I\'ll just add a few that I find interesting:
Levitation (helps when you\'re fighting melee units), invisibility (good for stealing things or escaping), water breathing/walking.
Some particular ones in Everquest involved the enchanter who can make illusions. He can turn himself into another race/monster, a nearby object, and more such as a tree.
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Naturally, being a thief involves stealth skills, lock picking, trap disabling, and so on... as listed in the alpha.
I was wondering how the stealing system be made. Can we only pickpocket npcs or can we do so with other players?
I\'m assuming you can\'t steal outside objects since more than one person is playing the game, and that money/items from npcs are randomly generated. Also, if your sneaking skills is low, the npc will alert a guard, and you have to pay a fine or go to jail... standard rpg stuff in games such as Morrowind...