help to have an idea to get in contact with people who are currently doing crafts or depicting themselves doing some special RP, or having to stay doing nothing else for a while. To be really efficient, this tag would appear for people closing by, even after you wrote it.
Bug Report 4657 No Weather High Ready to test Mario Rohkrämer RlyDontKnow Rain on BDRoad2 crashes clients as soon as one enters 2010-09-05 Luzino 16 5
As soon as one passes the gate between BDRoad1 and BDRoad2, the client immediately crashes leaving the gate when there is bad weather with fog in BDRoad2.

Using GeForce 6800 GS in Windows XP 32b. No crashes with fog e.g. in Hydlaa.
Feature Request 618 No Not specified Low New Matt Howe Reload GUI command 2009-08-31 weltall 7 4
It would be nice if there was a command to reload the GUI without having to restart PS each time you change something. This would make customising GUIs considerably less painful.
Feature Request 1077 No Game Balance Medium Assigned Erodare Lenizus Jorrit Tyberghein Parity Between Magic and Physical 2010-06-13 Lanarel 11 4
There is a significant disparity between magic and physical...two examples:

It is possible to create a character with Strength and Endurance at 120+, trading off Intelligence, Charisma, Will, and some Agility. This character can kill Trepors handily from day one with sword (Lvl 4), can immediately earn the Tria to buy a full chain armor set and wear it well (Lvl 4), can repair his own weapons (Lvl 3), can tirelessly mine for anything (Lvl 3), is a walking dump truck carrying something like 180kg, and fully loaded can run from Hydlaa to Oja without a rest. While this character is far from ever learning a spell, in this world, it doesn't matter. Given these values, he can do almost any quest, because many quests require a physical activity, such as mining or killing beasts for parts, or just running to all corners of the world. Since he can very easily generate Tria and Experience, it's not long before this character scoffs at Ulbers and the higher rated Rogues.

Now to the other end of the spectrum: It is also possible to create a character with 100+ in Intelligence and Will, and moderate Agility (~60), while trading away Strength, Endurance, and Charisma. This character is destined to be a magic user, but cannot function in this world. She lacks the endurance for long distance quests, cannot mine or kill much of anything, can barely earn tria or experience by killing rats with daggers (an odd requirement to get her first spell, which is defensive) and has to kill even more rats to scrape together the Tria for her second spell (her first offensive) only to find out that it's so ineffective that even now she can still only kill rats. There is no path for growth for this character. Training in her vocation is substantially more expensive than that of the killing machine above, and her ability to generate the Experience and Tria to pursue that vocation is almost non-existent by comparison.

Not only are the costs lower for training physical weapons to a given level, but the capability of those weapons are much higher than what can be accomplished through magic at the same levels. This is the disparity I'm trying to point out.

Having said all of that, I understand that RP is the focal point of the game, and if a player wants to just RP and nothing else, that's fine, and stats and abilities really don't matter very much. However, doing quests, doing activities together with other players as part of RP, and defending ones self are part of this game too. Becoming a contributing member of the society through crafting or other services is also part of the game. It is very easy for the first character above to be successful in all of these areas, while the second character is relegated to the sewers for much of her life.

Please, level the playing field, as it were. Bring the cost of magic down, increase the power of the spells to more closely match that of physical weapons, and make more spells available at lower levels that can help the mage function in the world, like a mining spell for instance. Create the ability for magic users to enhance weapons and craft magic items like the heavy lifters can craft weapons so that we can perform services for other players other than standing behind them and healing them in a fight, so we can be part of the team or group with valuable contribution. Give offensive spells like Weakness and Touch of Death a range, because our mage above cannot afford armor, cannot wear it without physical penalty, has no skill for it, and without armor it's dangerous for her to get anywhere near a monster. Make spells work when running so she can move quickly enough to keep away from charging monsters while casting. At her level of intelligence and will, surely she would have the capacity to stay mentally focused even while running. Please double the spell casting speed...it seems that monsters can attack twice for each spell cast. A weapons fighter can inflict double damage with a sword in each hand, and there is nothing comparable in magic.

Going further, there are "stances" for weapons combat, but nothing like that for magic combat. There is no way for a magic user to automatically fire defensive spells when attacked, while worn armor is always in effect. Make magic items like rings or pendants available to protect like armor, but minimize their effect when worn with armor, and require a minimum Intelligence to wear them, so that our big brute above doesn't gain any benefit over his chain mail. Give us a way to repeatedly auto-cast offensive spells in a fight until the target is dead, deselected, out of range, or some other action is performed (like a different spell or a physical attack is initialted) similar to how a weapons fighter continues to swing for effect as long as he remains engaged. I tried making a shortcut key with "/cast Summon Missile" repeated several times, and only the first one works as the others don't wait for completion and fire too soon). Match use of Mana like Stamina, based on Intelligence and Will instead of Strength and Endurance. The fighter above can stay in a fight with a Trepor indefinitely (if the Trepor would hold up), while the magic user is finished after a few casts. He can sit down to recover stamina more quickly, while she is stripped of all of her abilities for much much longer. Killing one rat is all she can handle, then she's wiped out, can't strike or defend herself for an hour. She has to hide in a safe place for fear of being attacked while vulnerable.

As a magic user, she might logically go to the magic shop and the library for guidance and training. Levrus and Jayose should recognize the intellectual prowess and lack of physical prowess and not offer her quests requiring her to do heavy physical work she clearly cannot do, like mining umpteen ore she has no ability to find, dig, or carry, or tasks that are miles outside of her character and vocation.

MrG
Feature Request 1450 No Inventory/Items Low New Illysia Plates as containers 2009-04-23 Lanarel 1 4
How about a plate that is a container and then a person could put together their own dishes. Say you want to put carp and a joopiner berry sauce together for dish but it is not a recipe in the cookbook. Well if you have a container just for food, if that is even possible, you can put what you want on the plate and serve it too your friends. This will allow even more possibles, and that is saying something considering how much there is for cooking right now, and for cooks to express individual styles. Maybe one person always cooks with kikiri meat and no matter what the dish is (it could be ice cream) there is always some kikiri meat in it. :) This is a lot neater than just plopping food items all over a table, especially if you have multiple dinner guests. This would also give people something to do with the things that they make that aren't apart of the food category(i.e. the food ingredients like bread crumbs or sliced apples).
Bug Report 1987 No Models and Maps Medium Ready to test Mordaan Luca Pancallo Hills on BDroad1 not quite the right height 2010-08-22 Lanarel 9 4
First off, kudos on the map/lighting changes. I have only seen Hydlaa and BDroad1 so far but BDroad1 looks great! The lighting is much better. Buuuuut... :P

The hills to the left are a bit out of alignment in case no one has noticed.
http://www.explorersguild.org/storage/mordaan/shot73.jpg
http://www.explorersguild.org/storage/mordaan/shot74.jpg
http://www.explorersguild.org/storage/mordaan/shot75.jpg
http://www.explorersguild.org/storage/mordaan/shot76.jpg

Maybe the map was changed somewhat but the old values are still being used to calculate position?
Feature Request 2389 No Combat Medium Prospect Task sxealex 10 second delay between potion uses. 2010-02-09 Jorrit Tyberghein 10 4
I think there should be a 10 second delay between potions uses. This would eliminate cheating complaints in the guild war we are currently having. That is why I made it high. Also it should be easy... It ought to be server side as well.
Feature Request 2538 No Rules Low Postponed Orgonwukh PvP platinum mine 2009-12-15 Bovek 2 4
Taken from: http://hydlaa.com/smf/index.php?topic=29759.0
What about a platinum mine which gives more platinum than the others, but is a PvP area? If someone dies there, the whole platinum obtained would be dropped.

Miners would run there to make fast money. Additionally robbers might try to rob them, and some guards could get some jobs there by protecting the miners for a fee.
[changed gold to platinum]
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