The long wait is finally over !
Magic resistance has arrived... but don't get too excited because it's not the complete system yet.
Thanks to the new rules balancing, many of you tested more the combat system, and reported the need to fix the balance in power of a pure wizard and a pure fighter. Wizards have the advantage of range, plus they can defend themselves against weapons with armor. Fighters cannot defend themselves from magic, apart from a basic saving throw applied to spells.
We have added now in game a first version of the magic resistance implementation. Thanks to Weltall for the implementation!!
Up to today many powerful spells had the concept of a "saving throw". Basically you roll a dice on one of your skills/stats and see if you resist the power of the spell. This is based on stats/skills of the victim. For example "do a test on your Crystal Way skill against a difficulty of 100 to resist". This concept has two problems: first, many saving throw are based on magic ways knowledge, so you need to be a wizard to resist to magic reasonably. Second the result of the saving throw is a yes or no, allowing little flexibility (so you either resist to the spell or not). This concept for now is still in place, and so you will still see monsters/players negating the effect of a spell.
A new concept of
magic resistance has been introduced in all offensive spells and to many monsters. The magic resistance value goes from 0 to 200, and it's different for every Way. The result is a percentage of damage reduction for a certain Way. So for example if a monster has 100 in Red Way Resistance, he will have 50% (100/200) resistance to all Red Way spells.
At the moment only monsters have magic resistance, and every monster have been granted different resistances, up to 190! Meaning that they will be basically immune to certain magic. No monster has more than 3 Ways resistance, and the majority have one or two, so there is always a way to kill it with magic. The trick here is to know which way to use with which monster and to group with other players who have that Way at high ranks.
The next step is to introduce magic resistance for players as well, which will come in the form of items, armors, rings, weapons, ... It's important to note you cannot train magic resistance as it's not a skill. Most likely the first implementation for players will be on random loot weapons. Magic resistance available to players will rebalance the magic vs. weapons discussion, so if you know your opponent you could gear up your char to resist that particular Way of magic.
So get in game and test your spells on monsters!! It's active now!