I was having this idea from last night so i write it down so you guy can take a look and say you think .If there are something is out range or not really balance tell me (Sorry my English not really good
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THE IDEA:
Weapon Enchanting
I-Damage enchanting
+Effect:Raise the damage of the weapon like long sword,short sword,Claymore,Battle axe,Battle hammer.....etc....etc
the process can be done while crafting the item(Well......you can't craft club mace
and falchion this can be a problem)And after the weapon is successfully created(or shop item)
Each weapon can be enchant to +10 but beware after +5 your weapon will have a chance to to brake
* Damage enchanting have 2 menthods:
+By using Animal Part(Not really necessary)
Advantage:Easier to enchant (the chance to brake is lower then normal)
Disadvantage:The power by each levelof enchant is not good as metal enchant
1- Tefusang claw : Damage +0.25 Chance to success : 90%
2- Tefusang deally claw(rare) :Damage +0.50 Chance to success : 90%
3- (unknown)
4- (unknown)
+By using metal
Advantage:The power by each level of enchanting is twice good as using animal part enchant
Disadvantage:-HARD to enchant (the chance to brake is higher then using Animal)
-After 5 level of enchanting the weapon is heavier slowdown the atk speed(only for SILVER AND ABOVE)
1-Iron :Damage +0.25 Chance to success : 90%
2-Steel :Damage +0.50 Chance to success : 80%
3-Bronze :Damage +1.00 Chance to success : 80%
4-Silver :Damage +1.50 Chance to success : 70% Heavy weapon: Atk speed -0.05
5-Gold :Damage +2.00 Chance to success : 70% Heavy weapon: Atk speed -0.05
6-Platinum :Damage +2.50 Chance to success : 60% Heavy weapon: Atk speed -0.10
II-Elemental enchanting
+Effect:By enchanting with a glysp you weapon will have the elemental of the glysp(like earth for armor) Your way will
increase by the Property of the weapon.Each weapon will have 2 slot for this 2 elemental can be in 1 weapon
Each level of the elemental enchantment will +0.25 damage [**1].For each level of enchanting your way will+2
after level5 of enchant of way will +5.And for each level your the mental stats will+5 And the enchantment will+5 level to the Anti-Magic
Note: 1- Don't even think a about combine opposite elemental Holy and Dark,Fire and Water..........etc ...etc
2- I think we should raise the damage a bit (on [**1])
Glysp Elemental Raise
*1-Armor Earth RES with Earth elemental ,+END and raise the level of the Brown way
2-Arrow Holy RES with Holy elemental,+CHA and raise the level of the Crystal way
3-Cold Water RES with Water elemental,+INT and raise the level of the Blue way
4-Death Dark RES with Dark elemental,+WILL and raise the level of the Dark way
*5-Air Wind RES with Wind elemental,+AGI and raise the level of the Azure way
*6-Fire Dark RES with Dark elemental,+STR and raise the level of the Red way
*NOTE:I don't think we should put 2nd glysp in ths like enegy and fear.etc...etc
There it is now read it and tell me what do you think
Note:(Sorry this my 1st long post so it's not really good)
EDIT:i don't think raising INT and stuff will be enough so i made a bit change:(*=changed)