There is no doubt that the new little UE4 minigame using PlaneShift's assets is a big step towards the completion of the game in a whole brand new engine, shiny and powerful. It's been something that the playerbase has been waiting for, and for quite a long time: to drift away from an engine that was slowly becoming obsolete, and step up into the leagues of powerful indie (and free) MMOs. Even if I can't try it out myself because there is no macOS version of the client, I know that it's going to be a huge game-changer (in more levels than one), and I expect it with the giddiness of a kid on Christmas' Eve.
Now, for the bitter part of updates, and especially updates as big as this one... Let's not raise our voices. Calm down, read on, and think before you scatter around mindless hate and confusion. Understand that it is not my intention to cause a ruckuss here, and I am simply concerned about it. Read throughout the post, and then give it a five-minute reflection before you reply.
I am going to talk about wipes. There have been wipes in the past, and there have been wipes in not so past. Just a while back we had a partial quest wipe that, while it didn't affect our character progression too badly, it upset some people for whatever reason. But that's not what's worrying me. You can take away our rivnaks, and we'll go back into the Winch to get a brand new one. We'll repeat the way quests, and we'll move on with our (virtual) lives.
But I'm droning on, and I haven't raised my concern: I'm worried, very worried that there will be no option to save the current advancement of our characters. Those maxed skills that took months to achieve, the ability to hunt maulberlords, being able to cook every single dish and variation under the Azure Sun... Will that be lost? Will we be able to keep it?
Think about it. I hope to hear from a developer, and that they uphold their promise of "no more wipes."