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Messages - AryHann

Pages: 1 ... 73 74 [75]
1111
The Hydlaa Plaza /
« on: January 11, 2005, 12:31:13 pm »
I would like to write again hoping that some modeller with some free time and some will would like to help me with the avatars.

I have reference material and some basic model for them (in blender), but I have to texturize them, animate them.

I hope somebody will help me, sorry for posting again (I made a mistake.. )

Ary

1112
The Hydlaa Plaza /
« on: January 08, 2005, 04:27:17 am »
Hi again!

I want to thank you for replying to my message.
I guess I am covering the texturizing of some objects, but the big problems are still the avatars.

So, if somebody has the will and the skills for helping me, consider that I really need help with the avatars!

Thanks in advance,
Ary

1113
The Hydlaa Plaza / Help needed with models for other project
« on: January 05, 2005, 04:01:30 am »
Hi!

I know that a lot of 3d artists are playing PS or reading this forum.

I have a project (my thesis), that use PS code, which is the reconstruction of a Bronze Age village.

I have practically finished the model, but I have some things left to do, and I am not an artist so I have encountered obstacles finishing them.
These things include:
1) Texturizing of some objects. I have objects that would need specific texture, and I am really bad in doing it. These are done in 3ds max, but they can be exported in .obj format.
2) Avatars plus animation. I have \"Bronze Age\" and \"archaeologist\" avatars that need to be done. I have some model already, but it needs some texture and animation work. The model are in Blender

Whoever may be interested in helping me (just for fun and generousity), please contact me! I really need this help, especially with the avatars.


Thanks in advance to who will answer!
Ary

1114
General Discussion /
« on: January 18, 2004, 06:39:12 am »
I was trying to get information about the network possibilities of Crystal Space and then Jorrit and thebolt suggested me to use for this purpose what has been done already in Planeshift.
With curiosity, I have found Planeshift through Crystal Space homepage and download the code.
And since I had a nice computer and a nice connection, I decided to install it and play it a bit!
:-)
Ary

1115
General Discussion /
« on: November 24, 2003, 04:13:29 am »
Haven\'t you found any problem in exporting from max to CS?
I knew some people for who this process was quite complicated.

Thank you again for the answer,
Ary

1116
General Discussion /
« on: November 20, 2003, 03:34:24 am »
Btw, that\'s not my question :-)
Thank u anyway.
Ary

1117
General Discussion /
« on: November 19, 2003, 03:42:58 pm »
I was not asking how to convert 3ds model in something usable by CS, I know that there is an utility called 3ds2lev (if i don\'t remember the name wrong) that convert 3ds format in the XML one used by CS.
Of course u do this for maps and characters.
Btw, there is no plugin from 3dsmax, but from 3ds. So, u have to export from 3dsmax in 3ds format.

My question was about the characters movement: is it done with 3dsmax animation or CS help the programmer/developer with animations, giving some parameters?

Ary

1118
General Discussion / Movements of the character!
« on: November 19, 2003, 01:55:35 pm »
Sorry, maybe, for the stupid question, but it is a curiosity and probably it can be usuful (at least for me) for some project.
I admit that i don\'t know so much about these things, so please forgive me :-)

How is done the animation of each character?
I mean: have u used 3dstudiomax and create some small animation, like character running, walking or greeting?
Or you have been using Crystal Space for this?

Sorry if it is quite stupid question!
Ary

1119
General Discussion /
« on: November 18, 2003, 07:11:23 am »
Isn\'t easier for the people able to read the code to know where are the respawn points and how to solve the quests?

Also, the Kitty GUI is lovely.. can I have it ?! :-)

Ary

1120
General Discussion /
« on: November 18, 2003, 07:08:23 am »
Ciao!
I am italian, I speak italian and I born in Italy, BUT right now I am leaving in Sweden.

Quindi... non penso che il fatto di essere italiani possa essere un privilegio nel contatto con gli amministratori .-)

Och, jag kan prata en lite svenska, ocks?, kanske, ?r det roligt! Eftersom, ?r min svenska inte s? bra .(

Ciao,
Ary

1121
Technical Help: Problems BEFORE entering the game /
« on: November 13, 2003, 01:00:49 pm »
Latest SP installed :D
It happens sometimes also with XP but on a different computer and I can remember exactly which one was the error with XP... I didn\'t care :P

I will evaluate the ram timing as soon as I go back to the Win 2000 tomorrow!

Thank u btw!
Ary

1122
Technical Help: Problems BEFORE entering the game /
« on: November 13, 2003, 12:36:13 pm »
Uhm, the Microsoft page is when u logon on a Win2000...I guess, I didn\'t have to restart the computer when I got the msg from Planeshift.

I think is some crash from the client, because it occurs also when I am playing using WinXp.

I think, at least :D (from my sssmmmmaaallll experience!)

And the pc is almost new... so it would be strange that this happen just (rarely) with Planeshift :-)

Btw, Thank u!
Ary

1123
Technical Help: Problems BEFORE entering the game / Application Erro
« on: November 13, 2003, 09:45:44 am »
Planeshift Molecular Blue:psclient.exe -Application Error

The instruction at \"0c05ecbd20\" referenced memory at \"0x1c78dffc\". The memory could not be \"read\".


I was just walking in Planeshift, h:15.42 (Rome/Stockholm time).

OS: Windows 2000
RAM: 512MB


The MB i am using is the latest one.

1124
Technical Help: Problems BEFORE entering the game /
« on: November 09, 2003, 01:18:15 pm »
I had big problems playing with the computer at home (at university I have a Geforce 4 64 MB and everything was smooth).

I was noticing that I was getting completely stuck when I was trying to enter all the building (I couldn\'t access to them, I was almost paralyzed) and when I was watching by distance the temple.

I have made changement in the setup, about resolution and depth bits (now I can play with 8 bit), but I guess that the problem is that the engine is not optimizing properly. But I am not an expert in the field.

Hope to be useful to somebody,
AryHann

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