THIS MESSAGE IS TAKEN FROM OLD BOARD:
Kendaro
Guest
posted 16-12-2001 20:16 GMT
quote:
I\'m lpancallo on the board.
PS Director.
AHHHHH...... LOL wouldn\'t have guessed it.....
Kendaro: new information will be released as soon as we have the time to create the webpages and add
content .... I would like to start building the player\'s guide soon.
I hope the moderators don\'t have to do too much work (spam deleting etc)
Kendaro: In the player\'s guide you will find many information on the games rules.
at least you will be able to delete repeat offenders I guess
princessfun: the new board will have a more restricted way of accepting members.
Talad: have you set a web master for the site or are you still the one able to work on it
we have criteria to fullfill?
princessfun: I hope for a \"confirm-by-email\" at minimum.
sounds good (as long as you let me in )
Kendaro: well, we have 2 *potential* webmasters right now, but they have not yet worked on it. Actually
I\'m the one who updates it.
which board host will you use?
(if any)
princessfun: will be a server provided my a PS member.
princessfun: so you will have no banners/advertizing/etcc...
Talad: not yet worked on it, what do you mean by that? have they been given the chance to but have
been unable to, or are they still in the prooving stage?
great!
Kendaro: they are still in prooving stage and they have not yet submitted to me the completed work.
*** Thekkur-PR_3D is now known as Thekkur|dinner
Talad: back to the boards again... do you think it is a good idea to not have the adds? after all they are
a way of gaining a small amount of money to the cause
great if you can get away without them, they can be so intrusive and annoying at times
pop up adds are annoying but normaly banner adds don\'t get into the way
Kendaro: normally ads are placed by servers and the people get no money for that... we can place our
own ads (if you mean this), but will not be done right now.
some banner adds can though, ever seen the flashing online casino banners - they are awful
Kendaro: we decided to start thinking to money only when we will need it.
Kendaro: so on action will be taken to get money from PS until we really need it for the maintenance of
the game.
Kendaro: so NO action will be taken to get money from PS until we really need it for the maintenance of
the game.
Talad: ok that just answered my next question
Talad: ok now to the matter of the game... With the set back to the demo does this change what will be
in it or will it still be as stated on the news section of the main site?
Kendaro: the demo will be delayed, yes. And the content will be the same as stated on the site.
so at some point in the distant future I suppose Planeshift could well become pay to play - if all
goes well
Kendaro: the reason of the delay is mainly that we are a free project and so it\'s really difficult to respect
deadlines.
no they have stated that PlaneShift will remain free
(if money becomes an issue - which it usually does)
I hope they can live up to that bold statement kendato
princessfun: if money will be a issue we will use others way of getting money, but not pay to play.
princessfun: other way can be sponsors/ads/donations/etcc...
sorry just had to answer that cause of a thread or two that wouldn\'t go away on the MSG boards :p
thanks Talad
principles before money making - strange ideas indeed
princessfun: if we will have problems on bandwidth/server costs we can always restrict number of players,
keeping only good ones
refreshing
princessfun: no one on the Team is doing PS for money. We are all doing it for fun (even with
professionalism).
Talad: you spoke of donations at one time, if a player were to donate money for playing, will there be
any added consideration given to that player in game powers?
Kendaro: no.
Kendaro: there are 2 aspects here.
Kendaro: first the player can donate for server hardware/bandwidth. In this case nothing changes on his
player.
that\'s all really encouraging to hear, but surely if PS starts to take up most of developers time then
they will have to earn somehow - I hope you can do this by the methods you suggest
Kendaro: second (only if we will need money) we can think to sell things in the game. But it\'s important to
understand that those thing will give NO advantages in games terms.
Kendaro: this means that you can have a gold sword with gems in it (but will do same damage.)
Kendaro: or you can buy a larger house, etcc.... but nothing that can give advantages in combat/rules/etc.
I don\'t think dedidacted player will have any problems with making \'real\' money donations if things
turn out as good as they sound
Talad: a thing was brought up about special/powerfull items in game. that they would come at a cost to
xp... this consept is a bit new to me and i wondered what exactly is ment by that
Kendaro: the PS team never discussed such a thing. It\'s a rumor and not true.
\'real money\' donations for special items is a very interesting idea
princessfun: or special look (ornaments, dresses, etcc....)
maybe you could have game locations or byuildings dedicated to paying players
Talad: ok good to hear that squished... from playing EQ for three years, i have learned that xp penalties
are not a way to go about ballancing items or classe
classes
perhaps building plaques etc could be an idea for you?
princessfun: yes, we have many ideas on that... but will be applied later on.
getting ahead of myself a bit
Talad: where did the first idea of PlaneShift come from? I know there was mention of a 2D work but the
idea of an underground world for a MMORPG is quite unique
Kendaro: the idea started from MUDs, around 1990.
Kendaro: I was not satisfied by text MUDs and so the idea was to create a graphical MUD. This was the
first project: PlaneShift 2D.
can I ask the obvious question of any proposed timelines? - everyone will be asking you when the
demo is likely to be out
Kendaro: this had only static rendered images of the world that change everytime you move from one
place to another... similar to old adventure games.
Talad: has there been any special game that has caused any influence on the creation of this game?
Kendaro: then that project was stopped due to commercial problems (it was intended to be a commercial
game)
Kendaro: the basic answer is to that is: all good things in games we played PLUS all wanted but missing
features in same games.
Kendaro: anyway I should say that Planescape had a little influence on us. But not Planescape the PC
game, the table one (AD&D expansion).
*** Kendaro has quit IRC (Ping timeout for Kendaro[nr6-66-161-184-137.fuse.net])
Kendaro: About rules there\'s surely some influence from Rolemaster and AD&D.
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princessfun: the new schedule for the demo is february.
sorry was disconnected...
princessfun: surely holidays can help us to work more on PS.
Kendaro my last msg was: About rules there\'s surely some influence from Rolemaster and AD&D.
Just in time for my birthday, thanks I understand you will be keeping PS as close to role playing
as possible - will you be vetting every applicant to ensure the role play nature is reflected in names that people
choose?
Talad: there seems to be alot of talk of a 13th race.... is there truly a new race that has been added to
the previous 12?
princessfun: well a distinction on players can only be done on-line by moderators... they can judge
roleplay and ban unwanted players. About names we will do our best to filter all bad words.