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Messages - picolo999

Pages: [1]
1
Yes. It was weird. I was walking around the death realm then switched to third person mode and I noticed I was sliding around instead of walking. I started laughing straight away.  ;D ;D ;D

Excessive smileys removed. --Karyuu

2
I was laying down dead and instead of walking around the death realm I kind of slid...

3
Theese screenshots are of me sliding through the death realm with 0.0% health.








4
VisualC++ / Re: Need help please
« on: June 29, 2006, 05:35:21 am »
Well which version should I have.

5
VisualC++ / Re: Need help please
« on: June 28, 2006, 08:14:30 pm »
Ooops! sorry my mistake I have 5 errors in the last compilation (4 of which appear to be syntax errors in the CS code itself). Anyways here are the offending errors:

Code: [Select]
------ Build started: Project: plgemitldr, Configuration: Debug Win32 ------
Compiling...
emitldr.cpp
c:\development\cs\plugins\mesh\emit\persist\standard\emitldr.cpp(355) : error C2065: 'rot_quat' : undeclared identifier
c:\development\cs\plugins\mesh\emit\persist\standard\emitldr.cpp(356) : error C2065: 'csSkelBone' : undeclared identifier
c:\development\cs\plugins\mesh\emit\persist\standard\emitldr.cpp(356) : error C2065: 'other' : undeclared identifier
c:\development\cs\plugins\mesh\emit\persist\standard\emitldr.cpp(356) : error C2182: 'CopyFrom' : illegal use of type 'void'
c:\development\cs\plugins\mesh\emit\persist\standard\emitldr.cpp(356) : fatal error C1903: unable to recover from previous error(s); stopping compilation
Build log was saved at "file://c:\development\CS\out\debug8\build\plgemitldr\BuildLog.htm"
plgemitldr - 5 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 189 up-to-date, 0 skipped ==========

Thanks for your help. ;)

6
VisualC++ / Re: Need help please
« on: June 28, 2006, 07:00:56 pm »
I have 11 more items to compile then CS will be fully compiled. Here are the current errors I get:

Code: [Select]
------ Build started: Project: plggmeshldr, Configuration: Debug Win32 ------
Compiling...
gmeshldr.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\genmesh\persist\standard\gmeshldr.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plggmeshldr\BuildLog.htm"
plggmeshldr - 1 error(s), 0 warning(s)
------ Build started: Project: plggmeshanim, Configuration: Debug Win32 ------
Compiling...
gmeshanim.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\genmesh\anim\gmeshanim.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plggmeshanim\BuildLog.htm"
plggmeshanim - 1 error(s), 0 warning(s)
------ Build started: Project: plggmesh3ds, Configuration: Debug Win32 ------
Compiling...
gmesh3ds.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\genmesh\persist\gmesh3ds\gmesh3ds.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plggmesh3ds\BuildLog.htm"
plggmesh3ds - 1 error(s), 0 warning(s)
------ Build started: Project: plggenmesh, Configuration: Debug Win32 ------
Compiling...
genmesh.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\genmesh\object\genmesh.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plggenmesh\BuildLog.htm"
plggenmesh - 1 error(s), 0 warning(s)
------ Build started: Project: plgfountldr, Configuration: Debug Win32 ------
Compiling...
fountldr.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\fountain\persist\standard\fountldr.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plgfountldr\BuildLog.htm"
plgfountldr - 1 error(s), 0 warning(s)
------ Build started: Project: plgfountain, Configuration: Debug Win32 ------
Compiling...
fountain.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\fountain\object\fountain.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plgfountain\BuildLog.htm"
plgfountain - 1 error(s), 0 warning(s)
------ Build started: Project: plgfireldr, Configuration: Debug Win32 ------
Compiling...
fireldr.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\fire\persist\standard\fireldr.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plgfireldr\BuildLog.htm"
plgfireldr - 1 error(s), 0 warning(s)
------ Build started: Project: plgfire, Configuration: Debug Win32 ------
Compiling...
fire.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\fire\object\fire.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plgfire\BuildLog.htm"
plgfire - 1 error(s), 0 warning(s)
------ Build started: Project: plgexploldr, Configuration: Debug Win32 ------
Compiling...
exploldr.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\explo\persist\standard\exploldr.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plgexploldr\BuildLog.htm"
plgexploldr - 1 error(s), 0 warning(s)
------ Build started: Project: plgexplo, Configuration: Debug Win32 ------
Compiling...
explo.cpp
c1xx : fatal error C1083: Cannot open source file: '..\..\plugins\mesh\explo\object\explo.cpp': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plgexplo\BuildLog.htm"
plgexplo - 1 error(s), 0 warning(s)
------ Build started: Project: plgemitldr, Configuration: Debug Win32 ------
Compiling...
emitldr.cpp
c:\development\cs\plugins\mesh\emit\persist\standard\emitldr.cpp(25) : fatal error C1083: Cannot open include file: 'emitldr.h': No such file or directory
Build log was saved at "file://c:\development\CS\out\debug8\build\plgemitldr\BuildLog.htm"
plgemitldr - 1 error(s), 0 warning(s)

I have searched MSDN and found nothing of interest. Also I have noticed that some of the directories listed in the errors above don't even exist in the plugins folder.

Any help would be appreciated, thanks. ;)

Edit>>   Nevermind I figured it out on my own.

7
VisualC++ / Re: Need help please
« on: June 28, 2006, 12:41:59 pm »
OK so I finally sorted out all of the required files etc. Now thought when I try to compile CrystalSpace I get this error:

Code: [Select]
------ Build started: Project: libcrystalspace, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0002 : Error result -1073741515 returned from 'C:\Program Files\Microsoft Visual Studio 8\VC\bin\cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\libcrystalspace\BuildLog.htm"
libcrystalspace - 1 error(s), 0 warning(s)
------ Build started: Project: libcrystalspace_opengl, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0002 : Error result -1073741515 returned from 'C:\Program Files\Microsoft Visual Studio 8\VC\bin\cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\libcrystalspace_opengl\BuildLog.htm"
libcrystalspace_opengl - 1 error(s), 0 warning(s)
------ Build started: Project: libcrystalspace_windows, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0002 : Error result -1073741515 returned from 'C:\Program Files\Microsoft Visual Studio 8\VC\bin\cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\libcrystalspace_windows\BuildLog.htm"
libcrystalspace_windows - 1 error(s), 0 warning(s)
------ Build started: Project: libcrystalspace_directx, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0002 : Error result -1073741515 returned from 'C:\Program Files\Microsoft Visual Studio 8\VC\bin\cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\libcrystalspace_directx\BuildLog.htm"
libcrystalspace_directx - 1 error(s), 0 warning(s)
------ Build started: Project: plgvfs, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0002 : Error result -1073741515 returned from 'C:\Program Files\Microsoft Visual Studio 8\VC\bin\cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\plgvfs\BuildLog.htm"
plgvfs - 1 error(s), 0 warning(s)

Any help would be appreciated, thanks. ;)

8
VisualC++ / Re: Need help please
« on: June 28, 2006, 09:42:28 am »
Where do I download the nVidia toolkit. I have searched the entire nVidia website but cannot find it.

Thanks for any help you offer. ;)

9
VisualC++ / Re: Need help please
« on: June 28, 2006, 08:16:44 am »
Well thanks it worked but I now have another error:

Code: [Select]
c:\development\cs\include\csutil\win32\csosdefs.h(204) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory

I have search my entire hard drive and have not found any file called windef.h

Any help would be nice, thanks.

10
VisualC++ / Need help please
« on: June 28, 2006, 07:40:20 am »
Hi,

I'm trying to compile planeshift and have downloaded all of the CVS data OK but there appears to be errors in this guide and I only get errors outputted by Visual C++ 2005.  Anyways here is my error:

Code: [Select]
------ Build started: Project: libcrystalspace, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0003 : Error spawning 'cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\libcrystalspace\BuildLog.htm"
libcrystalspace - 1 error(s), 0 warning(s)
------ Build started: Project: libcrystalspace_opengl, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0003 : Error spawning 'cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\libcrystalspace_opengl\BuildLog.htm"
libcrystalspace_opengl - 1 error(s), 0 warning(s)
------ Build started: Project: libcrystalspace_windows, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0003 : Error spawning 'cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\libcrystalspace_windows\BuildLog.htm"
libcrystalspace_windows - 1 error(s), 0 warning(s)
------ Build started: Project: libcrystalspace_directx, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0003 : Error spawning 'cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\libcrystalspace_directx\BuildLog.htm"
libcrystalspace_directx - 1 error(s), 0 warning(s)
------ Build started: Project: plgvfs, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0003 : Error spawning 'cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\plgvfs\BuildLog.htm"
plgvfs - 1 error(s), 0 warning(s)
------ Build started: Project: plgtlfunc, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0003 : Error spawning 'cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\plgtlfunc\BuildLog.htm"
plgtlfunc - 1 error(s), 0 warning(s)
------ Build started: Project: plgthingldr, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0003 : Error spawning 'cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\plgthingldr\BuildLog.htm"
plgthingldr - 1 error(s), 0 warning(s)
------ Build started: Project: plgthing, Configuration: Debug Win32 ------
Compiling...
Project : error PRJ0003 : Error spawning 'cl.exe'.
Build log was saved at "file://c:\development\CS\out\debug8\build\plgthing\BuildLog.htm"
plgthing - 1 error(s), 0 warning(s)

What is cl.exe?

Any help would be thanked greatly, thanks.

11
no it does not give any type of error message whatsoever.

12
I have updated the game and now the game loads but i always gets lots of lag then the game crashes, why?

13
1.0GHz CPU
256Mb RAM
NVIDIA GeForce4 MX 440 with AGP8X graphics

I am hoping that VERY VERY soon I can get my PC upgraded to 512Mb of RAM. Fingers crossed lol.

14
I have tried that and now it loads but then just goes onto a black screen which the only way i can close is to restart my PC.

15
The title pretty much explains it all.

When the game is loading I get an error saying DBGHELP.DLL was not found. Then the game crashes.

Please help so I can play the game.

Lots of thanks from Picolo999.

Pages: [1]