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Messages - JontomXire

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I tried to create a character.  I got told the server was not responding and given some URL I cannot remember (server status link on homepage would be a good idea) and then the client exited/crashed. It would be a good idea to have the client not exit, to allow for retries without losing progress.

This repeated several times.

My friend who cares less about attention to detail than me managed to actually create a character - and then got server not available. On something like his 6th attempt (I was still on my third) he actually managed to get into the game! Amazing! He had time to experiment with the movement keys and discover that there is no mouse look feature (Huh? Really? Not sure how I'll ever manage to play this game without using mouse and keyboard in conjunction) before he got...wait for it...server not responding.

I have a good (not truly great) internet connection. The wife and I used to raid in WoW while using TeamSpeak at the same time. We play Rift while using Mumble at the same time. I can stream movies in decent quality. It's a pretty good (but not great) connection. I don't think there is a problem with my connection. Server ping was reported at a little over 90 peaking to a little over 130.

So we won't be playing this game - not because we think it isn't any good, but simply...because we can't.


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PvP,PK and Thieving / I want real PvP
« on: July 30, 2014, 06:10:48 am »
Hi, there everyone.

I haven't actually played PlaneShift. I'm shopping around for a good open source and hopefully open to ideas/help game as an alternative to creating my own (I can't do graphics and have very little spare time for such a venture.

I've read a few threads in this sub-forum and it seems that the vast majority of PvP/PK style action comes in pure RP form - which in my experience never really works because no-one wants to lose/die. I've read about PvP areas and would appreciate some honest opinion of how active they are. I've also seen mention of bugs in such areas. Again I'd like to know if they are totally debilitating bugs or infrequent and not too much of a problem. I'd also like opinions on the balance of the combat system.

I also saw mention of wanting ideas, so I thought I'd just mention the Discworld MUD that I used to play (with this character name) many many years ago.

It started with everyone PK, but only actual members of the thieves guild could steal from people and there were limitations on who could kill who and where and when. Then they added the Assassins guild shortly after "Pyramids" came out, and the rules changed. If I remember correctly, people used to have to PK enable their characters. They needed to be PK enabled to have thieves and assassins steal from or kill them, and thieves had to be PK enabled to steal, and assassins had to be PK enabled to "graduate". I seem to remember that there were some massive restrictions on disabling PK mode. This led to there being very few assassins and two types of thieves - those who RPed being a thief and those, like me (who also had an assassin char) who went full on and made my actions match my RP.

I didn't do much stealing after that because the perception skill tended to be quite high in assassins and stealing from other thieves was a no-no, and anyone else who went Pk generally made sure that they had a high perception skill too. But I did have a lot of fun, even if I spent most of my time stealthed and/or running away as soon as I caught a glimpse of someone else stealthed in the same room.


From the threads in this forum it seems there are a few others who would like proper PvP/PK/stealing. Perhaps a similar system as the Discworld MUD would work well here. PK could be turned on at any time and only turned off after you die/visit the death realm. Those who don't want to suffer griefing can keep it off. Those who love the excitement can turn it on, and in the process provide entertainment for others in the same area. If a few "bad" Pkers get too powerful then a bunch of "good guys" can turn on PK and go hunt them down.

Anyway, info on state of PvP please.




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