i don't see how the quest had anything to do with the Way of the Hammer, other than it involving dwarves.
And
Still seems like a lot of information was requested of the guilds that entered just for a mention of the name. Silly me thought maybe part of the guild's past achievements or characters names might have been worked in somewhere.
That was my promise:
The quest will be “related” to the winner guild. It won’t be an official guild quest. This means:
- The quest style will be the same of the guild style. Ex. If will win a Guild of professional gossippers the quest will be about spreading gossips.
- I can add some story element of the guild in the quest. Ex. I can mention something of the guild, such as an important member or event. (but only if we agree, so if you think that’s a bad point just tell me)
- The starting NPC will be near the guild location.
Here's the report of The Way of The Hammer.
Guild name: The Way of The Hammer
Guild site: http://inter-link.ath.cx/forum
Guild Mission: To help all dwarves and to teach our ways. To collect the artefacts of our ancesters, known as items "of the Hammer"
Guild Style: A cooperative (mostly lawful) and proud society structured in the Keeper, the council, warriors, crafters, merchants, teachers, mages, and elders – consisting of dwarven members from both clans, Stonebreakers and Hammerwielders.
Guild Values: Friendship, Beer, Loyalty to the Guild.
Date of creation: October 2005.
Guild main story event (minimum 3 - max 5):
"... there was a way of life for many of the Dwarven Clans. It was known as 'The Way of the Hammer'."
http://www.hydlaaplaza.com/smf/index.php?topic=19612.0
"The dwarfs decided it would be best to reorganize the alliance to suit their new life in the city. A guild was formed..."
The Dwarven wars: http://inter-link.ath.cx/forum/index.php?topic=52.0
The Gugrontid Platinum Frenzy http://inter-link.ath.cx/forum/index.php?topic=54.0
Guild location: Hydlaa upper plaza near Amidison Stronghand -92, 27, 57
http://inter-link.ath.cx/forum/MGalleryItem.php?id=41
Members: 1) The hammers help dwarves in game, sometimes they ask to join us after being helped. We hold a short interview then accept them as pathseekers, if they are still with us after a week or two, they are promoted to full members.
2) Pathseeker of the Hammer - A newcomer to the guild, yet to prove themselves and choose a path
Crafter of the Hammer - The Crafters are asked to craft the finest items they can, be it weapons, armour, food or other goods.
Hunter of the Hammer - A quester and hunter of great items. They are asked to find and collect all various items that the guild would regard as treasure.
Mage of the Hammer - The Mage is asked to protect the Way with their magic.
Guard of the Hammer - The Guard is asked to protect the guild in all ways. They are first into battle in times of war.
Teacher of the Hammer - Teachers are responsible for guiding all pathseekers in learning the ways.
Elder of the Hammer - This is a position given to those whom the guild wish to recognize for their contribution to the guilds history. Only retired or semi retired dwarfs will hold this position.
Council of the Hammer - Council members are trusted members who the keeper can rely on to help make decisions. A Council member is 2nd in command therefore only well respected and active members will be chosen by the Keeper.
Keeper of the Hammer - The leader of our guild, his task is to protect the Way and his fellow dwarves. Holder of the ceremonial hammer that represents dwarven unity
.
3) Cilay Mecur: Keeper of the Hammer for many years (now retired), rebuilt the guild from almost nothing, well respected amongst other guild leaders in Yliakum
Rheos: Council of the Hammer. Second in command of the Hammers and well known in Yliakum, a good teacher and always willing to lend a hand to others.
Evaraj: Teacher of the Hammer. Long time guild member, has guided many hammers in the ways. Curator of the ancient artifacts of the hammer
4) We currently have 71 members.
* What you like the most of your guild: The friendship we have built with each other. The way our guild can work as a team when needed.
Guild motto!: Drink ale and have fun!
Now I insert the elements I implemented.
FIRSTLY AND MAINLY- The quest style will be the same of the guild style. Ex. If will win a Guild of professional gossippers the quest will be about spreading gossips.Guild Mission: To help all dwarves and to teach our ways.
- Quest is for about dwarves.
Friendship, Beer, Loyalty to the Guild.
- Quest is about beer. Quest is about loyalty (Narwin struggle).
Crafter of the Hammer - The Crafters are asked to craft the finest items they can, be it weapons, armour, food or other goods.
- Quest is about weapons and armors (they need mineral to creat weapons)
- Quest is about food (they need food to sustain dwarves)
Elder of the Hammer - This is a position given to those whom the guild wish to recognize for their contribution to the guilds history. Only retired or semi retired dwarfs will hold this position.
- Quest is about respecting will of the elders (minor one, since is more the will of the community, but currently I didn't find a better way to create using the NPC we had near the location)
Hunter of the Hammer - A quester and hunter of great items. They are asked to find and collect all various items that the guild would regard as treasure.
AND
To collect the artefacts of our ancesters, known as items "of the Hammer"
- Quest is about collecting artifacts.
That's the main item, since this is the element that differentiate more the guild from the others.
Secondly.
- I can add some story element of the guild in the quest. Ex. I can mention something of the guild, such as an important member or event. (but only if we agree, so if you think that’s a bad point just tell me)This was the minor one. I didn't even know for sure if palyers agreed on this.
But I added the element:
Cilay Mecur: Keeper of the Hammer for many years (now retired), rebuilt the guild from almost nothing, well respected amongst other guild leaders in Yliakum
And lastly.Promise:
- The starting NPC will be near the guild location.Location:
Guild location: Hydlaa upper plaza near Amidison Stronghand -92, 27, 57
I thought I implemented almost all the things inserted in their topic.
As weltall already said I didn't want to create a quest formally tied to a guild, I also told that.
- The quest has a story indipendent from the guild, so the quest will remain forever! Also after the eventual closure of the guild.
-> I’m choosing so since the guild can close, but its story will remain, and be a part (little, or maybe big) of Planeshift history.
I hope this explain the choices made in the creation of this quest.