Author Topic: Call to action, MacOS developers!  (Read 775 times)

Talad

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Call to action, MacOS developers!
« on: October 11, 2019, 06:46:21 pm »
Hi,
if you have a Mac and you have some programming knowledge, let us know if you want to try to compile PlaneShift to 64bit, as Apple dropped the support of 32 bits and so our Mac client doesn't work anymore. We need someone with a Mac to recompile it and make it available to our Mac players.

Thanks!

Celroc Amaul

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Re: Call to action, MacOS developers!
« Reply #1 on: November 24, 2019, 09:46:27 pm »
Hi there!

I have very basic programming knowledge a newer Mac.  I'm interested in your call to action.

To ensure that I understand what is needed clearly, are you looking for someone to compile the source code from https://sourceforge.net/projects/planeshift/ and then provide the psclient file that is made from there, or do you have an XCode project that you'd like us to load and try to compile?

Thank you, and I hope that I will be able to be of some help ^.^

Celroc

Talad

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Re: Call to action, MacOS developers!
« Reply #2 on: January 06, 2020, 06:59:37 am »
Hi, yes that's the request, to compile our current source code hosted on sourceforge and provide the executable files, adding then on top the art files you find in the windows or linux releases. Those files are the same between platforms.

Celroc Amaul

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Re: Call to action, MacOS developers!
« Reply #3 on: January 06, 2020, 08:17:27 pm »
Gotcha, thank you Talad.  I tried, but got a bit stuck compiling the dependencies.  I'll try to keep at it, but if anyone else wants to take a crack at it too, they're more than welcome!

chaon

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Re: Call to action, MacOS developers!
« Reply #4 on: April 20, 2020, 05:55:09 pm »
Still needing this?

Celroc Amaul

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Re: Call to action, MacOS developers!
« Reply #5 on: April 21, 2020, 08:59:35 pm »
As far as I know, we still need it.   :)

To help get you started, here are a few things I found out when I tried:

The source code repo has moved to github.  Here it is: https://github.com/baoboa/planeshift ; the compiling guide can be found in the docs folder as compiling.html

Also, the link to the Cal3D library is out of date.  Here's an updated one to their new Github repo: https://github.com/mp3butcher/Cal3D

Best of luck, Chaon!