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General Discussion / Re: Idea: Stats that are hard to max
« on: June 28, 2015, 11:18:03 am »
Has any thought been given to limiting by race how high a character's physical stats can go, similar to how they are set at character creation? For example, maybe a Lemur's max strength is 200 while a Stonehammer can reach 400, a Kran's max agility would be 200 compared to an Enkidukai's 400. Ylians get capped at 300 for all three stats, etc. The Starfire Tourney has an interesting method for determining how the participants' physical stats are set. I have a harder time making the argument that mental stats should also be limited, but it might work over a smaller range.
Another option would be to let the player decide what the character's max in each stat would be. Give the player 2000 points to distribute among the six stats. The character would still start at the levels currently applied at creation and would have to work its way up to whatever cap the player set.
Another option would be to let the player decide what the character's max in each stat would be. Give the player 2000 points to distribute among the six stats. The character would still start at the levels currently applied at creation and would have to work its way up to whatever cap the player set.