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Topics - Valfaran

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1
Single Author Stories / Valfaran and the Shadows of the Azure Sun
« on: July 27, 2007, 11:29:27 am »
Years ago, in a humble abode not far from the Bronze Gates, lived the family Quelfaran. In their Enkidukai village, they led a relatively happy life, the mother an apothecary, and the father an explorer of the Stone Labyrinth and chieftain of their community.
 
The young Valfaran, like her father Quelnao, quickly developed a love for the Labyrinth, as well as an adventurous spirit that was difficult to tame. As soon as she was old enough, the adolescent Enkidukai would go off on explorations of her own, and as a result, quickly became familiar with the nearest tunnels and caverns. A collection of maps and charts soon covered the walls of her sleeping quarters, all made by her own careful paw on her frequent trips to the Stone Labyrinth.
 
One day, upon returning from one of these trips, Valfaran discovered two strange Ylian men sitting across from her parents in the central room of her home. Gaze shifting worriedly from her parents’ terse expressions to the stony faces of the strange men, the adolescent Enkidukai asked a pointed question: “Who are these men, Papa? Mama? What are they doing here?”
 
Standing from his place, the first Ylian man gave a curt bow and lifted his gaze to meet Valfaran’s challenging stare, his eyes gleaming with a dangerous light. “I am a servant of Farun-Leha. I have come to,” he paused meaningfully, straightening his posture, “negotiate with your father.”
 
Quelnao held up a broad paw and smiled his typical benevolent smile. “They are here to settle our territory problems. We hope to work out a deal so that all our people will be able to keep their homes and continue to make a living off of their land.”
 
Valfaran shook her head slowly and stepped backwards, paw moving quickly to the dagger sheathed at her waist. She loved her father dearly, but understood that the flaw in his expansive goodness was his overwhelming – often too generous – trust in others. “These men are no parchment-shuffling politicians, Papa. I fear they are not here to talk.”

With a low, jeering laugh, the second Ylian stood up. “Clever child,” he growled, drawing the long blade sheathed at his side. With one clean motion, he thrust his sword into Quelnao’s unprotected stomach. “Pity your father wasn’t so keen.”
 
Valkitha gave a strangled cry, stumbling out of her chair and away from the second man. The first Ylian drew his own blade and advanced on the Enkidukai mother.
 
”Run, Valfaran!” cried the distraught Valkitha, who was torn between fleeing for her life and caring for her dying husband. Valfaran instead stood, drawing her dagger.
 
”No, Mama, I won’t go without you!” However, she did not act upon her words, as the pleading look in her mother’s eyes shook her into motion. As if suddenly unchained, she tore across the room and out the door, fleeing from the strange men and the tomb she once called a home.
 
Before she could reach the center of the tiny agrarian village, her legs gave way and she crawled into the shadows of the gnarled roots of an old tree that shaded the dirt path. There the young Enkidukai huddled, shivering, tears streaming unchecked down her face. Only one thought pounded in her head: Why?
 
Finally, after what seemed like an age, Valfaran stood and hobbled apprehensively up the hill, afraid of what she already knew was true. When she pushed the door gently open with a tremulous hand, the chilling silence inside told clearly that the men had left. The smell of blood and death hung oppressively in the air. Valfaran stepped forward, her heart pounding at the sight she knew she would have to see.
 
Valkitha lay on the floor, two clean stab wounds in her chest and stomach, a pool of crimson staining the woven grass mat that covered the floor. Eyes closed, her face was frozen in an expression of grief. Valfaran bowed her head respectfully, stepping past the body to her father. To her surprise, ragged breaths came unsteadily from the gaping mouth of Quelneo. His only child knelt down, cradling his head in her lap.
 
”Papa, Papa, no,” she whispered hoarsely, “You’ll be all right! I can get a healer from the village, Papa, we can fix you up! We can fix this!” The noble Enkidukai shook his head slowly and coughed, blood dribbling down the corners of his mouth. His once strong and handsome features now looked strangely old and grizzled, twisted with the pain of the physical and emotional wounds of his betrayal.
 
“No, little one, my child,” he rasped, his once-strong hands grasping his daughter’s feebly. “My time is over. It is yours now; live it to its fullest. Promise me you’ll remember something for me, Valfaran.” The young Enkidukai nodded quickly, wanting nothing but to heed her father?s wishes. “Promise me you’ll remember,” he suffered briefly a fit of coughing, staining his shirt further with blood, “Even the Azure Sun casts its shadows...” His voice trailed off.
 
”No, Papa, no…” Valfaran’s voice trailed to the most tattered of whispers. Taking one last rattling breath, Quelnao smiled faintly as his gaze grew distant. “Talad waits for me now. His embrace is warm and everlasting. Your mother waits as well. I do not fear death; only that you should see me again too soon. Just...remember…even the Azure Sun…” With that, the brave Enkidukai went limp, the traces of a smile still lingering on his lips.

 
Bodies, soulless shells of the dead, were never treated with particular reverence in this land. Something in Valfaran moved her to give her parents a proper funeral. Perhaps it was the fear of letting others see her parents in the state they were in. She placed the bodies next to each other and did her best to make her mother and father look respectable. She draped them with the tapestry that had hung on the wall, depicting the bronze gates and bordered with images of the creatures – mythical and real – said to reside there. After gathering up the few necessities and placing them in a knapsack, took the two short swords hanging above the fireplace and sheathed them in scabbards strapped to each of her thighs. She then took a jar of lamp oil and poured it over the tapestry-turned-funeral-shroud, and on the straw mats around the room. Rolling up one of the smaller mats, she placed one end in the low fire burning in the hearth, and then laid the burning straw reverently on the oil-soaked tapestry. Hungry flames snapped and burst angrily to life, and smoke began to fill the room. Firelight danced in the tears streaming down her cheeks, but she wiped them clear and exited what had once been her home. She could not bear to watch it be reduced to ashes.

 The morning air was clean and fresh; everything seemed in contrast to her somber mood. Valfaran began her journey to Yliakum.

***

Nightfall in Yliakum was the only time Valfaran truly felt at home there. She never considered herself a villain or a creature of any evil nature, the sort who usually came out at night and lurked about. Rather, there was solace to be found in the quieting of the normally bustling city streets, which at times would be choked with the dust from carts and the noise and clamor of so many people gathered so closely together. Compared to her home village, which was peaceful and had houses spread apart between fields, the whole atmosphere of the city was stifling. But nighttime had a different feel.

Those who took some pride in residing there called it the “City of the Azure Sun”. The life and light-giving crystal was exalted, but the humbling words of Valfaran’s father echoed in her mind. Even the Azure Sun casts its shadows. Even the very best and most sacred of things can give rise to dark and evil natures. In her experience, those who stood in the sun were the worst of the corrupt: lying, stealing, and killing, all while smiling through their teeth and putting on a pretty or a handsome face for the public.

No, thought Valfaran, it is those who walk in shadow who know themselves truly, and it is those who walk in shadow who are pure and true when they step into the light. An idea was growing in her mind on how to solve the corruption of Yliakum. Certainly not through politics! The politicians will always be corrupt, bureaucracy will always keep those in need from being helped and any problem from being solved. So who can further the common good? Who is even still aware of the concept of common good? The common people.

The plan was set, then. She would gather together others like her, commoners who had been slighted by the corruption of society. They would work independently, but for a collective purpose: to help those in need who are neglected by all others; to walk in shadow, asking for no praise or reward; to keep their hearts in the light, and know themselves well to keep their purpose true. Valfaran and her brothers and sisters of this shared cause would be the Shadows of the Azure Sun.

2
The Hydlaa Plaza / I have returned!
« on: September 29, 2004, 07:17:03 pm »
Ahh, yes, after a much-regretted run without my dear Planeshift, I have made my way back to the hallowed halls of Hydlaa (do I get extra points for alliteration?). I look around and see how much has changed...some for the better, some for the worse. No longer do we have the tight-knit community as we once did. But I see some familiar faces, and it warms my heart. I don\'t expect many to remember me, if truly anyone at all, but I\'m sticking around this time. No matter what those people in the white coats tell me.

So, my dear friends, pull up a chair and pour a spot of ale, and prithee, tell me what has happened since I left?

3
The Hydlaa Plaza / Idiot cheese?!?!
« on: May 04, 2003, 11:20:02 am »
We boycott French stuff by tastefully replacing the ?French? with ?Freedom?. Now, some of their companies are advertising on commercials and suchlike by replacing the ?American? with ?Idiot?. Not only is that not clever at all (they can?t even alliterate), it?s downright rude and assuming. Will those French people ever be nice?

4
Wish list / Chat Box Suggestions
« on: April 28, 2003, 12:03:08 am »
Though I am sure others will have numerous suggestions for the in-game chat boxes, there are two things that seem important that could assist and improve several facets of gameplay.

My first suggestion would be an ignore command. It is a vital option for those who wish to keep a certain atmosphere to the game. Think of it this way: If a L33TFR33K shouts obscenities in a forest, and everyone chooses to ignore him, is he still a nuisance?

My second suggestion would be to add IC and OOC channels. That way, those who wish to speak to others about their new blade and how much they enjoy the ale in Kada\'s tavern can do so, and those who are having trouble with the options bar or have questions about movement can also do so separately, without interfering with each other. It would also be an interesting contribution to the realism of gameplay if /say was the immediate vicinity, /shout was a slightly larger radius, and the only way anyone could hear you all throughout the sector would be through a spell or in OOC. Whisper should only work either OOC or when you are right next to someone. It might prove an inconvenience, but hey, you can\'t shout to your friend across town and expect them to hear you! If there were a way, it would be nice to have a filter on the IC chat to stop people from sending messages if they have blatantly modern words in them like \"computer\" or \"telephone\".

Many might say, \"Oh, it\'s just a stupid chatbox. Who cares about any of that stuff?\" But one must consider this: without communication, there is no community, and without a community, there is no MMORPG.

5
The Hydlaa Plaza / I feel like roleplaying....
« on: March 22, 2003, 11:18:20 pm »
...does anyone else want to? I didn\'t want to post this in the roleplaying forum because it would just clutter it up. If you feel like starting a messageboard one, please tell me...if you want to do chat-based, AIM me at Littlesmith78.

Thanks!

6
Guilds Forum / The NEW Quelfarani!
« on: March 16, 2003, 12:07:14 pm »
Alright, it wasn\'t too good the first time around, so let\'s see if my intentions are a little more clear.

The clan Quelfarani is a guild exclusively for Enkidukai, based on the ideals of brother- and sister-hood. We are a close-knit group that believes in quality, not quantity for our members. It is highly roleplaying-oriented, which means your character better have some sort of history or thought behind them. This doesn\'t mean you have to have a 300-page book written on them; merely that you didn\'t just come to Planeshift and say, \"Yeah man, this is cool, I\'m gonna be a cat-man, hoo hah.\"

The goal of this guild is simple: to master the Labyrinth and find the surface. Of course, we cannot do such as of yet, and likely wouldn\'t be able to until the final release. In the meantime, you must learn to master the controls of the game. Become skilled at climbing, leaping, and squirming into places that you shouldn\'t really be able to get into. Show me that you can perform feats of control skill (walk the rooftops, climb walls, stand on lamps) and that your character has a good plot behind him/her, and you will quickly climb the ranks.

If you are interested and/or would like to hear more, feel free to visit the web site  or e-mail me.

7
Single Author Stories / Tale of the Quelfarani
« on: March 16, 2003, 12:04:59 am »
Henceforth is to be written the story of the clan Quelfarani. All will be amended in edits, so feel free to post comments and such if you wish.

***

  Years ago, in a humble abode not far from the Bronze Gates, lived the family Quelfarn. In their Enkidukai village, they led a relatively happy life, the mother an apothecary, and the father an explorer of the Stone Labyrinth and chieftain of their community.
 
The young Valfaran, like her father Quelnao, quickly developed a love for the Labyrinth, as well as an adventurous spirit that was difficult to tame. As soon as she was able to, the adolescent Enkidukai would go off on explorations of her own, and as a result, quickly became familiar with the nearest tunnels and caverns. A collection of maps and charts soon covered the walls of her sleeping quarters, all made by her own careful paw on her frequent trips to the Stone Labyrinth.
 
One day, upon returning from one of these trips, Valfaran discovered two strange Ylian men sitting across from her parents in the central room of her home. Gaze shifting worriedly from her parent?s terse expressions to the stony faces of the strange men, the adolescent Enkidukai asked a pointed question.
 
?Who are these men, Papa? Mama? What are they doing here??
 
Standing from his place, the first Ylian man gave a curt bow and lifted his gaze to meet the unusually tall Valfaran?s challenging stare. His eyes gleamed with a dangerous light. ?I am a servant of Farun-Leha. I have come to,? he paused meaningfully, straightening up, ?negotiate with your father.?
 
Quelnao held up a broad paw and smiled his typical benevolent smile. ?They are here to settle our territory problems. We hope to work out a deal so that all our people will be able to keep their homes and continue to make a living off of their land..?
 
Valfaran shook her head slowly and stepped backwards, paw moving quickly to the dagger sheathed at her waist. ?These men are no parchment-shuffling politicians, Papa. I fear they are not here to talk.?
 
With a low, jeering laugh, the second Ylian stood up. ?Clever child,? he growled, drawing the long blade sheathed at his side. With one clean motion, he thrust his sword into Quelnao?s unprotected stomach. ?Pity your father wasn?t so perceptive.?
 
Valkitha gave a strangled cry, stumbling out of her chair and away from the second man. The first Ylian drew his own blade and advanced on the Enkidukai mother.
 
?Run, Valfaran!? cried the distraught Valkitha, who was torn between fleeing for her life and caring for her dying husband. Valfaran instead stood, drawing her dagger.
 
?No, Mama, I won?t go without you!? Yet, she did not act upon her words, as the pleading look in her mother?s eyes shook her into motion. As if suddenly unchained, she tore across the room and out the door, fleeing from the strange men.
 
Before she could reach the tiny agrarian village down the path, her legs gave way and she crawled into the shadows of the gnarled roots of a large oak tree. There the young Enkidukai huddled, shivering from everything but cold, tears streaming unchecked down her face. Only one thought pounded in her head: Why?
 
Finally, after what seemed like an age, Valfaran stood and hobbled apprehensively up the hill, afraid of what she already knew was true. When she pushed the door gently open with a tremulous hand, the chilling silence inside told clearly that the men had left. The smell of blood and death hung oppressively in the air. Valfaran stepped forward, her heart pounding at the sight she knew she would have to see.
 
Valkitha lay on the floor, two clean stab wounds in her chest and stomach, a pool of crimson staining the woven grass mat that covered the floor. Eyes closed, her face was frozen in an expression of grief. Valfaran bowed her head respectfully, stepping past the body to her father. To her surprise, ragged breaths came unsteadily from the gaping mouth of Quelneo. His only child knelt down, laying his head in her lap.
 
?Papa, Papa, no,? she whispered hoarsely, ?You?ll be all right! I can get a healer from the village, Papa, we can fix you up!? The middle-aged Enkidukai shook his head slowly and coughed, blood dribbling down the corners of his mouth.
 
?No, little one, my child,? he rasped, his once-strong hands grasping his daughter?s feebly. ?My time is over. It is yours now; live it to its fullest. Promise me you?ll remember something for me, Valfaran.? The young Enkidukai nodded quickly, wanting nothing but to heed her father?s wishes. ?Promise me you?ll remember...Even the Azure Sun casts its shadows...? His voice trailed off.
 
?No, Papa! Don?t go!? Valfaran whispered pleadingly. Taking one last rattling breath, Quelnao smiled faintly as his gaze grew distant. ?Talad waits for me now. His embrace is warm and everlasting. Your mother waits as well. I do not fear death; only that you should see me again too soon. Just...remember my words...? With that, the brave Enkidukai went limp, the traces of a smile still lingering on his lips.

 
Valfaran spent the next few days giving her parents a proper burial on the hillock behind the cottage and packing up some of her belongings. Although burial was quite uncommon in Yliakum and its surrounding communities, the young Enkidukai somehow felt it unfit to take care of the bodies any other way. After making sure the humble abode was tidy, she placed a few necessities in a knapsack and prepared to leave home. As a final gesture, she took the two short swords hanging above the fireplace and sheathed them in scabbards strapped to each of her thighs.
 
The morning air was clean and fresh; everything seemed in contrast to her somber mood. After making arrangements for a nearby friend to watch the house, Valfaran began her journey to Yliakum.

+To Be Continued+

8
The Hydlaa Plaza / Computer Graphics/Game Design Career Track
« on: March 08, 2003, 07:02:02 pm »
I\'m in the 8th grade, and looking forward to high school next year. People are starting to ask the age-old question, \"What do you want to be when you grow up?\" Well, for a while, I\'ve been completely stumped. Then, I started to think about the things I enjoy doing. As is easily assumed, I am fascinated with(*cough*addicted to*cough*) computers. As of now, I am looking at a career track that involves computer graphics and design, and possibly game design. I am quite intrigued by 3D modeling, as well.

Thus comes the question, \"Which school?\" If anyone could offer some suggestions as to colleges and/or universities that have good reputations for the above-mentioned fields, I would be extremely grateful. Knowing which schools are possibilities will help me in choosing my classes in high school, as I am in band and want to take a foreign language (which therefore eats up my electives, so I can\'t take the programming class I want). Once I turn 16, I can enroll in summer courses at the local junior college (but that\'s if I don\'t have to take social studies in the summer). Wow...my head hurts just typing it all.

Any help would be appreciated.

9
PvP,PK and Thieving / PK Arena Alternative
« on: March 02, 2003, 02:51:00 pm »
I hear a lot about guild wars. It seems to me that they are going to be a likely occurrance in the future. However, do you not think it would be awkward to have a guild war within the confines of an arena? I don\'t think we should get rid of the arena; in fact, it would be an interesting source of revenue for the city of Ylaikum. People could pay to get in the stands and watch, and venders could wander around selling their wares to hungry spectators.

What I\'m really getting at, though, is that we need a place to PK outside the arena. NO, I am NOT another whiner saying \"We should have PKing everywhere!\" blah blah blah; it is my opinion that there should be an open field of some sort, to serve as a battleground. If there were a designated battlefield, guilds could battle and have enough room to use tactics and spread out and such.

What do you think?

10
Forum and Website Discussions / Mirc Roleplaying Channel?
« on: February 23, 2003, 12:48:01 pm »
Ok, so this isn\'t a forum request exactly. However, I think there should be a roleplaying channel for Planeshift\'s Mirc server. If there is already, pardon me, I must be blind, but...well...it\'s a suggestion. Maybe Kada-El\'s Tavern?  ;)

11
Forum and Website Discussions / Character Race/Guild status in info?
« on: February 09, 2003, 12:45:42 pm »
I think there should be (if profile selections can be altered) a place where you can specify your character\'s race (or undecided) and tell what guild you belong to (if any).

12
Newbie Help (Start Here) / Will we have/be able to recreate characters?
« on: February 08, 2003, 12:43:49 pm »
When the version of Planeshift that allows a character\'s physical appearance to be altered (hair color, body build, etc) will we be able to remodel our already-existing characters, or will we have to re-create them entirely?  ?(  I am a smidge concerned about this, especially in the light of the fact that guilds and such have already been formed and gathered members in-game.

13
Wish list / Gmax specialized guildmasters and items...
« on: February 06, 2003, 07:47:33 pm »
If you read my previous post , you know that the big flaw in my idea was that of who is going to have the time to create it. Well, with a little digging and a helpful link from Kada-El\'s guild site, I found a little program called \"Gmax\". With this program (which is free to download), you can design various 3d items such as characters and objects. Game programmers can make their games Gmax-compatible, so that they can implement special characters into the game. Thus, guildmasters can create a specific character, perhaps with special traits (given that there is a reason for that character\'s uniqueness, i.e. a scar across the left cheek because it was gained a certain duel key to the guildmaster\'s history or leading to the creation of the guild) and then submit the skins for approval to the 3D implementors. It seems like the Planeshift team is aiming for a very personal, roleplay-driven, for-the-people-by-the-people type of game, and I think this would be an extrordinary step in that direction.

14
Wish list / Guild-Specific Items
« on: February 04, 2003, 05:14:21 pm »
I think there should be guild-specific items for members of the official guilds, i.e. a cloak with the guild logo and colors on it. Also, guild masters should have special gear or clothing to signify them as creatures of importance. This doesn\'t necessarily mean they need to have special attributes like extra +STR or something, just a different look. You don\'t need to be decked out in full guild banner and everything, but a cloak or armband with the guild logo on it would be nice. To prevent fakes, it would be nice to make it so that you could only wear the items if you were actually an in-game member of the guild. These items could be purchased at the guild headquarters as well. It would be a nice touch to have rank-specific items, as well; for example, if you were rank 1 you could wear the bracers or the cloak, but wouldn\'t get the epaulets (shoulder thingys) until you were rank 5. Of course, it would likely be tedious work to do all this, but it would be a neat addition to the game to include at least some of the things here.

15
Guilds Forum / Attention clanless Enkidukai!
« on: February 02, 2003, 08:28:27 pm »
Who can trust those shifty Diabolo? All that Dwarves and Humans are concerned with is their own profit! Elves are too \'holier than thou\', and the Kran...well, the Kran are pretty self-explanitory. So how can we noble yet humble Cat Folk make it in this new and untrustworthy world? Simple: band together! The Quelfarani is a growing clan of Enkidukai who all wish to work together in the interest of all Yliakum, as well as their own profit.

Join this growing alliance while the world is still in its infancy, and you will reap the rewards later!

~Valfaran, Master of the Quelfarani


!!!!NEW!!!!

The Clan Quelfarani web page is now up and running!
http://valfaran.tripod.com/index.html
(Please note, the signup and suggestion forms are as of yet not functioning, I am working hard to work the bugs out!)

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