Author Topic: layersegmentfailure  (Read 552 times)

Peacer

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layersegmentfailure
« on: November 26, 2006, 12:23:59 pm »
ok now, I've tried an updated version and a non-updated versino of the newest client release, but no matter what I get a layersegmentfailure... I have no idea what to do, maybe others do?

I still have the same ubuntu dapper 6.06, Gforce4.
« Last Edit: November 27, 2006, 02:01:26 am by Peacer »
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Kelod

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Re: layersegmentfailure
« Reply #1 on: November 27, 2006, 05:14:55 pm »
I can run it fine... GeForce 4 MX 440 and Ubuntu 6.10 Edgy

Any more info you can give?

Peacer

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Re: layersegmentfailure
« Reply #2 on: November 27, 2006, 05:23:12 pm »
yes

DEBUG: Sound System Software Renderer Initializing...

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1dev [Unix-x86-GCC]
LOG_ANY flag deactivated with no filter.
LOG_WEATHER flag deactivated with no filter.
LOG_SPAWN flag deactivated with no filter.
LOG_CELPERSIST flag deactivated with no filter.
LOG_PAWS flag deactivated with no filter.
LOG_GROUP flag deactivated with no filter.
LOG_CHEAT flag deactivated with no filter.
LOG_LINMOVE flag deactivated with no filter.
LOG_SPELLS flag deactivated with no filter.
LOG_NEWCHAR flag deactivated with no filter.
LOG_SUPERCLIENT flag deactivated with no filter.
LOG_EXCHANGES flag deactivated with no filter.
LOG_ADMIN flag deactivated with no filter.
LOG_STARTUP flag deactivated with no filter.
LOG_CHARACTER flag deactivated with no filter.
LOG_CONNECTIONS flag deactivated with no filter.
LOG_CHAT flag deactivated with no filter.
LOG_NET flag deactivated with no filter.
LOG_LOAD flag deactivated with no filter.
LOG_NPC flag deactivated with no filter.
LOG_TRADE flag deactivated with no filter.
LOG_SOUND flag deactivated with no filter.
LOG_COMBAT flag deactivated with no filter.
LOG_SKILLXP flag deactivated with no filter.
LOG_QUESTS flag deactivated with no filter.
LOG_SCRIPT flag deactivated with no filter.
LOG_MARRIAGE flag deactivated with no filter.
LOG_MESSAGES flag deactivated with no filter.
LOG_CACHE flag deactivated with no filter.
LOG_PETS flag deactivated with no filter.
LOG_USER flag deactivated with no filter.
LOG_LOOT flag deactivated with no filter.
LOG_DUELS flag deactivated with no filter.
LOG_TRIBES flag deactivated with no filter.
All LOGS are off.
Mounting skin: /this/art/skins/default.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 13 for resolution 800x600

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/clacker/clacker_2.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'clacker_texture2', using checkerboard instead
  [node: library,textures,texture(name=clacker_texture2)]

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/clacker/clacker_3.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'clacker_texture3', using checkerboard instead
  [node: library,textures,texture(name=clacker_texture3)]
WARNING! Object 'spikes_01' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object 'spikes_04' is not closed!
WARNING! Object 'spikes_06' is not closed!
WARNING! Object '_s_sigil_03' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: puny 2

planeshift.application.client:
  PSLoader: step 2: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=flameburst),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=flameburst),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=flameburst),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=fistpart),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=fistpart),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=fistpart),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=taladbless),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=taladbless),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=taladbless),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=gas),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=gas),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=gas),params]

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead
  [node: library,textures,texture(name=rect_texture1)]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=freeze),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=freeze),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=freeze),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=fistpart),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=fistpart),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=fistpart),params]

planeshift.application.client:
  PSLoader: step 3: success

<src/common/util/psxmlparser.cpp:282 ParseFile>:
  Could not find file: /planeshift/world/npcroom_corr/sound.xml
  Could not find file: /planeshift/world/bronzedoors/sound.xml
  Could not find file: /planeshift/world/podium/sound.xml
  Could not find file: /planeshift/world/terr_common/sound.xml
  Could not find file: /planeshift/world/npcroom1/sound.xml
  Could not find file: /planeshift/world/npcroom2/sound.xml

planeshift.application.client:
  PSLoader: step 4: success

<src/client/psclientdr.cpp:237 HandleStatsUpdate>:
  Stat request failed because CelClient not ready for 1751

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region terr_common loaded successfully in 566ms

<src/client/psclientdr.cpp:237 HandleStatsUpdate>:
  Stat request failed because CelClient not ready for 1751

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=magicshop),meshobj(name=_s_stand02),params]

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region magicshop loaded successfully in 1633ms

<src/client/zonehandler.cpp:174 HandleMessage>:
  Still loading maps, ignoring crossing to sector magicshop.

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region hybdr loaded successfully in 333ms

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.maploader.parse.image:
  Could not open image file 'dirt01.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'dirt01.dds', using checkerboard instead
  [node: world,textures,texture(name=dirt01.dds)]

crystalspace.engine.warning:
  Lightmaps are not up to date (no 'lm_precalc_info' found in cache).
  Use -relight cmd option to calc lighting.
Region bdroad1 loaded successfully in 2293ms

layersegmentfailure
The Guardians of Power

left the game, looking in now and then to check progress, if you want to contact me use the email attached to the msn contact on this forum account

ThomPhoenix

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Re: layersegmentfailure
« Reply #3 on: November 27, 2006, 05:30:26 pm »
There are known crashes with some Nvidia cards in the Bronze Doors area, and that's what you're trying to load.
Ask a GM to reset your character to a safe location like Hydlaa and check then if you can login again.

You can also try this and look here for possible fixes of the nvidia crashes.
« Last Edit: November 27, 2006, 05:33:35 pm by ThomPhoenix »
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Peacer

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Re: layersegmentfailure
« Reply #4 on: November 27, 2006, 05:43:39 pm »
There are known crashes with some Nvidia cards in the Bronze Doors area, and that's what you're trying to load.
Ask a GM to reset your character to a safe location like Hydlaa and check then if you can login again.

You can also try this and look here for possible fixes of the nvidia crashes.

I'm in the cellar in the magicshop :)
[00:39] <Syilph> set the font to 50
[00:39] <Syilph> delete the descr
[00:39] <Syilph> log out
[00:39] <Syilph> set font back
[00:39] <Syilph> log back in

worked... weird
« Last Edit: November 27, 2006, 06:42:59 pm by Peacer »
The Guardians of Power

left the game, looking in now and then to check progress, if you want to contact me use the email attached to the msn contact on this forum account

ThomPhoenix

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Re: layersegmentfailure
« Reply #5 on: November 28, 2006, 11:25:11 am »
That solution was also in the "look here" thread I gave you the link to ;)
But it's good you worked it out with Syilph! :)
We're not evil. We're simply amazing.