Kendaro
Guest
posted 31-12-2001 17:04 GMT
hmmm how do you answer that question without starting a flame war. people that PK tend to be very defensive over their stand.
most that i have talked with are so defensive that if you dislike PK then you are considered lame or (insert your game term insult
here).
there have been many things people have said to suport their reasons for liking PK. one of the largest seems to be realizm. ok
lets stick with that one for a bit. you want to be able to kill another person just because people can in real life? so i guess cause
people can kill each other in real life then you kill people in real life? just because it can happen doesnt mean it is right or that
you should do it. another thing about real life, if you kill someone they dont come back to life.
so this argument of wanting things cause it happens in real life just doesnt work when it comes to a game like this. these RPGs
make a new world seperat from real life so that people can escape real life for a while. the world is cruel. people rob, abuse, and
kill each other in real life. do you realy want to play a game that does the same? i would hope not. remember the fantasy part
and try to stay away from the realizm defense.
now lets look at a few alternatives to a full out PK. several games have found that full out PK turns a large number of players
away and only those that stay are the power gamers. as most of you know, power gamers are the exact opposite of RPers. they
could care less about the character they play, only that it is strong and can kill well so suporting characters is lost. now look at
games where PK is limited. these games have toped the charts and one of them has been the top game for about three years
now. these games have taken PK and put laws around it.
a few examples of what i mean by laws are duels and arenas. duels were great ways to deal with small skermishes. if one player
insulted another player they would be chalenged to a duel. this was more effective than just flat out PKing that person. why?
cause well now the person has a choice. he can either defend himself and his honor and accept the duel or he can decline the
duel and prove to all around that he is a coward and doesnt have the guts to back up his words. another thing about the duel is
no one else can get involved. if it were full out PK then someone passing by could interfere and the despute would go unsettled.
one more thing is that you would have to be aware of what is around you when you start a duel. NPC guards and the like, realy
dislike fighting in their patrole areas.
arenas were another great way to dish out some PK. if one group had a dispute with another, they could set a time and fight it
out in an arena. arenas were set up in every town and also some were set in areas between towns. it made it to feel like in roman
times with the colosium(sp).
one other thing that allowed PK was guild war. if guilds wished to war, then they simply inputed a comand, /guildwar \"name of
the guild to be wared with\" \"duration of the war\". this would give a set amount of time where any member of either warring guilds,
and their allies if so chosen to join, can be set to all out PK. only those of the guilds and their allies would be able to attack each
other though. no one outside could attack or be attacked by those warring.
one final way PK was regulated was in events. GMs and DEVs would set up events like invasions where people were givin PK
status for the extent of the event. leave the area and loose the status.
PKing in general isnt that bad of a thing to have. all out PK is. when it is all out then problems arise and games get changed from
what they were intended as, to what the PKers turn it into. with laws and regulations on PKing, it can be a good and fun addition
to any game. leave it all out and rampant and problems always arise.
whitti
PS W.T.B. Member
posted 31-12-2001 19:11 GMT
I think that PKing should definately be regulated. Power Gamers should go and play Quake, CS or UT instead of sticking with
PKing in RPGs.
BUT...I think a fun and RolePlay friendly way to PK is faction based/ guild based wars. THey can really add to the RP
enviroment. Also you should be able to set up temporary \'groups\' who may form a temporary clan and pick a name so that they
may fight in CLan wars using Kendaros idea of /guildwar \'name\'. BUt after the war they will be seperated again.
Also the Arena is a GREAT idea and then theres the no pking in cities or the guards will kill you rule which will help peanuts
(unless they stray from the city).
thats my $0.02 cents worth
Kendrick
Guest
posted 01-01-2001 06:09 GMT
How big are the arenas? I like the colosium idea, maybe have lots of small arenas, then one huge one for guild wars
I still think realism should be put into planeshift
maybe if you try to attack someone (outside an arena) a god-like voice says to you \"if you do that, Talad will be very angry, and
when Talads angry people DIE!!\" (or something a little more scary) thus making you not want to attack.
BUT if you do attack, you die
http://www.planeshift.cjb.net stickman
Guest
posted 01-01-2001 07:42 GMT
pking is a must... i also think that pking should be allowed in the majority of the game and not restricted to just teh arena. If there is no fear of fying or geting attacked it takes the fun outa the game and it just becomes a game for people who like to lvl up.
Making if so u can only loose like 1 or 2 random items or items the pker selects would be the best idea i think. I generaly dont like to kill people, on the other hand i enjoy a good fight. in runescape for example... i had TONS of fun playing when i had to always watch out for people trying to kill me, and i had to
make friends and rely on people to help me (which builds teamwork and clans). But as soon as teh wilderness was introduced i
no longer had to worry about anything and it became boring because it was no longer fun for me... it was missing that rush that u
get when someone attacks u, and u are fighting for ur life.
stickman
Guest
posted 01-01-2001 07:47 GMT
i think the arena\'s shoudl be used for people who challenge one antoehr to a duel or for turnaments....you could do it something like this.
for people who get pked outside (or inside if pking is everywhere) your loose like 2 items(for example)
but if u fight poeple in the arena\'s you dont loose anything except like honor or something like that.
so people who like to kill for the sake or killing can do there thing. and people who dont like loosing there items can still fight and
not have to worry about loosing items...
and if u add something like honor for beating someone inside the arena, u create a kind of competition for teh highest honor, so
hopefully people will revert to fighting in the arena to prove they are the best
also it would be alot of fun.
Buechler
Guest
posted 01-01-2001 18:31 GMT
Heres a solution to the pvp issue!
1. Have 2 PS servers, one PlayervsPlayer and one Non-PlayervsPlayer.
Meaning on the pvp server, anyone could be attacked within 3-4 levels of someone.(but there are vigilant city guards) People
could still challenge each other to duels on Pvp Server.
Non-PVp server would mean the only player vs player combat would be duels fought anywhere or in arenas. No random pking
would be allowed on this server.
I think if a player wanted to play on both servers he\'d have to pay a one time fee. However upoun account creation the free player
gets to choose one server ( either PVP or Non) to play on.
I believe this plan would satisfy both parties.
stickman
Guest
posted 03-01-2001 04:13 GMT
the problem with that though what if u select non-pk and get bored out of ur mind... and want to pk... then u cant!
that happened in runescape where u had to pick... and then everyone figured out they were missing out on all the fun but couldn\'t
change. so they had to redo the entire system
Kendaro
Guest
posted 03-01-2001 06:18 GMT
in rune they scaped the system cause the people there wasnt enough people that wanted to PK. thats where the PK area came
in. so only those that wanted to PK would go out there. There just wasnt enough PK interest to have a PK no PK system set up.
beleave it or not, PK is not that popular... people who like to PK are just loudly outspoken about it but dont have the numbers to
back them up. example.... EverQuest... over 30 non PK servers all with well over 2500 people at peek times... only about 4 to 6
PK servers and only 600 or so on them at peek time. the proof is in the numbers and the success of the game. the majority just
doesnt like all out PK.
Zink
Guest
posted 03-01-2001 23:07 GMT
i have started a couple of discussions about PKing on the forum and reshaped my opinion through them. PK is a definite must
have and i will always support that, but you still must be fair to others in how PKing works for not every wishes to do it. so i feel it
should be aloud openly with murdering and stuff still happening, though a law system be inplace to descourage it, but it should
be in certian areas desginated PK areas, no not arenas but places outside town and away from general civilzation perhaps a
zone far enough not to disterb the public and general transport but close enough that anyone who wishes to go can get there. as
far as Guilds and factions go i feel that Guild/faction fights should be aloud ANYWERE but noone outside the guild/faction can be
involved meaning they cant help (attack or heal) or be attacked. also i love how UO gave you the ability to spar amungst your
own guild, this way you can train with your guildmates in preporation for a hunt or guild war.