Alright, ive got the server running, i can export b2cs levels out just fine, and when i test it out on walktest (the CS mini engine) the level works fine. Now when i load it in (i have the private server up and running) i get just a black level. Ive matched the XML to other world files and it seems to be the same.
The client error i get is:
PSLoader: step 3: success
8926) <src/common/util/psxmlparser.cpp:282 ParseFile>
8926) Could not find file: /planeshift/world/room1/sound.xml
PSLoader: step 4: success
Map room1 loaded successfully in 43ms
9441) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
9441) Stat request failed because CelClient not ready for 10000
9441) <src/client/psclientdr.cpp:250 HandleStatsUpdate>
9441) Stat request failed because CelClient not ready for 10000
PSLoader: step 5: success
9576) <src/common/paws/pawsborder.cpp:60 UseBorder>
9576) Invalid dimensions on border drawable: >UpperLeftMap<
PSLoader: step 6: success
and heres the level XML:
<?xml version='1.0' encoding='UTF-8'?>
<world>
<variables>
<variable name="lightning reset">
<color red="0" green="0" blue="0" />
</variable>
<variable name="LodM" value="-0.00666667" />
<variable name="LodA" value="1.33333" />
</variables>
<plugins>
<plugin name='genmesh'>crystalspace.mesh.loader.genmesh</plugin>
<plugin name='genmeshfact'>crystalspace.mesh.loader.factory.genmesh</plugin>
</plugins>
<shaders/>
<textures>
<texture name='texture.png'>
<file>textures/texture.png</file>
</texture>
</textures>
<materials>
<material name='Material'>
<texture>texture.png</texture>
</material>
</materials>
<sounds/>
<settings>
<clearscreen>yes</clearscreen>
<clearzbuf>yes</clearzbuf>
</settings>
<library>factories/Cube</library>
<triggers/>
<sector name='room1'>
<cullerp plugin='crystalspace.culling.frustvis'/>
<meshobj name='Cube'>
<plugin>genmesh</plugin>
<params>
<factory>Cube</factory>
</params>
<zuse/>
<move>
<v y='0' x='14.5872' z='0'/>
</move>
</meshobj>
<light name='Lamproom1'>
<attenuation>linear</attenuation>
<center y='-11.0394' x='4.0762' z='1.0055'/>
<color blue='1.0' green='1.0' red='1.0'/>
<radius>100</radius>
</light>
</sector>
<sequences/>
<start name='Camera01'>
<sector>room1</sector>
<position y='-6.7668' x='7.4811' z='-6.5076'/>
</start>
</world>
I even run the client with -relight and it still wont give me an inkling of a lighted level. any thoughts?