I will compromise and give you this new system that I was thinking of in response to all of the ideas and responses you gave
me on that long as hell 20 point system I put in that other post.
First of all.
You know and so do I that you can ban IPs from playing your game. A lot of other games (MUDs, and MMORPGs) do it. It
prevents you from logging in from your IP address which the server must read in to allow you to play. Yes there is the effect
that someone who is IP banned can go out and get a new IP address and there are some that will do it just to play a game
such as this but you are looking at a small 2 percent and chances are they will just get IP banned again (something that takes
you Devs only about 20 seconds to do)
1.) If you don\'t want to allow people to decide if they can be peaceful or fighter on creation thats fine whatever its your game
but in response to what you said most people would probably go the fighter route. It would be cool to see what people
choose.
2.) Forget the outlaw tag you don\'t like the idea. and the NPC police.
2.5) Safe Places: ALL towns, temples, and a few other places are completely safe from PvP fighting meaning there can be no
guild wars and no PKing done inside of these areas. However, there can be duels inside of these areas.
3.) Anyone IN A GUILD has the option of attacking another person at any time.
However there will be two (or more) different guild classes and they can only attack people in the same guild class. There are
the fighter and the crafter guild types. This way fighters cannot attack bakers/crafters and they can also not attack neutrals
(people with no affiliation as of yet). THus neutrals cannot attack anyone in a guild (unless in duel which I will get to later).
Crafters can only attack other crafters.
4.) There is no penalty for attacking and killing someone of the same guild type. Leave that to the people in the guilds to
decide. This will most likely begin guild wars. Guild wars only have to be declared by one party.
5.) Dueling: Anyone can Duel with anyone at any time however it must be accepted on by both parties. Death will constitute a
real death.
6.) Arenas: Arenas will exist in the towns (the only place that people will be able to fight inside of a town). Watchers will have
the option of betting on the matches. Also there can be two different types of arenas. The everyone for themself arena in
which as many people as want can enter into the arena at the same time. THe last person standing is the winner. Deaths are
fake in that no experience or items are lost unless wagered before hand. Also there can be the one on one arena. One player
vs. Aother. Same rules with regards to the death.
Finally, there can be the monsters arena and you can have some special monsters in there like supped up versions of
monsters so that people can show off their strength. Deaths will result in a minimal skill loss or soemthing like that. If they win
they will get something too.
This with some of the other good points in my other PKsystem I think would work great.