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Thekkur
Guest
posted 14-10-2001 12:47 GMT
One very annoying thing in free MMOGes is that there are always many players with multiple accounts. There\'s almost no way to
prevent this. Many things have been tried, from IP logging to cookie scanning, although with very feeble results.
With a relatively low amount of players and a fantastic gameplay in ps, it wouldn\'t be fair to allow players to have multiple
accounts I think. Something you might try is integrating a software tag like in cs (not crystal space, but counter-strike).
Thekkur
Thekkur
Paradagnae
Guest
posted 14-10-2001 12:52 GMT
that sounds like a very good idea.. i love it.. no multis for a better place!!!
how do you know there will only be small amount of players? will there be restriction?
icebolt
PS W.T.B. Member
posted 14-10-2001 12:53 GMT
What the hell is wrong in having a lot of accounts? I have 3 characters in Runescape, but I don\'t cheat or anything.
Paradagnae
Guest
posted 14-10-2001 12:55 GMT
but there are a lot who do cheat.. sorry for those who are honest
Thekkur
Guest
posted 14-10-2001 13:09 GMT
I\"ll tell you what\'s wrong with multipe accounts in PS:
If there will be 1000 places in game, and this is the ONLY FREE MMORPG online, don\'t you think there\'ll be thousands players
that want to play? Maybe you can subscribe 3000 players, for not all players will be online at the same time. That\'s still nothing
compared with games like PA though, in which more than 350.000 players were playing, and multi-ing was still disencouraged.
(in runescape you ARE allowed to have multiple accounts though, but that\'s because their motto is: the more players subscibed,
the more cash we get from sponsors. They don\'t have to care about server space or bandwith, for it\'s graphicly siple, and
characters take up almost no space at all.)
It wouldn\'t be fair to let one player have more than 1 character whilest other can\'t subscribe because the server capacity at limit.
you can\'t play with more than one at the same time after all.
Thekkur
Paradagnae
Guest
posted 14-10-2001 13:12 GMT
i used to play PA :-)
now playing utopia and mechwars
and i adopted an alien at alienaa.com ;-)
hehehe
i dont like multis.. they often cheat, even if they dont mean to
Buechler
Guest
posted 14-10-2001 19:45 GMT
Thekkur wouldn\'t it be ok if once someone created an account, they got it least 3 character slots?
But they could only delete a character AFTER 30 days. So lets say I create a dwarf only after 30 days could I delete him and
use his character slot. But I would still have 2 other slots, besides the one I couldn\'t delete till after a month.
If 3 characters are possible on 1 account it will give Planeshift more depth and make it more fun. But if It would take a lot of
memory or time to do, I say make it 1 character per account.
Thekkur
Guest
posted 15-10-2001 12:52 GMT
that\'s a good idea Buechler. I\'ve seen that in other MMORPG\'s so I guess that\'s not too much of a problem. It alows you to play
with more than one different race/class(I know ps doesn\'t contain classes, but I dunno how to call it else). The main advantage is
that nobody needs 6 characters, so you can calculate how many players can be online at max.
-If there is a max server cap. of 1000 seperate accounts, and 1/3 is multi, there is no possibility that all players are online. If
there are 1000 accounts which all contain 3 character slots, there will be no multiing and all 1000 players can theoretically be
online.
Thekkur
whitti
Guest
posted 21-10-2001 22:58 GMT
Will it be ok to have me and my bro playing on the same computer, on the same account or will he need to make another
account? I guess he can play on my other comp anyway
Is it one account per comp?
I guess you dont know
TheDaiv
Guest
posted 24-10-2001 10:17 GMT
I am a multi acct man, and I don\'t know how anyone can live with just one acct. I mean, yeah if you have several char slots, then
maybe, but I cannot stand bieng stuck with one kind of char. I play Redmoon right now, and have 3 accts... 3 chars on each
acct, that lets me have one of each char (RM has 9 chars) and I, or my roomates, have gotten almost every char to lvl 100 at
least, with 1 lvl 300 and a lvl 500. If I just had say, the 500, I would get bored and deleate him at least once a mth. This way you
never get sick of a char perm. When they get boring, switch chars until you feel like playing the original again!
corsairk1
Guest
posted 27-10-2001 03:24 GMT
Quite honestly I dont see the problem with server capacity. Assuming you write the game in an effeicent manner, an account
would consist of no more than a username, password and character information with perhaps some extras. I see no reason for it
to be more than 5kb or 6kb for each account. You could probably store thousands or tens of thousands without running out of
space, more likely I would imagine you would want to limit the maximum amount of people who can login at once. I still think if
you provide people with enough characters in an account they wont multi, either way, i find it annoying having to memorise
different passwords and usernames.
Thekkur
Guest
posted 28-10-2001 22:52 GMT
Damn right about the server space... don\'t know how I ever came to such an Idea. Although I think the space needed WILL be
more than 6k. Multiple chars (3) on one account would be the ideal solution.
Thekkur
corsairk1
Guest
posted 29-10-2001 12:05 GMT
Well, assuming you limit the items people have and leave things like the contents of houses and banks and etc out of the
character files and store it in other files then you could probably get it very small. As small as a few kb for each character, and
limiting that to 10 or so with additional 1k of data for password, username, profile, last login date/time, misc info, etc.
Bandwidth is not so likely to be in such as abundance as disk space though, and even companies like Blizzard and other free
online game providers have trouble keeping good quality connections to clients.
Im sure the programmers are thinking this all through and if done correctly, ie, using compression and effective database
solutions then the game can support alot of accounts as long as it isnt abused (ie, bots that go in and create thousands of
accounts and spam messages by concurrently connecting to hundreds of them) then they will be fine. Perhaps limiting
connections to 4 per IP address or something will be a good idea, maybe it can be upped for companies who force peopel to
connect via proxies and such making multiple people use a single IP.
Its all about planning and design though, and from what ive seen the team is quite good at that. Lets see how the game turns
out...
Salbei
Guest
posted 29-10-2001 01:16 GMT
It should be one account that allows a set limit of characters that can be created.
It would be entirely unfair to allow us only 1 character and make there different classes, races, deities, etc. I don\'t know if any of
you play Everquest, but imagine that and imagine only being allowed one character. I\'m not saying have 50 characters on 1
account, but something within reason.
I\'d leave it up to the creators to decide how to prevent people from making multiple accounts.
craigers
Guest
posted 10-11-2001 07:30 GMT
what if i want to play but so does my bro? how can you solve that
Kendaro
Guest
posted 10-11-2001 08:27 GMT
i was going to say the same thing. several of these multy accounts belong to members of the family. like husband and wife, so
they can play the game together. same with like Craige(sp) said about siblings wanting to play at the same time. there are many
reasons for multiple accounts. only a few of them are people useing one to power another.