Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Darkanan

Pages: [1]
1
PvP,PK and Thieving / My Compromise PK system
« on: June 02, 2003, 10:48:50 am »
I will compromise and give you this new system that I was thinking of in response to all of the ideas and responses you gave
                                  me on that long as hell 20 point system I put in that other post.

                                  First of all.

                                  You know and so do I that you can ban IPs from playing your game. A lot of other games (MUDs, and MMORPGs) do it. It
                                  prevents you from logging in from your IP address which the server must read in to allow you to play. Yes there is the effect
                                  that someone who is IP banned can go out and get a new IP address and there are some that will do it just to play a game
                                  such as this but you are looking at a small 2 percent and chances are they will just get IP banned again (something that takes
                                  you Devs only about 20 seconds to do)

                                  1.) If you don\'t want to allow people to decide if they can be peaceful or fighter on creation thats fine whatever its your game
                                  but in response to what you said most people would probably go the fighter route. It would be cool to see what people
                                  choose.

                                  2.) Forget the outlaw tag you don\'t like the idea. and the NPC police.

                                  2.5) Safe Places: ALL towns, temples, and a few other places are completely safe from PvP fighting meaning there can be no
                                  guild wars and no PKing done inside of these areas. However, there can be duels inside of these areas.

                                  3.) Anyone IN A GUILD has the option of attacking another person at any time.
                                  However there will be two (or more) different guild classes and they can only attack people in the same guild class. There are
                                  the fighter and the crafter guild types. This way fighters cannot attack bakers/crafters and they can also not attack neutrals
                                  (people with no affiliation as of yet). THus neutrals cannot attack anyone in a guild (unless in duel which I will get to later).

                                  Crafters can only attack other crafters.

                                  4.) There is no penalty for attacking and killing someone of the same guild type. Leave that to the people in the guilds to
                                  decide. This will most likely begin guild wars. Guild wars only have to be declared by one party.

                                  5.) Dueling: Anyone can Duel with anyone at any time however it must be accepted on by both parties. Death will constitute a
                                  real death.

                                  6.) Arenas: Arenas will exist in the towns (the only place that people will be able to fight inside of a town). Watchers will have
                                  the option of betting on the matches. Also there can be two different types of arenas. The everyone for themself arena in
                                  which as many people as want can enter into the arena at the same time. THe last person standing is the winner. Deaths are
                                  fake in that no experience or items are lost unless wagered before hand. Also there can be the one on one arena. One player
                                  vs. Aother. Same rules with regards to the death.

                                  Finally, there can be the monsters arena and you can have some special monsters in there like supped up versions of
                                  monsters so that people can show off their strength. Deaths will result in a minimal skill loss or soemthing like that. If they win
                                  they will get something too.

                                  This with some of the other good points in my other PKsystem I think would work great.

2
Wish list / Pay per play
« on: May 29, 2003, 10:38:44 am »
I think it would be helpful to the makers of the game although its just an Idea so don\'t bite my ass on this one. Just throwing it out for you Devs so that you could make a little money because we all know how expensive it is to make this game. However, if you had an income then you could rightly so have more servers and more people working on the game. Tibia did this. They allow it to be free to play. However you can have a premium Account which only costs like 50 bucks for a year which is nothing compared to other games. With a premium account you have access to two special Islands which only premiums can go to. You also can get some special spells as well as the ability to become a master which allows you to gain HP and MP faster. Just throwing that one out to you guys. The beneifits aren\'t so much that Premiums have a way unfair advantage over the normal gamers. You can shoot it down if you want...

3
PvP,PK and Thieving / PVP is imperative
« on: May 27, 2003, 12:32:16 pm »
Look it is imperative in a game like this for PKing to exist. Otherwise what is there to do go around and level a lot, do some quests but even those will die out as time goes on and you get bored. PKing adds a strife and a new element to the game. It allows for wars by guild to exist it defines who people are and also it allows for fair gameplay. I don\'t know how many of you have ever played non PVP games but they suck. People just constantly take your kills from you or will steal your loot or start attacking monsters your might have been training on. PKing should be regulated though so a game does not become solely hack and slash. Heres how to regulate PKing.

1.) You can attack anyone whenever you want whereever.

2.) When you Kill someone they should be told. This can be done many ways. There can be a last killer option or something like that.

3.) When you kill someone you become an outlaw until you go to jail and serve your term. When an outlaw anyone can kill you and they will not become outlaw. Also prevent people from logging off immediately after a conflict too.

4.) Jail is in every town have NPC police that will arrest outlaws when they come within a certain range of them. You must remain in jail for 5minutes. While in jail you are vulnerable to attack from anyone. HOwever, your friends can also protect you in the jail which adds another cool level to the game the importance of forming a group of friends.

5.) Also make sure to make safe areas where no PVP is allowed like banks and town halls orsomething like that.

This is a combination of the methods I\'ve seen used in other games. it is highly effective and will minimize PKs to only those who really want someone dead. Beacuse you will most surely be killed for killing someone else, as is done in the real world.

4
Wish list / How to make a good MMORPG
« on: May 27, 2003, 12:21:13 pm »
I have played lots of MMORPGs let me just give you my insight into how to make a good one. This is going to be a long post but I\'m at my boring Programming job and I\'m sick of looking at code and want to take a break. Heres my insight guys taking a little bit from the best MUDs and MMORPGs to ever exist.


Races - Have about 10 different races that people can be. Each will have different starting stats maybe different night visions and different numbers of limbs for different armour types (ex. Centaur would need horse armour on top of human armor)

Stats - The best skills/Stat system I have ever seen has been this one. You start with basic stats based on what race you choose. Each race gains certain stats quicker. For example Elves gain Intelligence and Wisdom faster than Giants would and thus are better magic users.
There are 6 Stats:
1.) Strength - How much capacity you can carry, how strong your attack is (physical melee attack)
2.) Constitution - Hit Points. The higher the more HP you have. For each Con point give 10 hp or something like that
3.) Charisma - This is mainly for Rogues and assassins. Your charisma is your stealth in a way. The higher it is the better you can steal and Back stab.
4.) Intelligence - This is the strenght of your magic spells
5.) Wisdom - the higher this is the MOre MP you have, also the higher the better success rate of landing a magic attack
6.) Dexterity - The higher this is the better landing rate of melee attacks also can parry more attacks.

Classes and Sub-Classes:

You already have them

Player Killing:
This is the most crucial aspect of a game. You must allow PKing. There are a few differnet ways around this. You can first of all take one route that a lot of games did to offer both PVP worlds and NOn-PVP by having two different servers but you will soon see that most people prefer PVP. NOW, Dark Ages did a great job with this idea. YOu can have three kingdoms everyone must choose to be from one of the three You are safe mostlikely when you are inside of your kingdom but once you leave your doors you are not safe any more. That is one way. But the best way is to allow PKing everywhere except for one safe area in each town like the bank or something.

How to Regulate PKing:
You would be suprised at how well people in the game regulate PKing but one good way is to make an NPC police . If you PK someone you become an OUtlaw people can thus hunt you down and kill you one time and they will not be deemed an outlaw. Also have NPC police in each town. If an outlaw comes within their range they will be put in jail for 5 minutes. When you are in jail you are vulnerable to anyone attacking you which brings into another aspect guilds/kingdoms protecting thier friends in jail. It adds a different layer of depth to the game.

Speaking of Depth that is the most importnat aspect of a game: Too many games are just powerleveling and training and thats it. You can\'t do shit with a high level except go around and kill younger people there has to be something to keep people attached to a game. There has to be something. One good way is the kingdom idea and to have people join kingdoms or you can just give people the option to join a kingdom. Put the kingdoms in a constant powerstruggle and let them build armies and such that will keep people coming back but there must be further layers of depth in the game. And that is where questing comes. If you make the theme of the game something like to become an Immortal. This is the best idea I have ever seen in any game unfortunately it was practically impossible to become immortal. Make there an ultimate quest to become an immortal and allow immortals sort of extra powers. You can make it a secret class if you wish. And a secret race make dragons a secret race so a dragon immortal is in a way invulernable. IF you set it up so that the entire quests takes about a year to complete including of course that you would need a high level just to undertake it that will allow for people to constantly be playing this game. Guilds are a must but this game already has them.

Quests are a must also and this game already has them as I see. But I think there need to become smoe things to add depth to this game so it doesn\'t die out when you get to a high level.

Darkanan
cjtign@wm.edu

5
General Discussion / Free MMORPGs and my Take on them
« on: May 27, 2003, 11:59:57 am »
Ok in response to the last thread there are a bunch of free MMRPGs out there. I have given up on MUDs for the sole reason that even as addicting as some of the best ones might be (Merentha, and others...) I need graphics. Personally I am waiting for PLaneshift.

Tibia - www.tibia.org.  Its not that great people will tell you how good the game is and after you play it for a little bit you will think it rocks, but just give it some time. There are no kingdoms, The quests are impossible, NO wars, and Rabid PKers. The game has one and only one purpose training and leveling. But there is really nothing you can do with your level. The quests are impossible considering the game has been out for 7 years and only 25% of the quests have even been completed. It takes hours upon hours to get even one skill point after 50 skills, which makes for weeks of training to fight the stronger monsters. You can\'t even undertake the quests until about 2 months into the game. There really is no depth to the game theres no point or anything. Its ok if you wanna game to meet people or to be the highest level but don\'t expect to be able to do anything once you get that level.

Dransik - Decent game way to complicated to even get into. PLay tibia before this game.

Runescape - I liked this game for a little bit I got all the way up to lvl 30 but then I realized the same thing as with Tibia. Except in this game you cannot even PK which sucks. Theres nothing to really do. These games need to have more depth to them to be playable and fun because leveling and training stats gets boring to anyone after a few weeks.

Add whatever insight you wish...

Pages: [1]