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Messages - NoriMori

Pages: [1] 2
1
Is there any way to change the e-mail address for one's game account?

2
When I open pslaunch the following message displays:

"An update is available but you don't have the correct permissions to continue! Please restart the program as an admin."

But this is already an admin account. ><

I'm on Windows 7 Professional, and just installed PlaneShift 0.6.1 via torrent without incident. This happened the first time so I deleted it and tried running setup again, but the problem is still there. I'm not experienced with Windows so I don't know how to fix it. :(

3
Thanks! The update message no longer appears, so I guess it worked! I just hope it doesn't crash again next time there's an update and I try to install it… :P

4
Ever since the newest release (the one on the home page, 0.5.9.2), pslaunch crashes whenever I try to install the update (it says there's an update available). As soon as it finishes downloading pslaunchmacosx.zip, pslaunch crashes. Without fail. I've tried reinstalling everything fresh, both from the torrent and from the whole .dmg file, it changes nothing. I've also tried running a repair, but aside from when I first reinstall it, it says all files passed the check. :(

Any ideas? :/

Don't know if it'll help, but here's what the Problem Report says:

Process:         pslaunch_static [3561]
Path:            /Applications/PlaneShift/pslaunch.app/Contents/MacOS/pslaunch_static
Identifier:      pslaunch_static
Version:         0.5.9.3 (0)
Build Info:      pslaunch_static-Unknown~Unknown
Code Type:       X86 (Native)
Parent Process:  launchd [140]
User ID:         501

Date/Time:       2013-01-23 10:33:31.173 -0500
OS Version:      Mac OS X 10.8.2 (12C60)
Report Version:  10

Interval Since Last Report:          297023 sec
Crashes Since Last Report:           19
Per-App Interval Since Last Report:  -89 sec
Per-App Crashes Since Last Report:   4
Anonymous UUID:                      9C28C6BC-9853-0238-4B07-0A71B0E3939F

Crashed Thread:  10

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000001a

VM Regions Near 0x1a:
--> __PAGEZERO             0000000000000000-0000000000001000 [    4K] ---/--- SM=NUL  /Applications/PlaneShift/pslaunch.app/Contents/MacOS/pslaunch_static
    __TEXT                 0000000000001000-00000000003eb000 [ 4008K] r-x/rwx SM=COW  /Applications/PlaneShift/pslaunch.app/Contents/MacOS/pslaunch_static

Thread 0:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib           0x961af8e6 mach_wait_until + 10
1   libsystem_c.dylib                0x964fbc1c nanosleep + 375
2   libsystem_c.dylib                0x964fba46 usleep + 60
3   pslaunch_static                  0x00032667 csSleep(int) + 27
4   pslaunch_static                  0x002beaa7 psLauncherGUI::EventHandler::HandleEvent(iEvent&) + 27
5   pslaunch_static                  0x001820d1 csEventTree::Dispatch(iEvent&) + 339

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib           0x961b29ae kevent + 10
1   libdispatch.dylib                0x961f3c71 _dispatch_mgr_invoke + 993
2   libdispatch.dylib                0x961f37a9 _dispatch_mgr_thread + 53

Thread 2:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 3:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 4:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 5:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 6:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 7:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 8:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 9:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 10 Crashed:
0   pslaunch_static                  0x00036688 FileUtil::SetPermissions(char const*, FileStat*) + 20
1   pslaunch_static                  0x0001ca1c UpdaterEngine::SelfUpdate(int) + 7796
2   pslaunch_static                  0x00027df7 UpdaterEngine::CheckForUpdates() + 1049
3   pslaunch_static                  0x0002838a UpdaterEngine::Run() + 18
4   pslaunch_static                  0x0006a83f CS::Threading::Implementation::(anonymous namespace)::proxyFunc(void*) + 111

Thread 11:
0   libsystem_kernel.dylib           0x961b18e2 __psynch_cvwait + 10
1   libsystem_c.dylib                0x9646f289 _pthread_cond_wait + 938
2   libsystem_c.dylib                0x964fcafc pthread_cond_wait + 48
3   pslaunch_static                  0x0018bdf7 CS::Threading::ThreadedJobQueue::QueueRunnable::Run() + 1267

Thread 10 crashed with X86 Thread State (32-bit):
  eax: 0x00b72630  ebx: 0x00036682  ecx: 0x964928e7  edx: 0x02c84360
  edi: 0x03883d10  esi: 0x00000000  ebp: 0xb0698708  esp: 0xb06986e0
   ss: 0x00000023  efl: 0x00010282  eip: 0x00036688   cs: 0x0000001b
   ds: 0x00000023   es: 0x00000023   fs: 0x00000023   gs: 0x0000000f
  cr2: 0x0000001a
Logical CPU: 4

Binary Images:
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0x9961d000 - 0x9961efff  libquarantine.dylib (52) <D526310F-DC77-37EA-8F5F-83928EFA3262> /usr/lib/system/libquarantine.dylib
0x9961f000 - 0x998dffff  com.apple.security (7.0 - 55179.1) <CB470E48-621B-34D9-9E78-8B773358CB6B> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x998e0000 - 0x99c98ffa  libLAPACK.dylib (1073.4) <9A6E5EAD-F2F2-3D5C-B655-2B536DB477F2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x99ca0000 - 0x99cccff7  libsystem_info.dylib (406.17) <AA5611DB-A944-3072-B6BE-ACAB08689547> /usr/lib/system/libsystem_info.dylib
0x99f3b000 - 0x9a0f7ffd  libicucore.A.dylib (491.11.1) <B19E450A-BAF1-3967-9C95-7F77DC0B4639> /usr/lib/libicucore.A.dylib
0x9a0f8000 - 0x9a1e1ff7  libxml2.2.dylib (22.3) <015A4FA6-5BB9-3F95-AFB8-B9281E22685B> /usr/lib/libxml2.2.dylib
0x9a239000 - 0x9a2b3ff3  com.apple.securityfoundation (6.0 - 55115.4) <8A3DA1FE-1985-3ECB-945A-6B1E853B4BDC> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x9a540000 - 0x9a542ffb  libRadiance.dylib (845) <3F87840F-217D-3074-A29D-919BAAED2F4A> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x9a543000 - 0x9a5edfff  com.apple.LaunchServices (539.7 - 539.7) <AF33EBD3-BC0B-30B5-B7DA-5CCCF12D7EDD> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9a5ee000 - 0x9a69dff7  com.apple.CoreText (260.0 - 275.16) <873ADCD9-D361-3753-A220-CDD289196AD8> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 2
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 2205
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=136.2M resident=62.3M(46%) swapped_out_or_unallocated=73.8M(54%)
Writable regions: Total=252.0M written=39.0M(15%) resident=64.3M(26%) swapped_out=36K(0%) unallocated=187.6M(74%)
 
REGION TYPE                      VIRTUAL
===========                      =======
ATS (font support)                 32.0M
ATS (font support) (reserved)         4K        reserved VM address space (unallocated)
CG backing stores                  3356K
CG image                              4K
CG shared images                    192K
CoreServices                       2340K
IOKit                              23.6M
IOKit (reserved)                    184K        reserved VM address space (unallocated)
MALLOC                            163.8M
MALLOC guard page                    48K
Memory tag=240                        4K
Memory tag=242                       12K
Memory tag=249                      156K
Memory tag=35                      7196K
Stack                              69.6M
VM_ALLOCATE                        18.4M
__DATA                             6228K
__DATA/__OBJC                       232K
__IMAGE                             528K
__IMPORT                              8K
__LINKEDIT                         35.6M
__OBJC                             1512K
__OBJC/__DATA                        84K
__PAGEZERO                            4K
__TEXT                            100.6M
__UNICODE                           544K
mapped file                       120.0M
shared memory                       580K
===========                      =======
TOTAL                             586.3M
TOTAL, minus reserved VM space    586.1M

Model: MacBookPro8,2, BootROM MBP81.0047.B27, 4 processors, Intel Core i7, 2 GHz, 4 GB, SMC 1.69f3
Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB
Graphics: AMD Radeon HD 6490M, AMD Radeon HD 6490M, PCIe, 256 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80AD, 0x484D54333235533642465238432D48392020
Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80AD, 0x484D54333235533642465238432D48392020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 (5.106.98.81.22)
Bluetooth: Version 4.0.9f33 10885, 2 service, 18 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: ST9500325ASG, 500.11 GB
Serial ATA Device: MATSHITADVD-R   UJ-8A8
USB Device: hub_device, 0x0424  (SMSC), 0x2513, 0xfd100000 / 2
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd110000 / 3
USB Device: hub_device, 0x0424  (SMSC), 0x2513, 0xfa100000 / 3
USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000 / 5
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x821a, 0xfa113000 / 8
USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x0252, 0xfa120000 / 4
USB Device: FaceTime HD Camera (Built-in), apple_vendor_id, 0x8509, 0xfa200000 / 2

5
PlaneShift News and Rules / Re: 0.5.9.2 release!
« on: October 24, 2012, 08:03:09 am »
Patience.

Not all changes are immediately available after announcing them, they have to be published first as update patches, then possibly as new installer package (which will lead to different torrent files too, because the new installers will have different checksums).

So the first notice about new client content would be the launcher asking you to update. And new server content will be on the server without changing your client installation at all.

Oh, I see.

6
PlaneShift News and Rules / Re: 0.5.9.2 release!
« on: October 22, 2012, 03:42:08 pm »
@ NoriMori:

You are not the only one being confused. There are several parallel version numbering sequences: The "game" (server) version, the client (executable) version, and the art / data files version.

Data files are probably updated more often than executables, so their version may be ahead of the official game version.

Okay...but then there's also the fact that 0.5.9.2 was the name of the last file they put up for download... And the fact that I'm not seeing any of the changes they said they implemented in this update. I think my torrent application saw the same-named torrent file and was like, "Oh, I'll just give her that .dmg file from the last one". I'll try again.

7
PlaneShift News and Rules / Re: 0.5.9.2 release!
« on: October 19, 2012, 07:30:07 pm »
I'm confused. I thought we were on 0.5.9.5. That's what my pslaunch says. And the last update I downloaded was already called 0.5.9.2.

8
General Discussion / Re: IMPORTANT: EZPC server migration.
« on: December 08, 2011, 11:31:18 pm »
I actually like this. I've never played on Zeroping, so while I was aware that Ezpcusa had way fewer players, I've never had any experience with how many players there are on Zeroping. Now I'm excited about it, maybe I'll have more fun on Zeroping and I'll start playing this more often, instead of not coming on for weeks at a time.

The only thing that bothers me is the whole roleplay dilemma. I really, really don't like roleplaying, except for some very rare cases where I'm feeling in the mood for it. It's kind of ironic... If Zeroping had as few people as Ezpcusa it probably wouldn't matter because I wouldn't be talking to people very often. -_-"  But now there will be more people and I might find myself in more situations where someone talks to me in a roleplaying fashion... DX

Ah well. I'm sure I'll live. :P  I'm a little freaked out, but it's not a bad feeling. :)

9
Complaint Department / Re: This game is not fun
« on: June 20, 2011, 02:38:09 pm »
I agree that the game isn't all that fun. Everything is a chore when it should be enjoyable. But I keep playing. Why? Well, it's not because I'm mentally ill, as Jekkar suggested. It's because I feel like I'm helping make this game better by playing (i.e. I can point out bugs and give feedback). Plus, I know that this game is not anywhere near a finished state, so I cut it some slack. I also like meeting new people on PlaneShift and chatting with them into the wee hours of the morning. And then there's my whole "beggars can't be choosers" mentality. I searched forever to find an MMORPG that is in 3D, is compatible with Mac, and is totally free. This is all that I found. I am a beggar here, I can't really be a chooser.

I also find that Lady Crankenstein's comment very accurately reflects how I feel about this game.

10
Funny thing, my pslaunch seems to have fixed itself while I was away at a cottage this weekend. Just got home a while ago, I turned on my computer, opened pslaunch, and to my pleasant surprise it did not just quit right away, it said there was an update available, and everything went smoothly. (Aside from the fact that it was confused because someone — me? or computer? *shrug* — put the sajut server url in twice in "updateserver.xml", so there were some files that didn't get updated. I'm running a repair now.) Repair is working fine for the first time in ages, and I have a feeling everything's gonna be fine now. :)  So happy!

11
Unfortunately, we have update server issues for quite a while now.

Theoretically, running pslaunch should retrieve fresh files with URLs to a new updater server.

Practically, chances are that just this source of the URL update is unavailable. I ran pslaunch ~30 times until I got a new URL, and I can't guarantee for its status.

See also here.
2 times is enough provided you've admin access (or the install folder doesn't require admin privileges), obviously provided the update server doesn't show 404

What does that mean?

And really, what is the deal with the update servers? If there's a problem should there not be a sticky topic about it or something? Or a news posting on the main page? "Hey, people, update servers aren't working! Don't worry, nothing's wrong with your computer, we're just having weird problems right now." Something like that. I dunno, that seems like the responsible thing to do, but maybe that's just me.

EDIT:

Okay, now I have a new problem. Since I couldn't just update from pslaunch cuz of the stupid servers not working (and the solution of changing to the "sajut" server didn't work), I downloaded the whole 0.5.7 update from the torrent, but pslaunch won't stay open. It keeps quitting as soon as it launches. And when I manage to keep it open long enough to click "repair", nothing happens, and then it says that no servers are available. What the heck, people?! And when I start psclient, I briefly get a message at the top of the window that says "crystalspace.pluginmgr.loadplugin: could not load plugin 'crystalspace.sndsys.renderer.null'" The game itself runs fine, but the message is obviously not supposed to be there and that's annoying!

PlaneShift is really ticking me off lately. First the update servers stop working, then pslaunch won't run, then psclient has a stupid message at the top that I haven't seen since 0.5.4. Rrrrrr!!!!

*sigh*…

12
I have a bit of a "not playing ball" problem, too. For quite a while now, at least two weeks if not longer, pslaunch fails when trying to check the mirrors for file repairs. It used to check one mirror, download updaterinfo.xml, and then after a minute it would tell me if all files passed the check or not. Now it checks one mirror twice and then a different mirror and then says "Failed to download updater info from a mirror!" and "There are no active mirrors! Please check the forums for more info and help!" So here I am, checking the forums, like it told me to do. Didn't find any specific info on it so thought I'd post it here.

13
Complaint Department / Re: quest wipe?
« on: April 14, 2011, 01:14:50 pm »
look on the bright side, you keep your already finished quests

thats good  :thumbup:

No it's not "good", it sucks! Why did you guys have to wipe the quests?!

14
No, I cannot. XD But I am talking to a GM as we speak, and hopefully this person will be able to help me. :) Thank you very much.

15
Um, okay, thank you… I'm in the IRC channel now, but how do I talk to people…? Also, how do I know which people are GMs?

Ah, I know how to talk to people now… But I still don't know how to identify GMS… XD

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