PlaneShift
Support => Technical Help: Problems BEFORE entering the game => Topic started by: aladedragon on May 07, 2015, 03:23:22 pm
-
I can't log anymore. I updated my system to Debian Jessi, instaled the NVIDIA drivers as ussual, all 3d games runs nice but PS crash after creating the world. I donwload the cllient, reinstalled full linux, played with the config in grafics and is not running.
Linux debianx64 3.16.0-4-amd64 #1 SMP Debian 3.16.7-ckt9-3~deb8u1 (2015-04-24) x86_64 GNU/Linux
Some logs at:
ps until loging http://pastebin.com/6KtQsDYd (http://pastebin.com/6KtQsDYd)
PS after login http://pastebin.com/0b4akF58 (http://pastebin.com/0b4akF58)
last few lines:
Thu May 7 22:05:48 2015, <src/client/psclientdr.cpp:213 HandleDeadReckon SEVERE>
Thu May 7 22:05:48 2015, Got DR message for unknown entity EID:40476.
Thu May 7 22:05:48 2015, <src/client/psclientdr.cpp:213 HandleDeadReckon SEVERE>
Thu May 7 22:05:48 2015, Got DR message for unknown entity EID:10731.
Thu May 7 22:05:48 2015, <src/client/psclientdr.cpp:213 HandleDeadReckon SEVERE>
Thu May 7 22:05:48 2015, Got DR message for unknown entity EID:40476.
Thu May 7 22:05:48 2015, <src/client/psclientdr.cpp:213 HandleDeadReckon SEVERE>
Thu May 7 22:05:48 2015, Got DR message for unknown entity EID:10731.
Shader ‘particles_basic’: Technique with priority 1<0> fails (from
cache). Reason: Failed to load cache data from ‘/passes’.
Shader ‘particles_basic’: Technique with priority 1<0> succeeds!
Shader ‘lighting_simple@@150’: Technique with priority 3<0> fails (from
cache). Reason: Failed to load cache data from ‘/passes’.
Shader ‘lighting_simple@@150’: Technique with priority 3<0> succeeds!
Shader ‘lighting_basic’: Technique with priority 1<1> fails (from
cache). Reason: Failed to load cache data from ‘/passes’.
Shader ‘lighting_basic’: Technique with priority 1<1> succeeds!
Violación de segmento
Thanks in advance.
-
I am using the same kernel atm and have no issues running PS.
Check if VBO (http://www.hydlaaplaza.com/smf/index.php?topic=41755.msg471826#msg471826) is enabled in graphics settings, you can try disabling loader cache and background loading.
Feel free to join us on IRC (http://www.planeshift.it/IRC)if you need more help
-
The error messages are saying there was a failure to load cached data. Perhaps try deleting those cache files manually and see if that helps?
-
Hello and Thanks for the help.
I was playing as suggested with options. The way I can loging and play is lowering shader effects to the lowest option.
I'm using the latest nvidia drivers, but I checked with the old ones as well.
I't a clean install of both the game and the system, and I also tried to clean the cache.
At this moment I don't have much time to go to IRC, I will try this night to ask about help in there. Thanks Iridia.
-
Hey, which NVidia card do you have? (model) I ran an older card (geforce 7300?) on Linux and was able to play, but it was a disaster in Hydlaa because the amount of on-board ram was insufficient to support all the textures and shading. ( Not to mention I only had 1 gig of system ram ) in this case, stripping down the features and using a less bloated desktop was the only way to get it to work.
-
Nvidia chipsets generation 8 and newer should be fine, generation 6 still works with some reductions. A dedicated card is always preferable over an on-board solution with shared memory.
Be aware that some systems with Core i# processor may unexpectedly select intel IGP for PlaneShift despite having additional Nvidia graphics, in such a case check your OpenGL setup.
-
the card is a Nvidia 660 gtx, 3 gb of memory. cpu intel q6600 on asrock mb. No integrated graphic card.
The version of drivers are 346.72 Linux 64-bit.
The problem happen mainly in hydlaa, I tested the forest with a friends account and runs properly.
Is just the shaders near harmys forge.
I will try to test it in other place.
-
More info:
Also depends on resolution, at 4:3 ( 1280x960) the game runs. At 16:10 (1680x1050) the game crash.