Author Topic: Crashes, Dumps and Diagnostic files for 0.3.018  (Read 2086 times)

AryHann

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Crashes, Dumps and Diagnostic files for 0.3.018
« on: February 14, 2007, 06:33:04 am »
If you get a crash, you will usually get a pop up window asking you to save a diagnostic file (in windows). "Error xxxxxx, do you want to save a diagnostic file?": this is the usual text on the window. You should then press yes and remember the name of the file (it will be shown in the next pop up window). 
Before opening a bug report in the bugtracker or sending an email to us, check if the diagnostic file has been already analyzed (the number of the error should be the same as in the field "CRASH NUMBER" of the list ) in the list that will appear here below.
Please, DO NOT SEND the file errorlog.txt, but the file with extension .dmp! If I need some other file for analyzing the problem, I will ask you in the email exchange.

Verify also that you have updated the game (if that is possible) and that you have your latest drivers for your graphic card.

Send the diagnostic file, if it is not already in this list to . I will soon reply to you, please, answer me back if I ask you questions and don't disappear into void, otherwise I will ignore your report! In the email indicate (ALWAYS - otherwise I will ignore the mail):
  • Name of your character
  • What were you doing when you got the crash and the client asked you if you wanted to save a diagnostic file
  • In which area you were
  • Don't FORGET to attach the diagnostic file :-)


Please, DO  NOT reply to this thread! The thread is opened because I am not a moderator of this board, so I can't locked and unlocked the thread.
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
Engine Dep. - One of Talad's Angels - Aka ww & Ahrijani's Goddess

AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #1 on: February 14, 2007, 07:29:19 am »
Crash Number:0041D235, everything starting with 0041D2, 20642520 (but the line in gemclientactor is 1185)
Description: problems with DR data
BT:>   psclient.exe!GEMClientActor::SetDRData(psDRMessage & drmsg={...})  Line 1182 + 0x6 bytes   C++
    psclient.exe!psClientDR::HandleDeadReckon(MsgEntry * me=0x08bccde8)  Line 229   C++
    psclient.exe!psClientDR::HandleMessage(MsgEntry * me=0x16083f00)  Line 159 + 0x9 bytes   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x16083f00, Client * __formal=0x00506e48)  Line 70 + 0xa bytes   C++
    psclient.exe!MsgHandler::Publish(MsgEntry * me=0x00000000)  Line 93 + 0x14 bytes   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 93   C++
    psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & event={...})  Line 76 + 0x19 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aacff0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34548)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152304, int show=10)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: To be investigated


Crash Number:0041DCC4
Description: problems with DR data and animation
BT: >   psclient.exe!GEMClientActor::SetAnimationVelocity(const csVector3 & velocity={...})  Line 1351 + 0xe bytes   C++
    psclient.exe!GEMClientActor::SetDRData(psDRMessage & drmsg={...})  Line 1214 + 0xa bytes   C++
    psclient.exe!psClientDR::HandleDeadReckon(MsgEntry * me=0x16c3fb70)  Line 229   C++
    psclient.exe!psClientDR::HandleMessage(MsgEntry * me=0x15faeec0)  Line 159 + 0x9 bytes   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x15faeec0, Client * __formal=0x00506e48)  Line 70 + 0xa bytes   C++
    psclient.exe!MsgHandler::Publish(MsgEntry * me=0x00000000)  Line 93 + 0x14 bytes   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 93   C++
    psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & event={...})  Line 76 + 0x19 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aacff0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34520)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015234f, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: To be investigated

UPDATEDCrash Number:005174E5, 0A0A0CEx (even if it might be a memory address error of another kind. Let's keep it here for now)
Description: Multiline
BT:>   psclient.exe!csStringBase::Append(const char * iStr=0x0012faf4, unsigned int iCount=1)  Line 294 + 0xa bytes   C++
    psclient.exe!csStringBase::Append(const csStringBase & iStr={...}, unsigned int iCount=4294967295)  Line 283 + 0x21 bytes   C++
    psclient.exe!pawsMultilineEditTextBox::LayoutText(const csArray<csString,csArrayElementHandler<csString>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & oldText={...}, unsigned int startLine=0, unsigned int & endLine=0)  Line 392   C++
    psclient.exe!pawsMultilineEditTextBox::SetText(const char * newText=0x097e73e8, bool publish=false)  Line 546 + 0x19 bytes   C++
    psclient.exe!pawsCharDescription::HandleMessage(MsgEntry * me=0x097e6f00)  Line 92   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x097e6f00, Client * __formal=0x00506e48)  Line 70 + 0xa bytes   C++
    psclient.exe!MsgHandler::Publish(MsgEntry * me=0x00000000)  Line 93 + 0x14 bytes   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 93   C++
    psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & event={...})  Line 76 + 0x19 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aeff78)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=2, char * * argv=0x00a347f0)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: Fixed in CVS. Workaround: reduce to at least 50% the font size in PSsetup

« Last Edit: March 18, 2007, 11:05:17 am by AryHann »
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
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AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #2 on: February 18, 2007, 02:19:41 am »
Crash Number: Couldn't be determined
Description: Crash in CS
BT:>   00000000()   
    rendstep_std.dll!ShaderTicketHelper::GetTicket(const ShaderVarPusher & pusher={...})  Line 373 + 0x13 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x1b653444, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a52090)  Line 598 + 0x39 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0f5d7168, iSector * sector=0x000003c0, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 570   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34398)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated


Crash Number:00C223DA
Description: Crash in CS on draw mesh
BT:>   gl3d.dll!csGLGraphics3D::ActivateTexture(iTextureHandle * txthandle=0x06ace6a8, int unit=85848560)  Line 1471 + 0x6 bytes   C++
    gl3d.dll!csGLGraphics3D::SetTextureState(int * units=0x00000000, iTextureHandle * * textures=0x06abb258, int count=1242196)  Line 1564   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc88, iGraphics3D * g3d=0x00a58678, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x21d71560, csRenderMesh * * meshes=0x21d70104, unsigned int num=1, iShaderVarStack * stacks=0x00a52090)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x1bc987bc, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a52090)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x0012fc88, iShaderVarStack * stacks=0x1bc1aedc)  Line 309   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0eb39038, iSector * sector=0x000003c0, iLight * light=0x00000000, iShaderVarStack * stacks=0x0eb39038)  Line 559   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x41827110)  Line 160 + 0x18 bytes   C++
    psclient.exe!csHash<unsigned long,char const *,CS::Memory::AllocatorMalloc>::Get(const char * const & key=, const unsigned long & fallback=)  Line 518 + 0xe bytes   C++
    psclient.exe!csGetMicroTicks()  Line 116 + 0x35 bytes   C++
    psclient.exe!psEngine::FrameLimit()  Line 885 + 0x5 bytes   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a346c8)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated


Crash Number: 00C22672, 0A514D78
Description: Crash in CS on draw mesh
BT:>   gl3d.dll!csGLGraphics3D::SetTextureState(int * units=0x00000000, iTextureHandle * * textures=0x06abbad8, int count=1243564)  Line 1558 + 0x12 bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc88, iGraphics3D * g3d=0x00a58678, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x200971e0, csRenderMesh * * meshes=0x200922d0, unsigned int num=3, iShaderVarStack * stacks=0x00a52090)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x202b9fc4, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a52090)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x065b1b98, iSector * sector=0x000003c0, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 570   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a346c8)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated


Crash Number:00C3D987
Description: Crash in CS on draw mesh
BT: >   gl3d.dll!csRect::csRect(int ixmin=869, int iymin=435, int ixmax=1042, int iymax=699)  Line 32 + 0x7 bytes   C++
    gl3d.dll!csGLGraphics3D::SetClipper(iClipper2D * clipper=0x20abc448, int cliptype=960)  Line 2960 + 0x7b bytes   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!pawsObjectView::DrawRotate()  Line 505   C++
    psclient.exe!pawsObjectView::Draw()  Line 287 + 0x5 bytes   C++
    psclient.exe!pawsWidget::DrawChildren()  Line 1126   C++
    psclient.exe!pawsWidget::Draw()  Line 994   C++
    psclient.exe!pawsWidget::DrawChildren()  Line 1126   C++
    psclient.exe!psMainWidget::DrawChildren()  Line 500   C++
    psclient.exe!PawsManager::Draw()  Line 593   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 748   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a346f8)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152304, int show=10)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated

Crash Number:016025B8
Description: Crash in OpCode
BT:>   csopcode.dll!CS::Plugin::csOpcode::csOPCODECollideSystem::CopyCollisionPairs(CS::Plugin::csOpcode::csOPCODECollider * col1=0x00000008, CS::Plugin::csOpcode::csOPCODECollider * col2=0x14f63cac)  Line 437 + 0x7 bytes   C++
    csopcode.dll!CS::Plugin::csOpcode::csOPCODECollideSystem::Collide(iCollider * collider1=0x0012f77c, const csReversibleTransform * trans1=0x00aad26c, iCollider * collider2=0x00a51ed8, const csReversibleTransform * trans2=0x0012f710)  Line 324 + 0xb bytes   C++
    psclient.exe!csHash<unsigned long,char const *,CS::Memory::AllocatorMalloc>::Get(const char * const & key=, const unsigned long & fallback=)  Line 518 + 0xe bytes   C++
    psclient.exe!csStringBase::~csStringBase()  Line 40 + 0xf bytes   C++
    psclient.exe!csEventQueue::Post(iEvent * Event=0x065e92d0)  Line 193 + 0xa bytes   C++
    psclient.exe!csInputDriver::Post(iEvent * e=0x00aa44f0)  Line 104 + 0x1d bytes   C++
    psclient.exe!csMouseDriver::DoMotion(unsigned int number=0, const int * axes=0x0012f920, unsigned int numAxes=1065353216)  Line 747 + 0x1d bytes   C++
    psclient.exe!csEventOutlet::Mouse(unsigned int iNumber=1244384, int iButton=0, bool iDown=true, const int * axes=0x0012fc74, unsigned int numAxes=11194920)  Line 102 + 0x16 bytes   C++
    psclient.exe!csHash<unsigned long,char const *,CS::Memory::AllocatorMalloc>::Get(const char * const & key=, const unsigned long & fallback=472140939)  Line 518 + 0xe bytes   C++
    psclient.exe!csObjectRegistry::Get(const char * tag=0xc275d90d, unsigned long id=87146248, int version=6)  Line 230   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 805   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34398)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated


Crash Number:051B8115
Description: Crash in XmlShader in CS when drawing a mesh
BT:>   xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::SetupPass(const csRenderMesh * mesh=0x06aab138, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x0c67ccac)  Line 807 + 0x4 bytes   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShader::SetupPass(unsigned int ticket=0, const csRenderMesh * mesh=0x06aab138, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x00a52090)  Line 248 + 0x17 bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc88, iGraphics3D * g3d=0x00a58678, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x209184f0, csRenderMesh * * meshes=0x209134bc, unsigned int num=12, iShaderVarStack * stacks=0x00a52090)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x22c18f7c, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a52090)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x065a88f0, iSector * sector=0x000003c0, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 570   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34398)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated
« Last Edit: February 18, 2007, 02:42:27 am by AryHann »
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
Engine Dep. - One of Talad's Angels - Aka ww & Ahrijani's Goddess

AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #3 on: February 18, 2007, 02:36:23 am »
Crash Number:066E6BBF
Description: CS crash when drawing a mesh
BT:>   dynavis.dll!VisTest_Front2Back(csKDTree * treenode=0x20088874, void * userdata=0x1dc5b970, unsigned int cur_timestamp=45864, unsigned int & frustum_mask=57)  Line 1727 + 0x2 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x0012f9c4, unsigned int cur_timestamp=45864, unsigned int frustum_mask=57)  Line 795 + 0x1f bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008ab90, unsigned int cur_timestamp=57, unsigned int frustum_mask=57)  Line 808 + 0x46 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008c6a0, unsigned int cur_timestamp=57, unsigned int frustum_mask=57)  Line 808 + 0x65 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008cbb0, unsigned int cur_timestamp=57, unsigned int frustum_mask=57)  Line 810   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008a7c4, unsigned int cur_timestamp=59, unsigned int frustum_mask=59)  Line 808 + 0x65 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008a678, unsigned int cur_timestamp=59, unsigned int frustum_mask=63)  Line 810   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x20095ed8, unsigned int cur_timestamp=63, unsigned int frustum_mask=63)  Line 810 + 0x11 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x2009b008, void * userdata=0x0000003f, unsigned int cur_timestamp=63, unsigned int frustum_mask=63)  Line 802 + 0x8e bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x0012f9c4, unsigned int frustum_mask=63)  Line 856 + 0x21 bytes   C++
    dynavis.dll!csDynaVis::VisTest(iRenderView * rview=0x14f69710, iVisibilityCullerListener * viscallback=0x0012fc88)  Line 1892   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0ecec540, iSector * sector=0x000003c0, iLight * light=0x00000000, iShaderVarStack * stacks=0x0ecec540)  Line 396   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0xc31aebfc)  Line 160 + 0x18 bytes   C++
    psclient.exe!csHash<unsigned long,char const *,CS::Memory::AllocatorMalloc>::Get(const char * const & key=, const unsigned long & fallback=)  Line 518 + 0xe bytes   C++
    psclient.exe!csGetMicroTicks()  Line 116 + 0x35 bytes   C++
    psclient.exe!psEngine::FrameLimit()  Line 885 + 0x5 bytes   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34398)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status to be investigated


Crash Number: 066FDDDE
Description: Crash in Cs
BT: >   dynavis.dll!csKDTree::Clear()  Line 194 + 0xf bytes   C++
    dynavis.dll!csKDTree::~csKDTree()  Line 162   C++
    dynavis.dll!csKDTree::`scalar deleting destructor'()  + 0xf bytes   C++
    dynavis.dll!csKDTree::FlattenTo(csKDTree * node=0x00000009)  Line 761 + 0x1f bytes   C++
    dynavis.dll!csKDTree::FlattenTo(csKDTree * node=0x21d28f0c)  Line 691 + 0x18 bytes   C++
    dynavis.dll!csKDTree::FlattenTo(csKDTree * node=0x1bf9d400)  Line 690 + 0x16 bytes   C++
    dynavis.dll!csKDTree::FlattenTo(csKDTree * node=0x1bf9d400)  Line 690 + 0x1f bytes   C++
    dynavis.dll!csKDTree::FlattenTo(csKDTree * node=0x21d14d88)  Line 691 + 0x25 bytes   C++
    dynavis.dll!csKDTree::FlattenTo(csKDTree * node=0x1bf9d400)  Line 690 + 0x1f bytes   C++
    dynavis.dll!csKDTree::MoveObject(csKDTreeChild * object=0x0a53f801, const csBox3 & new_bbox={...})  Line 581 + 0x16 bytes   C++
    dynavis.dll!csDynaVis::UpdateObject(csVisibilityObjectWrapper * visobj_wrap=0x00000000)  Line 526   C++
    dynavis.dll!csDynaVis::UpdateObjects()  Line 493   C++
    dynavis.dll!csDynaVis::VisTest(const csBox3 & box={...})  Line 2097   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::_Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * a=0x0012f69c, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * b=0x0670542e)  Line 914 + 0x1f bytes   C++
    dynavis.dll!csIntersect3::BoxSphere(const csBox3 & box={...}, const csVector3 & center={...}, float sqradius=3.760e-039#DEN)  Line 931   C++
    dynavis.dll!VisTestSphere_Front2Back(csKDTree * treenode=0x0012f704, void * userdata=0x0670542e, unsigned int cur_timestamp=1080010010, unsigned int & __formal=)  Line 2178 + 0xb bytes   C++
    dynavis.dll!csIntersect3::BoxSphere(const csBox3 & box={...}, const csVector3 & center={...}, float sqradius=99998.453)  Line 931   C++
    dynavis.dll!csIntersect3::BoxSphere(const csBox3 & box={...}, const csVector3 & center={...}, float sqradius=7.7094987e-018)  Line 931   C++
    dynavis.dll!csDynVisObjIt::~csDynVisObjIt()  Line 100 + 0x55 bytes   C++
    dynavis.dll!csArray<csHash<bool,csPtrKey<csVisibilityObjectWrapper>,CS::Memory::AllocatorMalloc>::Element,csArrayElementHandler<csHash<bool,csPtrKey<csVisibilityObjectWrapper>,CS::Memory::AllocatorMalloc>::Element>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault>::Push(const csHash<bool,csPtrKey<csVisibilityObjectWrapper>,CS::Memory::AllocatorMalloc>::Element & what={...})  Line 713   C++
    dynavis.dll!csHash<bool,csPtrKey<csVisibilityObjectWrapper>,CS::Memory::AllocatorMalloc>::Put(const csPtrKey<csVisibilityObjectWrapper> & key={...}, const bool & value=true)  Line 386   C++
    dynavis.dll!csVisibilityObjectWrapper::MovableChanged(iMovable * __formal=0x0012fce0)  Line 135 + 0x42 bytes   C++
    psclient.exe!csHash<unsigned long,char const *,CS::Memory::AllocatorMalloc>::Get(const char * const & key=, const unsigned long & fallback=472140939)  Line 518 + 0xe bytes   C++
    psclient.exe!csObjectRegistry::Get(const char * tag=0xbf180d10, unsigned long id=87211168, int version=19)  Line 230   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 805   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a346c8)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated


Crash Number:06704F10
Description: Crash in CS
BT:>   dynavis.dll!csDynaVis::UpdateCoverageBuffer(csVisibilityObjectWrapper * obj=0x1dc73f58)  Line 1013 + 0x28 bytes   C++
    dynavis.dll!csDynaVis::TestObjectVisibility(csVisibilityObjectWrapper * obj=0x1dc83ae8, VisTest_Front2BackData * data=0x0012f9c4, unsigned int frustum_mask=0)  Line 1560   C++
    dynavis.dll!VisTest_Front2Back(csKDTree * treenode=0x200ac664, void * userdata=0x1dc6c438, unsigned int cur_timestamp=469093, unsigned int & frustum_mask=62)  Line 1730 + 0x17 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x00000000, void * userdata=0x200ac664, unsigned int cur_timestamp=62, unsigned int frustum_mask=62)  Line 810 + 0x1d bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x200a9cf4, void * userdata=0x0000003e, unsigned int cur_timestamp=62, unsigned int frustum_mask=62)  Line 802 + 0x1a2 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x200c8774, void * userdata=0x200a535c, unsigned int cur_timestamp=63, unsigned int frustum_mask=63)  Line 810 + 0x26 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x200a3414, void * userdata=0x0000003f, unsigned int cur_timestamp=63, unsigned int frustum_mask=63)  Line 802 + 0xc2 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x06706b70, void * userdata=0x0012f9c4, unsigned int frustum_mask=63)  Line 856 + 0x21 bytes   C++
    dynavis.dll!csDynaVis::VisTest(iRenderView * rview=0x14f846d8, iVisibilityCullerListener * viscallback=0x0012fc88)  Line 1892   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x065a0880, iSector * sector=0x000003c0, iLight * light=0x00000000, iShaderVarStack * stacks=0x065a0880)  Line 396   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0xc31ad81a)  Line 160 + 0x18 bytes   C++
    psclient.exe!csHash<unsigned long,char const *,CS::Memory::AllocatorMalloc>::Get(const char * const & key=, const unsigned long & fallback=)  Line 518 + 0xe bytes   C++
    psclient.exe!csGetMicroTicks()  Line 116 + 0x35 bytes   C++
    psclient.exe!psEngine::FrameLimit()  Line 885 + 0x5 bytes   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34398)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated


Crash Number:066E6BBF
Description: CS crash when drawing a mesh
BT:>   dynavis.dll!VisTest_Front2Back(csKDTree * treenode=0x20088874, void * userdata=0x1dc5b970, unsigned int cur_timestamp=45864, unsigned int & frustum_mask=57)  Line 1727 + 0x2 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x0012f9c4, unsigned int cur_timestamp=45864, unsigned int frustum_mask=57)  Line 795 + 0x1f bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008ab90, unsigned int cur_timestamp=57, unsigned int frustum_mask=57)  Line 808 + 0x46 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008c6a0, unsigned int cur_timestamp=57, unsigned int frustum_mask=57)  Line 808 + 0x65 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008cbb0, unsigned int cur_timestamp=57, unsigned int frustum_mask=57)  Line 810   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008a7c4, unsigned int cur_timestamp=59, unsigned int frustum_mask=59)  Line 808 + 0x65 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x2008a678, unsigned int cur_timestamp=59, unsigned int frustum_mask=63)  Line 810   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x20095ed8, unsigned int cur_timestamp=63, unsigned int frustum_mask=63)  Line 810 + 0x11 bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x2009b008, void * userdata=0x0000003f, unsigned int cur_timestamp=63, unsigned int frustum_mask=63)  Line 802 + 0x8e bytes   C++
    dynavis.dll!csKDTree::Front2Back(const csVector3 & pos={...}, bool (csKDTree *, void *, unsigned int, unsigned int &)* func=0x066e6b70, void * userdata=0x0012f9c4, unsigned int frustum_mask=63)  Line 856 + 0x21 bytes   C++
    dynavis.dll!csDynaVis::VisTest(iRenderView * rview=0x14f69710, iVisibilityCullerListener * viscallback=0x0012fc88)  Line 1892   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0ecec540, iSector * sector=0x000003c0, iLight * light=0x00000000, iShaderVarStack * stacks=0x0ecec540)  Line 396   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0xc31aebfc)  Line 160 + 0x18 bytes   C++
    psclient.exe!csHash<unsigned long,char const *,CS::Memory::AllocatorMalloc>::Get(const char * const & key=, const unsigned long & fallback=)  Line 518 + 0xe bytes   C++
    psclient.exe!csGetMicroTicks()  Line 116 + 0x35 bytes   C++
    psclient.exe!psEngine::FrameLimit()  Line 885 + 0x5 bytes   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34398)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status to be investigated




« Last Edit: February 18, 2007, 02:39:17 am by AryHann »
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
Engine Dep. - One of Talad's Angels - Aka ww & Ahrijani's Goddess

AryHann

  • Veteran
  • *
  • Posts: 1244
  • WonderWoman
    • View Profile
Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #4 on: February 18, 2007, 02:50:27 am »
Crash Number:074BBxxx
Description: Crash in Cs
BT:>   sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::UpdateLightingSubmesh(const csArray<iLightSectorInfluence *,csArrayElementHandler<iLightSectorInfluence *>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & lights={...}, iMovable * movable=0x00000678, CalRenderer * pCalRenderer=0x060fa078, int mesh=7, int submesh=0, float * meshNormals=0x060fa090, csColor * colors=0x060f8690)  Line 1002 + 0x1a bytes   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::MeshAccessor::PreGetBuffer(csRenderBufferHolder * holder=0x15a91d70, csRenderBufferName buffer=379478944)  Line 2188   C++
    gl3d.dll!csGLGraphics3D::ActivateBuffers(csRenderBufferHolder * holder=0x00a58a94, csRenderBufferName * mapping=0x06378ae0)  Line 1367 + 0x2c bytes   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::SetupPass(const csRenderMesh * mesh=0x06aaba10, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x06378aac)  Line 790   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShader::SetupPass(unsigned int ticket=0, const csRenderMesh * mesh=0x06aaba10, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x00a52090)  Line 248 + 0x17 bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc88, iGraphics3D * g3d=0x00a58678, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x20069ba0, csRenderMesh * * meshes=0x20064c30, unsigned int num=1, iShaderVarStack * stacks=0x00a52090)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x1b638b94, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a52090)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0f55f7f0, iSector * sector=0x000003c0, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 570   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a346c8)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated

Crash Number: 69xxxxxx
Description: Crash on particles with Nvidia cards
BT:>   nvoglnt.dll!696161c1()    
    [Frames below may be incorrect and/or missing, no symbols loaded for nvoglnt.dll]   
    gl3d.dll!csGLVBOBufferManager::Precache(iRenderBuffer * buffer=0x00000000, csGLVBOBufferSlot * slot=0x00000000)  Line 212   C++
    gl3d.dll!csGLVBOBufferManager::ActivateBuffer(iRenderBuffer * buffer=0x00000000)  Line 130   C++
    gl3d.dll!csGLGraphics3D::RenderLock(iRenderBuffer * buffer=0x00000000, csGLRenderBufferLockType type=10847864, unsigned int & compGLType=5126)  Line 2246 + 0x1b bytes   C++
    gl3d.dll!csGLGraphics3D::ApplyBufferChanges()  Line 2320 + 0xf bytes   C++
    gl3d.dll!csGLGraphics3D::DrawMesh(const csCoreRenderMesh * mymesh=0x0012fa40, const csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x220efd40)  Line 1731   C++
    gl3d.dll!csGLGraphics3D::DrawSimpleMesh(const csSimpleRenderMesh & mesh={...}, unsigned int flags=1)  Line 3214   C++
    psclient.exe!pawsProgressBar::DrawProgressBar(const csRect & rect={...}, iGraphics3D * graphics3D=0x00000000, float percent=0.61991578, int start_r=50, int start_g=0, int start_b=50, int diff_r=205, int diff_g=0, int diff_b=205, int alpha=255)  Line 133   C++
    psclient.exe!pawsProgressBar::Draw()  Line 89 + 0x45 bytes   C++
    psclient.exe!pawsWidget::DrawChildren()  Line 1126   C++
    psclient.exe!pawsWidget::Draw()  Line 994   C++
    psclient.exe!pawsWidget::DrawChildren()  Line 1126   C++
    psclient.exe!psMainWidget::DrawChildren()  Line 500   C++
    psclient.exe!PawsManager::Draw()  Line 593   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 748   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34398)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015233a, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
Status To be investigated

Crash Number:69729700
Description: Other crash with Nvidia cards, while mining
BT: >   nvoglnt.dll!69729700()    
    [Frames below may be incorrect and/or missing, no symbols loaded for nvoglnt.dll]   
    gl3d.dll!csGLGraphics3D::DrawMesh(const csCoreRenderMesh * mymesh=0x013befb0, const csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x00001405)  Line 1934 + 0x3a bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc88, iGraphics3D * g3d=0x00a57b78, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x1ed6ee50, csRenderMesh * * meshes=0x1ed6c1f8, unsigned int num=34, iShaderVarStack * stacks=0x00aa09f0)  Line 291   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x1870afac, iLight * light=0x00000000, iShaderVarStack * stacks=0x00aa09f0)  Line 632   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0c5d58e8, iSector * sector=0x00000300, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 570   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aacff0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34520)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015234f, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
Status To be investigated
« Last Edit: February 18, 2007, 02:54:10 am by AryHann »
AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #5 on: February 18, 2007, 03:02:57 am »
Crash Number:0041F847
Description: Zooming
BT:>   psclient.exe!psTriggerHandler::HandleZoom(const psControl * trigger=0x06b99250, bool value=true)  Line 419 + 0x3 bytes   C++
    psclient.exe!psControlManager::HandleEvent(iEvent & event={...})  Line 312 + 0x47 bytes   C++
    psclient.exe!psCharController::HandleEvent(iEvent & event={...})  Line 793 + 0x5 bytes   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 690 + 0x7 bytes   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventQueue::Dispatch(iEvent & e={...})  Line 315 + 0x8 bytes   C++
    psclient.exe!csEventQueue::Process()  Line 286 + 0x8 bytes   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aacff0)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a34520)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015234f, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status To be investigated


Crash Number: 090F49xx
Description: Crash in CS with Intel card
BT:>   ialmgicd.dll!090f4938()    
    [Frames below may be incorrect and/or missing, no symbols loaded for ialmgicd.dll]   
    gl3d.dll!csGLGraphics3D::DrawMesh(const csCoreRenderMesh * mymesh=0x27ee0c30, const csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x00001405)  Line 1934 + 0x3a bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc88, iGraphics3D * g3d=0x00a90008, const ShaderVarPusher & Pusher={...}, unsigned int ticket=48, meshInfo * meshContexts=0x27ac1328, csRenderMesh * * meshes=0x2a711f94, unsigned int num=1, iShaderVarStack * stacks=0x00a52090)  Line 291   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x2b4a8374, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a52090)  Line 632   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0a7fac20, iSector * sector=0x00000300, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 570   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aaff78)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a347e0)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
Status To be investigated
AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #6 on: February 19, 2007, 01:01:35 pm »
UPDATEDCrash Number:00D90F2D, 00x90F2D, 00xx0F2D
Description: Problem with some text effect (labels) while tabbing out.
BT:
>   gl3d.dll!csGLBasicTextureHandle::Load()  Line 552 + 0x3 bytes   C++
    gl3d.dll!csGLBasicTextureHandle::Precache()  Line 713 + 0x6 bytes   C++
    gl3d.dll!csGLBasicTextureHandle::GetHandle()  Line 736   C++
    gl3d.dll!csGLGraphics3D::ActivateTexture(iTextureHandle * txthandle=0x1e2f32d8, int unit=0)  Line 1477 + 0x6 bytes   C++
    gl3d.dll!csGLRender2TextureFramebuf::FinishDraw()  Line 131   C++
    gl3d.dll!csGLGraphics3D::FinishDraw()  Line 1281   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & textElems={...})  Line 764   C++
    psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x00000000)  Line 622 + 0x11 bytes   C++
    psclient.exe!psEffectObjText::Render(const csVector3 & up={...})  Line 209   C++
    psclient.exe!psEffect::Render(iSectorList * sectors=0x1e325bdc, const csVector3 & offset={...}, iMeshWrapper * attachPos=0x1e325b14, iMeshWrapper * attachTarget=0x0013f8a4, const csVector3 & up={...}, const unsigned int uniqueIDOverride=0)  Line 282 + 0x13 bytes   C++
    psclient.exe!psEffectManager::RenderEffect(const csString & effectName={...}, const csVector3 & offset={...}, iMeshWrapper * attachPos=0x00000000, iMeshWrapper * attachTarget=0x00000000, const csVector3 & up={...}, const unsigned int uniqueIDOverride=0)  Line 288   C++
    psclient.exe!psEntityLabels::CreateLabelOfObject(GEMClientObject * object=0x182ed2c8)  Line 276 + 0x66 bytes   C++
    psclient.exe!psEntityLabels::OnObjectArrived(GEMClientObject * object=0x00000000)  Line 315 + 0x7 bytes   C++
    psclient.exe!GEMClientActor::GEMClientActor(psCelClient * cel=0x00c43290, psPersistActor & mesg={...})  Line 1019   C++
    psclient.exe!psCelClient::HandleActor(MsgEntry * me=0x0041b561)  Line 272 + 0x29 bytes   C++
    psclient.exe!_ioctlsocket@12()  + 0x15f37 bytes   C++
Status: Fixed in CVS
« Last Edit: May 14, 2007, 12:17:37 am by AryHann »
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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #7 on: February 20, 2007, 02:39:43 am »
UPDATEDCrash Number:00FF94FB, 00FA94E0
Description: Old problem obtained tabbing in and out.
BT:
>   glwin32.dll!csGLFontCache::CopyGlyphData(iFont * __formal=0x03344178, iFont * __formal=0x03344178, unsigned int tex=146792040, const csBitmapMetrics & bmetrics={...}, const csRect & texRect={...}, iDataBuffer * bitmapDataBuf=0x0bbe4d00, iDataBuffer * alphaDataBuf=0x0000001f)  Line 447 + 0x5 bytes   C++
    glwin32.dll!csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont * font=0x00000000, unsigned int glyph=109, unsigned int flags=32)  Line 338   C++
    glwin32.dll!csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont * font=0x00be9dd8, unsigned int glyph=109, unsigned int flags=2)  Line 423 + 0x1a bytes   C++
    glwin32.dll!csGLFontCache::WriteString(iFont * font=0x03344100, int pen_x=53773207, int pen_y=32, int fg=16777215, int bg=-1, const void * text=0x03348397, bool isWide=false, unsigned int flags=2)  Line 696 + 0x17 bytes   C++
    glwin32.dll!csGraphics2D::Write(iFont * font=0x03344178, int x=5, int y=5, int fg=16777215, int bg=-1, const char * text=0x0334838c, unsigned int flags=2)  Line 827 + 0x2d bytes   C++
    psclient.exe!psEffectObjText::ApplyRow(const psEffectObjText::EffectTextElement * row=0x00000000)  Line 699 + 0x31 bytes   C++
    psclient.exe!psEffectObjText::RenderText(const csArray<psEffectObjText::EffectTextElement,csArrayElementHandler<psEffectObjText::EffectTextElement>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & textElems={...})  Line 758 + 0x5 bytes   C++
    psclient.exe!psEffectObjText::UnprotectedSetText(const char * newText=0x08c77f8c)  Line 622 + 0x11 bytes   C++
    psclient.exe!psEffectObjText::PostSetup()  Line 384   C++
    psclient.exe!psEffectObj::psEffectObj(iView * parentView=0x02ca61b0)  Line 287 + 0x1d bytes   C++
    psclient.exe!psEffect::Load(iDocumentNode * node=0x0119b4fe, iView * parentView=0x0013f480)  Line 172 + 0x8 bytes   C++
    psclient.exe!_ioctlsocket@12()  + 0x13977 bytes   C++
    psclient.exe!psEffectManager::LoadEffects(const csString & fileName={...}, iView * parentView=0x00afb0f0)  Line 135   C++
    psclient.exe!psEffectManager::LoadFromDirectory(const csString & path={...}, bool includeSubDirs=true, iView * parentView=0x0b57ffd0)  Line 239 + 0x1fb bytes   C++
    psclient.exe!psEngine::LoadGame()  Line 1080 + 0x45 bytes   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 805   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x003f1de8)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=2, char * * argv=0x003d25e8)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0016234f, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: Fixed in CVS
« Last Edit: May 24, 2007, 01:10:44 am by AryHann »
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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #8 on: February 21, 2007, 03:36:36 pm »
Crash Number:6950585b
Description:Crash with Nvidia drivers
BT:nvoglnt.dll!6950585b()    
    [Frames below may be incorrect and/or missing, no symbols loaded for nvoglnt.dll]   
    gl3d.dll!csGLStateCache::Enable_GL_TEXTURE_2D()  Line 644 + 0x2c bytes   C++
    gl3d.dll!csGLGraphics3D::ActivateTexture(iTextureHandle * txthandle=0x0640f080, int unit=0)  Line 1487   C++
    gl3d.dll!csGLGraphics3D::SetTextureState(int * units=0x04fcf270, iTextureHandle * * textures=0x04fcf1f0, int count=1)  Line 1564   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::SetupPass(const csRenderMesh * mesh=0x064035b8, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x0c08d8fc)  Line 821   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShader::SetupPass(unsigned int ticket=0, const csRenderMesh * mesh=0x064035b8, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x00a52090)  Line 248 + 0x17 bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc38, iGraphics3D * g3d=0x00a58638, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x1c345d08, csRenderMesh * * meshes=0x1edcbc68, unsigned int num=1, iShaderVarStack * stacks=0x00a52090)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc38, iSector * sector=0x106eee44, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a52090)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=, iSector * sector=, iShaderVarStack * stacks=)  Line 309   C++
Status: To be investigated

Crash Number:0055DF5D
Description:Crash on some effect
BT:>   psclient.exe!csBSpline::GetInterpolatedDimension(int dim=-1080452710)  Line 305   C++
    psclient.exe!psEffectAnchorSpline::Update(unsigned int elapsed=67)  Line 125 + 0xd bytes   C++
    psclient.exe!psEffect::Update(unsigned int elapsed=67)  Line 530 + 0x13 bytes   C++
    psclient.exe!psEffectManager::Update(unsigned int elapsed=67)  Line 354 + 0x9 bytes   C++
    psclient.exe!psEngine::UpdatePerFrame()  Line 949   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 805   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aaff78)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00a347e0)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: To be investigated
« Last Edit: February 21, 2007, 03:39:18 pm by AryHann »
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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #9 on: March 13, 2007, 02:39:12 am »
Crash Number:070EB6DF
Description: Troubles while creating a male stonebreaker. Problems with lighting?
BT:>   sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::UpdateLightingSubmesh(const csArray<iLightSectorInfluence *,csArrayElementHandler<iLightSectorInfluence *>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & lights={...}, iMovable * movable=0x00000001, CalRenderer * pCalRenderer=0x40000000, int mesh=7, int submesh=0, float * meshNormals=0x0550ae50, csColor * colors=0x05509450)  Line 1011 + 0x4 bytes   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::MeshAccessor::PreGetBuffer(csRenderBufferHolder * holder=0x054bdc20, csRenderBufferName buffer=205155192)  Line 2188   C++
    gl3d.dll!csGLGraphics3D::ActivateBuffers(csRenderBufferHolder * holder=0x00a90424, csRenderBufferName * mapping=0x05f4edc8)  Line 1367 + 0x2c bytes   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::SetupPass(const csRenderMesh * mesh=0x06768270, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x05f4ed94)  Line 790   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShader::SetupPass(unsigned int ticket=0, const csRenderMesh * mesh=0x06768270, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x00a998d8)  Line 248 + 0x17 bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc24, iGraphics3D * g3d=0x00a90008, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x0f297458, csRenderMesh * * meshes=0x0f297248, unsigned int num=1, iShaderVarStack * stacks=0x00a998d8)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc24, iSector * sector=0x067c9744, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a998d8)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x067cb8f8, iSector * sector=0x000003c0, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe.exe!pawsObjectView::DrawRotate()  Line 505   C++
    psclient.exe.exe!pawsObjectView::Draw()  Line 287 + 0x5 bytes   C++
    psclient.exe.exe!pawsWidget::DrawChildren()  Line 1126   C++
    psclient.exe.exe!pawsWidget::Draw()  Line 994   C++
    psclient.exe.exe!pawsCreationMain::Draw()  Line 951   C++
    psclient.exe.exe!pawsWidget::DrawChildren()  Line 1126   C++
    psclient.exe.exe!psMainWidget::DrawChildren()  Line 500   C++
    psclient.exe.exe!PawsManager::Draw()  Line 593   C++
    psclient.exe.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 748   C++
    psclient.exe.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe.exe!main(int argc=2, char * * argv=0x00a34770)  Line 1927   C++
    psclient.exe.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015231d, int show=10)  Line 200 + 0x1a bytes   C++
    psclient.exe.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: To be investigated.

Crash Number:0644B686
Description: Troubles while creating a male stonebreaker. Problems with lighting?
BT:>   sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::UpdateLightingSubmesh(const csArray<iLightSectorInfluence *,csArrayElementHandler<iLightSectorInfluence *>,CS::Memory::AllocatorMalloc,csArrayCapacityDefault> & lights={...}, iMovable * movable=0x00000678, CalRenderer * pCalRenderer=0x071c2e50, int mesh=7, int submesh=0, float * meshNormals=0x0867d178, csColor * colors=0x071c1468)  Line 1003 + 0xe bytes   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::MeshAccessor::PreGetBuffer(csRenderBufferHolder * holder=0x0c45b480, csRenderBufferName buffer=202459536)  Line 2188   C++
    gl3d.dll!csGLGraphics3D::ActivateBuffers(csRenderBufferHolder * holder=0x00a90424, csRenderBufferName * mapping=0x06050988)  Line 1367 + 0x2c bytes   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::SetupPass(const csRenderMesh * mesh=0x06818ea8, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x06050954)  Line 790   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShader::SetupPass(unsigned int ticket=0, const csRenderMesh * mesh=0x06818ea8, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x00a998d8)  Line 248 + 0x17 bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc24, iGraphics3D * g3d=0x00a90008, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x0f297e10, csRenderMesh * * meshes=0x0f297c00, unsigned int num=1, iShaderVarStack * stacks=0x00a998d8)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc24, iSector * sector=0x0f29521c, iLight * light=0x00000000, iShaderVarStack * stacks=0x00a998d8)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x06887b90, iSector * sector=0x000003c0, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe.exe!pawsObjectView::DrawRotate()  Line 505   C++
    psclient.exe.exe!pawsObjectView::Draw()  Line 287 + 0x5 bytes   C++
    psclient.exe.exe!pawsWidget::DrawChildren()  Line 1126   C++
    psclient.exe.exe!pawsWidget::Draw()  Line 994   C++
    psclient.exe.exe!pawsCreationMain::Draw()  Line 951   C++
    psclient.exe.exe!pawsWidget::DrawChildren()  Line 1126   C++
    psclient.exe.exe!psMainWidget::DrawChildren()  Line 500   C++
    psclient.exe.exe!PawsManager::Draw()  Line 593   C++
    psclient.exe.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 748   C++
    psclient.exe.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe.exe!csDefaultRunLoop(iObjectRegistry * r=0x00aae8d0)  Line 91 + 0x6 bytes   C++
    psclient.exe.exe!main(int argc=2, char * * argv=0x00a34770)  Line 1927   C++
    psclient.exe.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015231d, int show=10)  Line 200 + 0x1a bytes   C++
    psclient.exe.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!77e614c7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
   
Status: To be investigated.


AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #10 on: May 14, 2007, 12:28:54 am »
Crash Number:004035B6
Description: The crash occurred when trying to pick up a ghost item, however seems related to the update of the vitals
BT:>   psclient.exe!psClientVitals::HandleDRData(psStatDRMessage & msg={...}, const char * labelname=0x0012fcb0)  Line 39   C++
    psclient.exe!psClientDR::HandleStatsUpdate(MsgEntry * me=0x00000000)  Line 259   C++
    psclient.exe!psClientDR::HandleMessage(MsgEntry * me=0x18fa5ec8)  Line 163 + 0x6 bytes   C++
    psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x18fa5ec8, Client * __formal=0x00506e48)  Line 70 + 0xa bytes   C++
    psclient.exe!MsgHandler::Publish(MsgEntry * me=0x00000000)  Line 93 + 0x14 bytes   C++
    psclient.exe!psClientMsgHandler::DispatchQueue()  Line 93   C++
    psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & event={...})  Line 76 + 0x19 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x009fe470)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x009848f0)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00133173, int show=10)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    KERNEL32.DLL!77e989a5()    
    [Frames below may be incorrect and/or missing, no symbols loaded for KERNEL32.DLL]   
Status: To be investigated.


Crash Number:0041DE86
Description: Attempts to set idle animation failed.
BT:>   psclient.exe!GEMClientActor::SetIdleAnimation(const char * anim=0x00000001)  Line 1418 + 0x6 bytes   C++
    psclient.exe!GEMClientActor::SetMode(unsigned char mode='', bool newactor=false)  Line 1388   C++
    psclient.exe!GEMClientActor::GEMClientActor(psCelClient * cel=0x00b84398, psPersistActor & mesg={...})  Line 1014   C++
    psclient.exe!psCelClient::HandleActor(MsgEntry * me=0x0041b561)  Line 272 + 0x29 bytes   C++
    psclient.exe!_ioctlsocket@12()  + 0x15f37 bytes   C++
Status: To be investigated


AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #11 on: May 16, 2007, 12:57:46 am »
Crash Number:0055DF5D
Description:Crash occuring in BD, effects related.
BT:>   psclient.exe!csBSpline::GetInterpolatedDimension(int dim=1067030938)  Line 305   C++
    psclient.exe!psEffectAnchorSpline::Update(unsigned int elapsed=15)  Line 125 + 0xd bytes   C++
    psclient.exe!psEffect::Update(unsigned int elapsed=15)  Line 530 + 0x13 bytes   C++
    psclient.exe!psEffectManager::Update(unsigned int elapsed=15)  Line 354 + 0x9 bytes   C++
    psclient.exe!psEngine::UpdatePerFrame()  Line 949   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 805   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00c09e58)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b44770)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
    [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]   
Status: To be investigated
AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #12 on: May 23, 2007, 12:53:08 am »
Crash Number:6FAE5B8D
Description:Crash in the cal3d library
BT:
>   libcal3d-csvc71.dll!6fae5b8d()    
    [Frames below may be incorrect and/or missing, no symbols loaded for libcal3d-csvc71.dll]   
    libcal3d-csvc71.dll!6fae8937()    
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::GetVertexBufferCal(int mesh_id=0, CalRenderer * pCalRenderer=0x00000000, csRef<iRenderBuffer> * vertex_buffer=0x00000000)  Line 1906   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::GetVertexBufferIndex(unsigned int index=0, CalRenderer * pCalRenderer=0x00000000)  Line 1848   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::GetVertexBufferCal(int mesh_id=0, CalRenderer * pCalRenderer=0x00000000)  Line 1861 + 0xe bytes   C++
    sprcal3d.dll!CS::Plugin::SprCal3d::csSpriteCal3DMeshObject::MeshAccessor::PreGetBuffer(csRenderBufferHolder * holder=0x0bedcfb0, csRenderBufferName buffer=CS_BUFFER_POSITION)  Line 2144 + 0x12 bytes   C++
    gl3d.dll!csGLGraphics3D::ActivateBuffers(csRenderBufferHolder * holder=0x0bedcfb0, csRenderBufferName * mapping=0x05d0e230)  Line 1359 + 0x2b bytes   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShaderTech::SetupPass(const csRenderMesh * mesh=0x05c54d78, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x05d0e1fc)  Line 790   C++
    xmlshader.dll!CS::Plugin::XMLShader::csXMLShader::SetupPass(unsigned int ticket=0, const csRenderMesh * mesh=0x05c54d78, csRenderMeshModes & modes={...}, const iShaderVarStack * stacks=0x003ff728)  Line 248 + 0x17 bytes   C++
    rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x0012fc88, iGraphics3D * g3d=0x00ac3250, const ShaderVarPusher & Pusher={...}, unsigned int ticket=0, meshInfo * meshContexts=0x2d724790, csRenderMesh * * meshes=0x2d7232a4, unsigned int num=5, iShaderVarStack * stacks=0x003ff728)  Line 270   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0012fc88, iSector * sector=0x2aade12c, iLight * light=0x00000000, iShaderVarStack * stacks=0x003ff728)  Line 608 + 0x54 bytes   C++
    rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x04b6e980, iSector * sector=0x00000300, iShaderVarStack * stacks=0x00000000)  Line 309   C++
    psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000)  Line 160 + 0x18 bytes   C++
    psclient.exe!psCamera::Draw()  Line 570   C++
    psclient.exe!psEngine::HandleEvent(iEvent & ev={...})  Line 740   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 216   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 262 + 0x36 bytes   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 576 + 0x7 bytes   C++
    psclient.exe!csEventTree::Notify()  Line 547   C++
    psclient.exe!csEventQueue::Process()  Line 298   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00acc180)  Line 91 + 0x6 bytes   C++
    psclient.exe!main(int argc=1, char * * argv=0x00394678)  Line 1927   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152344, int show=1)  Line 200 + 0x1a bytes   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b bytes   C
    kernel32.dll!7c816fd7()    
Status: To be investigated.
AryHann

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Re: Crashes, Dumps and Diagnostic files for 0.3.018
« Reply #13 on: July 01, 2007, 04:38:04 am »
Crash Number: 00FD837A
Description: Crash in Opcode when falling from a cliff
BT:>   csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::_Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * a=0x21f3d2c4, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * b=0x219b5084)  Line 942 + 0xb0 bytes   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::_Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * a=0x21f3d2b0, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * b=0x219b5070)  Line 899   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::_Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * a=0x21f3d29c, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafNode * b=0x219b505c)  Line 899   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::Collide(const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafTree * tree0=0x21d92548, const CS::Plugin::csOpcode::Opcode::AABBQuantizedNoLeafTree * tree1=0x2197ff00, const CS::Plugin::csOpcode::IceMaths::Matrix4x4 * world0=0x2b58a3a8, const CS::Plugin::csOpcode::IceMaths::Matrix4x4 * world1=0x00000000, CS::Plugin::csOpcode::IceCore::Pair * cache=0x00000000)  Line 429   C++
    csopcode.dll!CS::Plugin::csOpcode::Opcode::AABBTreeCollider::Collide(CS::Plugin::csOpcode::Opcode::BVTCache & cache={...}, const CS::Plugin::csOpcode::IceMaths::Matrix4x4 * world0=0x00000003, const CS::Plugin::csOpcode::IceMaths::Matrix4x4 * world1=0x00000000)  Line 184 + 0xc bytes   C++
    csopcode.dll!CS::Plugin::csOpcode::csOPCODECollideSystem::Collide(iCollider * collider1=, const csReversibleTransform * trans1=, iCollider * collider2=, const csReversibleTransform * trans2=)  Line 319   C++

Status: To be investigated
AryHann

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