|
|
Bug Report |
4692 |
No |
Pets |
Medium |
New |
Aljuvialle |
|
can't move after unmount pet |
2010-08-26 |
RlyDontKnow |
0 |
|
after you'd exhausted to move while riding, and you've unmounted and dismissed your pet, you can't move until client restart.
How to reproduce:
1. mount your pet
2. ride on it while you exhausted to move
3. run shortcut:
<code>/unmount
/pet ID, dismiss</code>
4. you see your physical stamina is full and you can't sit or move anywhere.
PS: if you is not exhausted to move, this bug not occurs. |
|
|
Feature Request |
4691 |
No |
Quests |
Medium |
Unconfirmed |
Aljuvialle |
|
Item list to bring for some quest |
2010-08-28 |
Aljuvialle |
0 |
|
I doing some quest where I need to bring several items for NPC (there're many quests in which I should do this).
Some time later I bring some quantity of items, which I remember to bring, and I've got system message, that I has wrong item quantity (too less or too many of them). I've try to guess correct number, but trade will be always declined (NPC wants other items too!)
It's good, if I've started this quest several days before and have chat history, or it's repeatable quest, which I can restart. But what should I do, if I can't restart quest and can't find out chat history? I have to spoil. Asking somebody not always gives good results. |
|
|
Bug Report |
4690 |
No |
Quests |
Medium |
Unconfirmed |
Aljuvialle |
|
can'f finish "Emporium's Raid" quest |
2010-08-30 |
Aljuvialle |
0 |
|
I'd almost finish quest, and said about Onyx Dagger:
(time) [NPC] Aljuvialle says: It seems that the Onyx dagger is behind the raid.
(time) [NPC] Rinna Voladrand says: So the Bandits are named Onyx Dagger!
(time) [NPC] Rinna Voladrand says: I shall remember that.
(time) [NPC] Rinna Voladrand says: Thank you for finding this out.
(time) [NPC] Rinna Voladrand says: I would certainly feel safer if you spoke with my friend, the guard Rabartus about the Onyx Dagger group so they can be punished.
(time) [NPC] Rinna Voladrand says: He may even reward you.
(time) [NPC] Rinna Voladrand says: Good day!
But I have to confirm this while the words "Good day!" can be considered as end of conversation (there no question that I should confirm or reject). |
|
|
Feature Request |
4689 |
No |
Updater/PSLaunch |
Medium |
Unconfirmed |
Franta |
|
Delete shadercache automatically on update or repair |
2010-08-25 |
RlyDontKnow |
0 |
|
Yesterday I had problem with crashes every time I tried to move in foggy area. After multiple tries I tried to delete shadercache (I updated to 0.5.4.10 right before these crashes appeared) and tested afterwards. I was able to move in fog again without any problems.
Because many graphics problems can be caused with data in cache that are incompatible with actual changes (seems also that game engine didn't even tried to rebuild them and crashed instead), I think it would be good let updater delete shadercache every time the version changes or when repair is invoked.
Many people even don't know what the shadercache is and where to find it, so it could help them to keep the graphics part of game clean.
Also, it would be good to display message on screen every time shaders are calculated so people don't think that client got frozen. |
|
|
Bug Report |
4687 |
No |
Engine |
Medium |
Unconfirmed |
Sen |
Frank Richter, +1 |
Some furniture isn't effected by light sources |
2010-08-27 |
Sen |
0 |
|
I wanted to get some light to a dark corner, but failed... screenshot says more than any description ;-)
Graphic details are highest and bloom is on with:
RenderManager.Unshadowed.HDR.Enabled = false
RenderManager.ShadowPSSM.HDR.Enabled = true
Screenshot:
{{http://178.77.72.238/uploads/PlaneShift/campfirebug1.jpg}}
Sorry, I have no thumbnail... |
|
|
Bug Report |
4686 |
No |
Quests |
Medium |
Unconfirmed |
Aljuvialle |
|
Gardr's Missing Plans |
2010-08-25 |
Aljuvialle |
0 |
|
Wrong quest state:
I can buy Gardr's plans from Pauril as many as I have Tria. (at least 2 versions of) |
|
|
Feature Request |
4685 |
No |
Setting |
Medium |
Unconfirmed |
George Washington Jr |
|
Factions are vague |
2010-08-27 |
George Washington Jr |
1 |
|
I'll give an example of Faction vagueness. There is a faction called "Evil". That means nothing. Well, its nonsensical. I'll give you that. It's a good chuckle, but its not a faction. Even "Merchants" is not specific enough. |
|
|
Feature Request |
4684 |
No |
Game Balance |
Medium |
Unconfirmed |
George Washington Jr |
RlyDontKnow, +1 |
Daggers are weak |
2010-08-27 |
George Washington Jr |
2 |
|
Daggers are utterly weak against Heavy Armor users in the new armor system. It is not realistic or fun. Some options I see for balance: give more downside to using Heavy Armor. Whoever heard of a knight wearing full plate that could run at full speeds across the wilderness? For those who doubt my words, experience duels with daggers and Heavy Armor for yourselves. Observe it. Then fix it. Because I sure wont.
Peace. |
|
|
Bug Report |
4683 |
No |
Quests |
Medium |
Unconfirmed |
Bas Stringer |
|
A Husband's Dilemma - Can't give the book back |
2010-08-24 |
Bas Stringer |
0 |
|
After figuring out what to give Gayla, the assistant gives you the book back. However, the object returned is titled "**Latched** Silver-Runed Book" whereas the object sought through the NPC dialogue "Ok, here's your book then." is titled "Silver-Runed Book". I haven't tried giving the book manually. |
|
|
Bug Report |
4682 |
No |
Quests Dynamics |
Medium |
Unconfirmed |
Spiritcatcher |
|
Shield parts for Hiachieus mixed up with Starhammer Cla... |
2010-08-24 |
Spiritcatcher |
0 |
|
I just did the riddle for the Clansymbol quest (polishing part) - and finished the Shield parts quest. |
|
|
Bug Report |
4680 |
No |
Sound |
Medium |
Ready to test |
titus |
titus |
Sound emitters not functioning at initial login |
2010-09-06 |
RlyDontKnow |
0 |
|
In researching another bug, I found sound emitters were not functioning at initial login. After a sector change, the sound emitters would start working. The root problem is due to the fact that the sound emitters are loaded during the handling of a sector change message when the sound manager's load function is called, which does not occur on initial login. After you change sectors, the sound manager load's method will be called in the modehandler during the sector change message handler (that's why you get the emitters working again). This also applies to background music, which explains by the theme music on login will continue to the first map until a sector change happens (as the music isn't getting changed).
I am an engine prospect and have verified with RlyDontKnow that this is an issue and have a fix for it.
Root Problem:
Within modehandler.cpp, fuction SetSectorMusic(const char *sectorname), is where
the sound manager will load a given sector. This function is not being called upon
first entry into the world, due to its triggering is based on a new sector message which
doesn't occur right after login.
Proposed Changed:
In pscelclient.cpp, change the direct call to load the new zone into a new psNewSectorMessage. This will
ensure the SetSectorMusic method will be called.
SVN diff is here: http://pastebin.com/shW1Qbr8 |
|
|
Bug Report |
4679 |
No |
NPC |
Medium |
Unconfirmed |
Lars Kristensen |
|
Ryger and Amakeer are buried in building |
2010-08-23 |
Lars Kristensen |
0 |
|
Ryger and Amakeer are buried in buildings in Denghir village after the buildings has changed shape. |
|
|
Bug Report |
4678 |
No |
Engine |
Medium |
Unconfirmed |
Veluriane Veloury |
|
Quests jammed |
2010-08-23 |
Mordaan |
0 |
|
1) A Hammer for Hamel : the NPC doeesn't give the quest..and keep repeating the same two sentences
2) Stop the drainage plan: Jardet doesn't even have the first sentence in his repertory.. |
|
|
Feature Request |
4675 |
No |
Combat |
Medium |
Unconfirmed |
Durgrem Ankhlamir |
|
Additional stances for shield handling |
2010-08-21 |
bonifarz |
3 |
|
An idea I got told about for when shields will really work:
Like it's possible to do more damage with a more aggressive stance should it be possible to change the effectiveness of shields.
This could be a separate button for e.g. 70% more protection or just integrating the effectiveness of the defense/shields into the stance system (easier?).
This function would lead to more flexibility and variety in fighting. (Decision if two weapons or Shield should be used; decision about different stances for attacking and defending etc)
Idea is originally from Azura and Madoring; maybe they can comment and explain it further :) |
|
|
Bug Report |
4673 |
No |
Crafting Transformations |
Medium |
Postponed |
Aljuvialle |
|
Blacksmith lack of logic |
2010-08-22 |
Stefan |
0 |
|
1) buy training of blacksmith to have level 1 and hummer
2) buy training of making swords to have level 1 and get famous "Book of Blades"
3) make sure you've trained enough to can work with steel stocks in Forge.
At this point you can't hammer 1 Super Heated or Red Hot steel ingot or steel stock on the anvil, but you can make blades from them!
Correct sequence, as I think:
1) train blacksmith enough to work with steel ingots, than you can make dagger blades and other stuff which need only ingots.
2) train blacksmith enough to work with steel stocks, than you can make sword blades and other stuff which need stocks and ingots.
I haven't tried with bronze, silver and other metals and books at moment. |
|
|
Feature Request |
4669 |
No |
Crafting |
Medium |
Unconfirmed |
esepy |
|
Food! |
2010-08-18 |
weltall |
0 |
|
**====Here is a list of food items I expect to be implemented immediately====**
Tacos (Preferrably made with clacker meat)
Doughnuts (fry sweet dough in cooking oil)
Pizza (multiple toppings such as kikiri meat or trepor claw marrow)
<del>Fried Klyros Wings (wings are from the Dlayo Gladiators)</del>
Cream of Ulbernaut Heart (a thick creamy and delicious soup)
Potato Chips (Potatos will need to be implemented into the game) |
|
|
Feature Request |
4668 |
No |
Setting |
Medium |
Unconfirmed |
Daevaorn |
|
Request for a settings-compatible frame of reference fo... |
2010-08-25 |
Daevaorn |
1 |
|
In old times East Hydlaa was called East because people believed it to be in the east, and the gate towards the forest was often referred to as north gate. More than once I heard now that this is no longer acceptable. But in order to give people directions, as you would do in a real world you need a frame of reference that allows you to give directions independent from viewing direction and thus is more expressive than "left and right".
I propose to make the Crystal in the centre of the dome the "pole". Everything facing the center of the dome lies in Crystal direction.
From that point on one can use the compass rose of magic ways as a reference system.
{{http://www.planeshift.it/guide/images/guide/magic/ways.png}}
Opposite of the Crystal lies dark, quite logic and intuitive since you are going further away from Yliakum's source of light.
And when facing crystal-wards you have the rest of directions as follows, according to the "compass rose":
- forward, left: Blue
- forward, right: Azure
- backward, left: Brown
- backward, right: Red
Each region that could have one or several direction indicators, signposts for example pointing towards Crystal, that people can use for orientation and reference.
**Example**:
In Hydlaa the gates could be referenced like that now, the Winch gate, facing the center of the dome could be the Crystal gate, the former East***** gate could be called the Brown gate and the gate at the Windowless Tower would be Red.
*****//Why not abolish East Hydlaa as a name completely, the story that I heard in rumours as the new explanation for the name, namely the quarter being named after a person by the last name of "East", is a bit cheap as justification for keeping the traditional name in a settings-consistent manner.//
Opinions..? |
|
|
Bug Report |
4667 |
No |
Quests |
Medium |
Unconfirmed |
Aljuvialle |
|
"The Gemming": wrong phrase |
2010-08-15 |
Aljuvialle |
0 |
|
In some point I've read phrase
<code>$player hands Frilaa a letter</code> |
|
|
Feature Request |
4666 |
No |
User Interface |
Low |
New |
bonifarz |
|
user friendly stance adjustment |
2010-08-18 |
aurelynt |
0 |
|
At the moment there are five different attack stances to be accessed by separate shortcuts or clicking buttons.
I would highly appreciate a user command that adjusts the attack stance relative to the current one, so only two shortcuts would be needed, which fits nicely with a scroll wheel.
Suggested syntax:
/attack raise -> switch to a more aggressive stance, for example from defensive to normal
/attack lower -> switch to a more defensive stance, for instance from bloody to aggressive |
|
|
Bug Report |
4665 |
No |
Inventory/Items |
Medium |
Unconfirmed |
Michael Dobbs |
|
Some helm types still missing defense ratings |
2010-08-19 |
Michael Dobbs |
0 |
|
The Full Spangenhelm and both types of Spangens and Spangenhelms are still missing defense rating information. |