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Messages - AryHann

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31
The Hydlaa Plaza / Re: Myself as a bride
« on: September 12, 2007, 02:27:57 am »
Thank you again for the compliments!

We are now back from the honeymoon and we have to recollect after that (also because we haven't yet got our bags from the trip, sigh!)

32
The Hydlaa Plaza / Re: Myself as a bride
« on: August 26, 2007, 11:54:27 am »
Nooooo!!!! I want to torture you also from the Far East!!!!!!

Thank you :)

33
The Hydlaa Plaza / Myself as a bride
« on: August 26, 2007, 11:40:48 am »
Just for satisfying my ego, I will add some pictures from my wedding, that took place yesterday!

Enjoy:





34
Crash Number:00421DA7
Description: Loading an area (zooming problem present also in the previous releases)
BT:>   psclient.exe!psTriggerHandler::HandleZoom(const psControl * trigger=0x1007e190, bool value=true)  Line 419 + 0x3 bytes   C++
    psclient.exe!psControlManager::HandleEvent(iEvent & event={...})  Line 312 + 0x47 bytes   C++
    psclient.exe!psCharController::HandleEvent(iEvent & event={...})  Line 793 + 0x8 bytes   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 699 + 0x7 bytes   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 220   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventQueue::Dispatch(iEvent & e={...})  Line 315 + 0x8 bytes   C++
    psclient.exe!csEventQueue::Process()  Line 286 + 0x8 bytes   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b2ea48)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=2, char * * argv=0x003d25e8)  Line 2002   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0016234f, int show=1)  Line 203 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   

Status: To be investigated

35
Crash Number:0041DBD7
Description: Loading a new region
BT:>   psclient.exe!psCelClient::OnRegionsDeleted(csArray<iRegion *,csArrayElementHandler<iRegion *>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & regions={...})  Line 745 + 0x47 bytes   C++
    psclient.exe!ZoneHandler::ExecuteFlaggedRegions(const csString & sector={...})  Line 353   C++
    psclient.exe!ZoneHandler::OnDrawingFinished()  Line 249 + 0xb bytes   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 774   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 220   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00ab38b0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a54510)  Line 2002   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 203 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: To be investigated


36
Crash Number:00495E05
Description: Problems when handling merchant categories
BT:>   psclient.exe!pawsMerchantWindow::HandleCategories(const char * data=0x00a50608)  Line 302 + 0x74 bytes   C++
Status: It should be fixed in CVS

UPDATED Crash Number:0962DB**, 0962****, 6931****, 0162E53F
Description: The usual particle issue (magic missile, BD fortress, etc.), this time with ATI cards
BT: >   atioglx1.dll!0962db10()    
    [Frames below may be incorrect and/or missing, no symbols loaded for atioglx1.dll]   
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 643   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 752   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 220   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00ab38b0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a54510)  Line 2002   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 203 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
Status: Really hard to reproduce in debug mode. Sometimes it is ok to update the graphic card drivers, other times turning on Vertex Buffer in Pssetup helps, other times nothing can be done (except download the tweaked BD map without particles here http://hydlaa.com/smf/index.php?topic=27003.0)


Crash Number:0E2CCABC
Description: Crash that might occur in the particle system (CS) when trying to take a screenshot with nogui option
BT: >   emit.dll!csParticleSystem::GetRenderMeshes(int & n=, iRenderView * rview=, iMovable * movable=, unsigned int frustum_mask=)  Line 366 + 0x76 bytes   C++
Status: To be  investigated


Crash Number:00522BE5
Description: Crash on login
BT:>   psclient.exe!csStringBase::Replace(const char * Str=0x0012fc80, unsigned int Count=4294967295)  Line 258   C++
    psclient.exe!pawsButton::SetText(const char * text=0x0012fc80)  Line 183   C++
    psclient.exe!pawsCharacterPickerWindow::HandleMessage(MsgEntry * me=0x1ded2bf0)  Line 113   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x1ded2bf0, Client * __formal=0x0c2badc0)  Line 70 + 0xa bytes   C++
    psclient.exe!MsgHandler::Publish(MsgEntry * me=0x00000000)  Line 93 + 0x14 bytes   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 93   C++
    psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & event={...})  Line 76 + 0x19 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00ab38b0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a54510)  Line 2002   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 203 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: To be investigated


37
If you get a crash, you will usually get a pop up window asking you to save a diagnostic file (in windows). "Error xxxxxx, do you want to save a diagnostic file?": this is the usual text on the window. You should then press yes and remember the name of the file (it will be shown in the next pop up window). 
Before opening a bug report in the bugtracker or sending an email to us, check if the diagnostic file has been already analyzed (the number of the error should be the same as in the field "CRASH NUMBER" of the list, sometimes you should see among the numbers that has some "*" in the ciphers, because the wildcard means that in that position it could be any number ) in the list that will appear here below.
Please, DO NOT SEND the file errorlog.txt, but the file with extension .dmp! If I need some other file for analyzing the problem, I will ask you in the email exchange.

Verify also that you have updated the game (if that is possible) and that you have your latest drivers for your graphic card.

Send the diagnostic file, if it is not already in this list to . I will soon reply to you, please, answer me back if I ask you questions and don't disappear into void, otherwise I will ignore your report! In the email indicate (ALWAYS - otherwise I will ignore the mail):
  • Name of your character
  • What were you doing when you got the crash and the client asked you if you wanted to save a diagnostic file
  • In which area you were
  • Don't FORGET to attach the diagnostic file :-)


Please, DO  NOT reply to this thread!

38
The Hydlaa Plaza / Re: Comments on "Faces Behind the Players"
« on: July 08, 2007, 06:51:17 am »
Quote
another pic of me!!!

From someone with only two posts, "lol?"

Well, at least, she looks good .-)

39
Crash Number: 00FD837A
Description: Crash in Opcode when falling from a cliff
BT:>   csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::_Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * a=0x21f3d2c4, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * b=0x219b5084)  Line 942 + 0xb0 bytes   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::_Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * a=0x21f3d2b0, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * b=0x219b5070)  Line 899   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::_Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * a=0x21f3d29c, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * b=0x219b505c)  Line 899   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafTree * tree0=0x21d92548, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafTree * tree1=0x2197ff00, const CS::Plugin::csOpcode::IceMaths::Matrix4x4 * world0=0x2b58a3a8, const CS::Plugin::csOpcode::IceMaths::Matrix4x4 * world1=0x00000000, CS::Plugin::csOpcode::IceCore::Pair * cache=0x00000000)  Line 429   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::Collide(CS::Plugin::csOpcode::Opcode::BVTCache & cache={...}, const CS::Plugin::csOpcode::IceMaths::Matrix4x4 * world0=0x00000003, const CS::Plugin::csOpcode::IceMaths::Matrix4x4 * world1=0x00000000)  Line 184 + 0xc bytes   C++
    csopcode.dll!CS::Plugin::csOpcode::csOPCODECollideSystem::Collide(iCollider * collider1=, const csReversibleTransform * trans1=, iCollider * collider2=, const csReversibleTransform * trans2=)  Line 319   C++

Status: To be investigated

40
The Hydlaa Plaza / Re: Comments on "Faces Behind the Players"
« on: June 22, 2007, 02:17:53 am »
Ahh, Induane! Your wife is so cute :)))
You have a really nice family!

41
Crash Number:6FAE5B8D
Description:Crash in the cal3d library
BT:
>   libcal3d-csvc71.dll!6fae5b8d()    
    [Frames below may be incorrect and/or missing, no symbols loaded for libcal3d-csvc71.dll]   
    libcal3d-csvc71.dll!6fae8937()    
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::GetVertexBufferCal(int mesh_id=0, CalRenderer * pCalRenderer=0x00000000, csRef<iRenderBuffer> * vertex_buffer=0x00000000)  Line 1906   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::GetVertexBufferIndex(unsigned int index=0, CalRenderer * pCalRenderer=0x00000000)  Line 1848   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::GetVertexBufferCal(int mesh_id=0, CalRenderer * pCalRenderer=0x00000000)  Line 1861 + 0xe bytes   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::MeshAccessor::PreGetBuffer(csRenderBufferHolder * holder=0x0bedcfb0, csRenderBufferName buffer=CS_BUFFER_POSITION)  Line 2144 + 0x12 bytes   C++
    gl3d.dll!csGLGraphics3D::ActivateBuffers(csRenderBufferHolder * holder=0x0bedcfb0, csRenderBufferName * mapping=0x05d0e230)  Line 1359 + 0x2b bytes   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::SetupPass(const csRenderMesh * mesh=0x05c54d78, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x05d0e1fc)  Line 790   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShader::SetupPass(unsigned int ticket=0, const csRenderMesh * mesh=0x05c54d78, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x003ff728)  Line 248 + 0x17 bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc88, iGraphics3D * g3d=0x00ac3250, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x2d724790, csRenderMesh * * meshes=0x2d7232a4, unsigned int num=5, iShaderVarStack * stacks=0x003ff728)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x2aade12c, iLight * light=0x00000000, iShaderVarStack * stacks=0x003ff728)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x04b6e980, iSector * sector=0x00000300, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 570   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00acc180)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00394678)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152344, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
Status: To be investigated.

42
Crash Number:0055DF5D
Description:Crash occuring in BD, effects related.
BT:>   psclient.exe!csBSpline::GetInterpolatedDimension(int dim=1067030938)  Line 305   C++
    psclient.exe!psEffectAnchorSpline::Update(unsigned int elapsed=15)  Line 125 + 0xd bytes   C++
    psclient.exe!psEffect::Update(unsigned int elapsed=15)  Line 530 + 0x13 bytes   C++
    psclient.exe!psEffectManager::Update(unsigned int elapsed=15)  Line 354 + 0x9 bytes   C++
    psclient.exe!psEngine::UpdatePerFrame()  Line 949   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 805   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00c09e58)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b44770)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: To be investigated

43
I looked into the dump file and it seems tha there is some problem setting some animation to idle. At first, I thought the problem was of the char, what if it is because of the NPC that there is around there?

44
Crash Number:004035B6
Description: The crash occurred when trying to pick up a ghost item, however seems related to the update of the vitals
BT:>   psclient.exe!psClientVitals::HandleDRData(psStatDRMessage & msg={...}, const char * labelname=0x0012fcb0)  Line 39   C++
    psclient.exe!psClientDR::HandleStatsUpdate(MsgEntry * me=0x00000000)  Line 259   C++
    psclient.exe!psClientDR::HandleMessage(MsgEntry * me=0x18fa5ec8)  Line 163 + 0x6 bytes   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x18fa5ec8, Client * __formal=0x00506e48)  Line 70 + 0xa bytes   C++
    psclient.exe!MsgHandler::Publish(MsgEntry * me=0x00000000)  Line 93 + 0x14 bytes   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 93   C++
    psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & event={...})  Line 76 + 0x19 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x009fe470)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x009848f0)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00133173, int show=10)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    KERNEL32.DLL!77e989a5()    
    [Frames below may be incorrect and/or missing, no symbols loaded for KERNEL32.DLL]   
Status: To be investigated.


Crash Number:0041DE86
Description: Attempts to set idle animation failed.
BT:>   psclient.exe!GEMClientActor::SetIdleAnimation(const char * anim=0x00000001)  Line 1418 + 0x6 bytes   C++
    psclient.exe!GEMClientActor::SetMode(unsigned char mode='', bool newactor=false)  Line 1388   C++
    psclient.exe!GEMClientActor::GEMClientActor(psCelClient * cel=0x00b84398, psPersistActor & mesg={...})  Line 1014   C++
    psclient.exe!psCelClient::HandleActor(MsgEntry * me=0x0041b561)  Line 272 + 0x29 bytes   C++
    psclient.exe!_ioctlsocket@12()  + 0x15f37 bytes   C++
Status: To be investigated



45
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: May 04, 2007, 01:50:50 pm »
For a friend's wedding



Missing Mamma:


and I have many more of Pico, but I will save all of you!

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