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  <channel rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/">
    <title>Planeshift Bugs::</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/</link>
    <description>Planeshift Bugs::PlaneShift: Recently opened tasks</description>
    <dc:date>2026-07-13T19:48:59Z</dc:date>
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                <rdf:li rdf:resource="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8167" />
                <rdf:li rdf:resource="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8166" />
                <rdf:li rdf:resource="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8165" />
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  </channel>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8169">
    <title>FS#8169: Jewelry boxes in GH suddenly empty</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8169</link>
    <dc:date>2026-07-13T19:48:59Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

Reminiscent of &amp;#160;FS#7939&amp;#160; dozens of items of jewellery have disappeared from dedicated jewellery boxes in the Warriors&amp;#8217; guild house. With only three people active and random items of equal value remaining a theft is extremely unlikely.



I fear random item loss in dropped containers in guild houses has been reintroduced with one of the latest changes/updates.



The said sets have been put there late in Dec 2025 and had remained there until recently.

</description>
    <content:encoded><![CDATA[
<p>
Reminiscent of <del>&#160;<a href="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=7939&amp;feed_type=rss1" title="Fixed | Task made private | 100%"  class = "closedtasklink">FS#7939</a>&#160;</del> dozens of items of jewellery have disappeared from dedicated jewellery boxes in the Warriors&#8217; guild house. With only three people active and random items of equal value remaining a theft is extremely unlikely.
</p>

<p>
I fear random item loss in dropped containers in guild houses has been reintroduced with one of the latest changes/updates.
</p>

<p>
The said sets have been put there late in Dec 2025 and had remained there until recently.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8168">
    <title>FS#8168: Can&#039;t use Trigrain Steel to upgrade from Q299 to Q300</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8168</link>
    <dc:date>2026-06-20T17:53:23Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

With the fix of &amp;#160;FS#8159&amp;#160; a new problem seems to have arisen.



The Arcane Crucible refuses to work if just a part of the TGS stock&amp;#8217;s quality boost would be wasted. So you can&amp;#8217;t go from Q299/Q298 to Q300 currently.



Proposed fix: Only prevent usage if the entire three points would be wasted, not a fraction of that.

</description>
    <content:encoded><![CDATA[
<p>
With the fix of <del>&#160;<a href="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8159&amp;feed_type=rss1" title="Fixed | Task made private | 100%"  class = "closedtasklink">FS#8159</a>&#160;</del> a new problem seems to have arisen.
</p>

<p>
The Arcane Crucible refuses to work if just a part of the TGS stock&#8217;s quality boost would be wasted. So you can&#8217;t go from Q299/Q298 to Q300 currently.
</p>

<p>
Proposed fix: Only prevent usage if the entire three points would be wasted, not a fraction of that.
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8167">
    <title>FS#8167: Mistaken word in quest log for &quot;A Dark Thief&quot;</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8167</link>
    <dc:date>2026-06-21T15:33:08Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

The quest log starts the description for finding the house at &amp;#8220;Stronghand&amp;#8217;s Ridge&amp;#8221;



Ridge is not the right word, it should read &amp;#8220;Ledge&amp;#8220;.



Apart from that I mostly heard the designation &amp;#8220;Amidison&amp;#8217;s Ledge&amp;#8221; of course that much of abstraction might be asked of the avid quest player.

</description>
    <content:encoded><![CDATA[
<p>
The quest log starts the description for finding the house at &#8220;Stronghand&#8217;s <em>Ridge</em>&#8221;
</p>

<p>
Ridge is not the right word, it should read &#8220;<strong>Ledge</strong>&#8220;.
</p>

<p>
Apart from that I mostly heard the designation &#8220;Amidison&#8217;s Ledge&#8221; of course that much of abstraction might be asked of the avid quest player.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8166">
    <title>FS#8166: Seeming harvest spot doesn&#039;t offer interaction</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8166</link>
    <dc:date>2026-06-21T15:36:55Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

At the position observatory_area -29452.77 -356658.59 5456.46there is a patch of what looks like Dainty Whisp or Snow Lily flowers that you cannot interact with in order to harvest,neither by context menu nor by keyboard macro.

</description>
    <content:encoded><![CDATA[
<p>
At the position observatory_area -29452.77 -356658.59 5456.46<br />there is a patch of what looks like Dainty Whisp or Snow Lily flowers that you cannot interact with in order to harvest,<br />neither by context menu nor by keyboard macro.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8165">
    <title>FS#8165: Dated plant name in &quot;Kaiman Jilatt Needs Plant Supplies&quot;</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8165</link>
    <dc:date>2026-06-21T15:38:48Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

One branch of the daily mentions &amp;#8220;Kingsoil leaves&amp;#8221; for the quest log which was probably meant to be &amp;#8220;Kingsfoil leaves&amp;#8221; which ought to be &amp;#8220;Octarchfoil leaves&amp;#8221; nowadays! It probably wasn&amp;#8217;t replaced automatically for the typo containted.

</description>
    <content:encoded><![CDATA[
<p>
One branch of the daily mentions &#8220;Kingsoil leaves&#8221; for the quest log which was probably meant to be &#8220;Kingsfoil leaves&#8221; which ought to be &#8220;Octarchfoil leaves&#8221; nowadays! It probably wasn&#8217;t replaced automatically for the typo containted.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8164">
    <title>FS#8164: Mix-ups in Quilldrake loot icons and text</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8164</link>
    <dc:date>2026-06-01T19:57:22Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

The item &amp;#8220;Quilldrake Talon&amp;#8221; displays the picture of a tail, whilethe item &amp;#8220;Quilldrake Tail&amp;#8221; depicts an actual talon.



In addition the item description text for the Quilldrake talon doesn&amp;#8217;t make sense when it says &amp;#8220;A sharp, straight claw ripped from a quilldrake&amp;#8217;s tail.&amp;#8221; A talon and a claw should originate from the limbs/toes of the animal. If they are to originate from the spine and tail, a &amp;#8220;Quilldrake Spike&amp;#8221; would be a more fitting designation (to my knowledge used for reptiles such as stegosaurus).

</description>
    <content:encoded><![CDATA[
<p>
The item &#8220;Quilldrake Talon&#8221; displays the picture of a tail, while<br />the item &#8220;Quilldrake Tail&#8221; depicts an actual talon.
</p>

<p>
In addition the item description text for the Quilldrake talon doesn&#8217;t make sense when it says &#8220;A sharp, straight claw ripped from a quilldrake&#8217;s tail.&#8221; A talon and a claw should originate from the limbs/toes of the animal. If they are to originate from the spine and tail, a &#8220;Quilldrake Spike&#8221; would be a more fitting designation (to my knowledge used for reptiles such as stegosaurus).<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8163">
    <title>FS#8163: FR: More recipes for trigrain sludge</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8163</link>
    <dc:date>2026-05-28T19:21:19Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

I want to propose two additional variations on the recipes for producing trigrain steel sludges:



Instead of three Ulbernaut Hearts, allow also for- one Maulberlord Ebony Heart- two Lava Quilldrake Heartsotherwise leave the recipe&amp;#8217;s ingredients the same as the existing one.



Optionally vary the quality of the resulting sludges, just like with the different steel and bronze alloy ratios.



Reasons for adopting the proposal:(1) In my opinion it doesn&amp;#8217;t make sense to limit the ability of creating this special alloy to a single species, in particular discerning species within the *ulber* family with Ulbernauts&amp;#8217; vs. Maulberlords&amp;#8217; hearts.(2) It would create more viable sources for the alloy while - with the given loot rates - it would leave the overall effort of creating larger amounts more or less unchanged. Yet people would have to compete less for the few available Ulber herds.(3) It is a first opportunity to easily adopt Quilldrake loot into the game without larger additions. (There are probably similar opportunities in the Alchemy books, e.g. heart for mana essences, an antidote as I assume is planned)



If one wanted to extend on this concept, one could also allow for four Trepor Queen Hearts in the trigrain steel recipe to create a fourth option.

</description>
    <content:encoded><![CDATA[
<p>
I want to propose <em><strong>two additional variations</strong></em> on the recipes for producing <em>trigrain steel sludges</em>:
</p>

<p>
<em>Instead</em> of three Ulbernaut Hearts, allow also for<br />- one Maulberlord Ebony Heart<br />- two Lava Quilldrake Hearts<br />otherwise leave the recipe&#8217;s ingredients the same as the existing one.
</p>

<p>
Optionally vary the quality of the resulting sludges, just like with the different steel and bronze alloy ratios.
</p>

<p>
Reasons for adopting the proposal:<br />(1) In my opinion it doesn&#8217;t make sense to limit the ability of creating this special alloy to a single species, in particular discerning species within the *ulber* family with Ulbernauts&#8217; vs. Maulberlords&#8217; hearts.<br />(2) It would create more viable sources for the alloy while - with the given loot rates - it would leave the overall effort of creating larger amounts more or less unchanged. Yet people would have to compete less for the few available Ulber herds.<br />(3) It is a first opportunity to easily adopt Quilldrake loot into the game without larger additions. (There are probably similar opportunities in the Alchemy books, e.g. heart for mana essences, an antidote as I assume is planned)
</p>

<p>
If one wanted to extend on this concept, one could also allow for four Trepor Queen Hearts in the trigrain steel recipe to create a fourth option.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8162">
    <title>FS#8162: Klyros wing texture missing transparency</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8162</link>
    <dc:date>2026-05-28T13:16:01Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

My blue male klyros model has black areas where the wing bones&amp;#8217; connecting hides curve back.

</description>
    <content:encoded><![CDATA[
<p>
My blue male klyros model has black areas where the wing bones&#8217; connecting hides curve back.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8161">
    <title>FS#8161: Repair time tending to minimum 100 levels too early</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8161</link>
    <dc:date>2026-03-27T20:07:55Z</dc:date>
    <dc:creator>Daevaorn</dc:creator>
     <description>

Observed behaviour:



No matter how complex and difficult an item to repair or how many quality points need to be added … all items reach their minimum repair time of 20 seconds as soon as the repairing character has reached a skill level of 98. This makes the 102 following levels a real hassle.



I assume this to be an artifact from the time when repairing skills maxed out at 100.



//Expected behaviour://



The most complex and difficult items (say triple modified loot of a hard to repair base item), when repaired for their full stretch of quality (Q1/300) should yield longer times for levels past 100 and only tend to minimum when the skill level reaches max. 

</description>
    <content:encoded><![CDATA[
<p>
<em>Observed behaviour:</em>
</p>

<p>
No matter how complex and difficult an item to repair or how many quality points need to be added … all items reach their minimum repair time of 20 seconds as soon as the repairing character has reached a skill level of 98. This makes the 102 following levels a real hassle.
</p>

<p>
I assume this to be an artifact from the time when repairing skills maxed out at 100.
</p>

<p>
//Expected behaviour://
</p>

<p>
The most complex and difficult items (say triple modified loot of a hard to repair base item), when repaired for their full stretch of quality (Q1/300) should yield longer times for levels past 100 and only tend to minimum when the skill level reaches max. <br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8160">
    <title>FS#8160: Problems with stamina usage during movement</title>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8160</link>
    <dc:date>2026-03-25T22:33:23Z</dc:date>
    <dc:creator>Nelireth</dc:creator>
     <description>

There are two things I observed


 Stamina drain is not happening at all while above the weight limit shown in the inventory



 Stamina drain is a lot less intense when running on auto-walk. I am only stopped for a second or two then the stamina tick occurs and I can then run for another 30 sec or so. While if I run manually and need to wait for the next stamina tick it takes usually much longer. Even after this is fixed there might be a difference in stamina drain when auto running but it is hard to say while the instant tick problem is still in place. But you might want to check


</description>
    <content:encoded><![CDATA[
<p>
There are two things I observed
</p>
<ul>
<li class="level1"><div class="li"> Stamina drain is not happening at all while above the weight limit shown in the inventory</div>
</li>
</ul>
<ul>
<li class="level1"><div class="li"> Stamina drain is a lot less intense when running on auto-walk. I am only stopped for a second or two then the stamina tick occurs and I can then run for another 30 sec or so. While if I run manually and need to wait for the next stamina tick it takes usually much longer. Even after this is fixed there might be a difference in stamina drain when auto running but it is hard to say while the instant tick problem is still in place. But you might want to check</div>
</li>
</ul>
]]></content:encoded>
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