When we first decided to test the the new system ...
Thanks for the insight, Eonwind.
I fully agree that changes to core rules should be done only after careful reasoning and testing. Base stats are useful and important, but they are also hard to balance (e.g. comparing the benefits from strength and intelligence), so it is not necessarily a bad thing if all stats can be maxed out conveniently for now.
A rescaling of stats would not feel like a loss to me - it also depends much on what you will want to understand for the numeric ranges of those stats (what values are average, well trained, legendary, inhuman etc.) and of course, which other rules get adjusted at the same time. First thing that comes to my mind is the rule for the mana capacity (e.g. removal of the negative offset, so low mental stats are not such a heavy penalty for spell casting).
Yeah, this would really irk completionists and PvPers.
I learned a new word, Glaciusor
Do you see "trouble" for mages mainly due to mana and mental stamina, or for other reasons? I have the impression realm 1 to 4 spells reach their caps quite easily if stats are high, and lower stats don't matter all that much. If maxing stats is tedious, do you really need them all maxed? I don't know, it depends on the other rules. But lazy me would not care about getting a few percent extra dps or extra health, if it does not imply a truly unfair (dis)advantage.
(level of the one stat + average of all stats)/2
Calmus, I actually thought about that formula first.
Well, I went even a bit more strictly and took the sum of all stats for the PP cost of one rankup on any of the stats. In terms of averages, PP costs are just changed by some factor - no big deal for the grinders. Specializing on few stats saves you at least a few percent of the PP cost, but the effect is way too small to give a real incitement. I concluded it would not really change the situation.
Something like this was tried not too long ago...
Lowered PP gain with higher stats - was that changed at all? It is not a bad rule, and as far as I understood, it only applies to hunting. I don't quite follow your next point, Glaciusor, but once again, I ask myself if it is really desirable to have all stats maxed. Of course it is, in a system where everyone does, it gets "standard", while anything else is sort of an optional penalty. As I wrote in the first section, that situation also has its good sides. On the other hand, it would be nice if players didn't feel that need, and stats were a natural way to express or build your preferences.