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Wish list / Removal/change of dakkru's curse->improvement of Planeshift
« on: March 17, 2014, 01:59:47 pm »
So basically this idea is about removing dakkru's curse and replacing it with something else that will fulfill the purpose of why it was created.
The problem
When you are under dakkru's curse you can't really progress in the game, it already takes time to exit the death realm (though not much when you're used to it + the times you fall off the path) for new players this is a burden that did more damage than good. Remember that this is a game that is pre-alpha so you have to take into account the amount of times you die because of a bug, it ruins the fun for a new player to die and have limited playability. Me? I would start playing again if it wasn't because I had to wait 30 minutes each time I accidently die, I'd start exploring new areas, die, realize I can't do anything fo 30 minutes, uninstall the game if I don't want to stand idle for 30 minutes and I bet a lot of people feels the same way.
I know this was implemented because people died when they wanted to get back to the spawn point of their race really fast but this implementation was too quick and dirty.
My proposals
1. A quick and dirty fix would be to make mobs more aggressive, let the main path be filled with weak mobs for newer players, shortcuts can have stronger mobs, or make multiple spawns in the death realm so that when you spawn you will spawn at one of x paths to the citadel where you have to fight your way through vicious mobs in order to get out, exp rate and drop rate should be low to avoid farming and spawn rate should be high.
2. Make the death realm longer, have random portals open up beside the main path that could take you out, closer to the end or further away from the end, 45% to get closer to the end, 50% to get further away and 5% to get out of the death realm.
3. put transport services around, people used DR as a free transport service, put one where fee=distance traveled (not areas/checkpoints passed through) this way of tackling the problem can be refered to as "if you can't fight them join them" kinda solution.
I hope this will be taken into consideration.
-Peacer
The problem
When you are under dakkru's curse you can't really progress in the game, it already takes time to exit the death realm (though not much when you're used to it + the times you fall off the path) for new players this is a burden that did more damage than good. Remember that this is a game that is pre-alpha so you have to take into account the amount of times you die because of a bug, it ruins the fun for a new player to die and have limited playability. Me? I would start playing again if it wasn't because I had to wait 30 minutes each time I accidently die, I'd start exploring new areas, die, realize I can't do anything fo 30 minutes, uninstall the game if I don't want to stand idle for 30 minutes and I bet a lot of people feels the same way.
I know this was implemented because people died when they wanted to get back to the spawn point of their race really fast but this implementation was too quick and dirty.
My proposals
1. A quick and dirty fix would be to make mobs more aggressive, let the main path be filled with weak mobs for newer players, shortcuts can have stronger mobs, or make multiple spawns in the death realm so that when you spawn you will spawn at one of x paths to the citadel where you have to fight your way through vicious mobs in order to get out, exp rate and drop rate should be low to avoid farming and spawn rate should be high.
2. Make the death realm longer, have random portals open up beside the main path that could take you out, closer to the end or further away from the end, 45% to get closer to the end, 50% to get further away and 5% to get out of the death realm.
3. put transport services around, people used DR as a free transport service, put one where fee=distance traveled (not areas/checkpoints passed through) this way of tackling the problem can be refered to as "if you can't fight them join them" kinda solution.
I hope this will be taken into consideration.
-Peacer