Author Topic: Dev Q&A Aug 26 2018 logs  (Read 451 times)

Dilihin

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Dev Q&A Aug 26 2018 logs
« on: August 26, 2018, 04:25:52 pm »
Asked to post these so here they are

(23:02:24) Mordaan says: Trying to get the fps to 0?? :P
(23:04:25) Mordaan says: Hmm, what was that all about?
(23:04:45) Menille greets one and all
(23:05:31) Zarre says: New volunteer job for you here Gonger?
(23:05:34) Mordaan says: I had to reboot too, I lagged out.
(23:08:02) Dutewe says: me too
(23:08:33) Talad says: Hi
(23:08:41) Mordaan says: Hi Talad
(23:08:44) Dilihin says: yo
(23:08:49) Zarre says: Hey Talad
(23:09:19) Dutewe says: Hi Talad
(23:09:33) Talad says: did you have good holidays?
(23:09:41) Dutewe says: short
(23:09:42) Migg says: :)
(23:10:47) Famiel says: yes, what happened yesterday it seems like a late event posting something about a damaged kra?
(23:11:49) Gonger says: Yes, Famiel. It was a nice fast event. And we saved kra!
(23:13:12) Famiel says: aw i missed it, was it a late event added to the caladar?
(23:13:17) Talad says: anyone has questions or comments?
(23:13:28) Talad says: I can give you an update of unreal engine port
(23:13:38) Gonger says: Yes, Famiel. I think it was added only Friday or Saturday.
(23:13:53) Dutewe says: i want to say my apologies for last time
(23:14:06) Famiel says: so the day before or day of? maybe
(23:14:08) Talad says: in the last two weeks I've been in holidaus, but managed to get some time for PS, and start to import items in Unreal Engine
(23:14:25) Gonger says: I will relog, still have terrible lag.
(23:14:36) Talad says: the main part has been to convert all items from the old formats
(23:14:47) Talad says: actually more than 400 objects were converted
(23:14:59) Talad says: also we have found some art which was never used or completed
(23:15:03) Talad says: and so we added that as well
(23:15:43) Talad says: now I'm making some test to see how to manage traits of characters and the different types of visuals
(23:16:07) Mordaan says: visuals?
(23:16:09) Talad says: most of the core functions are in place, but still requires some work to make it "enjoyable" and to port the rest of the missing pieces
(23:16:33) Talad says: with visuals I mean the variations of textures, example a steel falchion vs a golden one
(23:16:40) Mordaan says: ah
(23:16:51) Talad says: there are specific ways to manage that in Unreal, and I'm learning / implementing that
(23:17:33) Talad says: after the 3d files are properly prepared, addition to Unreal is more or less a drag and drop
(23:18:00) Talad says: after this pass of importing items, I will refine combat and import more NPCs and monsters
(23:18:16) Talad says: this is pretty much the status
(23:18:35) Mordaan says: sounds like good progress
(23:18:42) Dutewe says: of course
(23:18:45) Zarre says: Yes it does
(23:19:03) Migg says: great news!
(23:19:31) Dutewe says: regarding stats and skill?
(23:19:44) Mordaan pokes Uadjet who is still invisible
(23:19:55) Mordaan says: :)
(23:19:57) Uadjet says: Oops. Thanks.
(23:20:06) Uadjet says: Forgot to turn that off after relogging.
(23:20:12) Famiel says: hey Uadjet
(23:20:19) Migg says: pity to hide that ban hammer
(23:21:19) Famiel says: :3
(23:21:38) Dutewe says: mau i propose something please
(23:21:55) Mordaan says: Talad: have you figured out how to use texture (or UV, I forget how) to have the same items look different?
(23:22:18) Mordaan says: like robes, for instance
(23:22:35) Zarre says: As in different colored armor?
(23:22:39) Mordaan says: yes
(23:22:48) Migg says: that would be cool
(23:23:11) Mordaan says: that was something coveted in the move to UE
(23:23:32) Mordaan says: with the talk of importing items, made me think of that
(23:24:32) Famiel says: sorry i just wanted to look
(23:24:45) Dutewe says: mau i propose something please
(23:24:52) Uadjet says: Sure
(23:24:55) Dutewe says: regarding stats and skill?
(23:25:09) Dutewe says: for the bodydev
(23:25:11) Uadjet says: This is the time and place
(23:25:38) Dutewe says: can we match the bodydev with the weight that you carry
(23:25:43) Dutewe says: exemple i dig
(23:25:57) Dutewe says: my weight max is
(23:26:12) Dutewe says: if i reach more than half means
(23:26:23) Dutewe says: 150
(23:26:37) Dutewe says: mean i start the bodydev
(23:26:55) Dutewe says: most of the time you must get injurie
(23:27:17) Dutewe says: or jump from the bridge
(23:27:26) Famiel says: like if you add strenth you get body dev too?
(23:27:38) Uadjet says: Okay, you're suggesting that players get training in body development from physical activiites?
(23:27:38) Dutewe says: yes
(23:27:46) Dutewe says: yes too
(23:27:54) Uadjet says: I know that's been suggested, but I think implementation is...complex.
(23:27:58) Dutewe says: will be more realistic
(23:28:22) Uadjet says: And yeah, I know that the Elder Scrolls games, for example, had something like that.
(23:28:43) Dilihin says: tho levelling those in oblivion is not much more funner tbh
(23:29:25) Dutewe says: this for the first question
(23:29:29) Dutewe says: 2nd
(23:29:42) Dutewe says: quick question
(23:30:07) Dutewe says: can we able to make a musician groups session
(23:30:13) Dutewe says: why*?
(23:30:25) Uadjet says: What, you didn't like swimming into a corner and then going afk to eat dinner?
(23:30:31) Dutewe says: because last event it was very hard to sync
(23:30:39) Uadjet says: That's true.
(23:30:48) Uadjet says: There was actually some discussion on that last meeting.
(23:30:53) Mordaan says: Yes, that has been talked about often.
(23:31:09) Mordaan says: Comes down to someone working on it and implementing.
(23:31:12) Dutewe says: if we have one date cell to match the start with the clock of the server
(23:31:31) Mordaan says: Probably something that would have to wait until a UE client.
(23:31:46) Dutewe says: all musician match the same hours
(23:31:54) Uadjet says: The consensus was that while it isn't at the top of the list, it should be possible to have a group auto-synch playing music, so the players all join in a group and select the music to play, and the music will all start when the last person in the group hits play.
(23:31:56) Uadjet says: I think.
(23:31:57) Dutewe says: and start all sametime
(23:32:41) Dilihin says: IIRC it can be done but not for a while, there's much more priorities atm
(23:33:51) Dutewe says: exactly
(23:34:23) Dutewe says: will be more funny
(23:34:35) Dutewe says: and atrractive
(23:34:44) Talad says: Mordaan I saw only now your question, that is what I'm working on about "visual variations" , not done yet, but on the good track
(23:34:48) Talad says: I think will be finished tomorrow evening
(23:35:04) Mordaan says: ah cool, thanks.
(23:35:45) Famiel says: i had a quick question about energy, is anyone else running out like they should be?
(23:36:24) Famiel says: i have to relog
(23:36:28) Famiel says: soon
(23:36:28) Uadjet says: You mean while running?
(23:36:31) Famiel says: yeah
(23:36:32) Gonger says: Because of a known bug I sometimes lose all my physical energy while standing.
(23:36:47) Mordaan says: I've had that happen.
(23:36:57) Famiel says: i seem to be able to run forever even with a lot of stuff
(23:37:16) Mordaan says: Hmm, sudden "expanded gas tank"? :)
(23:37:45) Famiel says: it's more like a glitch it seems no not deplete at all
(23:38:03) Gonger says: Run or walk, Famiel? I do run low when running long distance, like to Ojaveda.
(23:38:08) Famiel says: not to*
(23:38:14) Famiel says: run
(23:38:18) Gonger says: Not so when walking.
(23:38:32) Famiel says: not sure when walking i never walk
(23:38:41) Dutewe says: it is match with bodydev
(23:38:44) Gonger says: True :) Me neither.
(23:38:44) Uadjet says: With high enough stats physical stamina recovers faster than running can deplete it, it seems.
(23:39:12) Gonger says: It probably also depends on the total weight you are carrying. As a miner, I am often on really heavy load.
(23:39:22) Dutewe says: true
(23:39:29) Famiel says: i know but it seems like i got tired before, now i dont at all
(23:39:30) Dutewe says: many time for me
(23:39:54) Dutewe says: after huge digging
(23:39:58) Dilihin says: with max stats you can run without running out with something over 100 weight
(23:40:01) Mordaan says: Is your bodydev level much higher now?
(23:40:25) Famiel says: no difference, it has always been maxed
(23:40:57) Dutewe says: now i reach 68 and nothing
(23:41:02) Famiel says: it might be a glitch that i get, it just skips the effect of getting tired at all
(23:41:50) Dutewe says: we need to perform some test
(23:42:00) Famiel says: i should go for a run
(23:42:20) Dutewe says: from hydla to fortress
(23:42:53) Dutewe says: empty and after full
(23:43:12) Famiel says: i have to relog and i will run
(23:46:31) Dutewe says: quick question
(23:46:45) Uadjet says: go ahead
(23:46:58) Dutewe says: when we work on the furnace
(23:47:30) Dutewe says: we have only the possibility to drop all ore by hand 10 by 10
(23:47:47) Dutewe says: and after take the ingot 1 by 10
(23:47:54) Dutewe says: 1 by 1
(23:48:26) Dutewe says: can we get some additional commande line
(23:48:37) Dutewe says: to make some shortcut
(23:48:54) Dutewe says: to select in inventory quickly
(23:49:54) Dutewe says: because we need to much time when the inetory is full of ores
(23:50:02) Dutewe says: or other
(23:50:50) Mordaan says: We have discussed things like that now and again, like having a ctl+click pick up or command equivalents to transferring from container to inventory.
(23:50:53) Uadjet says: You can use /equip and /dequip to move specified amounts into your hand slots
(23:50:55) Uadjet says: For some items
(23:51:02) Uadjet says: I think it works for ores and ingots.
(23:51:39) Uadjet says: like '/equip 8 iron ore righhand' and anothe line equippping coal to the lefthand
(23:52:23) Dutewe says: no, because the transfert is between the quench and the inventory and after the inventory to the furnace, and after...
(23:52:50) Dutewe says: i will try
(23:52:56) Dutewe says: merci
(23:53:09) Uadjet says: Oh, it's '/equip 8 righthand "iron ore"'
(23:53:14) Mordaan says: that's another thing I have long wished for, the ability to transfer from container to container, without having to go through inventory.
(23:53:20) Dutewe says: how we can drop int the furnace
(23:53:41) Uadjet says: So /equip, then the quantity, then the slotname, then the item name which needs to be in quotation marks if it has more than one word to it.
(23:54:07) Dutewe says: oooooooooooooooooookeep in touch
(23:54:13) Uadjet says: Ctrl-click to drag the small stack into the container all at once.
(23:54:38) Uadjet says: Although batch crafting should make that easier. Does that work for smelting?
(23:56:21) Dutewe think about one book will be welcom
(23:58:46) Uadjet says: Anything else?
(23:59:40) Dutewe says: yes and sorry
(00:00:23) Dutewe says: regading the color of the stone incrusted on the magic staff
(00:00:37) Dutewe says: it is bleu
(00:00:44) Dutewe says: for each way
(00:01:21) Dutewe says: can we get the color IAW the way
(00:01:55) Mordaan says: that's where the feature I asked about earlier would come into play.
(00:02:10) Dutewe says: cool
(00:02:13) Dutewe says: merci
(00:02:15) Mordaan says: the visual variations
(00:02:25) Mordaan says: else you'd have to have one model for every variation
(00:02:34) Dutewe says: not for me
(00:02:36) Mordaan says: too many items that way
(00:02:38) Uadjet says: Ah, the recoloring? I was thinking of something like that for tailoring. Even if people have the same style clothing as every other member of their race/gender, they could still have different coloured clothing.
(00:02:44) Dutewe says: i'm old diaboli
(00:03:09) Mordaan says: Hopefully that stuff will be much easier in UE.
(00:03:15) Zarre says: *grins* I suggested that about 8 years ago Uadjet. ;)
(00:03:44) Mordaan says: Yes, dynamic coloring will be quite a game changer.
(00:04:15) Zarre says: And important in a RP community methinks.
(00:04:26) Uadjet says: Heh, so the idea's been around a while?
(00:04:42) Zarre nods
(00:04:57) Mordaan says: It was just never worked out in crystal space
(00:05:21) Dilihin says: neopink armours when? :P
(00:05:29) Mordaan says: :)
(00:07:50) Mordaan says: Ok, looks like it's time to wrap up.
(00:08:15) Mordaan says: I gotta go make dinner. Thanks for coming, everyone!
(00:08:17) Dutewe says: so thank you
(00:08:22) Mordaan says: See you next time.
(00:08:27) Dutewe says: when
(00:08:32) Mordaan waves
(00:08:38) Baras says: thank you
(00:08:43) Dilihin says: gotta go pack again, thanks
(00:08:48) Zarre waves
(00:09:03) Migg says: bye all!
(00:09:22) Dutewe says: bye was vvery greatfull to talk with you
(00:10:24) Gonger says: Thanks for the meeting.