Originally posted by Hatchnet
Also I personal do not haveing open PK areas instead of chalenge player vs. player areas because it would encourage alot of out of character killings like it does in other games like Runescape.
Indeed it is my opinion that the majority by far of all PKing is done for OOC reasons. Not necessarily dislike or personal matters, but extremely bad (or none at all) RP like just for the loot, or maybe just for the fun (griefers). While, as I also like to point out, it
does hinder causal RP, but it doesn\'t hinder good RP. Causal RP would be \"mostly IC\", meaning that if you know you got no chance, you\'d not fight, even if your char would (probably not knowing that it\'s chances are slim). However, forcing PvP on these people will cause personal conflicts. Good RP, OTOH, means \"Always IC\", and one will not let RP slip to save the char. A good RPer will, therefore, be able and willing to accept the challenge and act as if it was a surprise attack, even if they know they\'ll loose.
So I think the current system is the one that\'ll make the least amount of people unhappy, while still enabling the ppl. who know how to use PvP to do it. Hence, it should stay as it is.
Usually, fighting would be automatically restricted to special places by ingame NSC guards, but since this isn\'t in place yet, I can agree to ban PvP from the plaza, it\'s crowded enough.
I don\'t think that newbies will be bothered by this, since they should have informed themselves before / while downloading anyway, right? (I know they don\'t, but then they deserve it. :rolleyes: )