PlaneShift

Fan Area => Fan Art => Topic started by: Baldur on June 28, 2006, 01:19:45 pm

Title: Baldur's Art Thread
Post by: Baldur on June 28, 2006, 01:19:45 pm
K, so I made a thread which had my concept art in it, big deal ;D

As i'm mightily happy about drawing i'll show you my former works along with some new ones. I guess i'll update this page everry now and then when my mother's memory's good enoug to digitze!*Yes, I let my mother scan my sketches* :innocent:

So i'm still skeptical about how I draw(keep in mind, you always will be skeptical*sigh*) and i'll need your help*in secrecy, I wont tell you how I progress, that would simply be too embarassing relying on what people tip me to :devil: :ban: *
K, I can't make this post any longer...Ok. I can but I don't want to be a bug anymore so i'll just show you the pics. Yeah.

I beg you, don't make me crawl :lol:
(http://i45.photobucket.com/albums/f78/Belark/Shazzer.jpg)
The Shazzer, a to-be addon to the Klyro's City Project once it opens up again.
(http://i45.photobucket.com/albums/f78/Belark/Ialnor.jpg)
Ialnor("Fish" in Klyran) can't make up my mind on what it should be called. I'm calling it Bones until then.(Yes, the hed is a bit too big)
http://i45.photobucket.com/albums/f78/Belark/77098387.jpg
The original idea to the Baku
http://i45.photobucket.com/albums/f78/Belark/BakuNaturalkopiera.jpg
My idea to the "Natural" Baku, Inca might resist :P
http://i45.photobucket.com/albums/f78/Belark/KLyrosFinished.jpg
The premiere drawing. The floating Isle, I don't know if we'll keep it... :( (The shadows were a b*tch and finally I ignored the little voices telling me otherwise and posted it---->Rebel)
http://i45.photobucket.com/albums/f78/Belark/FangSlime.jpg
One of my first drawings.
Title: Re: Baldur's Art Thread
Post by: minetus on June 28, 2006, 02:39:36 pm
baldur those are very good :D
and you made progress on the shadows ;D

the second fish reminds me of a turtle heheh on a sidenote i tink the head is actually on a good size, that is if you want to get the feeling of a armored fish
Title: Re: Baldur's Art Thread
Post by: Baldur on June 29, 2006, 12:29:57 am
baldur those are very good :D
and you made progress on the shadows ;D

the second fish reminds me of a turtle heheh on a sidenote i tink the head is actually on a good size, that is if you want to get the feeling of a armored fish
Thank you :D I'm glad I got those fixed. I had a big problem with editing the original Baku's shadows. X-/

Edit: I'm quitting my ferie work soon so i'll have a lot of sketches :)

*bump* Don't want this thread to die :(

Title: Re: Baldur's Art Thread
Post by: Baldur on July 04, 2006, 09:13:33 am
(http://esnips.com/doc/637ee16e-ef9f-43fc-914a-43a0c78f1f94/DOC060704-3.jpg)
Ba-sketch, a concept of an algae close to the Klyro's city we're working on had a bitch with the shadows but it turned out, well. See for yourselves
Ba-bay (http://esnips.com/doc/a2b3a105-9788-438f-8acd-f30084daa58c/DOC060704-1-copy.jpg)
 Lonely Tree (http://esnips.com/doc/d41e5b36-446b-42a2-9c62-ed611d7a513b/Tree-copy-copy.jpg)

I told you i'd update this page and i'm going to keep updating.

Peace
Title: Re: Baldur's Art Thread
Post by: Josellis on July 05, 2006, 01:52:33 am
Try using ImageShack (http://www.imageshack.urs), it seems photobucket is having a few problems ... I see all over the net images like "OOps, My image for this link is no longer here."
Title: Re: Baldur's Art Thread
Post by: Baldur on July 05, 2006, 04:43:59 am
Fixed
Title: Re: Baldur's Art Thread
Post by: Peacer on July 05, 2006, 04:55:36 am
nicedrawings :D
Title: Re: Baldur's Art Thread
Post by: Baldur on July 05, 2006, 06:54:11 am
Thanks, Peacer :) I'm currently working on a 'shrroom which glows purple! Can't recall it's name and ,apparently, I can't access the Project's homepage :thumbdown:

We'll see what Kond feels about this, hope he fixes it

Now why doesn't my "Ba" show :-\
Title: Re: Baldur's Art Thread
Post by: Baldur on July 06, 2006, 09:41:10 am
Lately i've had no scnner :( Therefore i'm going to order one and go for vacation to my relatives, the store i'm buying my scanner from's goingto have a 3 week vacation so you'll prolly see more after my vacation. During this time i'm going to train and draw some more, mostly from the concepts i've had from the Klyro's Project's site but also draw on some other stuff the dev team's asked me to do.[So excited!] :)

Happy Journeys, Baldur

Peace
Title: Re: Baldur's Art Thread
Post by: Arangol on July 09, 2006, 07:20:20 am
Quote
Happy Journey, Baldur

You said it before I did.  >:(
Happy vacation and see you soon.
And who is now going to dump the Klyros threads with posts?
Title: Re: Baldur's Art Thread
Post by: Baldur on August 03, 2006, 11:19:03 am
http://img.sheezyart.com/art/image/86/866487.jpg
I've always wanted to draw a wizard's hat so I took the chance.
The shadows are still crude and I used PS to color and shadow it cause I was too lazy, I cheated a bit too by using shape blur to blur out my shadows. I'm not sure whether I really got all the bumps but I didn't know what to do there because I was lacking refrences :/
http://img.sheezyart.com/art/image/86/866500.jpg
I Kran shoulderpad made out of rock. Mostly just for style. The shoulderpad is pretty big and seems to miss all the shadows, fortunately some shades have taken their place. It's a bit dirty.
http://img.sheezyart.com/art/image/86/865015.jpg
And this I did for fun. No shadows, merely any shades. It's supposed to be a harp. The dragon symbolizes passion, change, and it's tail is conservation, static. It is of wood and was supposed to lean on a rock but I focused too much on the harp and here it is :/
My picture of Baldur/Balder/Baldr is this god was a bard and a warrior. He was one of the best gods in norse mythology many say. He was noble, passionate, kind,etc. All the valours we search amongst ourselves.

I'm just beginning to understand the methods in art, shadows amongst many.
Title: Re: Baldur's Art Thread
Post by: Xillix Queen of Fools on August 03, 2006, 01:19:26 pm
nice work i really dig the wizzard cap
Title: Re: Baldur's Art Thread
Post by: Inca Sator on August 03, 2006, 02:30:09 pm
I like al pictures - good work, Baldur. Only one thing: add to harp a little more strings :D
Title: Re: Baldur's Art Thread
Post by: Baldur on August 03, 2006, 04:04:39 pm
Yeah, I should've done that :(
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 04, 2006, 03:55:00 am
You know I think those are all really cool!

Question, how does the Kran shoulder pad work? Does  it go on the upper arm or just on the shoulder alone?
Title: Re: Baldur's Art Thread
Post by: Arangol on August 04, 2006, 04:39:41 am
I like the carrot stuck in the wizard hat  ;D
All your pictures are great. Keep it up.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 04, 2006, 05:58:49 am
@Dying_inside: It should work as a tower shielld, strapping it onto you your shoulder and biceps. It's pretty heavy so Krans or some big arse Dermorian can only use it.
@Arangol: What can I say, thanks :)
Title: Re: Baldur's Art Thread
Post by: Cherppow on August 04, 2006, 03:30:39 pm
Hi,

Really good work, I like them. I especially like how you've patiently added details to simple items, such as the harp. They all would work well as skethes for a modeler. A few tips if I may;

- Few of the linked pictures are quite big, it's hard to see the whole picture at once. I'd recommend scaling the pictures to 50% before uploading. Eg. Kran shoulderpad and the dragon harp look very nice when scaled smaller a bit.

- Like in the harp case, you can use lines not only to draw edges, but also to define material texture. For example, this pouch (http://users.tkk.fi/~vrantapu/PlaneShift/VR_Pouch.jpg) has a specific material.

- When colouring over sketch, layers are the key. For example a layer with multiply mix mode works well for colours. When coloured in separate layer, it's easy to erase errors, change colour hue/saturation/lightness... without messing up the original picture.

- Personally I also use additional layer for shadows and highlights, but that's up to personal taste. Note that shadow smoothness/sharpness tells a lot about the object form and texture. There's no easy way to do it, I'd recommend checking real life photos for reference. I admit I've been staring a spoon for a long time, and I still can't get the metal texture right. :)

That's all I can think of right now. All in all, very nice work, I'll be waiting to see more.

PS. Here's one coloured vision of your Kran shoulder pad. I hope you don't mind me posting it here.
(http://users.tkk.fi/~vrantapu/PlaneShift/Baldurs_shpad.png)
Scaled the original to 50%, used multiply layer for colour, overlay layer for highlights, and normal layer for shadows.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 04, 2006, 05:32:46 pm
Phooey, that's too good to be true :O \\o//
Yay, colored sketch ^_^ That's going to my favorites

I guess it was time for someone to  hijack this thread :P
Thanks for the feedback, I really appreciate it :)

Add
http://i45.photobucket.com/albums/f78/Belark/Phearthehandofgorilla.jpg
Phear the hand of gorilla!

Title: Re: Baldur's Art Thread
Post by: Baldur on August 06, 2006, 07:54:04 pm
(http://i45.photobucket.com/albums/f78/Belark/Krylian.jpg)
Kran? Ylian? Krylian?@.@
Somehow he's a mighty man from the contryside, no one knows how he got this way. His constitution tells us he's an Ylian, but his immense strenght and peculiar face tells otherwise. Already from birth his peculiar look scared the other children and they used to tease him for his right arm which had stiffened somehow.

He is a great mystery, for his creator, as for his watchers.
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 07, 2006, 03:37:25 am
Its a nice attempt but needs work.
I'm gonna give you the same advice that I was gven, work on your anatomy.  Honestly, just google human anatomy drawing or somthing along those  lines, and see what it comes up with.
I kinda using a cross over of the box method and the first  thing I stumbled over, which used lines and circles, and it works a treat. Research and practice mate. You have skill, but need some "guidance' methinks.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 09, 2006, 06:08:23 am
Something i'm working on
http://i45.photobucket.com/albums/f78/Belark/Untitled-1.jpg
It's blurry but it's there.
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 09, 2006, 12:11:09 pm
Oh my god! Cthulhu became a hermit crab! :'( :o
Title: Re: Baldur's Art Thread
Post by: Baldur on August 09, 2006, 12:33:03 pm
Dang , you must have extrasensory senses O.O
I was inspirated by a hermit crab and some other creature I won't tell you, let's just say I like slimey stuff
Title: Re: Baldur's Art Thread
Post by: Baldur on August 09, 2006, 02:46:52 pm
http://i45.photobucket.com/albums/f78/Belark/Untitled-1-1.jpg
Here we go. I might think of coloring it
Title: Re: Baldur's Art Thread
Post by: Mirashi on August 09, 2006, 02:50:16 pm
Kran? Ylian? Krylian?@.@
Somehow he's a mighty man from the contryside, no one knows how he got this way. His constitution tells us he's an Ylian, but his immense strenght and peculiar face tells otherwise. Already from birth his peculiar look scared the other children and they used to tease him for his right arm which had stiffened somehow.

He is a great mystery, for his creator, as for his watchers.

Well there is a such thing as mixed races, though I see it impossible for a Kran and Ylian to reproduce. I think somewhere on the main page, it said that their race is determined by what traits they have. If they were to have more Ylian than Klyros, they'd be Ylians. I'd say that to be a Kran.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 09, 2006, 03:23:25 pm
Kran? Ylian? Krylian?@.@
Somehow he's a mighty man from the contryside, no one knows how he got this way. His constitution tells us he's an Ylian, but his immense strenght and peculiar face tells otherwise. Already from birth his peculiar look scared the other children and they used to tease him for his right arm which had stiffened somehow.

He is a great mystery, for his creator, as for his watchers.

Well there is a such thing as mixed races, though I see it impossible for a Kran and Ylian to reproduce. I think somewhere on the main page, it said that their race is determined by what traits they have. If they were to have more Ylian than Klyros, they'd be Ylians. I'd say that to be a Kran.
That was aimed more as a joke because it didn't turn out quite well. Of course, Krans and Ylians can't reproduce ^_^
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 10, 2006, 04:49:24 am
http://i45.photobucket.com/albums/f78/Belark/Untitled-1-1.jpg
Here we go. I might think of coloring it

hey man, thats pretty damn good!
I still say its Cthulhu inside.  :thumbup:
Title: Re: Baldur's Art Thread
Post by: Baldur on August 10, 2006, 09:24:03 pm
Took home an anatomy book from the library today
(http://i45.photobucket.com/albums/f78/Belark/Burlyyoungmancopy.jpg)
I do't even know if i'm improving -.-
*Looks at picture* Geeze!*turns away*
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 11, 2006, 04:18:23 am
No thats definatly an improvement. Shows well.
Get a book on how to DRAW anatomy though. Its alot better than just drawing strait off.
Like I told you, do it  in stages:

Stick / block
basic lines
flesh / curves / nakedness
clothing
Finishing.

I'm off on Holiday for now, but when I get back I expect to see you outdoing Karyuu or Inca  ;)
Title: Re: Baldur's Art Thread
Post by: Baldur on August 11, 2006, 05:13:39 am
No thats definatly an improvement. Shows well.
Get a book on how to DRAW anatomy though. Its alot better than just drawing strait off.

I'm off on Holiday for now, but when I get back I expect to see you outdoing Karyuu or Inca  ;)
/me screams  :o
Yessir :-\
Title: Re: Baldur's Art Thread
Post by: Kiraki on August 14, 2006, 12:26:00 pm

I like your work Baldur  :D hehe and i am terrible at human anatomy myself so maybe i need to borrow that book sometime  :P
Title: Re: Baldur's Art Thread
Post by: Baldur on August 14, 2006, 12:33:14 pm
I'm working on something else right now. A rogue hopefully :]
He is a bit stilitized. That could depends on the hands and feet. You will soon see him as soon as i've found an ink-pen. I'm going to ink this. I haven't showed too clear lines and that is my flaw. I'm going to try this and see what  you think.

Until now, dying_inside might actually like this.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 14, 2006, 06:16:26 pm
(http://i45.photobucket.com/albums/f78/Belark/Assassin.jpg)/img]
I found a technique out on the net, and tried it.
Maybe not one of my best pics, but I like it. I still have to work on the proportions. They were messed up below the waist, something to think about next time as it didn't look good. Proportions is the key. I attempted to draw wrinkles on clothes and cloth and it turned out quite well, just predefine all of'em before I get started. Will have to work on positions, he's still a bit stilitized. I hope I will do better in the future.
I liek this technique and will continue work on it as it encourages realism and muscles, who ar emy main goals.
In the beginning this was to look like a warrior but instead worked on the sneaky look because of his stylistic posture. Cylinders might work better next time.

Measures, measures. To enhance what was what I colored it's "burqoa"(is it called that?) as it easily blended with the wrinkles.

Hope you like it. Sorry, dying_inside if I graveled your expecrtations :]
Title: Re: Baldur's Art Thread
Post by: Gentar on August 15, 2006, 01:02:03 am
Yes you are right. Proportion is everything that is wrong with this picture. You have been looking at human beings your entire life so start to pay attention to what they look like. The waist and below is way to small, both length wise and girth. The arm on the viewers right is dettached form the body altogether. It is floating next to him. Pay attantion to these things.

Your image looks so good other than these key fundamentals, so try to work on those. Make a lightly sketched skeleton of the figure you are trying to make before you begin drawing the figure itself with its bold lines. Proportions are tough, I still mess them up (just look at the drawing of Farren in the great fan art project, his proportions are off), so dont get discouraged, just keep at it and your drawings of humanoids will be nothing short of impressive.

Good luck!
Title: Re: Baldur's Art Thread
Post by: Xillix Queen of Fools on August 15, 2006, 03:22:44 am
For proportions you have the best model you could ask for sitting right there baldur :)
Title: Re: Baldur's Art Thread
Post by: Baldur on August 15, 2006, 06:03:43 am
Yes you are right. Proportion is everything that is wrong with this picture. You have been looking at human beings your entire life so start to pay attention to what they look like. The waist and below is way to small, both length wise and girth. The arm on the viewers right is dettached form the body altogether. It is floating next to him. Pay attantion to these things.

Your image looks so good other than these key fundamentals, so try to work on those. Make a lightly sketched skeleton of the figure you are trying to make before you begin drawing the figure itself with its bold lines. Proportions are tough, I still mess them up (just look at the drawing of Farren in the great fan art project, his proportions are off), so dont get discouraged, just keep at it and your drawings of humanoids will be nothing short of impressive.

Good luck!
Best model, hmm :/
I would say i'm not the ideal model as I haven't been to the gym lately :P I could say this. Measuring my body with my hands and head i'm completely hopeless, measures simply aren't my nature. My carpentry grades? I barely escaped that one, as with math and sewing classes. Though I am good at watching. I will do that.

Now that i've seen that this technique does work (because this picture was, mainly, to test it) I can start working on proportions and skeleton's, the one you tipped me of, Gent.
Thanks for the trust. Hopefully I will at least be half as good as you.

Xillix: If I ever could draw models, and follow them ::)
Thanks, for the tip :]
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 18, 2006, 01:07:37 pm
I'm back and hey hey hey!
That rogue is pretty flipping good! I love it!
Aside from the previouse mentioned commments, I think its cool.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 18, 2006, 03:04:34 pm
My best looking humanoid, so far. Thanks dying_inside :]

Lately i've been in an inspiration swack(sort of a depression) and haven't done any work at all so instead i'm going to post one of my older pictures, just after i'd decided to work on kran armor.

(http://img455.imageshack.us/img455/6425/kranattemptcopydv6.th.jpg) (http://img455.imageshack.us/my.php?image=kranattemptcopydv6.jpg)

Just to keep you interested :]
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 18, 2006, 03:39:50 pm
The Krans are wearing corsets!  :o

Actually I think its pretty cool! It just reminds me of a corset..... very scary corset...
But a corset non the less....
Title: Re: Baldur's Art Thread
Post by: Baldur on August 20, 2006, 08:07:33 am
http://i45.photobucket.com/albums/f78/Belark/Torziggcopy.jpg
A picture I made for Torzigg, hope he likes it :]
http://i45.photobucket.com/albums/f78/Belark/SWScan00020copy.jpg
The original picture, but darkened to show the lines bit more, the magic eraser didn't work as it grabbed the entire image.
Title: Re: Baldur's Art Thread
Post by: Gentar on August 20, 2006, 11:03:40 am
Aha! An improvement on your last drawing of a humanoid! THe shoulders just look a little too broad to me but theyre not bad. Keep it up, and remeber, every drawing you do, try to do something better than you idid on the last. Note where things look wrong, and what techniques you used that looked better, and build off of those ideas. Keep it up!
Title: Re: Baldur's Art Thread
Post by: Baldur on August 23, 2006, 12:08:46 pm
If anyone wishes to be drawn, please PM me. Right now I have no ideas what to draw. I'm sort of in a numb state. If anyone would want to be drawn that would be great training for my anatomy studies.

Volunteers send me a PM with some references
Jewelry(Where worn and description/s)
Clothes/Armor(Appearance, possible design)
Scars/Tattoos(Descibe patterns and where on the body)
Weapon/s/Shields
Skin/Fur color(Pattern[Fur]
Constitution
Poses[?]

If you like my work, keep me busy :]

This is not an attempt to steal entries from the Fan-Fanart Project
Title: Re: Baldur's Art Thread
Post by: Karyuu on August 23, 2006, 12:09:42 pm
Why not just take entries from the FFP requests? :>
Title: Re: Baldur's Art Thread
Post by: Baldur on August 23, 2006, 12:13:14 pm
Just thought of that, seconds before I sent this. Self-pity I guess, haven't done anything in weeks.

...You're a fast poster.
Title: Re: Baldur's Art Thread
Post by: Cherppow on August 25, 2006, 02:19:30 pm
Hi,

Nice drawings Baldur! I like the Torzigg picture especially, it has interesting details. :) I also like the fact that you've not given up, drawing human forms is not easy and takes a lot of practice and patience. Hmm, many of your characters have a bit short legs. Remember that if you're running out of paper, you don't have to squeeze the whole human form there, just cut the portrait there. :)

Here's a simple site for some proportions help: http://www.portrait-artist.org/misc/proportion.html (Sorry, there's a male bum there.)

I'll be following your progress. :)
Title: Re: Baldur's Art Thread
Post by: Baldur on August 25, 2006, 03:30:40 pm
Great, great, great! I always knew there was something I missed. Now I can do it even, er, right! I mean right.
No, I haven't given up, but i've taken a break. Now i'm worried how long it will last. Right now I am making attempts to force my couchpotato into submission.

Yesterday we had a schoolproject where one was to sketch what I feel is beautiful or ugly in the city view. I found a lamp very entangling, and so I drew it. My eraser suddently slipped to the pole and erased the details I had been so satisfied with. Only the light-bulb remained.
(http://img165.imageshack.us/img165/5961/lightcopymt0.th.jpg) (http://img165.imageshack.us/my.php?image=lightcopymt0.jpg)
Title: Re: Baldur's Art Thread
Post by: Baldur on August 26, 2006, 10:28:20 am
(http://img178.imageshack.us/img178/4118/bottle2copyme2.th.jpg) (http://img178.imageshack.us/my.php?image=bottle2copyme2.jpg)
A bottle, sketched in a time zone far, far away.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 28, 2006, 01:21:11 pm
(http://img126.imageshack.us/img126/1584/lilycopyhz8.th.jpg) (http://img126.imageshack.us/my.php?image=lilycopyhz8.jpg)
The lily. Actually had it's real twin on me, people gave me strange looks :P
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 29, 2006, 04:21:51 am
Nice Lily. I cant draw flowers for hell.
Damn leaves are so hard to place lol.
*wanders off muttering darkly about the abolishment of leaves*
Title: Re: Baldur's Art Thread
Post by: Baldur on August 29, 2006, 05:45:12 am
Me neither, it took me quite many tries before I could get it right Somehow :]
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 29, 2006, 08:44:52 am
Lol, well, keep going, Im going to finish my painting and then redo Denn Nuttbeard.
Poor dwarf... I'm not too good at drawing small people...
Title: Re: Baldur's Art Thread
Post by: Baldur on August 29, 2006, 08:50:31 am
Hehe, just hang in there. If you don't use the 8 head rule, use it. make the head smaller and the body will come along, make bigger muscles to make them sturdier. That's my advice :)

I'm currently working on a Kran concept. Just be quiet. It's still being worked on :]
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 29, 2006, 12:00:44 pm
hehe, My heads are pretty good know.... I start with the skeletons of the arms  now   ::|
Weird I know, but it works very well.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 29, 2006, 12:36:01 pm
I*m sure they do, i've never been much of a eye measurement guy, I measure with my hands :P and I make up simple skeletons so I know where to stop :]
Title: Re: Baldur's Art Thread
Post by: Baldur on August 29, 2006, 04:18:28 pm
(http://img243.imageshack.us/img243/4138/krancopyqp0.th.jpg) (http://img243.imageshack.us/my.php?image=krancopyqp0.jpg)
The sketch of a possible Kran armor concept. The most part is ringmail linked to leather. The chain stretches out across the arms and small decorations cover the pelvis and breast.It is supposed to be kinda worn as a mantle AkA toga. The back is strapped like a corset with the part on the shoulder (mainly chainmail) covering. I tried Karyuu's technique in making a form by thickening the outer lines. I will have to try drawing a full line everywhere in order to see if light increases or decreases the lineart quality.

I wibbled alot with the arms and that's why they turned out like that, especially our left's arm. I had alot of fun with it and the patterns are always great fun :) Maybe some day i'll complete this but i'm doubtful. I will do it when The right shows up ;]

Hmm, does he look a little stuffed up? I'll need to work more on the manly features :p
Title: Re: Baldur's Art Thread
Post by: dying_inside on August 29, 2006, 05:35:54 pm
Nice concept, but Like I do with krans, I get the head horribly out of proportion., hich is what you have done. Its really small compared to the rest of his body.

Or its, since they are genderless....

Is it me, or are kran incredibally hard to draw for somthing made out of a rock!
You wouldnt think a stone would be hard to draw...
But somehow getting it to look likke a Kran is.

(another mystery of the Yliakumverse)
Title: Re: Baldur's Art Thread
Post by: Baldur on August 31, 2006, 04:52:34 pm
(http://img443.imageshack.us/img443/357/krancopynz9.th.jpg) (http://img443.imageshack.us/my.php?image=krancopynz9.jpg)

Attempt to shade
Title: Re: Baldur's Art Thread
Post by: Farren Kutter on August 31, 2006, 05:33:07 pm
Very nice Baldur, certainly better shading than what I do. Though on the face, I think it should transition a bit more softly, though only a little.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 01, 2006, 12:30:37 am
I thought of that too but I left it cause I didn't want to smudge the pic. :-\
Title: Re: Baldur's Art Thread
Post by: RayvenD on September 01, 2006, 12:53:54 am
it's decent, my only issue is that the ahading is exactly that 'shading' you need to think more abou twhat materials the things u are shading are made out of and render the textures suitably, but still pretty decent.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 01, 2006, 01:04:54 am
It's sometimes hard to find materials like chainmail for shading references so I choose the "omni shadow". Yep, i'll definaely have to work on that. Also i'm a bit afraid of doing things wrong, that will prolly work out as I had the same issue with objects.

Thanks for compliment, Farren, and especially the feedback from you, RayvenD :)
Title: Re: Baldur's Art Thread
Post by: RayvenD on September 01, 2006, 01:10:22 am
for chain mail it's best not to really shade, if you're drawin on a larg escale then try and draw the individual links of chain, it'll take a while but it'll look awesome. if on a smaller scall try and draw lots of little hoops (it doesn't have to be too accurate) then onece you've picked a light source shade the shadowed areas and recesses by shading over the hoops to make them areas darker. hope that helps.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 01, 2006, 02:31:11 am
Thanks mate, that'll really help :] I'll keep that in mind next time I do chain mail.
Title: Re: Baldur's Art Thread
Post by: Farren Kutter on September 01, 2006, 06:00:59 am
For reference for smaller drawings with chainmail, try my lizard guy on my art thread, I'll try and get a scann of him though
Title: Re: Baldur's Art Thread
Post by: Baldur on September 01, 2006, 08:56:25 am
http://img235.imageshack.us/my.php?image=riktaconcept9px.jpg
This one?

Sure, send it :)

I'm going to use these too
http://www.southtower.on.ca/armour/images/scale6.jpg
and this http://www.jelldragon.com/images/specials/chainmail_armor.jpg
They're fairly obvious and simple if you want to create patterns. Both are my favorite as the scalemail adds to the depth and the ringmail shows a nice pattern. I merge these, just not now. I'm going to start on something else :]
Title: Re: Baldur's Art Thread
Post by: Baldur on September 02, 2006, 09:43:40 pm
(http://img170.imageshack.us/img170/4440/nekkidkittenjo3.th.jpg) (http://img170.imageshack.us/my.php?image=nekkidkittenjo3.jpg)
Something I made for the texturing contest.
I know I shouldn't be doing this, but i just had to ;_;
http://i45.photobucket.com/albums/f78/Belark/Beforetherewastexturestherewasnoobs.jpg
Inked and fairly colored...
Title: Re: Baldur's Art Thread
Post by: Peacer on September 05, 2006, 01:02:04 am
that's a cool geek rat :P

Looking through your art thread and your creatures I think your two legged drawings have improoved much Baldur, really great :)
Title: Re: Baldur's Art Thread
Post by: Baldur on September 06, 2006, 03:03:56 pm
Good bye, granny. May you rest in peace.
(http://img.sheezyart.com/art/medium/90/908565.jpg)
Hejdå, mommo. Jag kommer att sakna dig ;l

Just doodling
http://i45.photobucket.com/albums/f78/Belark/Floawscopy.jpg
Flowas :]
Title: Re: Baldur's Art Thread
Post by: Baldur on September 08, 2006, 07:07:23 pm
This is what happens when one tries to tamper with pens :o
(http://i45.photobucket.com/albums/f78/Belark/ButtWing.jpg)
Because of this my right arm is covered with inklines! and i'm rather proud of it.
Title: Re: Baldur's Art Thread
Post by: Peacer on September 10, 2006, 10:29:23 am
actually looks good :)

i guess you specialize in alternate drawings... not humanoid :)
Title: Re: Baldur's Art Thread
Post by: LARAGORN on September 10, 2006, 10:38:50 am
Looks kewl :)

With some imagination, you could almost see that as some Klyron wing armour :D

good work.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 12, 2006, 01:19:24 pm
@Peacer: I don't like drawing humanoids but i'd like to make one.
@Laragorn: Perhaps. This was frankly aimed as a butterfly wing cause I like them because you can almost apply any form or pattern and that's who I feel I am. A little bit of a selfbiography i guess :D
Title: Re: Baldur's Art Thread
Post by: Kiraki on September 12, 2006, 04:33:28 pm
Nicely done I like it.  :D  Hehe I am glad my arm doesn’t get full of ink though!  - I have this odd habit of keeping my hand in the air all the time (I think I picked that up from painting) and that prevents me smudging stuff as well - Next time you should draw the whole butterfly. \\o//
Title: Re: Baldur's Art Thread
Post by: Baldur on September 12, 2006, 04:47:36 pm
@Kiraki: You mean the one that looks more then a rectangular wasp then anything near a buttefly? :P Nah, I dare not to show it :D
Title: Re: Baldur's Art Thread
Post by: Farren Kutter on September 12, 2006, 04:54:07 pm
Hmmm... Make an opening in the bottom, make it not flat, and you have Groffel battle helm! :D
Title: Re: Baldur's Art Thread
Post by: Baldur on September 14, 2006, 02:49:59 pm
Coloring it really adds some contrast.
(http://img.sheezyart.com/art/image/91/917872.jpg)
Title: Re: Baldur's Art Thread
Post by: dying_inside on September 14, 2006, 03:29:59 pm
Oooh, thats well cool. I like i like!  :woot:
Title: Re: Baldur's Art Thread
Post by: Baldur on September 15, 2006, 06:21:32 pm
Many have reached a breach point when waiting for the latest update.
http://img239.imageshack.us/my.php?image=bobcopyaj4.jpg

It was to be a model among many but I just couldn't resist. I suppose not many get this joke.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 16, 2006, 09:49:26 pm
http://img133.imageshack.us/my.php?image=kranshadedcopytc4.jpg
Photoshopped:]
Title: Re: Baldur's Art Thread
Post by: Peacer on September 17, 2006, 07:15:36 am
quite nice... but the arm to the left hangs a bit too much out to the side in an awkward way :)

good job else... it's a cool stance he's standing and looking
Title: Re: Baldur's Art Thread
Post by: Baldur on September 19, 2006, 02:55:08 am
A blade...
(http://img157.imageshack.us/img157/5237/skanna0003hv9.th.jpg) (http://img157.imageshack.us/my.php?image=skanna0003hv9.jpg)
...and some shoulderpadding :)
(http://img133.imageshack.us/img133/7805/skanna0002hl3.th.jpg) (http://img133.imageshack.us/my.php?image=skanna0002hl3.jpg)

Peacer: I know all too well, and i've promised myself not to do the same mistake again.
Title: Re: Baldur's Art Thread
Post by: dying_inside on September 19, 2006, 10:54:29 am
Heeeeeeeyyy!
Your getting good there Baldur!
Title: Re: Baldur's Art Thread
Post by: minetus on September 19, 2006, 01:06:56 pm
/me likes :D
your getting much better
Title: Re: Baldur's Art Thread
Post by: Baldur on September 22, 2006, 01:16:45 am
I had a bad day yesterday, sorry for the darker pictures
http://i45.photobucket.com/albums/f78/Belark/skanna0001.jpg
And i'm buying a new pen ;D
Title: Re: Baldur's Art Thread
Post by: Peacer on September 22, 2006, 04:51:45 am
woah that looks cool D:
Title: Re: Baldur's Art Thread
Post by: Baldur on September 22, 2006, 05:06:58 am
Frontbag colored \o/
http://i45.photobucket.com/albums/f78/Belark/Bag-Yliankopiera.jpg

Thanks for the compliments, guys :]

(http://i45.photobucket.com/albums/f78/Belark/Bag-Ylian2kopiera.jpg)
Button added.
Title: Re: Baldur's Art Thread
Post by: LARAGORN on September 22, 2006, 10:14:41 am
Very kewl bud :)
Great Backpack.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 22, 2006, 11:40:35 am
It's actually 10 sizes smaller and worn around the belt :P I haven't considered making a backpack yet.
Title: Re: Baldur's Art Thread
Post by: Karyuu on September 22, 2006, 12:28:02 pm
I like the bag :3 Want a few suggestions?

Whenever you're coloring or shading, don't be afraid to push the contrast higher and higher - to make the darks really dark and the lights really light. Not so much that the detail disappears, but strong highlights and deep shadows bring a lot of volume to an object. There may be that scary thought of "Ican'tIcan'tI'llruinthepicture" when you test things out, but learning has to include experimentation too :]

Scale your pictures down. I've noticed that you have some at the colossal size approaching 1200x1600 pixels. For sketches, unless you are trying to show something really intricate, try to keep within 800 pixels in either dimension. And if you have a lot of objects to show on one page, you can help yourself out further and just draw the objects closer together. Try to trim off any excess white space off an image as well.

Have to run off for now but I'll be sure to come back and comment some more! You have a good gallery :]
Title: Re: Baldur's Art Thread
Post by: Baldur on September 22, 2006, 03:23:13 pm
(http://i45.photobucket.com/albums/f78/Belark/Bagfeedback.jpg)
Attached the bag to the back of the belt. I played around with the contrast as you said and changed the color settings to meld with the belt. I'll still need some feedback :] Oh, and thanks for the feedback, Kar :flowers: Always appreciated :] 
Title: Re: Baldur's Art Thread
Post by: LARAGORN on September 22, 2006, 04:21:35 pm
Very nice :thumbup:
I still think its a back pack, but i guess it would fit Pixie :D
Title: Re: Baldur's Art Thread
Post by: Baldur on September 22, 2006, 04:34:04 pm
Yeah, guess it does :] It's not that detailed but i'm still training, attempting to grasp something in the dark :)
I lowered the contrast further more, the lid looked kind of glossy. I also fiddled with the color settings a bit to make it brown, on the border to green :]

I'm going to work on, perhaps, some tools. A hammer would fit nice, wouldn't it, then we've got the legs and the arms to go :(
Title: Re: Baldur's Art Thread
Post by: Baldur on September 27, 2006, 07:59:19 am
(http://i45.photobucket.com/albums/f78/Belark/Plansch-texturecontestkopiera2.png)
A poster I made for Multimedia in school
Oh well, it didn't turn out very well. One more thing i've learned :]

Title: Re: Baldur's Art Thread
Post by: Baldur on September 29, 2006, 06:05:00 pm
Something I do when bored
Edit: This had nothing to do with Planeshift :l  Sorry folks.
Title: Re: Baldur's Art Thread
Post by: Haanz on September 29, 2006, 09:53:09 pm
soo??  it was nice!! and unless someone PMed you to take it off then I say you should edit that clip right back on!
Title: Re: Baldur's Art Thread
Post by: Baldur on September 30, 2006, 04:02:46 am
I guess i'll have to try then :]
 My pic. (http://i45.photobucket.com/albums/f78/Belark/Weltraum_127kopiera.jpg)
The original, found in the Sci-Fi section. (http://www.e-wallpapers.de)


Edit: Edited link*Thanks, Ligh*
Title: Re: Baldur's Art Thread
Post by: LigH on September 30, 2006, 06:33:17 am
e-wallpapers complains: Direct linking forbidden...
Title: Re: Baldur's Art Thread
Post by: Baldur on September 30, 2006, 03:47:49 pm
Deletion, please.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 30, 2006, 03:54:00 pm
(http://i45.photobucket.com/albums/f78/Belark/Aurelius.jpg)
Lineart by: Box of Aiden
Coloring by: Me.

I love his lineart so I asked him and colored this, A satyr named Aurelius :]

The original
http://img.sheezyart.com/art/image/93/933556.jpg  © box of aiden
Title: Re: Baldur's Art Thread
Post by: Haanz on September 30, 2006, 06:10:47 pm
VERY nice! hah.... Narnia... 'cept he was a fawn... and in my imagination didn't have blonde hair...
Title: Re: Baldur's Art Thread
Post by: Inca Sator on October 03, 2006, 02:25:54 pm
Hello, friend. I read your message, so here i'am :D.
Baldur, i want to show you the most professional way of coloring lineart (imho). Check this link -
http://www.esnips.com/web/IncasOtherStuff

=> pictures 11, 22, 33 -there are some pages from 2DArtist magazine.
Hope you are using Photoshop.
Good luck. C U.
Title: Re: Baldur's Art Thread
Post by: Cherppow on October 14, 2006, 05:14:21 pm
Hi,

good work Baldur. I especially like the small bag you've made and added to the Ylian. Couldn't have made any better myself. You seem able with both digital and traditional art. :) Keep it up!
Title: Re: Baldur's Art Thread
Post by: Baldur on October 19, 2006, 01:08:19 am
"BEEEEEEEEEP!"
"We're losing our Artist!"
"Not on my watch!CLEAR!"
The Lordbug (http://i45.photobucket.com/albums/f78/Belark/Lordbugcopy-1.jpg)
"BIP BIP BIP"

Sorry for being gone for so long, I like the colors pretty much but the lineart started to suck because of my scanner, thanks for the coloring guide, Inca, sorry if I didn't follow it precisely, the hypocrit jumped out of me :)
I love you too, Cherp :P Thanks for the positive critiscism :] I guess it's time for me to depart to more difficult grounds.
I might not have needed the red background, or the red text "Lordbug" in any of the cases...
Oh yes, and for those who aren't into the form/irc mythology this is Lordbug, we often call him "The Lord of Bugs" and I hope he likes it, i'm a bit critical though :P
It's actually one of the linearts i'm most proud of. It feels more complete then any other lineart i've made.

Here's the original lineart (http://i45.photobucket.com/albums/f78/Belark/skanna0001-1.jpg)This was scanned on my school and it's scanner is much better then mine(though mine was the best on the market, whatever...:l)

[I wonder if Lordbug knew I'd take him seriously :P]

Title: Re: Baldur's Art Thread
Post by: Mariana on October 19, 2006, 03:55:10 am
really nice drawing :)
Title: Re: Baldur's Art Thread
Post by: Baldur on October 19, 2006, 08:31:32 am
Thanks Mar :)
Title: Re: Baldur's Art Thread
Post by: Baldur on October 20, 2006, 11:43:28 am
(http://i45.photobucket.com/albums/f78/Belark/Lordbugcopy.jpg)
So, uh, I knid of remade it : o
Title: Re: Baldur's Art Thread
Post by: Baldur on October 28, 2006, 08:55:07 pm
(http://i45.photobucket.com/albums/f78/Belark/Doodle3copy.jpg)
Li'l sketch which turned out to be a drawing.
Title: Re: Baldur's Art Thread
Post by: LARAGORN on October 29, 2006, 10:32:09 am
Great choice of colors, I like it a lot. :thumbup:
Title: Re: Baldur's Art Thread
Post by: rast on October 29, 2006, 01:53:44 pm
Both of the above are very nice, especially the 2nd one :)
Title: Re: Baldur's Art Thread
Post by: zorbels on October 29, 2006, 02:11:13 pm
 :woot: Wow! I love the fawn and both lordbug pictures and the last pitcure you posted in this thread. I haven't a clue how to color and admire your talents in it. Good job Baldur! Post more when you can ....
Title: Re: Baldur's Art Thread
Post by: Peacer on October 30, 2006, 06:25:19 am
o.0
>.<
o.0
Title: Re: Baldur's Art Thread
Post by: Baldur on November 04, 2006, 02:34:15 pm
Thanks everyone for your kind comments :)

Here's one more
(http://i45.photobucket.com/albums/f78/Belark/WhateverKlyrosMill2copy.jpg)
Yeah, I was at the sketchpad again >.>
A Klyros Mill, used for reading air currents, often seen on high places.

I'll have to do something...complete, soon, this feels a tad lazy.
Title: Re: Baldur's Art Thread
Post by: Mariana on November 06, 2006, 04:10:50 am
Looking great! I already imagine it on top of baku :)
Title: Re: Baldur's Art Thread
Post by: Peacer on November 06, 2006, 05:31:20 am
nice baldur... really nice :)
Title: Re: Baldur's Art Thread
Post by: zorbels on November 07, 2006, 03:29:14 pm
 I really like this last piece you have posted Baldur, shows imagination and inspires the out come of new ideas. I am loving the colors you choose. Very pleasing to the eye. Keep it up and this piece is not "A tad lazy" as you discribe. We are our own worst critics, but you have made something that could be useful in planeshift if the develpers allow it. That is not lazy Baldur, that is dedicated and time consuming .... none of which warrants the discription "A tad lazy." So .... erm ... there!  :P Look forward to seeing more.
Title: Re: Baldur's Art Thread
Post by: Baldur on November 11, 2006, 11:41:05 am
I really like this last piece you have posted Baldur, shows imagination and inspires the out come of new ideas. I am loving the colors you choose. Very pleasing to the eye. Keep it up and this piece is not "A tad lazy" as you discribe. We are our own worst critics, but you have made something that could be useful in planeshift if the develpers allow it. That is not lazy Baldur, that is dedicated and time consuming .... none of which warrants the discription "A tad lazy." So .... erm ... there!  :P Look forward to seeing more.
Zorbels, they are a bit lazy because the 2 latest are fast sketches, not that detailed and sketched in a few...hours:)(I'm not a fast sketcher.))
But I can see some like my work and I appreciate that :) I might not have continued without you.
Thanks everyone! and i'll post something new soon, promise :)

We'll just have to see with my internet connection. It's not playing nice right now...
Title: Re: Baldur's Art Thread
Post by: Baldur on November 13, 2006, 03:04:56 am
(http://i45.photobucket.com/albums/f78/Belark/KlyrosMushroom-camouflagedklesstron.jpg)
There, tad less lazy :)
Title: Re: Baldur's Art Thread
Post by: Proglin on November 13, 2006, 04:01:56 am
Baldur, It's looking great, although it's a relatively dark drwing on a dark background, so I got a special request for you :) Could you show me the same picture on a somewhat lighter background? Other then that It's looking awsome, and I was waiting for some nature-like homes in some far far away place, like the sewers. Uh-ow... you got me all excited and insired.
Title: Re: Baldur's Art Thread
Post by: Mariana on November 13, 2006, 04:56:07 am
 /me likes
Title: Re: Baldur's Art Thread
Post by: Baldur on November 13, 2006, 09:24:43 am
Baldur, It's looking great, although it's a relatively dark drwing on a dark background, so I got a special request for you :) Could you show me the same picture on a somewhat lighter background? Other then that It's looking awsome, and I was waiting for some nature-like homes in some far far away place, like the sewers. Uh-ow... you got me all excited and insired.

(http://i45.photobucket.com/albums/f78/Belark/KlyrosMushroom-camouflagedklesst-1.jpg)
Here we go, Prog :)
Added some shadows and highlights while being at it, should be a bit brighter now.
Title: Re: Baldur's Art Thread
Post by: LARAGORN on November 14, 2006, 01:12:55 pm
I love it Baldur :thumbup:
This is a great addition to Adraax
Title: Re: Baldur's Art Thread
Post by: Baldur on November 14, 2006, 03:04:13 pm
Thanks, mate :)
Have a less toned version, i'll send it tomorrow. Just want to get the highlights right.
Title: Re: Baldur's Art Thread
Post by: Baldur on November 16, 2006, 06:56:52 am
(http://i45.photobucket.com/albums/f78/Belark/KlyrosMushroom-camouflagedklesst-3.jpg)
(http://i45.photobucket.com/albums/f78/Belark/KlyrosMushroom-camouflagedklesst-2.jpg)
K, hope that fixed it, also posted a lighter and unedited version.
Title: Re: Baldur's Art Thread
Post by: Proglin on November 16, 2006, 09:14:56 am
Looking very good mate! Love the idea of the creating characters that live in houses like that, must be much like levrus, only smell funnier. I would love to see one of these IG, an entire village of those even! And ofcourse, a fitting mushy comminuty of NPC;s :)
Title: Re: Baldur's Art Thread
Post by: LARAGORN on November 16, 2006, 09:34:04 am
(http://i45.photobucket.com/albums/f78/Belark/KlyrosMushroom-camouflagedklesst-3.jpg)

I like this one best :)
You should post this in the Adraax thread and see how the team likes it.
I think it is perfectly fitting for Adraax, and see nothing that needs to be changed.

Very well done :thumbup:
Title: Re: Baldur's Art Thread
Post by: Baldur on November 21, 2006, 12:19:18 pm
Second WIP..

http://i45.photobucket.com/albums/f78/Belark/KlyrosTownHallUpgradedBakucopy-1.jpg
Crappy lineart, still crappy colors. I took a few ideas from Inca's concepts, the perspective and some of the texture. What I need help with, Inca, anyone, is the lineart and coloring. Any viewpoint, the choice is yours. Oh, and here's the original lineart.

(http://i45.photobucket.com/albums/f78/Belark/SWScan00054.jpg)

It's a work on the "Klyronian swamp-townhall" aka "Upgraded Baku" aka "Floatie Klesstron Cabin."
I worked more on the wrinkly feeling and I have really bad conscience for never making any "solid" structures :P I'l have to makesome fish cabin or something...
So, well, it's not done yet! Weak shades so shadows'll have to be added either traditionally or computer-wise.

Edit:
What I want is more alternatives to choose from when training coloring, it would be great if I found a better, more effective way of coloring or drawing. That's why I'm in need for as many tips as possible( And how much haven't I used this thread for tips, so sorry :D)

Title: Re: Baldur's Art Thread
Post by: Soulless_Body on November 24, 2006, 12:21:59 pm
Wow dude they look so sweet! Keep up the good work!!!

Looking at pictures like these almost make me jealous  :love:
Title: Re: Baldur's Art Thread
Post by: Baldur on November 24, 2006, 12:57:02 pm
Thank you, Soulless. Comments like those are always appreciated :)
(http://i45.photobucket.com/albums/f78/Belark/KlesstronTownhallcopy.jpg)
Sick of this lineart and feel like killing someone...Or at least ripping this picture apart.

As I said I was aiming more at resembling Inca style as I appreciate it very much, unfortunately my "style" or way of doing lineart isn't always the best.
I realized first when I was nearly finished with the lines that the chairs and the table inside that little hub were completely out of perspective, also I was once again to lazy to work on putting the colors in "symbiosis" which would have been lovely, the problem is Klesstron's color resembles wood, which, in fact the hooks, chairs and tables are made of. Brown here, brown everywhere. I just can't spoil it that way. Also I competely forgot about the shades, the crucial shades. I*m too sick of even starting on those :|

Carp, at least I found a pleasant effect...

13:13 25 November
At least yesterday it was bad :) It was getting really late and I was sick tired of this and just wanted to quit :D
I*m not going to begin on that again because the lines overall were a little bit too thick, you'll have to have a bit more variation if you want it to look good :)

26 November 2006
I've calmed down now and put the lineart together in unspoiled, a bit cleaned up condition.
http://i45.photobucket.com/albums/f78/Belark/KlesstronTownhallcopy-1.jpg
Sigh, were did my "I want to make everything beautiful and cute!" sentimentality gone lately.
Title: Re: Baldur's Art Thread
Post by: Kiraki on November 28, 2006, 03:52:21 am

Looks like a place that can be confusing to walk through on the inside as well as the outside.   :P

Would like to see it once it is finished  :)  Looking good so far, second one is definately better.  ;)
Title: Re: Baldur's Art Thread
Post by: Peacer on December 01, 2006, 05:49:04 am
really looks loke a cool place to live :) really smooth and cozy, Keep up the good work Baldur :), you're improving
Title: Re: Baldur's Art Thread
Post by: Baldur on December 08, 2006, 02:52:37 pm
Why do I always get these butterflies in my stomach...

(http://i45.photobucket.com/albums/f78/Belark/Bladcopy2.jpg)
(http://i45.photobucket.com/albums/f78/Belark/Bladcopy.jpg)

These are depth practices. Got some more at school but they're ooold..
Training to get back to my old style ':|

(That's sumeth for you, Kir ;] Thanks for the support these past days..)/me hands Kiraki and a yet-to-be-named friend a strawberry

Still rough shadows, a little bit off on the lighter and lighted sides... The stalk could've been better shaded.
Title: Re: Baldur's Art Thread
Post by: Akaye on December 08, 2006, 03:32:28 pm
Sorry I haven't gotten here sooner Baldur .....

Visually the last two pictures you have posted are quite neat. My eyes see them for what you have posted them to be but also see other things as well. Like the start of really cool tattoo with the last picture you posted.

I really like your idea of the Klyronian swamp-townhall. Just curious would this be a small town hall or a large one? I think it is very unique and I am not sure what advice I could give because I can't think of anything that would be helpful to you this time around. Keep it coming Baldur you have some pretty awesome idea's in that head of yours.
Title: Re: Baldur's Art Thread
Post by: Baldur on December 13, 2006, 03:11:06 am
Hmm, it's supposed to be moderately big judging by that townhalls tend to be big but the small community of swamp citizens decimates it to mid sizes.
Perhaps..1½ stories and about 9 meters in diameter?

First time my head's ever been complimented ^_^
Haven't done anything right now but a deal of work should be put down on future works, doesn't mean I might post horrible art, just a pointer. I expect to do greater quality in the future.
Title: Re: Baldur's Art Thread
Post by: LARAGORN on December 13, 2006, 07:23:39 am
I look forward to any work you post, I enjoy your style :)
Title: Re: Baldur's Art Thread
Post by: Kiraki on December 15, 2006, 09:21:48 pm

Ooh only got back today so haven’t seen this until now :oops:

I really like these last two  :D Just wish I could see a bigger version of them but still looks great  \\o//  I really like the first one probably because of the darker contrast.
Your head should get complimented more often.  ;)

Do more please!  :flowers: or suffer my wrath  :devil: and... Yay for strawberries!  Thankies :love:

*Kiraki does Happy dance while eating the strawberry*

Title: Re: Baldur's Art Thread
Post by: Baldur on December 22, 2006, 06:55:39 am
Don't know if i'll ever finish this :)
(http://i45.photobucket.com/albums/f78/Belark/Flibba2.jpg)
http://i45.photobucket.com/albums/f78/Belark/FlibbaDifference.jpg
Title: Re: Baldur's Art Thread
Post by: dying_inside on December 22, 2006, 11:55:37 am
Raaaaahhhh....
Thats sweet as.
Title: Re: Baldur's Art Thread
Post by: LARAGORN on December 24, 2006, 09:55:03 am
Looking good :thumbup:  dont give up, It is going to be amazing once its finnished, even now the detail is awsome.
Title: Re: Baldur's Art Thread
Post by: Baldur on January 11, 2007, 01:41:26 pm
I guess i'll never finish this.
(http://i45.photobucket.com/albums/f78/Belark/SWScan00064copycopy.jpg)
Title: Re: Baldur's Art Thread
Post by: Idoru on January 11, 2007, 04:03:16 pm
Please do not 'Finish' That, It has a certain essence that I think would be destroyed if you changed it, it looks beautiful as it. Trully excellent
Title: Re: Baldur's Art Thread
Post by: Akaye on January 13, 2007, 10:34:40 am
I have to agree with Idoru that it holds a certain ..... hmmmmm...... *searches for the word* ..... it holds character just the way it is. I really like it alot. I am very surprized at this new style of art you posted Baldur (in a good way 8D). Did it take you long to draw this?
Title: Re: Baldur's Art Thread
Post by: Peacer on January 13, 2007, 10:53:08 am
wow, you managed to draw in a good part of detail in the feathers :) nice work and wlel done, can't wait till it get's finished (from the wings and up to it's neck, needs more lines :p, I think)
Title: Re: Baldur's Art Thread
Post by: Baldur on January 14, 2007, 08:38:24 am
@ Idoru: Glad you think so :)
@ Akaye: It took me a couple of days with a few concepts, I took it slow :)
@ Peacer: I agree. it's a bit arid in the middle parts, though i'm not sure if I should finish this. Maybe some day later :) I have alot of school and will focus on that a bit. Have got Choria(a coral fish) on the sketching table but haven't gotten far.
Title: Re: Baldur's Art Thread
Post by: Baldur on January 22, 2007, 02:39:40 pm
(http://i45.photobucket.com/albums/f78/Belark/Flibba3.jpg)
Better Peacer?

Also i've been working a bit on textures
(http://i45.photobucket.com/albums/f78/Belark/ylianm_torso3copyright.jpg)
----------===>.>
Title: Re: Baldur's Art Thread
Post by: ThomPhoenix on January 22, 2007, 02:41:45 pm
Wow, that looks great, Baldur!/me likes a lot
Title: Re: Baldur's Art Thread
Post by: Baldur on January 23, 2007, 04:09:32 am
Perchance a tad showing scratch but thank you >.> I will continue adding detail thingies<.< Still working on the shadows :]
Title: Re: Baldur's Art Thread
Post by: Karyuu on January 23, 2007, 04:25:10 pm
Man, I finally get the chance to sit down and type out a serious comment :) Sorry it took so long.

I think you've done an amazing job with the bird, and whether you leave it as it is now or continue to add work, it looks gorgeous. One thing I may recommend is leaving the Brightness/Contrast control in image editing apps, particularly when you're working with pencils and want to show a nice gradation of tone. The more contrast you add via tools like Photoshop or GIMP, the more detail you lose in the end - and while it can make an image "pop," that may not always be the best choice to make. If a drawing looks too light for your taste when you scan it in, try duplicating its layer and setting the mode to Multiply. Then you can erase on the Multiply layer the parts that may end up too dark. I don't know if you've used a Brightness/Contrast adjustment at all here, but consider it just a random suggestion.

Concerning the texture: Looks good! I love that rip in the back :D Just noticed it. I think the color may be a rather bold choice in the end, however. Consider the choice of dyes and their implication - unusual colors would be the most expensive colors, and would probably not be used on a garment that is not made to match. For such a purple, I would imagine a richer attire, certainly one that does not have such obvious and rough-in-comparison seams for example.

I'd love to see you make a completely new texture rather than reuse parts of an already-existing garb :] That's what interests me the most, new designs. Working off of current clothes is a good start, but I'm definitely curious about what you can do that's all-Baldur in that department. Watching your progress with keen eyes!
Title: Re: Baldur's Art Thread
Post by: Baldur on January 24, 2007, 02:06:35 am
You have a very good point there... Though, are we talking earthly  or  PS-ly? Along with the Azure sun there might be a way to dye your...naaaah..
You're right, this will be a pleasant challenge..
I will see to your advice on contrasting too, though this method  gives a more clean look to it. Coming to think of it you also have a point there as well...
I used contrast along with a set of level twinks which Inca showed me. It was testing one of his techniques in processing lineart.

Hmm, yes...

Quote from: Karyuu
I'd love to see you make a completely new texture rather than reuse parts of an already-existing garb :] That's what interests me the most, new designs. Working off of current clothes is a good start, but I'm definitely curious about what you can do that's all-Baldur in that department. Watching your progress with keen eyes!
Oooh. .  .   . >.>
Title: Re: Baldur's Art Thread
Post by: Baldur on January 31, 2007, 02:24:33 am
Sorry if I haven't updated this in a while :]

I've been making this
(http://i45.photobucket.com/albums/f78/Belark/ylianm_merchantcopy-1.jpg)
Turning into this in viewmesh, on the side
(http://i45.photobucket.com/albums/f78/Belark/Ylianfarfromfinished-back.jpg)
And this :] Back.
(http://i45.photobucket.com/albums/f78/Belark/Ylianfarfromfinished-side.jpg)
Front.
(http://i45.photobucket.com/albums/f78/Belark/Ylianfarfromfinished.jpg)
This is far from a finished product, i've been having lots to train on and it's been a blast! :D
And i've got a tablet! Got it yesterday and shades and brushes work so much better, even as a mouse. It works wonderful! :]
Title: Re: Baldur's Art Thread
Post by: rast on January 31, 2007, 03:19:52 pm
Awesome Baldur :D

The only problems i can see at the moment is that the colour seems very bright in comparison to the rest of the clothes (like the other texture). Apart from that, its better than anything i could do, keep it up  :)
Title: Re: Baldur's Art Thread
Post by: Baldur on February 01, 2007, 02:04:58 am
Thank you! I've been waiting for feedback for how long? :D
Indeed, the neck thing might be gone or I might work on a more satin look. Right now i've put it on hold, added a rib-realther harness for nifty thieves(this is supposed to be a merchants tie, I know. It's horribly illustrated :D.)

Please, don't hit me. I made it all in computer cause I don't feel like drawing right now, but now i've found motivation in Gentar's texture remakes and will print out a silhuoette as soon as soon as i'm ready.

Thank you, rast, for commenting! :flowers:

Edit: I think i'm going to put this on hold >.>
Title: Re: Baldur's Art Thread
Post by: Peacer on February 06, 2007, 04:06:35 am
way better

and the texture is nice :) but needs to be adjusted (colourwise) to the rest of the body
Title: Re: Baldur's Art Thread
Post by: Baldur on February 06, 2007, 09:51:59 am
This may be unrelated but i've reached 100 PM's!%O

Thank you, everyone who's had the stamina to listen to me :P
Title: Re: Baldur's Art Thread
Post by: Baldur on February 11, 2007, 09:39:26 am
(http://i45.photobucket.com/albums/f78/Belark/Choria32-1.jpg)
Attempt: Choria, fish in the KCP region. Shell partially consisting of coral.

I didn't like how the eye came out.
Fullbreed tablet creation.
Title: Re: Baldur's Art Thread
Post by: minetus on February 11, 2007, 09:48:57 am
that is quite impressive baldur :D you have improved alot
Title: Re: Baldur's Art Thread
Post by: Baldur on February 11, 2007, 10:41:58 am
Thanks mate :]
Title: Re: Baldur's Art Thread
Post by: Akaye on February 11, 2007, 11:54:06 am
 :) I don't know what it is that makes me think "cute" but thats my thoughts. I think the fish is cute. Behond that I haven't anything helpful to add. Great job Baldur!
Title: Re: Baldur's Art Thread
Post by: LARAGORN on February 12, 2007, 07:10:37 am
Very good imagination ;)
Great work, I love it :thumbup:
Title: Re: Baldur's Art Thread
Post by: Baldur on February 12, 2007, 08:05:25 am
Thanks <3
Title: Re: Baldur's Art Thread
Post by: Baldur on April 09, 2007, 05:14:45 pm
Mip!

A new digital design of my signature. Simply put, I was bored.
I'm very sorry If i've been distant lately. 1-3 tests per week, it's been horrible and it doesn't seem to be slowing down.
(http://i45.photobucket.com/albums/f78/Belark/BaldursSign.jpg)
(http://i45.photobucket.com/albums/f78/Belark/Baldursign.jpg)

This may not be relevant, so if necessary i'll move it.
Title: Re: Baldur's Art Thread
Post by: Baldur on April 11, 2007, 04:41:43 am
(http://i45.photobucket.com/albums/f78/Belark/Impaga-1.jpg)
Impaga
Herbivore living on the wide plains of Yliakum. Eyes high because of long lives in tall grass. Neck discarded to make it harder for carnivores to kill them instantly. Has a 280 degrees point of view to cover for the lack of neck and nocturnal sight as a defense for the 40 percent local nocturnal fauna.
(http://i45.photobucket.com/albums/f78/Belark/Snarf.jpg)
Snarf
A peculiar little fellow. It feeds on almost anything and is therefore hopeless when it comes to keeping it within bars, wooden or stone.It's fur is made of thick strands of hair, often used to sew garments which have taken, or take, alot of damage.

Luckily these omnivorous brutes aren't as productive as many other animals. A female's in heat every second year for 3 weeks in the Spring. Maximum 2 snarflets are born per litter. Snarf females are pregnant for 5 months.

Snarf's, as many other animals, teach their kin how to eat, what to eat and whatnot to eat, and what to fear, among others. The father stays throughout the pregnancy and caretaking and leaves the nest when his kin reaches sexual maturity.

Snarfs are born hairless and teethless. They depend on the mother's milk for half a year until they reach sexual maturity and are litterally kicked out of the nest by the mother.
Title: Re: Baldur's Art Thread
Post by: Narure on April 11, 2007, 04:50:17 am
The Imapga is just scary. The Snarf, cute in its own way. Lovley art though.
Title: Re: Baldur's Art Thread
Post by: LARAGORN on April 11, 2007, 10:24:24 am
Wow! the detail in your Impaga sketch is awsome :thumbup:
The physical working however gets me thinking. The front legs dont seem to have a hip joint, it looks like they are fused to the base of the mouth.
I love the look of it, but I am wondering how it all works. Does he have any vertabre, or are the legs and top of the mouth the only moving parts ?
Title: Re: Baldur's Art Thread
Post by: Baldur on April 11, 2007, 10:48:02 am
Narure: I'm glad you like it :D

Laragorn: Thank you for noticing, there was actually a heel in the old model. If I remember correctly it was too different from the rest of the model to serve as a heel :)

Thank you for the extra attention in my art, Laragorn.

Ah, to the anatomy. The lower cheek bone's fused to the thigh bone. Gosh, they're rather broad :) There are three moving areas, the middle, his torso, and the leg on his/her sides. The head is actually a skull with a small spine connecting to the tail and his rather big ribcage, essential for big organs. The "fusing" on the legs are actually quite large muscles which helps the animal propel itself during cornivore raids.

He/she has a few spare stomachs, 2 on the outside, seen as pouches right beneath each ear(2 if you may ask :)) used for dry seasons, and one main stomach protected by thich ribs.

Sorry if I made it a tad flat, I wasn't expecting it to come out like this when I first scanned it. Then, the lazyness took over.
Title: Re: Baldur's Art Thread
Post by: LARAGORN on April 11, 2007, 11:00:16 am
I love the originality of the creatures you create, and I look forward to your next critter creation.
Thanks for the description and workings of the Impaga :)
Title: Re: Baldur's Art Thread
Post by: Baldur on April 14, 2007, 05:47:18 pm
(http://i45.photobucket.com/albums/f78/Belark/SWScan00002.jpg)
 
This specimen shown above is of infant age, 30 to 40 years at best. Kryptaros live long lives, up to 800 years and often stay at that age +/- 5 to 10 years. Specimens above one century are very rare. The plant is a semi-underwater plant, able to survive the harsh floodings during the Flood Seasons. The Kryptaro plays an important role in the underwater fauna as it's one of the few plants that bloom during this season as the trees take advantage of the local current flows.
Even though their local success [resisting the forces of nature] the plant being dependant on a strong seat in solid rock leaves backsides. Many young specimens are ripped up before they've had a firm grip. The Flood seasons therefore control the inflow of new individuals and thereby naturally contribute to the species "natural selection" process. Although seasons are closely followed the Kryptaros' numbers remain at surplus.


Didn't want to ruin it so I stayed away from editing too much.
My first, successful, sketch of a tree[Read "tree"]./me adores brown pencils
Title: Re: Baldur's Art Thread
Post by: Baldur on April 15, 2007, 07:59:22 am
Comments or any feedback is welcome.
Title: Re: Baldur's Art Thread
Post by: Narure on April 15, 2007, 08:06:21 am
Try doing somthing rubbish for once, that way every one will be in awe again, rather than, oh Baldur has done another amazing pice of art and put a delicious amount of thought into the subject.
Title: Re: Baldur's Art Thread
Post by: Baldur on April 15, 2007, 10:34:38 am
Sorry, Narure. I didn't mean for it to be like that :) I'm a hopeless controlfreak and do things the way I want them to. If you think it's much "thought" then sure, it can be :) I love making stories and creating my own fantasy world with birds, creatures and monsters.

Maybe by bad you meant sketches but I have none :( These are my sketches.
Title: Re: Baldur's Art Thread
Post by: Nikodemus on April 15, 2007, 10:41:39 am
no feedback ? ;P
It is really nice concept, i like when people write stories about their stuff! I even considered modelling it, only i'm not sure if i managed to make it look believable. Nontheless it's a good one to try.
Title: Re: Baldur's Art Thread
Post by: Baldur on April 15, 2007, 11:58:06 am
Thank you, Niko :) It is another sketch that I did for the KCP, dear to my heart.
Narure, I do have failed sketches you know .)
(http://i45.photobucket.com/albums/f78/Belark/Untitled-1.jpg)
Here's a thumb of a Klyros building I didn't like.
(http://i45.photobucket.com/albums/f78/Belark/Argot.jpg)
A lizard creature, which i've hidden since now. It looked too much like a lizard and I wanted it to be different :)
(http://i45.photobucket.com/albums/f78/Belark/Magarr2-1.jpg)
And a Magarr, also hidden until now. The shading was too weak. It didn't survive the scanner, and it was too like a spider.

Remember, i'm trying to do a fantasy creature and sometimes things like these don't make it, even if the first one was only a thumb. I always try to do unique creatures and sometimes things go wrong, making them look like other familiar creatures which is never my intention.
Title: Re: Baldur's Art Thread
Post by: Narure on April 15, 2007, 12:07:03 pm
They all look gorgeous to me. I hate you so much  :P. And you could just put spikes on the end of those legs like a spider. And i didnt mean that other post to sound spiteful in anyway  :-[
Title: Re: Baldur's Art Thread
Post by: Baldur on April 20, 2007, 02:17:48 am
None taken. Thank you for the compliments, Narure :)
Title: Re: Baldur's Art Thread
Post by: Cherppow on April 21, 2007, 02:20:08 am
Hi Baldur,

Nice work, I especially like the tree, it feels very real and well thought. The two creatures aren't bad either. For the lizard drawing I'd add the backmost limbs. In the Magarr pic, I'd like to see the limbs joints shaded with more definition, so they'd look even more three dimensional. I still like the Impaga and Snarf, they feel almost touchable. You've improved a lot, keep up the good work!
Title: Re: Baldur's Art Thread
Post by: Baldur on April 21, 2007, 05:32:16 am
The above pictures were actually something I showed to explain that I have failed projects and I don't intend to work on these any further :)

Thank you for the criticism and feedback.
Title: Re: Baldur's Art Thread
Post by: Baldur on June 07, 2007, 04:12:11 am
Got a bit tired by texturing so I made this to see if there'd been any decay on my pen and paper-skills. Felt good to make something "complete" for once :]
(http://i45.photobucket.com/albums/f78/Belark/Dinobaur.jpg)
Got a tad overenthusiastic on the limbs, my scanner ate some of the shades.

Enjoy.
Title: Re: Baldur's Art Thread
Post by: dying_inside on June 07, 2007, 06:22:06 am
The growth in your skill is amazing dude. I remember when you were just starting out and playing with proportions etc, now look at you!

Thats a demonstration of natural talent if ever there as one.
Title: Re: Baldur's Art Thread
Post by: Baldur on July 06, 2007, 08:36:11 am
(http://i45.photobucket.com/albums/f78/Belark/Astu-old-1.jpg)
Astu
Species not documented

(http://i45.photobucket.com/albums/f78/Belark/Dtarn.jpg)
D'tarn[?]
Species not documented

Haven't yet written a description to these. I'm unsure if the D'tarn should be a sea snake. It's a deep sea fish for those who wonder. Deepsea fishes don't normally depend on looks and therefore use light and darkness for hunting, as well as camouflage. The Astu's an old fellow as you have probably guessed :]
Title: Re: Baldur's Art Thread
Post by: Farren Kutter on July 06, 2007, 09:44:32 am
MEEEP! He's beating me  :@#\
Title: Re: Baldur's Art Thread
Post by: Baldur on September 17, 2007, 12:55:13 pm
I may have to excuse myself for my prolonged absence :]

Name: Cherub [Don't ask...]
(http://i45.photobucket.com/albums/f78/Belark/Cherub.jpg)
Size: That of a cod.
Description: The Cherub's closer related to the snail populae rather then the fish which it borrows many qualities from. The specialized barnacle on the backpart of the snails upper body serves as an extra source of food for the snail ,during the times between floods, both connected to each other through artery circiutry. Both meld together in a symbiotic manner at young ages primarily during the mid-season where prey is scarce. By default the spiralled barnacle is a parasitethat can grow into the snail if it preys long enough. This fact is proved through observations among indigeous zoologists. Many questions remain around the special relation.
Title: Re: Baldur's Art Thread
Post by: Proglin on September 17, 2007, 03:35:32 pm
Wow Baldur :) I'm a bit jealous of all the details. Looked at your drawing for well over 10 minutes and still keep finding new things :) I would like to add some constructive critisism, buut.. don't know what about.


btw...

if this came out of your head... go see a docter ;)
Title: Re: Baldur's Art Thread
Post by: Nikodemus on September 17, 2007, 04:50:05 pm
Your talent to draw so originaly is really remakable.
Title: Re: Baldur's Art Thread
Post by: Baldur on October 14, 2007, 10:04:58 am
(http://i45.photobucket.com/albums/f78/Belark/Humanid1.jpg)
Humanoid training without references. Just fooling around.
Title: Re: Baldur's Art Thread
Post by: Proglin on October 14, 2007, 03:25:23 pm
Humanoid training without references. Just fooling around.

Please don't ever stop fooling arround.
Title: Re: Baldur's Art Thread
Post by: Baldur on October 16, 2007, 01:42:42 am
Another tree.
(http://fc01.deviantart.com/fs21/f/2007/288/9/7/Tree_by_Baldur89.jpg)
I don't know what my addiction is but i feel strangely drawn to them :S

PS. You might not see it, but there's a holing right beneath the trunk and the left root is supported by a heap of stones. What's hindering it from falling is it's clinging roots in the background.
Title: Re: Baldur's Art Thread
Post by: Raa on October 16, 2007, 07:49:31 pm
What kind of pen are you using?
Title: Re: Baldur's Art Thread
Post by: Baldur on October 17, 2007, 01:58:43 am
HB to B7 graphite pencils :]
Title: Re: Baldur's Art Thread
Post by: Raa on October 17, 2007, 06:17:43 pm
It doesn't look like pencils... I have no clue what HB and B7 are.
Title: Re: Baldur's Art Thread
Post by: Velh Krome on October 17, 2007, 06:53:56 pm
Its the measurement for how soft that pencil is. HB is medium (grey) , B is soft, B7 extremely soft (black). The softer the darker.
Title: Re: Baldur's Art Thread
Post by: Baldur on October 18, 2007, 12:59:44 am
Oh, sorry Rah. I thought you knew. Thanks Velh for clearing it out.

I'm a little busy right now,as always..

To darken the lines further I use GIMP these days. I adjust the levels to remove most of the scrap that comes from drawing "too enthusiastically" as I call it.
Title: Re: Baldur's Art Thread
Post by: Raa on October 18, 2007, 08:00:30 pm
Oh, thaknes.

You draw a bit like me. It's a weird feeling...
Title: Re: Baldur's Art Thread
Post by: Earl_Listbard on October 19, 2007, 12:44:14 am
Great drawings, I really like the Dendroids....
Title: Re: Baldur's Art Thread
Post by: Farren Kutter on October 19, 2007, 06:24:44 am
I must draw something absolutely amazing to get back on par with him :/
Title: Re: Baldur's Art Thread
Post by: Baldur on October 19, 2007, 09:48:47 am
Great drawings, I really like the Dendroids....
Dendroids? Whazzat? :|
Title: Re: Baldur's Art Thread
Post by: Earl_Listbard on November 06, 2007, 02:17:01 pm
Great drawings, I really like the Dendroids....
Dendroids? Whazzat? :|

Dendroid = tree people... uhhh think ents from lord of the rings. Only they look even more tree like then the ents do.


Ehm... Heros of might and magic  :D
Title: Re: Baldur's Art Thread
Post by: zorbels on November 10, 2007, 12:41:05 pm
 :woot: By the gods Baldur! You are becoming a fantastic artist, and every picture you post shows more and more improvment. Way to go and keep em coming.
Title: Re: Baldur's Art Thread
Post by: Baldur on November 17, 2007, 08:19:53 am
Name: Micapollex(Latin: "Graisethumber)
Size: That of a trailer dweller.
(http://i45.photobucket.com/albums/f78/Belark/Micapollex.png)
Description: No fighting, there's always enough amphibian male seaweed-meadbilcher to go around for all of you ladies.
Title: Re: Baldur's Art Thread
Post by: Earl_Listbard on November 17, 2007, 10:45:43 am
Its naked Santa! ;D
Title: Re: Baldur's Art Thread
Post by: zorbels on November 17, 2007, 01:48:49 pm
I don't know what to say other than it looks like a preganet seaweed. ::|

 ;) lol ... still the drawing is great. Way to go baldur.
Title: Re: Baldur's Art Thread
Post by: Kieve on November 17, 2007, 02:27:52 pm
Fascinating... rather grotesque-looking, but fascinating. :)
I like the fins though.
Title: Re: Baldur's Art Thread
Post by: Baldur on November 17, 2007, 03:49:12 pm
Thank you for the response *bows*

Some may call it grotesque, I call it interesting. The possibilities with art, like the net, are practically endless. It's what they say: "Only your imagination can decide" and I hold true to that belief. Art may not host a community, a painting can't host a forum, but it surely can describe a feeling or opinion in one whole expression like few mediums can.

Anyway, i'm rambling on. Thank you, friends.

I'm thinking of shooting for a gamedeveloping-related program in one of the institutes running these courses. I want more out of this! I'm shooting for graphics, something i've worked with here as a prospect before my priorities changed back to school. We're going to learn 3D modelling in Maya and i'm going to have the time to refine my skills in graphics! :)

Otherwise, if that doesn't happen, i've thought of physical planning. The school project i'm currently working in is to create an environment outside my school from the opinions of the students of my school. :D
Title: Re: Baldur's Art Thread
Post by: Raa on November 17, 2007, 07:40:37 pm
Dubble-yoo-tee-eff.
Title: Re: Baldur's Art Thread
Post by: Baldur on November 19, 2007, 12:58:19 pm
Dubble-yoo-tee-eff.
... kind of :)
Title: Re: Baldur's Art Thread
Post by: Baldur on November 24, 2007, 08:55:50 pm
I'm not sure whether this should be posted but as it's already official on Deviantart, then why not add it here. Here are some of the textures I made during my prospect period. Some of the models I know were created by Illysia and thanks should go to her and the anonymous modellers of the prospect team, as well as my critics including the lovely Venae_Rell. Thank you.

--------------------------------------------------------------------------------------------------------------------------
(http://i45.photobucket.com/albums/f78/Belark/Textures__Laddle_by_Baldur89.jpg)
(http://i45.photobucket.com/albums/f78/Belark/Textures__Axe_by_Baldur89.jpg)
(http://i45.photobucket.com/albums/f78/Belark/Texture__Wand_by_Baldur89.jpg)
(http://i45.photobucket.com/albums/f78/Belark/Texture__Knife_by_Baldur89.jpg)
--------------------------------------------------------------------------------------------------------------------------
Title: Re: Baldur's Art Thread
Post by: Raa on November 24, 2007, 09:02:43 pm
Those are good. I especially like that one on the bottom left.
Title: Re: Baldur's Art Thread
Post by: One and only tanner on November 24, 2007, 09:06:06 pm
i love the staff really brillient,/me loves staffs with stabby bits on the bottem, usful for when you run outa mana
Title: Re: Baldur's Art Thread
Post by: Eodun on November 25, 2007, 07:42:13 pm
Wow, all that objects are great, but the staff is superb, and the knife is a bit over the top ones, too, IMO.
Title: Re: Baldur's Art Thread
Post by: Baldur on November 26, 2007, 04:57:52 am
Thank you all :)
And I appreciate the time people have taken to comment on my art, it was hard work working on these. Primarily because i'm such a procrastinator, secondly because I knew far less than I needed to know about texturing in the first place it seemed.  All was worthwhile in the end, though. The prospect team is a great place to find close friends and grow as a person. I would definately recommend it. :)
Title: Re: Baldur's Art Thread
Post by: Draklar on November 26, 2007, 06:42:46 am
Hmm... I have to say I enjoy your concept art much more than the textures. I mean, the textures rock as for Planeshift, but maybe that's it. It all appears to me to be pretty much in Planeshift's style, much less your own. Your concept art strikes me as raw and disturbing, whereas the textures are rather simple eye-candies. They lack the depth or the folklorish feeling of your usual work... But I guess you had certain standards to abide by as you worked on these, so it's not much of a fault by itself ;)
Title: Re: Baldur's Art Thread
Post by: Kieve on November 26, 2007, 08:11:23 am
Apples and oranges, as they say - you're comparing odd (and often, rather distorted) creatures to inanimate objects. You might as well try comparing a bacteriophage to a '62 Lincoln Continental. *shrug*

They're really cool, Baldur - that staff's texturing reminds me very strongly of the glass armor & weaponry from Morrowind. I wonder if it's been stuffed in-game yet? Must locate and obtain it, if so - very awesome. Hehe, I even remember seeing the WIP shots of that kitchen knife (I also recall feeling a little inadequate at that point, given how good it was - and is).
Title: Re: Baldur's Art Thread
Post by: Draklar on November 26, 2007, 08:44:10 am
Apples and oranges, as they say - you're comparing odd (and often, rather distorted) creatures to inanimate objects. You might as well try comparing a bacteriophage to a '62 Lincoln Continental. *shrug*
That's not quite it. It's a matter of comparison between folk and fantasy styles. For example, look at the seax. The texture here has some very rich decorations, making it very fantasy-styled. With folklore tradition (http://www.hurstwic.org/history/articles/manufacturing/pix/sax_pattern_welding_detail.jpg), you'd be aiming at decorations that are perhaps a bit more complex, but all the same very subtle.

All in all, Baldur's "Astu" picture is what strikes me as definite folk art.
Title: Re: Baldur's Art Thread
Post by: Baldur on November 26, 2007, 02:31:48 pm
I had short schedules so I had to find quick methods in short time :)
I'm not sure yet what my style in texturing is. I'd say alot of it lies in patterns. I never consider something complete until it shows a pattern. I never came to creating creatures during my time in the prospects department, probably because it would take too much time perfecting the textures with my current style.

You've probably seen a difference between the two mediums i've used. Mostly because the penwork always give a feeling of gloom to me(some might wonder why i'm depressed after finishing a piece) and texturing was nearly the opposite.

I understand Draklar's argument in that the pieces lack depth, and I must apply to that conclusion. Texturing is a difficult craft. The deadlines don't give me much time to work on the shadows which my pencil-style relies on.

Thank you, Kieve I hope they bring much joy. My primary goal has always been to leave a mark, an asset, in this game in which I put much trust in. :)
Title: Re: Baldur's Art Thread
Post by: Baldur on December 04, 2007, 05:01:14 pm
(http://i45.photobucket.com/albums/f78/Belark/SouthparkBaldur2.jpg)
Hey there :)

Selfportrait in South Park style.

"At his side rests his ever vigilant Toast Minion and Pen to fulfill every day."

Lord, how I hate the Gimp. I'm going to look for a PS application...

Edit: I'm sorry if the background stings the eyes :S
Edit2: Changed it.
Title: Re: Baldur's Art Thread
Post by: minetus on December 04, 2007, 05:12:54 pm
 :lol:

i tink i told u so!!  :oops:
Title: Re: Baldur's Art Thread
Post by: zorbels on December 04, 2007, 05:14:01 pm
Awwww's how cute! I like your suit! Can you make me one?  >o) I know what I would look like as an anime character and seeing what I look like as a south park character would only add to my collection!
Title: Re: Baldur's Art Thread
Post by: Anumesa on December 06, 2007, 09:55:32 am
You are my hero  ;D

So funny!!!
Title: Re: Baldur's Art Thread
Post by: Baldur on January 17, 2008, 04:36:33 pm
(http://fc04.deviantart.com/fs23/f/2008/017/8/a/8ae3d801c5ff95bf.jpg)

A concept on a kiosk which is part of my project where I'm looking to present ideas which could spark a redesign of the walk outside my school.

The kiosk will be in a small pocket between two buildings. The surroundings will be consisting of trees and grass. An eliptical area of bricks and tile stones will be right by the kiosk and have tables and chairs for those who would like to sit out, perhaps pleasantly munching on a snack.

The kiosk will be serving what the indoors cafeteria serves(coffee, sweets, fruit, tea...) and therefore doesn't have a chimney.

Which materials it will consist of are probably organic as it should be easily replacable by environmental standards.
Title: Re: Baldur's Art Thread
Post by: Baldur on April 21, 2008, 07:21:30 am
(http://i45.photobucket.com/albums/f78/Belark/Trdkopiera.png?t=1208780310)
The arborphile returns. :)

I know i haven't been updating for ages. I've been busy with school, the city contest as well as some contributor-work and school projecting. It's all coming up in bounds and leaps.

In this i tried to get as much tree texture as I could, I'll probably be continuing to work on this.

"WIP this is" -Yoda
Title: Re: Baldur's Art Thread
Post by: LigH on April 21, 2008, 07:38:54 am
Hmm, it is ... it is ... living.  (http://cosgan.de/images/smilie/konfus/a015.gif)
Title: Re: Baldur's Art Thread
Post by: Nikodemus on April 21, 2008, 07:54:27 am
its inspiring/me wonders if he is looking at some tentacles
it looks a bit like a giant sea serpent
Title: Re: Baldur's Art Thread
Post by: Baldur on August 13, 2008, 09:36:43 pm
/me sets the shovel aside, shuffling aside of what dirt is left covering the "Post reply" button. He deliberately ignores the ornate tombstone sitting beside him. As Baldur looks down the maw -of already months of decay- he begins writing.

(http://i45.photobucket.com/albums/f78/Belark/Rangoroi.jpg)
Name: Rangoroi
Size: That of a threestorey building(estimate of normal tree silhouetted)
Description: One of the most gargantous trees of the Adraax region. The Rangoroi's trunk is, unlike most tree's, hollowed and hosts a great range of animals along with a personal echo system following the inhabitants.

Pollination/Breeding

Due to the immense hostel the tree serves it's inhabitants care for the pollination. In early spring the floor is covered by a fine powdder. As bees accidentally carry the seeds of flowers so does the little fellows in the trunk care for much of it's breeding grown everywhere. Premature seeds function as a soft rug in middle summer before they harden into the hook form and loosen in the fall. You might say the tree's insides is a seedhouse as in that of  an apple but of an immensely larger scale.

Lifecycle
Unbelievably yet true this hulk of the plant kingdom resides within a 2cm hook during it's first months. Seeds are carried out by scouring critters and various other animals scouring for food.

Common use

Seeds are known to become sterile after the seeding season when the snow falls in late fall. Fishers are often seen scouting for the small treasures. Drying appears not to slow down the fertility therefore travellers should take caution against biological contamination on the upper levels.

This was image was a draft for a good friend, based on the Adraax area. At the time I thougth it crude and didn't care to post such art but on a closer look it looked acceptable. So here it is, backed up by a swiftly scrabbled down imaginary biography(? :D)
Title: Re: Baldur's Art Thread
Post by: LigH on August 14, 2008, 01:08:51 am
You seem to usually prefer the "willow" kind of tree design. Of course, it is one of the more irregular.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 14, 2008, 09:56:52 am
You seem to usually prefer the "willow" kind of tree design. Of course, it is one of the more irregular.
True, I love irregular trees. Once you know how to draw them they're great for artist blocks :)
Title: Re: Baldur's Art Thread
Post by: Crj on August 14, 2008, 11:36:11 am
Your tree rendering technique is simply incredible. The last one reminds me of human forms captured inside the tree.
Title: Re: Baldur's Art Thread
Post by: Baldur on December 17, 2008, 03:37:21 pm
(http://fc38.deviantart.com/fs39/f/2008/352/f/2/Tree_2_by_Baldur89.jpg)
Done with blue ballpoint pen during a lecture in architectural history between the 1920's and up.

I'm starting to feel real bad about not posting anything but trees :l
Title: Re: Baldur's Art Thread
Post by: Morla Phlint on December 17, 2008, 06:21:22 pm
I like your trees :). Nothing to feel bad about, just do what you want to. Ain't that the purpose of art after all? ;)

And I see a bird there... *runs off to catch it*
Title: Re: Baldur's Art Thread
Post by: Zweitholou on December 17, 2008, 06:49:44 pm
I like it. the twist and bend makes it look very windy, but the grass doesn't quite match. Makes it seem like the wind is twisting around it, I think. It looks like it was fun to draw. Good use of lights and darks.

*Zweitholou wonders if his recent disscussion with Baldur about his trees in any way prompted this.* :)
Title: Re: Baldur's Art Thread
Post by: Parallo on December 17, 2008, 09:38:53 pm
So what, if anything, can you tell us about architectural history between the 1920's and up?
Title: Re: Baldur's Art Thread
Post by: Baldur on December 18, 2008, 05:29:40 pm
So what, if anything, can you tell us about architectural history between the 1920's and up?

Allright Parallo, you asked for it, i'll give you the first 20 year sum up. Picking it out of the air....now!

In the 1920's the foundations of modernism were laid.
Later on a further development on Modernism was made, architects began embracing the style and new ideas were born. The sliding walls-concept was reinvented(i recon i've heard arabians using the same constuction) and the removing bearing walls in place for pillars, first introduced in the 1920's, were now seen as a distinguishing part of the Modernistic arhictecture. The supports bearing the whole building made rows of glasses across the facade possible and changed architecture forever, a feat it was used to by now.

The fact that it broke so many traditions was the reason for the reactions to be, though they would diminish as the new century rumbled on. One of these reactions alongside the slowly dissapating nationalromanticism, predating modernism by a decade, and modernism was neo-klassicism. Having lost most of the craftmanship when the industrial society was racing on, neo-klassicism had sparse decorations(this might be an indicator to say that Modernism was already deep within society and had leaked onto even the most phanatic advocators). Scandinavia is said to have built the best neo-classical buildings.

By the 1930s neo-klassicism was still going strong but a counterreaction was once more on the way. In the mid thirties Modernism was once more back and going strong.

Where's that bird :l Is it a pidgeon? I feel like feeding pidgeons...

Zwei, gosh I did not notice that about the grass! Much appreciated!
Title: Re: Baldur's Art Thread
Post by: Parallo on December 18, 2008, 09:47:26 pm
I'll let the spelling mistakes slide this time =]
Title: Re: Baldur's Art Thread
Post by: Anumesa on December 18, 2008, 11:05:03 pm
I absolutely LOVE your drawings!!!
/me iz a super fan!  :woot:
Title: Re: Baldur's Art Thread
Post by: Baldur on December 22, 2008, 04:29:59 pm
/me is a superfan of Curls

Getting a taste for trying something more complicated right now, like structures and muscle ligaments :) We'll see if something pops up.

Also, Parallo, don't you try my patience when it's been weeks since i used English grammatics and never been good at it from the start anyway! :P
Title: Re: Baldur's Art Thread
Post by: Kieve on December 22, 2008, 11:28:47 pm
Ligaments? :D/me eagerly awaits creepy muscle-y critturs *
Title: Re: Baldur's Art Thread
Post by: zorbels on January 03, 2009, 03:32:57 pm
Quote from: Baldur
(http://fc38.deviantart.com/fs39/f/2008/352/f/2/Tree_2_by_Baldur89.jpg)
Done with blue ballpoint pen during a lecture in architectural history between the 1920's and up.

I'm starting to feel real bad about not posting anything but trees :l

I really, reallllly like this drawing! <3 Your trees are awesome Baldur. Especially if you did that with a pen! I'm so jealous! I can't for the life of me draw with a pen. SO your lucky you have that talent. :P
Title: Re: Baldur's Art Thread
Post by: Baldur on January 06, 2009, 08:58:07 am
Posting some old stuff now that I'm busy and feeling demonically guilty about not participating in the City contest :-[

This stuff has a little bit of an awkward stamp with me, moderately failed projects. Projects I've worked hard on but never gotten right.

This started as a study in perspective of a sea village but ended in a plateau supported by huge wooden pillars. Guests are supposed to travel up inside on of the corner pillars by stairs to get to the plateau :|
(http://i45.photobucket.com/albums/f78/Belark/SWScan00016.jpg)
A screenshot if the lute i textured, I had a hard time with making the strings look good at all. All in all that was one of my poorest works.
(http://i45.photobucket.com/albums/f78/Belark/Lutescreen.png)


Title: Re: Baldur's Art Thread
Post by: Kieve on January 07, 2009, 12:51:08 am
Woot, a lute!
Hee, assonances.

Looks good. :) Plateau is a little vague though, reminds me more of a wharf.
Title: Re: Baldur's Art Thread
Post by: Baldur on January 07, 2009, 10:20:14 am
Woot, a lute!
Hee, assonances.

Looks good. :) Plateau is a little vague though, reminds me more of a wharf.
Yes, it looks kind of seperate from the lute, doesn't it.
Title: Re: Baldur's Art Thread
Post by: Under the moon on January 07, 2009, 10:46:35 am
Given the way textures are always a bit blurred in low res rendering, perhaps another means of making strings is needed. 16 more tri's on that thing and you could make strings, rather than texture them.
Title: Re: Baldur's Art Thread
Post by: Baldur on January 07, 2009, 11:14:51 am
Not my model, and I rarely do :)
Title: Re: Baldur's Art Thread
Post by: Baldur on January 07, 2009, 09:21:59 pm
There, finally done, on my new laptop. I'd forgotten how useful touchpads are...
(http://i45.photobucket.com/albums/f78/Belark/Bramokthemountaintowncopy-2.png)
Bit small, didn't expect it to be small... Expcected it way bigger when I downsized it :\

Bramok, the mountain town. A secluded, harsh place in a mountain range somewhere forgotten. Anywho, the inhabitants go by their own daily business and are quite suspicious of newcomers.

Edit: The text took up too much place so i "replaced" it, better :)

Made the background a bit darker.

(http://i45.photobucket.com/albums/f78/Belark/Bramokthemountaintowncopy2.png)
Lacking backgrounds makes it look a lot better with smoke. Though I like the dark theme so I'm going to keep'em both.
Title: Re: Baldur's Art Thread
Post by: Lolitra, Celorrim Purrty Twins on January 08, 2009, 11:51:10 am
That looks like a cool place to go...  great work.
Title: Re: Baldur's Art Thread
Post by: Baldur on January 09, 2009, 03:42:37 pm
Posting old mugs again, traces of my development within the physical planning course.

-Because I can.

(http://i45.photobucket.com/albums/f78/Belark/Renaissance_Palace_Task_by_Baldur89.png)
A rennaissance palace.
Title: Re: Baldur's Art Thread
Post by: Zweitholou on January 10, 2009, 09:59:49 pm
Bramok inspires me.  I'm gonna go draw.

And as for the renaissance picture, it looks familiar. The way it is larger at the top is so... uplifting. :D
Title: Re: Baldur's Art Thread
Post by: Baldur on January 16, 2009, 06:47:52 pm
A tribute to Karyuu, an old friend and mutual fan. The style resembled some of her works so I thought she'd like it :) Playing with shtuff in CS3

(http://photos-a.ak.fbcdn.net/photos-ak-sf2p/v652/81/68/738187418/n738187418_2405000_4348.jpg)
Meet Bradley.

Title: Re: Baldur's Art Thread
Post by: Nikodemus on January 16, 2009, 06:49:54 pm
Is Bradley a keyhole? ;D a shinny one!
Title: Re: Baldur's Art Thread
Post by: Eathon on January 17, 2009, 03:52:37 am
You draw orange men but don't like lectures on neoclassical architecture? Bah!
Title: Re: Baldur's Art Thread
Post by: Baldur on January 17, 2009, 07:30:08 am
No hatin' dem orange fellars, they bee thee founders of orange goodness! And it's not neoclassical I can't stand, it's functionalism I have a problem with :P
Title: Re: Baldur's Art Thread
Post by: Illysia on January 17, 2009, 12:11:50 pm
Bradley is soooo cute.  :woot:
Title: Re: Baldur's Art Thread
Post by: Eathon on January 17, 2009, 12:13:14 pm
I like Bradley... But how can I stand to compliment a betrayer of such sublimity?  :(
Title: Re: Baldur's Art Thread
Post by: zorbels on January 18, 2009, 06:58:11 pm
Bramok looks like a very interesting place to visit. For some reason when I look at the picture, I keep thinking they probably serve some pretty killer beef stew.  ::|

Bramok definitely looks like a place that Bradley should stay away from.
Title: Re: Baldur's Art Thread
Post by: Anumesa on January 23, 2009, 04:43:01 am
I feel like if Bradley went to Bramok, he would end up IN the killer beef stew.


Nice work as always Baldur :)
Title: Re: Baldur's Art Thread
Post by: Cherppow on January 25, 2009, 08:48:44 pm
Hey Baldur,

Very nice work! This has become a very enjoyable thread to visit. I especially like your trees, with all the little detail on the bark... mm, almost "surely eadible". And you say you did some of those with a ballpoint? Amazing. Bramok would be a very interesting place to model. Reminds me of a termite nest, with little passages crossing everywhere, and sometimes joining into a room or hall. Pretty dangerous too, I can already imagine the 100s of helpless newbies slipping down from the ledges. :)

Keep it up,
 - Cherps
Title: Re: Baldur's Art Thread
Post by: Eliseth on January 26, 2009, 02:43:30 am
I love Bradley too! Good work Baldur! And it helps that my name is also Bradly (just without the 'e') \\o//
Title: Re: Baldur's Art Thread
Post by: LigH on January 27, 2009, 02:16:27 am
Bradley reminds me a bit on "PlainShifty". ;)

Purple hippos FTW!  \\o//
Title: Re: Baldur's Art Thread
Post by: Baldur on February 18, 2009, 10:52:20 am
In lack of names... :) I'll make some up. All I have to say is, "Fishy, fishy, fishy...! Where did you go?"

(http://i45.photobucket.com/albums/f78/Belark/fiskcopy.jpg)

And a stone I worked on and which Nikodemus helped with perfecting. You can learn alot from a perfectionists' tips, children!

(http://i45.photobucket.com/albums/f78/Belark/stoneblock1_Cube-3.jpg)
Title: Re: Baldur's Art Thread
Post by: Baldur on March 14, 2009, 07:51:53 pm
Detail for a personal website I've wanted for some time...
(http://i45.photobucket.com/albums/f78/Belark/baldurbanner.jpg)
More tress ::)
Title: Re: Baldur's Art Thread
Post by: Baldur on March 15, 2009, 10:30:49 am
(http://i45.photobucket.com/albums/f78/Belark/baldurbanner2.png)
Detail for the website I'm working on. I must admit I used a scale-human to make the little fisher. The same you see in the Choria picture.
Title: Re: Baldur's Art Thread
Post by: Oronec on March 17, 2009, 06:12:56 pm
Haha wow everyone's so good. :) One day I'll post some of mine   :)
Title: Re: Baldur's Art Thread
Post by: Baldur on March 17, 2009, 06:45:37 pm
I'd be happy to look at what you've done, Oronec, new inspiration is always welcome :)
Title: Re: Baldur's Art Thread
Post by: Oronec on March 17, 2009, 07:09:14 pm
Thank you. :) Out of the long period of time I've been on planeshift (haha not long) I've gone through so many characters and seen so much. I figured drawing out my favorite character (cant pick favs) would be interesting. So i drew Vayl. I just wish to post it one day.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 27, 2009, 11:16:00 am
(http://i45.photobucket.com/albums/f78/Belark/Alchemy-2009-09-27-16-18-37.jpg)
Fiddled around in Alchemy which I just downloaded then brushed it up in Photoshop. This was part of a one hour/day challenge.

Something I developed from a fastsketch chart I did yesterday for the same challenge
(http://i45.photobucket.com/albums/f78/Belark/fastsketch111copy.png)

Title: Re: Baldur's Art Thread
Post by: Under the moon on September 27, 2009, 03:16:53 pm
Neat.
Title: Re: Baldur's Art Thread
Post by: Baldur on September 27, 2009, 04:15:40 pm
Alchemy
(http://i45.photobucket.com/albums/f78/Belark/Alchemy-2009-09-27-22-44-09.png)

I'm really starting to like this program
Title: Re: Baldur's Art Thread
Post by: LigH on September 27, 2009, 04:54:20 pm
There are so many different programs with some "Alchemy" in their name. Which one do you mean here?!
Title: Re: Baldur's Art Thread
Post by: Baldur on September 27, 2009, 05:10:15 pm
http://al.chemy.org/ Right here.
Title: Re: Baldur's Art Thread
Post by: LigH on September 27, 2009, 10:54:42 pm
Aha. The virtual kind of throwing paint at a canvas from a distance...  :innocent:
Title: Re: Baldur's Art Thread
Post by: Inca Sator on October 01, 2009, 10:52:21 pm
Hey, Baldur! Nice program, very relaxing and spectacular. Thanks for link  \\o//
Title: Re: Baldur's Art Thread
Post by: Baldur on October 18, 2009, 01:16:41 pm
(http://i45.photobucket.com/albums/f78/Belark/kran001.jpg?t=1255895555)
@Inca: You're welcome :)

Initial linework done for Kran so no details or anything added yet, a race i've loved and cherished since I first set my eyes on them four years ago. Mainly because of their alien beauty and fact that they are considered outsiders in the community because of this. With this I wanted to bring out their beauty and, perhaps, make them a more popular choice and really make people take on the challenge of and develop this people.

Be my guest and give critique.

Edit: Made the lines darker
Title: Re: Baldur's Art Thread
Post by: Kieve on October 19, 2009, 09:04:27 am
o_o

You call that "no details"?
Title: Re: Baldur's Art Thread
Post by: Illysia on October 19, 2009, 10:00:45 am
Nice "no details" work Baldur. :thumbup: To me that looks like an older kran. I see newly gemmed Krans as having smooth skin and older krans as having cracks the way humans get wrinkles. Get some color and background on kra.  ;)
Title: Re: Baldur's Art Thread
Post by: Baldur on October 19, 2009, 08:00:19 pm
Nice "no details" work Baldur. :thumbup: To me that looks like an older kran. I see newly gemmed Krans as having smooth skin and older krans as having cracks the way humans get wrinkles. Get some color and background on kra.  ;)
@Illysia, Kieve anyone can do that, it's just random squiggled lines, with rare spurts of thoughtfulness, meant to create a surface.

@Illysia, thank you for the info :) I wanted him to be pictured as a seasoned Kran, not necessarily a warrior. The skin was meant to show more than was the actual reality to show everyone the exoticness such a "mundane" and "lifeless" creature could host..
Title: Re: Baldur's Art Thread
Post by: BLERGHtrue on October 20, 2009, 12:52:19 am
You call that "no details"?

I second that.
Title: Re: Baldur's Art Thread
Post by: Baldur on October 22, 2009, 05:26:34 am
(http://i45.photobucket.com/albums/f78/Belark/realkran001-1.jpg)

Experimented with white surfaces to give the lineart more variation. Still feeling my way through though..
Title: Re: Baldur's Art Thread
Post by: Baldur on November 01, 2009, 09:16:28 am
First Blender ever to be made by me :D Took me a whole night of fun and sexy sculpting!
(http://i45.photobucket.com/albums/f78/Belark/Mischief.jpg)
(http://i45.photobucket.com/albums/f78/Belark/Mischief3.jpg)
Title: Re: Baldur's Art Thread
Post by: Kieve on November 01, 2009, 10:12:44 am
Awesome! Looks very impressive!

...but man you have a weird idea of 'sexy'...
Title: Re: Baldur's Art Thread
Post by: Zweitholou on November 01, 2009, 11:33:46 pm
I  :love: Blender sculpt.
Title: Re: Baldur's Art Thread
Post by: Under the moon on November 09, 2009, 08:05:01 am
Awesome.
Title: Re: Baldur's Art Thread
Post by: Nikodemus on November 09, 2009, 08:21:21 pm
itz eyez lookz likez o.O
Title: Re: Baldur's Art Thread
Post by: Elvicat on November 11, 2009, 09:35:18 pm
LMAO what a sight, nice one ;D
Title: Re: Baldur's Art Thread
Post by: Baldur on March 01, 2010, 06:59:25 pm
A few day's work on the side and here we are; The legs feel like they could've been longer though...

(http://i45.photobucket.com/albums/f78/Belark/Spiritual1.jpg)
Title: Re: Baldur's Art Thread
Post by: Zweitholou on March 03, 2010, 12:13:51 am
I really like it! :D  It's an interesting progression from your usual style, much more loose and fluid.  Colors go together well, too.
Title: Re: Baldur's Art Thread
Post by: Baldur on March 03, 2010, 06:35:08 am
Thank you, dude :)
Title: Re: Baldur's Art Thread
Post by: Crj on March 03, 2010, 09:31:01 am
Its a really cool piece!  \\o//
But should study temperature colors, for a more dramatic effect.
The orange flames are more or less okay (a little more deep red could be cool) , but the lighting could use a wider color amplitude, using the full spectrum in the transition form yellowish green to blue. I also think that the edges of that lightning bolt are a bit too fuzzy. If you would add a little more edginess to them, it would increase the contrast to the flames.
Might also try to make the bolts swirl around the elemental, rather just in front of him/her/it.
Title: Re: Baldur's Art Thread
Post by: Baldur on March 03, 2010, 07:11:30 pm
Nice, thanks for the reply :)
Title: Re: Baldur's Art Thread
Post by: Illysia on March 04, 2010, 04:21:19 pm
Interesting.  :) Although for some reason I didn't think of flames at first, more like reality warping around the figure. Maybe I'm just having a surrealist moment.  :D
Title: Re: Baldur's Art Thread
Post by: Baldur on March 06, 2010, 11:05:25 pm
And you're right on target, it is a surrealist piece :)
Title: Re: Baldur's Art Thread
Post by: bloodedIrishman on March 13, 2010, 07:14:01 pm
http://img718.imageshack.us/img718/9349/baldursart.png

Courtesies of bloodedIrishman & company.
Title: Re: Baldur's Art Thread
Post by: Baldur on March 13, 2010, 07:24:54 pm
my inspiration's never been stronger ;D
Title: Re: Baldur's Art Thread
Post by: bloodedIrishman on March 19, 2010, 11:09:30 pm
my inspiration's never been stronger ;D

*bloodedIrishman guffaws.*
Title: Re: Baldur's Art Thread
Post by: Baldur on March 27, 2010, 07:10:21 am
(http://i45.photobucket.com/albums/f78/Belark/Treescreenjpg.jpg)

Summer's coming <3
Title: Re: Baldur's Art Thread
Post by: LigH on March 27, 2010, 07:42:30 am
Nice...

Reminds me that I already asked 2 times in the "Portrait contest" thread (which Kieve took into the grave with him) to paint custom paintings for anyone, based on screenshots. There are tools which can do such artistic styles programmatically.
Title: Re: Baldur's Art Thread
Post by: Earowo on March 27, 2010, 02:44:22 pm
/me pokes the flaming tree....is that fire real?
Title: Re: Baldur's Art Thread
Post by: Oronec on April 18, 2010, 10:39:25 pm
I love the warm colours, Baldur.  :flowers:
Title: Re: Baldur's Art Thread
Post by: Baldur on June 19, 2010, 09:35:11 pm
"Grasping for leaves" and...
(http://fc07.deviantart.net/fs71/i/2010/114/d/8/Grasping_for_leaves_by_Baldur89.jpg)
"Breaking The Mold"
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs141.snc4/36430_435220027418_738187418_6376724_2415383_n.jpg)
Title: Re: Baldur's Art Thread
Post by: Baldur on June 24, 2010, 09:03:56 am
A poem worth reminiscing? Is not poetry art? I do think so if I may say so myself

The darkness embracing
Distance receding
Perssure deciding
To seek it's grip to loosen
What is there to every season
Just a streak of monogamy
Polygamy, such a tempation
Avoiding sensation
Incineration of the soul
Disillusioning the soul
Distancing from the ghoul
Oh what ghoul you say
The ghoul of despair
So ripe with disrepair
Unsimilar with life
Life being the incompletion, it's strife
My thorough words imploding, hopefully your mind
Woefully, I don't mind
It would without the sign I align with the distance of life
I let the strife run wild as it is what I am
Situation unaimed as life is unarmed to counter the roughness of a random dive
Into the desolate, unkowing what i'll find, unknowing what i'll finally be
To be human and recede, recede into the drudgery. Reside into the dark
And come out free, free of the the chains that binds us
Free of the chains that binds, thus
It is a search which continues,  which the race continues to face
The problems that faced are decreasing.
That is our only dream, to scream and still retain our mortal frame
Missing our mortal frame, we stand alone. Decidious to the game of the game
The game that is our soul that is our universe! The random game
Playing our entirety for nothing or for something which is beyound our mind to grasp.
This, I tell you gentlemen and women, without a gasp.


Destined greetings from Baldur, yours truly and yours certainly as is the  universal truth.
Title: Re: Baldur's Art Thread
Post by: Baldur on August 29, 2010, 11:43:59 am
^ After 5 strong ones, oh toast help me..  X-/

A gift for a dear old friend
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs182.ash2/44520_458036652418_738187418_7040566_5685962_n.jpg)
"Brainstrain"
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs362.snc4/44520_458036647418_738187418_7040565_349800_n.jpg)
"Chaos Within"
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs312.snc4/40946_458036277418_738187418_7040559_977530_n.jpg)

Edit: On second thought, that poem's actually pretty insightful
Title: Re: Baldur's Art Thread
Post by: Baldur on September 05, 2010, 02:21:08 pm
Made this during a homeparty.
(http://fc01.deviantart.net/fs70/i/2010/248/6/3/tundrous_by_baldur89-d2y252m.png)
"Tunderous"(this is the name of the piece, the name of the planet is yet undecided).
The world once hosted a flourishing biosphere but is now devoid of life.

Sorry for the offtopic art :P I don't do alot of PS art these days being occupied with other projects ;D
Title: Re: Baldur's Art Thread
Post by: Illysia on September 14, 2010, 09:53:27 pm
Nice Planet Baldur but it looks cold.  X-/ And Umm... yeah... You lost me on the others. XD Understanding them is kinda like tasting the smell of dreams ya know.... ;D
Title: Re: Baldur's Art Thread
Post by: LigH on September 15, 2010, 01:21:39 am
For the "rather technicians than artists": Flaming Pear - LunarCell (http://www.flamingpear.com/lunarcell.html) ;)
Title: Re: Baldur's Art Thread
Post by: Baldur on October 15, 2010, 03:37:07 pm
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs137.snc4/37202_480988897418_738187418_7555951_316795_n.jpg)
This is my church, this is where I heal my hurts.
Title: Re: Baldur's Art Thread
Post by: Baldur on January 18, 2011, 11:26:10 am
Thought i'd post this in here, just for old time's sake ^^

Dark Nobility
(http://fc02.deviantart.net/fs71/i/2011/017/e/3/dark_nobility_by_baldur89-d37e05t.jpg)
Title: Re: Baldur's Art Thread
Post by: Sarras Volcae on January 19, 2011, 12:15:01 am
looks like the ghost of a turian. kewl!
Title: Re: Baldur's Art Thread
Post by: Baldur on January 20, 2011, 08:29:51 am
What's a Turian :o
Title: Re: Baldur's Art Thread
Post by: weltall on January 20, 2011, 09:49:57 am
http://masseffect.wikia.com/wiki/Turian
Title: Re: Baldur's Art Thread
Post by: Caraick on January 20, 2011, 04:40:20 pm
Lookin' good!  :thumbup:
Title: Re: Baldur's Art Thread
Post by: Baldur on June 20, 2011, 08:11:25 pm
Hey guys, it's been a while :) I hope you havent missed me too much!

(http://photos-b.ak.fbcdn.net/hphotos-ak-snc6/254387_10150279121957419_738187418_9691649_5965025_n.jpg)
I hope facebook hasnt got a beef with you viewing it, "The Path By The River" and its made like Monet xD zoom in and you see the brush strokes :P
Title: Re: Baldur's Art Thread
Post by: Baldur on January 10, 2012, 12:14:50 am
*lurklurk**shift**step**hushing-noises**stepstep*

(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/381833_10150487350662419_738187418_11110891_1897495286_n.jpg)
Title: Re: Baldur's Art Thread
Post by: Illysia on January 10, 2012, 12:39:17 am
Baldur did a dress!  :o Nice Baldur.
Title: Re: Baldur's Art Thread
Post by: Baldur on March 23, 2013, 08:34:39 pm
Here's a dress:
(http://fc07.deviantart.net/fs71/f/2011/332/3/5/dress_for_disillusion_by_baldur89-d4hlu6m.png)
Title: Re: Baldur's Art Thread
Post by: Illysia on March 23, 2013, 08:36:02 pm
ooh... pretty. :woot:
Title: Re: Baldur's Art Thread
Post by: yourcharname on April 08, 2013, 06:50:36 pm
no
Title: Re: Baldur's Art Thread
Post by: Baldur on October 05, 2014, 08:24:11 am
The Glitch of the Cybernaut - Javascript + Image map project recording: https://www.facebook.com/video.php?v=10152703084507419&l=6032100522254006352
(http://fc04.deviantart.net/fs71/i/2014/267/e/c/the_glitch_of_the_cybernaut_by_baldur89-d80cohg.jpg)
The Glitch of the Cybernaut is an attempt at making a full visualization of our digital culture today. I've had many problems trying to visualize it though and only came as far as creating the cybernaut. The cybernaut's body represents the rigidity and fluidity of the cyberspace we live in. Our human bodies are no longer singular, they are palpably plural. My representation of the cybernaut is not seen as a character, personally, but a body of the concepts we all live by when we emerge in cyberspace. The media is our virtual landscape; our body the disturbance, the activity, the special ingredient. Materially we exist in a landscape which singles us out according to our body. When we enter the cyberspace we become our tool, our technology. Our mind commits the change, while our body is only the mediator of the multitude of different experiences and activities our cyberbody can model. Our identity is anonymous, yet our digital identity is multiple and always subject to change.
Title: Re: Baldur's Art Thread
Post by: Illysia on October 05, 2014, 01:50:25 pm
Hello Baldur. o/ :) For this image, did you create two separate Cybernaut images and then merge them together to create this effect?
Title: Re: Baldur's Art Thread
Post by: Baldur on October 05, 2014, 02:05:50 pm
I actually duplicated the layers 7 times and put them onto each other using different layer modes  ;D
Title: Re: Baldur's Art Thread
Post by: Illysia on October 05, 2014, 02:20:06 pm
Ah ha! So that's how you did it. Well it is an interesting effect. The Cybernaut suit reminds me a little of Tron as well which brings up an interesting idea. Where is his weapon? It's not safe to go alone in Cyberspace. ;)
Title: Re: Baldur's Art Thread
Post by: Baldur on October 05, 2014, 02:21:21 pm
Ah ha! So that's how you did it. Well it is an interesting effect. The Cybernaut suit reminds me a little of Tron as well which brings up an interesting idea. Where is his weapon? It's not safe to go alone in Cyberspace. ;)

He doesn't need a weapon, his body is a weapon  :sorcerer:
Title: Re: Baldur's Art Thread
Post by: Illysia on October 05, 2014, 02:35:52 pm
I hope he's got matrix like reflexes and cyber-reality altering abilities then. :)
Title: Re: Baldur's Art Thread
Post by: Baldur on October 05, 2014, 02:49:29 pm
He doesn't need to fight. He's not a man. He's a concept, an idea spread across the world ;)

(http://media-cache-ak0.pinimg.com/236x/e3/37/e2/e337e2bade49ba88dc9fafd6535ed841.jpg)
Title: Re: Baldur's Art Thread
Post by: Illysia on October 05, 2014, 02:55:37 pm
Ah, I see now.


After thought:
Hey Baldur, could you please post Bradley somewhere again? :D He's gone now:
http://www.hydlaaplaza.com/smf/index.php?topic=23933.msg397947#msg397947

Although you do really good more elaborate art, Bradley is my all time favorite for reasons of cuteness. :love:
Title: Re: Baldur's Art Thread
Post by: Zweitholou on November 02, 2014, 10:25:55 am
Mired in the static of suffocating data, the mind man, our new vitruvian, rests in  limbo between the  autonomous venturer and the collective subconscious. Your work lends itself well to the concepts at play. You always have had a knack for using digital media intimately, producing the bespoke instead of the reductive. I'm always looking forward to new entries here.
Title: Re: Baldur's Art Thread
Post by: Baldur on November 04, 2014, 06:04:45 am
Mired in the static of suffocating data, the mind man, our new vitruvian, rests in  limbo between the  autonomous venturer and the collective subconscious. Your work lends itself well to the concepts at play. You always have had a knack for using digital media intimately, producing the bespoke instead of the reductive. I'm always looking forward to new entries here.
That sure is prosaic praise right there, thanks man! We've both had time to become more refined. Unfortuately I'm still too unproductive to make things on a regular basis, even WHILE doing a master's in Media Design and Communication. :P
Title: Re: Baldur's Art Thread
Post by: Baldur on August 25, 2015, 02:47:26 pm
As if with anniversary and thanks, looking through this thread... It's been more than a decade since I started drawing. You made it happen, you -all of you- pushed me to become better. I am so thankful, because your support helped me so much. I was a lost young man back when I started with my initial fish-drawings, and slowly -together- we built up my skills and selfconfidence, until (somehow) there was a quantum leap and I 'walked all on my own'. You made it possible for me to surpass my expectations. I love all of you guys for discovering my talent, and I wish you discover yours too.  :love:

Here's my latest, a mushroom landscape set in an alternate history where -instead of animals and plants- fungi now dominate earth. I hope you like it. It took me a few months of procrastination  ::)
(https://mir-s3-cdn-cf.behance.net/project_modules/hd/842ea722591543.55dd0211a3067.png)

Reading through this makes me want to get even better, and quicker! If there's any feedback (for old times sake) then don't hesitate to comment  :beta:

EDIT: Don't mind the right left corner, it's unfinished  :innocent:
EDIT2: Image fixed (for vanity's sake)
Title: Re: Baldur's Art Thread
Post by: Aramara Meibi on August 25, 2015, 03:26:32 pm
Nice eerie surreal landscape.
Title: Re: Baldur's Art Thread
Post by: LigH on August 25, 2015, 03:31:56 pm
Exceptional science fiction illustration! :D
Title: Re: Baldur's Art Thread
Post by: Demagul Riwe on August 25, 2015, 06:07:21 pm
So many incredible artists have been appearing on the forums lately! It's so cool seeing everyone's individual styles.

Baldur, that incredible work of art right there tells an entire story. Great job!  :flowers:
Title: Re: Baldur's Art Thread
Post by: Illysia on August 25, 2015, 08:04:14 pm
Hiya Baldur. That is a really interesting picture although the colors made me think of a blending of land and sea first. My favorite part is really the ground though. I really like the look of the ground. Kinda beachy.  :D
Title: Re: Baldur's Art Thread
Post by: Baldur on August 27, 2015, 06:28:07 pm
Thanks guys, even though I feel a bit bad. It's like I'm cheating, this isn't even Planeshift art :D I have a condition, it's called oversharing my pictures with people who appreciate them  :-[  :whistling:

LigH: Oh yeah! It seems I'll be going down that path, I've been too inspired by space novels  ;D
Demagul: Thank you dear, I do my best to give you eye candies :)
Illysia: Yeah I thought it should have had been more rough and earthy, being that they're mushrooms after all :D I can probably explain everything away with a lore entry, hehe ;) Next image will most likely focus on that :) The ground was mainly textures, got lazy... :D
Title: Re: Baldur's Art Thread
Post by: Illysia on August 28, 2015, 05:48:15 pm
I like the ground textures. It makes me think of stromatolites.
Title: Re: Baldur's Art Thread
Post by: Semutara on August 29, 2015, 11:45:13 am
Ohh Baldur, that looks awesome! Good job! :)
Title: Re: Baldur's Art Thread
Post by: Baldur on August 29, 2015, 01:28:03 pm
Ohh Baldur, that looks awesome! Good job! :)
Took me about 3 months off and on :) On to the next!

Title: Re: Baldur's Art Thread
Post by: Eonwind on September 01, 2015, 02:23:41 am
Really really awesome!  :D
Title: Re: Baldur's Art Thread
Post by: Baldur on September 01, 2015, 11:38:59 am
Some quicker ones, trying to get comfortable with GIMP and speed painting :) More fungi!

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/94a7e122591543.55e5d42522647.png)
First try

(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/e38a3722591543.55e5d42523683.png)
Second try
Title: Re: Baldur's Art Thread
Post by: Aramara Meibi on September 01, 2015, 12:46:29 pm
they're both great but that second one is just gorgeous.
Title: Re: Baldur's Art Thread
Post by: Rigwyn on September 01, 2015, 06:00:02 pm
Love this idea in general and yes, that last one is really cool.   :thumbup:
Title: Re: Baldur's Art Thread
Post by: Baldur on September 07, 2015, 03:30:55 pm
Tried something new :)
(https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/9eebd322591543.55edf36076570.png)
Title: Re: Baldur's Art Thread
Post by: Illysia on September 07, 2015, 05:17:25 pm
I like the color palette for for this latest one Baldur. :D
Title: Re: Baldur's Art Thread
Post by: ecirtaeB on September 08, 2015, 03:21:47 am
It's nice to see some new artwork around, I've always liked your sketches in particular :)
Title: Re: Baldur's Art Thread
Post by: Illysia on September 08, 2015, 10:36:21 am
Sorry to be off topic but.... YULBAR DOING THE BUTT WIGGLE. *squee* \\o//
Title: Re: Baldur's Art Thread
Post by: Baldur on September 08, 2015, 06:59:47 pm
Still seems too abstract to be seen as a fungus on steroids, but toadstools aren't very exciting... Next will be something which relates to my present relation to fungi (I find them very exciting for reasons difficult to describe even to those I've studied with).

I'll link an interview a student colleague had with me which better describes it (if anyone cares to read it):
http://pzwiki.wdka.nl/mediadesign/User:Themsen/RWRM4-1
Title: Re: Baldur's Art Thread
Post by: Baldur on September 26, 2015, 11:37:47 am
Here's a forest of mushrooms :P
(https://mir-s3-cdn-cf.behance.net/project_modules/disp/369a1d22591543.5606c970d8f82.png)

Trying to make a fungi forest without the typical toadstool, but it tends to look like trees x) I need to go surreal, baby!
Title: Re: Baldur's Art Thread
Post by: Illysia on September 26, 2015, 10:09:18 pm
If you used faint color to differentiate parts of the mushrooms it would probably have the mushroomy effect you are looking for. It looks good though Baldur.  :)
Title: Re: Baldur's Art Thread
Post by: Baldur on September 27, 2015, 03:44:04 am
Thanks Illysia, I'll bear that in mind! True. It's about getting the surfaces right (surfaces being very difficult). Havent gotten around to coloring it or, detailing it further. Using greytones seems to be a good starting point.
Title: Re: Baldur's Art Thread
Post by: Illysia on September 27, 2015, 02:32:39 pm
I really like it in graytone actually, which is why I suggest faint color, it's just that it's harder to tell what you are looking at in absolute gray. However, you've got me. It's better than any mushrooms I've done and unlike my last project, it's finished. :D
Title: Re: Baldur's Art Thread
Post by: Baldur on September 27, 2015, 05:13:49 pm
you've got me. It's better than any mushrooms I've done and unlike my last project, it's finished. :D

Nope, I got nothing :P Now go make mushrooms!!!
Title: Re: Baldur's Art Thread
Post by: Illysia on September 27, 2015, 08:08:45 pm
Ok... for you I will make mushrooms. :)

(http://i1370.photobucket.com/albums/ag248/Illysia/Planeshift/fungus-for-baldur_zpsskexlcyt.jpg)
Title: Re: Baldur's Art Thread
Post by: LigH on September 28, 2015, 02:18:04 am
Such a pity that the English names of species in the Wikipedia are usually in fact Latin, while German has funny names for many. Here is a "Krause Glucke" (Frizzy Hen): Sparassis crispa (https://en.wikipedia.org/wiki/Sparassis_crispa). No stem. A little different.

In general, there are two categories of mushrooms: pedestal (Basidiomycota (https://en.wikipedia.org/wiki/Category:Basidiomycota)) and tubular (Ascomycota (https://en.wikipedia.org/wiki/Category:Ascomycota)); the latter may be interesting for you. There are cup shaped (https://en.wikipedia.org/wiki/Pezizales), balloon shaped (https://en.wikipedia.org/wiki/Puffball), net shaped (https://en.wikipedia.org/wiki/Clathrus) even (including Morchella (https://en.wikipedia.org/wiki/Morchella) with smelly goo)...

The TRION game "RIFT" has a whole zone which looks like taken over by mushrooms: the "Ardent Tomain". Watch a video (https://www.youtube.com/watch?v=pnjR1ZLVAt0) of gameplay there (best quality in HD resolutions).
Title: Re: Baldur's Art Thread
Post by: LigH on October 15, 2015, 11:22:03 am
Hey Baldur, you might find Mushroom 11 (http://mushroom11.com/) funny...
Title: Re: Baldur's Art Thread
Post by: Baldur on December 10, 2015, 05:17:09 pm
Thanks for the info guys, sorry if I'm running away then returning months later  ;D
Title: Re: Baldur's Art Thread
Post by: Illysia on November 19, 2016, 03:36:10 pm
Hey Baldur, did your deviant art account go down? I can't get to Bradley anymore. :'( How am I suppose to cope with life stinking without the little orange dude?
Title: Re: Baldur's Art Thread
Post by: Baldur on November 19, 2016, 07:30:36 pm
Errr sorry... didn't think anyone visited it any longer so I took the acc down  :innocent:
Bradley will always be in your memories though, so that's good. I might have the original somewhere on my numerous hard drives.
Title: Re: Baldur's Art Thread
Post by: Illysia on November 19, 2016, 07:50:24 pm
Illy necros everything... :whistling:
Title: Re: Baldur's Art Thread
Post by: Baldur on November 20, 2016, 07:10:41 am
I'm glad someone still visits my old hunting-grounds :D I've created a facebook-group and Behance account where I have my present selection of both old and new material.

https://www.facebook.com/FormicaVirus (https://www.facebook.com/FormicaVirus)
https://www.behance.net/FormicaVirus (https://www.behance.net/FormicaVirus)

Title: Re: Baldur's Art Thread
Post by: Illysia on November 20, 2016, 10:37:34 am
Nice Baldur, but what's the story on the name FormicaVirus?
Title: Re: Baldur's Art Thread
Post by: Baldur on November 20, 2016, 01:50:59 pm
Nice Baldur, but what's the story on the name FormicaVirus?
Everyone else used a stage-name so I thoughtI'd be a bit edgy and use Formica Virus ; P My surname is Antman, formica is "ant" in latin, virus being latin for "poison": ant poison. I'll most likely change it to something more palatable in due time.
Title: Re: Baldur's Art Thread
Post by: Illysia on November 20, 2016, 03:12:28 pm
Ah. Well, at least you are still arting even if you might go through a name change or two on your way to being famous. :)