I would appreciate it if a dev/gm could confirm or deny this.
Surely we are willing to increase the player base, the whole theme of 0.6 is about the 'fun' factor in the game, we stopped extending the game and decided instead to make the existing areas/features more interesting. This resulted in the past releases in graphical upgrade of most areas with more realistic textures, upgrade of hydlaa geometry, addition of more meaningful quest chains, addition of new crafting, magic resistance, a quite deep background of all races and much more. The items we have in our roadmap are all focused on better playability and more options for the players to interact with the world.
If the dev team is interested I have some ideas that I would be more than willing to share that might help.
There is a whole wish list forum where players collect ideas to improve the game. We go there and pickup the ones we can do at times. In general we have more ideas than resources, as making a mmorpg is an impossible task for a volunteer team. Ways to help are to spread the word about PS and get more developers to join our team, so we can improve the game faster and better.
I would suggest put a freeze on new features for awhile and work on old ones. If nothing else, stop adding things that can potentially make new bugs, more game play difficulties, etc... It doesn't matter if new features directly affect the old ones, more working parts will create new problems.
We are doing this since some time already, but we try to have some new content anyway as it's needed to complete the setting and make some quest chains actually meaningful and enyoable. As stated above we are in refinement mode since quite some time now.
Work on driving down resource usage or lag. PS takes up more resources than games that have much more content. Players now aren't likely to be tolerant of struggling to get something to work only to find there is less content than another game they could play.
This is unfortunately not something easy to resolve as we are dependent on the Crystal Space engine, which we like, but surely it's not the fastest in the world. We are collaborating strictly with Crystal Space and trying to improve/speed up the engine as much as we can. Many of the CS developers are former or actual PS developers. Commercial engines are surely faster and more polished as they have dozens of paid developers. What we can leverage is the community, by attracting more developers which can work on the engine as well, but it's surely a slow process. We recently did some updates to hydlaa which may make it faster, to be testesd in the next release.
PS doesn't know its place. It used to have a niche, but now it doesn't. If this game is a WoW clone, level up and kill things game, then it's a really, really bad one and there are plenty of other free options that are a million times better, so that's why you're not getting new players. If this game is a roleplay game, then it needs to start facilitating roleplay.
This is a very old and beaten point. Many say the game was richer when it was just a chat, so players coudn't level up, and they would just roleplay. That's surely possible, but it's not our objective to make a chat, and I think players can balance leveling and roleplay if they are mature enough in their gameplay. Roleplay is made by players, not by devs. So if someone has to "facilitate" roleplay that are the players.
I'd say the game also lacks artistic input which could attract some players. My bet is, this happens because of the restrictive ABC license.
This is a very old point as well, but the reality is that we have more art than any other open source project, and we have lived more than any other similar project, which is proving the point our license is the best way to go. Also in my experience artists are very willing to donate art to a project knowing how this will be used. The people who are still complaining about the license after 10 years of us providing a free game to everyone I think have not understood what Atomic Blue is and what is our mission and phylosophy. Probably poor messaging on our side, but all people who understood it are amazed by it and our results.
Still on art, I think have some unique and wonderful assets, just to mention one the very inspiring skecthes about the race structures you can see on the race pages. Surely it's not as much as a commercial mmorpg, but we are back to the initial point of resources and time.
How can you help?
- Find more developers who are interested in working on a real game, learn and contribute. Through your school, friends, buddies
- Create more ingame roleplay events
- Found new guilds a recruit other players. Create better and more interactive guild sites
- Be friendly with new players
- Post about PlaneShift in other forums and websites, vote PS up in sites you see, create your own fan sites
- Create videos, screenshots collections, streams or anything else you think may advertize the game and post it on the net
- Learn and understand who is making PlaneShift and how, why we are different and what a volunteer non profit org is
- Continue to play the game and give constructive feedback like the one in this post, we usually read many of the posts