Hey there,
I don't come to the forums often but now read a little about magic but still want to start a discussion about it under a new aspect.
I have been away for a while and returned, now trying to do some training so I can make a roleplay story out of my absence. In order for that I need some progress in my characters skills. (As you can't degrade them yet...). Part of that was my idea to train one magic way to a very high level.
Now for that I have done alot of spell casting on the dlayos, and as the spell happens to attack more than one target, I could kill all 5 of them at one time.
Now I have to say:
First: It is really boring and not enjoyable, but I wanted to follow my plan.
Second: It only works thanks to sleep Glyph which I think is the first issue of magic: It is far to good for being realm one, on the other hand the only chance to enable someone to fight more than 3-5 opponents without drinking lots of mana potions.
Third: I am neither proud of it nor do I like it, but I fight the dlayos standing on the wall, never in danger to die.
That leads me to my issue:
I asked a gm to reinstate 3 dlayos as they were missing, the answer was that he could, but wouldn't as I was not fighting fair.
Now I do not want to complain about that, I can fully understand this action and might have done it the same way.
But my problem is:
At this stage of the game, how are you to use magic?
If you do not have a drifter, you can not use magic really running around as far as I know.
And with a drifter: What is the point??? Have you ever seen a game(finished game you bought) where the mage will shoot, run 10 times faster than the opponent to the other side of the "football field" to quote
Marqsaynt and cast another spell, running again.
That makes magic just senseless I'd say. Especially as there are only opponents that either kill you with one hit, or that you kill with one hit.
I have to 1hit the dlayos, otherwise the lag kills me.
Same applies for sword fighting.
Now, if it wasn't for my plan, I would not fight the dlayos that way the whole time. But if I (or my character) was wanting to fight them, I would probably do something in that direction, as I OOOcly do not see a difference between standing on a wall, unreachable, and fighting in the pit, able to get far away within seconds. So how are we to use magic?
If you want to 1hit kill with magic you need to get yourself into a gm-event and get a lava glyph, or water, or something like that. Otherwise you will fail. I do not have an answer, but maybe we need to get away from one-hit-kills (they are unrealistic anyways). But that would require a far better fighting system, which I believe, has not the highest priority atm.
I am really interested in responses...