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Topics - Vankseal Serozan

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Granted or negated Wishes / Firearms in PS
« on: April 28, 2012, 01:26:58 pm »
Hello fellow players. I would like to share some research I did and see what other players and maybe a dev or two have to say about it. I know firearms in planeshift sounds like a stretch but please, read what I have written and give an honest constructive opinion if are compelled to reply.

  I know this has been mentioned before back in 2005 but I would like to do a more thorough job at explaining and giving some support for it. I would like to start with a brief look at history. PS’s weaponry that I was able to find dated to either in or close to the 1500th century. Large powder weapons were in use during the 1300th century however they required at least 2 men to use and needed a hefty rest because they weighed so much. In 1600th century the English began using a matchlock musket in their battles that were easier to use but still slow to reload.
 
  Assuming PS follows a similar time line having firearms seems to be a smaller stretch than I first thought. Now if we take into consideration the dwarves’ talents of weapon making and construction combined with their knowledge of extremely strong alloys the idea of them making basic firearms sounds very possible to me. However you still need a propellant to launch your projectile. I have never read anything about gun powder in yliakum however explosions are not unknown, for example the quests from Levrus and Ferryd. If not gun powder perhaps something else can be used in its place.

  As far as how they would work it would seem you would need a load command that takes 20-40 (based on irl) seconds to complete and an quick fire once you click on one of the stance icons or do a /attack command. The time of the reload, the range of the projectile, the damage of the projectile and the area of effect (assuming you use shot) could all be varied by the amount of propellant and the size of the projectile/s and the material they are made of.

  In all honesty I think if wanted we could justify having them in game and we could also justify not having them in game. I do not know what plans have been made so I am just presenting this and eagerly waiting for your replies, sorry I couldn’t make it any shorter. 
 

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General Discussion / Losing players?
« on: March 28, 2012, 08:08:09 am »
Hello fellow players. I was just talking a guild mate last night and I was told that the devs are concerned about the steady decline of players. She also said they were looking for ideas to attract the old players back and/or keep new players from leaving. I would appreciate it if a dev/gm could confirm or deny this. If the dev team is interested I have some ideas that I would be more than willing to share that might help. I know I have complained a lot about some developments in the game but I really would hate to see it go, it shows so much potential and I have had many good laughs with friends that I would really miss if the game were to close. If wanted I will be more than happy to post any ideas I have.

Vaneal Serozen.

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