<?xml version="1.0" ?>
<rss version="2.0">
  <channel>
    <title>Planeshift Bugs::</title>
    <lastBuildDate>Mon, 01 Jun 2026 19:57:22 +0000</lastBuildDate>
    <description>Planeshift Bugs::PlaneShift: Recently opened tasks</description>
    <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/</link>
        <item>
      <title>FS#8164: Mix-ups in Quilldrake loot icons and text</title>
      <author>Daevaorn</author>
      <pubDate>Thu, 28 May 2026 21:22:10 +0000</pubDate>
      <description><![CDATA[
<p>
The item &#8220;Quilldrake Talon&#8221; displays the picture of a tail, while<br />the item &#8220;Quilldrake Tail&#8221; depicts an actual talon.
</p>

<p>
In addition the item description text for the Quilldrake talon doesn&#8217;t make sense when it says &#8220;A sharp, straight claw ripped from a quilldrake&#8217;s tail.&#8221; A talon and a claw should originate from the limbs/toes of the animal. If they are to originate from the spine and tail, a &#8220;Quilldrake Spike&#8221; would be a more fitting designation (to my knowledge used for reptiles such as stegosaurus).<br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8164</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8164</guid>
    </item>
        <item>
      <title>FS#8163: FR: More recipes for trigrain sludge</title>
      <author>Daevaorn</author>
      <pubDate>Thu, 28 May 2026 19:21:19 +0000</pubDate>
      <description><![CDATA[
<p>
I want to propose <em><strong>two additional variations</strong></em> on the recipes for producing <em>trigrain steel sludges</em>:
</p>

<p>
<em>Instead</em> of three Ulbernaut Hearts, allow also for<br />- one Maulberlord Ebony Heart<br />- two Lava Quilldrake Hearts<br />otherwise leave the recipe&#8217;s ingredients the same as the existing one.
</p>

<p>
Optionally vary the quality of the resulting sludges, just like with the different steel and bronze alloy ratios.
</p>

<p>
Reasons for adopting the proposal:<br />(1) In my opinion it doesn&#8217;t make sense to limit the ability of creating this special alloy to a single species, in particular discerning species within the *ulber* family with Ulbernauts&#8217; vs. Maulberlords&#8217; hearts.<br />(2) It would create more viable sources for the alloy while - with the given loot rates - it would leave the overall effort of creating larger amounts more or less unchanged. Yet people would have to compete less for the few available Ulber herds.<br />(3) It is a first opportunity to easily adopt Quilldrake loot into the game without larger additions. (There are probably similar opportunities in the Alchemy books, e.g. heart for mana essences, an antidote as I assume is planned)
</p>

<p>
If one wanted to extend on this concept, one could also allow for four Trepor Queen Hearts in the trigrain steel recipe to create a fourth option.<br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8163</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8163</guid>
    </item>
        <item>
      <title>FS#8162: Klyros wing texture missing transparency</title>
      <author>Daevaorn</author>
      <pubDate>Tue, 26 May 2026 17:56:08 +0000</pubDate>
      <description><![CDATA[
<p>
My blue male klyros model has black areas where the wing bones&#8217; connecting hides curve back.<br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8162</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8162</guid>
    </item>
        <item>
      <title>FS#8161: Repair time tending to minimum 100 levels too early</title>
      <author>Daevaorn</author>
      <pubDate>Fri, 27 Mar 2026 20:07:55 +0000</pubDate>
      <description><![CDATA[
<p>
<em>Observed behaviour:</em>
</p>

<p>
No matter how complex and difficult an item to repair or how many quality points need to be added … all items reach their minimum repair time of 20 seconds as soon as the repairing character has reached a skill level of 98. This makes the 102 following levels a real hassle.
</p>

<p>
I assume this to be an artifact from the time when repairing skills maxed out at 100.
</p>

<p>
//Expected behaviour://
</p>

<p>
The most complex and difficult items (say triple modified loot of a hard to repair base item), when repaired for their full stretch of quality (Q1/300) should yield longer times for levels past 100 and only tend to minimum when the skill level reaches max. <br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8161</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8161</guid>
    </item>
        <item>
      <title>FS#8160: Problems with stamina usage during movement</title>
      <author>Nelireth</author>
      <pubDate>Wed, 25 Mar 2026 22:33:23 +0000</pubDate>
      <description><![CDATA[
<p>
There are two things I observed
</p>
<ul>
<li class="level1"><div class="li"> Stamina drain is not happening at all while above the weight limit shown in the inventory</div>
</li>
</ul>
<ul>
<li class="level1"><div class="li"> Stamina drain is a lot less intense when running on auto-walk. I am only stopped for a second or two then the stamina tick occurs and I can then run for another 30 sec or so. While if I run manually and need to wait for the next stamina tick it takes usually much longer. Even after this is fixed there might be a difference in stamina drain when auto running but it is hard to say while the instant tick problem is still in place. But you might want to check</div>
</li>
</ul>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8160</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8160</guid>
    </item>
        <item>
      <title>FS#8159: Stack of Trigrain consumed completely when used with the Arcane Crucible</title>
      <author>Daevaorn</author>
      <pubDate>Tue, 24 Mar 2026 18:01:04 +0000</pubDate>
      <description><![CDATA[
<p>
<em>Observed behaviour</em>:
</p>

<p>
When right-clicking and using a stack of Trigrain stock, applying it to the Arcane Crucible&#8217;s contents, you only get the 3 quality points improvement, but the whole stack is consumed.
</p>

<p>
<em>Expected behaviour</em>:
</p>

<p>
ONE of the following TWO options:<br />- Only one stock from the stack is removed on usage when the 3 points quality increase happens.<br />- The stack of X stocks is used up at once, but a matching 3 times X quality increase takes effect.<br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8159</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8159</guid>
    </item>
        <item>
      <title>FS#8158: Request for splitting item category &quot;Plant Parts&quot;</title>
      <author>Daevaorn</author>
      <pubDate>Tue, 17 Mar 2026 21:38:38 +0000</pubDate>
      <description><![CDATA[
<p>
Similar to food ingredients (thanks for the &#8220;Fishing Bait&#8221; category)<br />this is an item category very much challenged with its diverse set of items, where you easily run out of space as a herbalist or professional harvester with only slightly more than a handful of stacks for each item.
</p>

<p>
I propose to subdivide along the lines of a traditional herbalist/apothecary classifications: 
</p>
<ul>
<li class="level1"><div class="li"> Plant roots   (radix)</div>
</li>
<li class="level1"><div class="li"> Plant leaves  (folii/herba)</div>
</li>
<li class="level1"><div class="li"> Plant flowers (flos)</div>
</li>
<li class="level1"><div class="li"> Plant fruit   (fructus)</div>
</li>
<li class="level1"><div class="li"> Plant wood    (lignum, to include bark/cortex)</div>
</li>
</ul>

<p>
 These might be suitable to also encompass the Plants category which is not at all uniform, e.g. classifying the nuts and mushrooms as fruit, grass as leaves and the rest of the flowers accordingly, .
</p>

<p>
Thinking it even further, this might also alleviate some more of the &#8220;Food ingredients&#8221; pain and would make things more consistent by removing unprocessed produce from the category, when we take Pungent tuber, Kartoffel and carrots with &#8220;Plant roots&#8221;, Apples, Banuts, Burr nuts, Bogo pepper, Duppong, Fire fruit, Jokan, Joopiner berries and Terevan berries together with &#8220;Plant fruits&#8221;.
</p>

<p>
In a last step Gorweal loot could leave the inapropriate &#8220;Animal parts&#8221; category to fill the &#8220;Plant wood&#8221; respectively &#8220;Plant root&#8221; ones.<br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8158</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8158</guid>
    </item>
        <item>
      <title>FS#8157: Cutthroats sunk in Cutthroat Bane rock geometry</title>
      <author>Daevaorn</author>
      <pubDate>Fri, 13 Mar 2026 11:54:06 +0000</pubDate>
      <description><![CDATA[
<p>
They are firing spells while remaining hidden behind the surfaces, not being available for targetting/magic or physical combat.<br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8157</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8157</guid>
    </item>
        <item>
      <title>FS#8156: Using a modifier key in a shortcut always trigger default actions of unmodified keys too</title>
      <author>Daevaorn</author>
      <pubDate>Fri, 13 Mar 2026 09:41:08 +0000</pubDate>
      <description><![CDATA[
<p>
When a shortcut macro is assigned a keyboard shortcut using a modifier key (e.g. &lt;CTRL+W&gt;)<br />pressing that combination also yields the effect of using the unmodified key<br />(i.e. not only the desired shortcut but also forward movement in the case of &lt;CTRL+W&gt;).<br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8156</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8156</guid>
    </item>
        <item>
      <title>FS#8155: Can&#039;t get harvesting daily quest from Kaiman when at 0 level progression</title>
      <author>Daevaorn</author>
      <pubDate>Thu, 12 Mar 2026 20:36:52 +0000</pubDate>
      <description><![CDATA[
<p>
Recently I haven&#8217;t been able to get Kaiman&#8217;s quest for plant supplies in more than a week.
</p>

<p>
I checked daily and there was nothing available. All of that time I was at a freshly obtained level without practice/progress. <br />Now I harvested for some 50 practice points and could get the quest immediately.
</p>

<p>
I am suspecting a 0 points practice / level progression the quest is currently unavailable and I further suppose this is unintended. <br />This might be related to potential fixes of #8130 which are not noted in FS but which I have heard rumours of.<br />
</p>
]]></description>
      <link>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8155</link>
      <guid>https://www.hydlaaplaza.com/PlaneShift/flyspray/index.php?do=details&amp;task_id=8155</guid>
    </item>
      </channel>
</rss>
