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Messages - MishkaL1138

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16
General Discussion / Re: Damola and the Void
« on: February 21, 2020, 05:10:40 am »
I'm more curious as to how you got up there (guessing a certain item...) and what skin is that, to be fair.

Never had something like that before.

17
In-Game Roleplay Events / Re: Hydlaa Drifter Cross
« on: February 17, 2020, 11:35:42 am »
If you make it into a 400 elements maximum SVG I'll convert it to XML and give you an IG map :P

18
Single Author Stories / A letter to a dead father
« on: February 11, 2020, 07:16:14 am »
"Hello,

I don't know how you'll manage to read this, but I'm sure you can do it. I still remember the time we finally laid you to rest, with the small ceremony at the Temple of Talad. It seemed unreal. For months on end, I thought I saw you, keeping an eye on me, after you were gone.

Suppose you'd like to know how I'm doing: I'm doing fine for myself. I've become a good enough smith now, at least I churn out perfect pieces more often than not. I have yet to get even close to your repairing skills - I think it's a bit shameful that I could never repair properly what I've made myself, but I guess they're completely different ways of working.

Of course, I still miss you. After all, who doesn't miss their parents when they're gone. By Dakkru... I sometimes even think about my mother. Not in a bad light, or in a good one either, but sometimes she comes back to me in my thoughts. With how old she must be now, I guess she's moved on already - I hope you have found it in yourself to forgive her.

You should see Sereenya. She's not a cub anymore: just about the other day I got word of her having slain her first ulbernaut on her own. We had...  a bit of a fight over it. I mean, I didn't get to hunt my first ulbernaut until, well, until after I first arrived in Hydlaa, when I thought you were gone the first time. She presented me with its heart - you have no idea how hard it is to pretend to be disappointed and upset when all you want to do is laugh and hug that person. But I guess if I started acting like that she'd start wondering what I had done to her real mother. Maybe I should be a little softer on her - after all, whether I like it or not, she's an adult now.

I haven't found anyone to keep me company, yet. I became the councilor of an Enkidukai aristocrat seated in Amdeneir, but he's much too young, and I don't have any interest in him. It seems that I only have friends and acquaintances right now, and I'm content with that. Drinking, crafting, adventuring... I don't do it alone anymore. But I haven't found anyone that completes me, yet.

Ah, I'm rambling. I miss you. Sometimes I wonder what you'd do or say if you were here. And to think we argued so many times over stupid things, and I used to think you knew nothing. But I guess you don't know what you have until you lose it.


With lots of love, your daughter,
Mishka"

*   *   *

The warm breeze rustled the greying fur on the Clamod's face as she climbed up onto the roof of Harnquist's smithy, ignoring the sour look and muttered complaints of the smith (something about 'blasted cats' and 'replacing tiles'). Once there, she sat down carefully, and looked at the closed envelope. The Azure Sun was starting to dim, with that dying light that tinged the city orange. Holding the envelope with both hands, it started to char and burn where her fingers touched as she uttered a soft incantation, the flames consuming the paper quickly. Ashes flew up, picked up by a small gust of wind, and danced towards the middle of the Plaza, disappearing completely before reaching the great, looming statue of Laanx.

And then, Mishka folded her legs some, hugged her knees, and watched the Crystal die off slowly, until the foyers on the houses lit up with candles and torches, and night fell upon the city, with the Enkidukai looking up at the small dots of light that were stuck to the Dome, smaller crystals glinting in the dark.

Two of those smaller lights looked like a pair of eyes, looking down on her.

19
Development Team Blog / Re: Missing Skill-Boosting Quests
« on: January 16, 2020, 03:37:46 am »
Hi, it's been a while since I last posted here, I mostly lurk. I'd like to offer my two tria, however: 
There.
----------
Just kidding, actually - the implementation of skill-point giving quests has given me a reason to develop my character's skills further. There's a point during leveling up in which you start feeling the stagnation, that you'll never see the end of the current level, etc. It's not just discouraging, it's also disheartening. I was just about ready to call it quits trying to level up and just go along with what I had at the moment. But then, these skill-awarding quests appeared, and they changed how I play.

Instead of making Mishka (I'll stop saying 'my character' and use her name now :'P) train and grind and maybe once in a blue moon get an order for weapons or armors, I have turned her into a commissioner for the Octarchy/Guards/Arena/Squadrons. It has given my character a new purpose, to be fair.

I might agree that giving a full skill point to starting players might be too big of a kickstart, but as has been mentioned, there are ways to give 25, 50, 75% of completion on a skill, or so I think - correct me if I'm wrong.

I don't know whether my argument helps or not, but it's an opinion - and opinions are like, uh... I'll spare the comparison.

In regards to quest writing, if the system hasn't changed from back when I wrote some, I am more than willing to offer my skills as a writer in my free time to offer ideas, flux diagrams, possibly quest-writing/drafting, and proofreading. After all, unless it's been rescinded, I have an NDA contract signed still...

20
Do an Enki next! Make sure you get the beastfolk crouch right!

21
The Hydlaa Plaza / Re: 'Sup
« on: June 03, 2018, 01:14:45 pm »
I don't know if i should be talking here. Hi Illy. Come on, join the Discord.

22
The Hydlaa Plaza / Re: Feelings and responsibility
« on: December 18, 2017, 09:07:54 am »
this thread needs to die. it's just a German complaining about another country's politics at this point.
^

23
Mac OSX Specific Issues / Re: Mac problem!
« on: November 21, 2017, 02:18:46 pm »
Is it alright if it doesn't go through the update process?

You don't need to worry about it. If pslaunch doesn't launch (heh) either, you can do the same steps, if you want to check for updates. Cheers.

24
Mac OSX Specific Issues / Re: Mac problem!
« on: November 21, 2017, 12:24:07 am »
  • Open the folder containing your PlaneShift installation, and a shell window (in Utilities -> Terminal)
  • Right click on psclient, show package contents
  • Navigate through contents, MacOS, and locate psclient_static
  • Drag and drop the psclient_static to the Terminal shell you opened

Please report back and do tell us if it worked or not! It's the method I use, and I sure am happy with how it goes. You can even pin the application to the Dock.

25
PlaneShift News and Rules / Re: Dev Q&A 10/23/2017
« on: October 24, 2017, 06:29:35 pm »
I have but a simple request. Given how these forums are international, could you please use an international date format? Like DD/MM/YYYY? Or DD/Mon/YYYY? It's intuitive with dates such as 10/23, but what happens when it's 06/07? Is it 7th of June? 6th of July?

Thanks for sharing these. It's neat to keep them at hand and know what has been said and asked before to avoid repeating ourselves.

26
In-Game Roleplay Events / Re: [PvP] DarkStars Duelists Championship
« on: October 11, 2017, 09:05:37 am »
I kept trying to sign up, even if I need to pay the fee. Write me up, there, and I'll pay whenever you catch me.

27
In-Game Roleplay Events / Re: [PvP] DarkStars Duelists Championship
« on: October 11, 2017, 08:00:22 am »
What about people that don't know how to use shields against people that will use them?

28
The Hydlaa Plaza / Re: Real life - messing around with magick
« on: October 11, 2017, 07:55:17 am »

29
General Discussion / Re: Names of craftable consumables for the Kran
« on: October 09, 2017, 02:15:30 am »
So they thought "what's the point for making an alcoholic beverage, besides fermentation? Distilling? So be it" and thus Kran booze was born.

30
General Discussion / Player-given quests
« on: October 08, 2017, 05:49:00 am »
Has it never occurred to you how quests can be implemented into player characters? Think about it:

- Players have the option to teach other players a craft, in exchange for something, or out of their own good will. For example: Harnquist teaching you how to work with metal can be complemented with a player character giving you pointers on how to do it, in exchange for a circle.
- Fed-Ex quests: a newbie player could be employed to send messages back and forth between players for some kind of fee or profit, like a decent looted weapon or inclusion in a guild, to cite two examples.
- Materials for goods: crafting weapons or armor, in exchange for gear. "Get me ten iron ores, and I'll make you a brand new sabre!"

How many times have you done or seen anyone do this? It opens up a brand new form of introducing newbies to roleplay, and benefitting each other mutually. It makes them feel part of something.

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