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Author
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Topic: Crafting or the 'New Realism' (Read 4127 times)
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Hangatyr
Wayfarer

Posts: 9
Location: Germany
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Gratz to the new 'realism' added to the game! Crafting was annoying, but now it’s a pain in the butt. Let’s see how realistic it is now: (skipping the part of making the blade)
1. move to the forge 2. right click on the forge 3. click on the symbol 4. click again to open the inventory 5. click on the blade, move it to the slot 6. click again to drop it wait a minute to heat up the blade 7. click to select the blade 8. move and click again to drop the blade to the inventory 9. click to close the first windows 10. click to close the second window 11. move to the anvil 12. press 'I' or click to open inventory 13. click on blade 14. drag blade onto the slot and click again to dropp 15. right click the anvil 16. click 'use' wait a minute until done 17. click on the blade 18. move and click again to drop the blade to the inventory 19. close inventory window by clicking or 'I' move to the forge and start .... guess what? Yeah you are right, start the loop at point 2. with frickin' clickin' again.
Yes it might be true (realistic) to heat up a blade again before you continue to work, but there must be some balance between realism and useful handling, this isn't useful a all. And talking about realism, why do I hammer a book?
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Xillix Queen of Fools
Veteran

Posts: 1924
Location:
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I'd say you can thank the botters for this but then, cheaters have made a huge number of perfectly reasonable things impossible. I am sure the people slaving over making crafting work will be quite happy that they have finally hit the inevitable wall of player complaint so early in their efforts. 
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Lanarel
Testers
Hydlaa Notable

Posts: 784
Location:
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Yes, I think this change is terrible too. You used to be able to complain by just saying: "It does not work!", but now you have to do:
1. Type 1 2. Add a . 3. Hit that big bar 4. Type m 5. type o 6. type v 7. type e 8. Hit that bar again! 9. Find the t again and hit it 10. type o 11. copy a space from somewhere 12. type a whole three letter word 'the' 13. hit the bar again 14. type f 15. type o 16. type r 17. type g 18. type e 19. and if that is not enough, hit the enter key 20. Then sort of start all over again at 1 and frickin' type many more! (note the complicated ' in there).
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thob
Traveller

Posts: 16
Location:
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You are right Lanarel (if I understood you correctly) moving something to the forge is not very complicated, done in some seconds.
But if you are training some smithing on high lvl moving a stock to the forge hundreds of time to reach the next lvl gets annoying if you want to train in an efficient way. The other possibility is to use stacks of heated steel, it works perfect until we recognize than we can not heat stacked *blades!
So lets say we have 4 stacks of heated blades we need to move our blades at least 520 times just to heat them. You can say: 'All the fun fades away'.
Please note: we live in a world where we have machines that do the easy tasks for us, tasks easy to automate. And now, in our freetime, we play a game, spending our time with easy tasks?, moving stocks to the forge and back hundreds of times? (I dont belive that there is any crafter over lvl 40 that never thought about a bot. And why not? Do I play to press /use every minute?)
And then something about realism. A smith will _never_ use a hammer for a ready, already sharpened blade. He would destroy all his work. (So if you want to avoid cheating at this point just disable hammering blade. Eh I know the problem with dull is still present.)
Just something I always wanted to say. I like this game, but these things....
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Bovek Pelequn
Associate Developer
Hydlaa Resident

Posts: 76
Location:
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That you all were able to endlessly mindlessly hammer a cold blade by spamming a shortcut key while watching a movie without even looking at the game was a long-standing bug. That wasn't the intent, but you just got used to it being that way. If you check shield crafting, you can't hammer anything cold there either, and couldn't do so in any recent past that I'm aware of. There will be regular updates to crafting, and I'll recheck the bulk reheating of dull blades, as you -are- supposed to be able to do that, then hammer each one. You can also keep both the forge window and your model inventory window open and move directly from the equip slot to the forge slots. You should be able to hammer a dull blade, toss it back in the forge, and while that's heating up, equip and hammer another one. I'd expect an efficient smith could get 3 going around this way. It also wasn't the intent for everyone to become an overnight master weapons crafter. To reach the highest levels should take a protracted commitment of time and effort, otherwise it's pointless entirely and we'd have just made perfect weapons available from NPC's made to order, priced accordingly, payable in platinum ore. Have some patience over the next few weeks - some fun stuff is coming 
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« Last Edit: May 12, 2009, 11:52:07 PM by Bovek Pelequn »
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Sen
Hydlaa Notable

Posts: 550
Location: Old europe
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Hello (opinion of a non-crafter) Maybe the amount of time that has to put into the clicking is a point where some adjustments can be made. If it takes [random value] half a year of full time job to be able to make a good weapon I wouldn't know why anyone would like to craft. (Planeshift is a game, not a full time job...) If people could see some progression after clicking their fingers bended the motivation would be higher. At least I think so  Sen
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thob
Traveller

Posts: 16
Location:
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Shield-crafting is not that hard as you can heat stacks of spickes/handles/whatever... It would be great if you make it possible for the other craftings too. And about that heat.while-hammering...yes it was possible, I used this as trained shield making. But some time ago I had to recognize that it does noot work anymore. But I do not complain about it: It realism, you can hammer something which needs your undivided concenration and look into the forge 1 1/2 steps away at the same time. *Thob waits without any patience* 
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Elady
Hydlaa Resident

Posts: 107
Location:
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It seems that if you are shooting for reality then then number of people who are master weapons crafters should be pretty low. The reality is there shouldn't be that many people who can crank out 300Q weapons and the people who are truly masters of the craft should be the ones who have been working at it for an extended period of time. To it it has always seems that you make faster progress towards getting a new level by actually completing swords vs standing around and endlessly hammering a blade. The only times I have hammered blades is when I was trying to improve the blade quality in order to hopefully get a higher quality finished sword.
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carua
Traveller

Posts: 43
Location:
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[rant] Realism? you want realism? I do some RL Blacksmithing and making 1 yes,just 1 decent blade takes at LEAST 3+ hours of work and thats not counting time spent tempering,sharpening and adding handles some of the master japanese sowrdsmiths take 8 months to produce a Weapon for sale So if you want realism.Try it the hard way heating a blade in RL takes 10-15 minutes at the very least ,just to get it to an un-forgable cherry red Count yourself lucky [/rant] P.S:Sell your work,the feeling of having earned it and the trias helps the process of training
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Mouli
Hydlaa Resident

Posts: 53
Location: Mali West Africa
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Well Price of crafted weapon will increase a lot...  but I think we should gain practice point while using forge... I was thinking crafting skill was a long way but now it will take years to be able to make a good weapon... and maybe 10 years to maxe one of those ways ... 
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Too many chiefs, not enough Indians...
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Nairan
Hydlaa Resident

Posts: 152
Location: germany
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Shield-crafting is not that hard as you can heat stacks of spickes/handles/whatever... It would be great if you make it possible for the other craftings too. And about that heat.while-hammering...yes it was possible, I used this as trained shield making. But some time ago I had to recognize that it does noot work anymore. But I do not complain about it: It realism, you can hammer something which needs your undivided concenration and look into the forge 1 1/2 steps away at the same time. *Thob waits without any patience*  thob: i wanna remind you shield has a LOT more pieces then a blade (its 2 pieces? and a more complex shield are 4+ pieces) means the chance to make a good shield would be very very small. it would also raise the prized higher so its barley payable.
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« Last Edit: May 30, 2009, 06:01:35 PM by Nairan »
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Akkaido Kivikar
Hydlaa Notable

Posts: 722
Location: New Zealand
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1) Blacksmithing is a hard life. With low pay. RP it.
2) I won't be paying piles of Tria for 300Q weapons.
So yeah.
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A man without a trade, as useful as a master swordsman without a blade 
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weltall
Associate Developer
Hydlaa Notable

Posts: 853
Location:
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2) I won't be paying piles of Tria for 300Q weapons.
So yeah.
2) oh sure you will 
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Hectichermit
Wayfarer

Posts: 1
Location:
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just think about this would the time it takes to craft something shorten as you get better and the quality increase...therefore in reality someone who has made 1000 swords could do it faster and better then a person who has just started their first. Also most smiths work with an apprentice....or several to do a task i think some artists...lworking on large projects had dozens of other people helping thm...so in reality yea it may take a single(or even 2 people) to make a single sword in 3 months but we could just increase the laborers an viola a dozen workers could do it in a week lol. So reality all the limitations in a game cannont simulate reality...also by the way i could use modern techniques and make a higher quality sword then they could back then because they way to define steel is by its purity....most smiths could only make pig iron sword...a true steel sword would be a rare case because of the processes they used.
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