Richard
Guest
posted 19-10-2001 23:58 GMT
hehe, not a member, but a \"watcher\"
spams the boards allot, so gets to know allot of things :p
i do the same on runescape
Thekkur
Guest
posted 20-10-2001 03:07 GMT
But then again, when spawning in a crystal, that is spawning at a POINT. so when there are many players online, there will be a
really crowded place around the crystal. and if you make a lot of crystals, it will be like shelterplaces, only more abstract, and I
think you should at all cost avoid abstract things in an RPG.
Not spawning at your house after dying will eliminate the extra online feature that no other rpg has. Besides, it would be some
sort of punishment for dying. In a real-time rpg you will also have to be revived (I suggest you live (without control) for one hour 1
hour after you died, to be able to get resurrected) aftre you died, if not, bad luck, make a new character. In PS you would keep
you character (and items) but you will spwan at home. In a neigbourhood where you know people. Punishment for dying would
also contibute the realism in game.
In my opinion, the more realistic the gameplay is in a 3D RPG game, the more fun it is to play. especially when the bandwidt
doesn\'t allow superb graphics.
Thekkur
Buechler
Guest
posted 20-10-2001 03:19 GMT
I still think if you defeat a player it\'d be unrealistic if you got to loot NOTHING off the player. So I suggest 1 item and all the
money a player is holding, thats not in the bank or house. (because usually the player would bank his money)
Also Thekker u gotta realize NOT everyone is going to get a home in Planeshift. It\'d be pretty stupid in my opinion to have shelter
places and such all around PS. This makes it very less dangerous and adventurous for a player and hence less fun. A player
should have to be sitting ( it doesnt matter where he is) for it least 20 seconds before he can log out. Once again for the house
spawning thing I kinda of like it, but I don\'t think its totally necessary. Lets say theres a spell thats allows one to recall to this
house. ( kinda like in UO)
Thekkur
Guest
posted 20-10-2001 06:48 GMT
Buechler; YOU CLEARLY HAVEN\'T READ ALL OF MY POST. I said that in my system you would NOT be safe when on a
shelterplace and online. You would first have to look for one (at max 5 minutes walking) so if there\'s a vicious beast on your neck
you\'ll most likely be dead before arriving at one.
But okay, I see some point in your arguments. Shelterplaces just make the game way too complicated. I would say that you
only respawn at your house when you die, that you only heal when at an Inn/@home/@ a friends place and that you\'ll have to
wait for about 20 secs before logging out at any other place(in this time your character stats could be saved). When logging out
by force (by means of unplugging your pc, or C+A+Ding etc) your character will not be stored and next time you spawn you\'ll
start at the place where you STARTED last time you logged in, with the same items.
quote:
Pancallo: It\'s not possible to give players a house automatically when they create their char, or we will end up with
a world made of abandoned houses.
this could be overcome by the fact that you return to your house every time you die. Evereybody could have a house. At least not
all houses(or tenement blocks) will be unhabited then.
You might also be able to store your stuff @home, that would give you a reason to return to your home after completing a quest.
After all, medieval people were unfamiliar with banking...
Thekkur
Catalyst88
Guest
posted 20-10-2001 11:11 GMT
I think spawning at a temple/shrine is more realistic than at your house (of course there\'s nothing to stop you buying a personal
shrine for your own use at home
Thekkur
Guest
posted 20-10-2001 13:57 GMT
But at a shrine you will not have everyday neighbours, people of which you know where they live. It would also be a bit stupid to
let somebody sent a letter or personal message to a mailbox at the shrine. The shrine would look more like a post office to me
then, and spawning at a postoffice is just weird. come on people, set aside those old-fashioned thoughts! This game needs
something new, not the standard in RPG gaming! Am I the only one that likes this idea???
Thekkur
Catalyst88
Guest
posted 20-10-2001 14:25 GMT
Look, i meant do everything you said with the houses EXCEPT respawning in them... instead you would respawn at the local
temple which would fit in with beliefs of reincarnation, which is more realistic than respawning in your house
Thekkur
Guest
posted 20-10-2001 21:20 GMT
Why in a temple??? Don\'t you like the idea of having your own place in the game? A temple is a public place... And how about
the mail and the storing of items? I mean, a world consisting of houses that are actually owned by someone, and the fact that
there are neighbourhoods, that you can store you items at your own place, that you can get lettres from other players at your
home, isn\'t this a way to make the game distinguish itself from others?
AM I THE ONLY ONE THAT THINKS ABOUT IT THIS WAY???
Thekkur
Catalyst88
Guest
posted 20-10-2001 21:47 GMT
Right, i didn\'t say i was disagreeing with your ideas:
\"Why in a temple???\"
Because that\'s more realistic than reincarnating in your house... ok maybe you could give people the choice between a temple
and their house if they die (because quite a lot of people won\'t own houses).
\"Don\'t you like the idea of having your own place in the game?\"
Yes i do
\"A temple is a public place... And how about the mail and the storing of items?\"
I never said anything about storing stuff in the temple: i just thought respawning there (after a death, no other time...) would be a
good idea.
\"I mean, a world consisting of houses that are actually owned by someone, and the fact that there are neighbourhoods, that you
can store you items at your own place, that you can get lettres from other players at your home, isn\'t this a way to make the
game distinguish itself from others?\"
Agreed, and i was actually agreeing with you on this one: you would recieve mail at home, store items there and personalise it,
but you would RESPAWN at the temple after a death
I hope that clears it up somewhat...
Thekkur
Guest
posted 21-10-2001 02:33 GMT
But if you spawn at a temple, it should be a temple (or shrine) nearby the place where you live. On a city of 200 inhabitants I
think 4 temples would be allright.
It looks like we\'re negociating about something... heheheh But I think we finally found a compromis...
For short:
-rent a chamber at an inn or log out when at a friendsplace and log out; next time you log in you\'re healed. You can choose
where to spawn, either at the place where you quitted or at home.
-just logout anywhere in the game(with a log-out time of approc. 20 sec); next time you login you spawn at the place where you
quitted. You will not heal.
-force-quit (C+A+D, unplug etc) and you will spawn at the place where you SPAWNED last time you logged in.
-DIE, and you will spawn at a temple or shrine near your house.
*the fact that you will need a house to store items and to be able to receive lettre
will allow everybody to have one without the possibility that you end up with a world full of unused houses. Under houses I also
count chambers in a tenement block, or anything like that.
this is just a short summary of this whole thread, and mostly how I think of it.
Thekkur
Catalyst88
Guest
posted 21-10-2001 10:02 GMT
Pretty good compromise to me
Although... i\'m not sure how well the login at the place where you logged in before aspect would work: because if someone like
me gets disconnected (due to ISP... BTi decides to diconnect me every 2 hours to save bandwidth or something stupid like
that... grr), maybe leave it for a minute after you disconnect from the game? I dunno, maybe in the demo they could implement
your method then we\'d see how it goes...
Gion
Guest
posted 21-10-2001 00:30 GMT
I got the same problem. Sometimes i have 3 disconnections after each other. It wouldnt be nice to find out that u played a hour
for nothing because u start at the place where u started a hour before without your items etc.
Thekkur
Guest
posted 21-10-2001 16:04 GMT
You could log in and out every half our to be sure that you keep your items. Some sort of saving would that be. (Although you
can\'t reload when you died.)
Thekkur
whitti
Guest
posted 21-10-2001 17:24 GMT
How about if you trade with some one will there be two duplicates? This is a far to complex thing just keep the no logging out in
combat/ 30 secs after combat rule (this applies to Ctrl, Alt Delete and the switch).
Thekkur
Guest
posted 22-10-2001 01:33 GMT
What do you mean excactly? Do you mean what happens when someone has traded an item and then unpugs? I guess the
traded item that was posessed by the unplugger is lost.
Thekkur