Author Topic: Baldur's Art Thread  (Read 35144 times)

Cherppow

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Re: Baldur's Art Thread
« Reply #45 on: August 25, 2006, 02:19:30 pm »
Hi,

Nice drawings Baldur! I like the Torzigg picture especially, it has interesting details. :) I also like the fact that you've not given up, drawing human forms is not easy and takes a lot of practice and patience. Hmm, many of your characters have a bit short legs. Remember that if you're running out of paper, you don't have to squeeze the whole human form there, just cut the portrait there. :)

Here's a simple site for some proportions help: http://www.portrait-artist.org/misc/proportion.html (Sorry, there's a male bum there.)

I'll be following your progress. :)

Baldur

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Re: Baldur's Art Thread
« Reply #46 on: August 25, 2006, 03:30:40 pm »
Great, great, great! I always knew there was something I missed. Now I can do it even, er, right! I mean right.
No, I haven't given up, but i've taken a break. Now i'm worried how long it will last. Right now I am making attempts to force my couchpotato into submission.

Yesterday we had a schoolproject where one was to sketch what I feel is beautiful or ugly in the city view. I found a lamp very entangling, and so I drew it. My eraser suddently slipped to the pole and erased the details I had been so satisfied with. Only the light-bulb remained.

« Last Edit: August 26, 2006, 10:21:31 am by Baldur »

Baldur

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Re: Baldur's Art Thread
« Reply #47 on: August 26, 2006, 10:28:20 am »

A bottle, sketched in a time zone far, far away.

Baldur

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Re: Baldur's Art Thread
« Reply #48 on: August 28, 2006, 01:21:11 pm »

The lily. Actually had it's real twin on me, people gave me strange looks :P

dying_inside

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Re: Baldur's Art Thread
« Reply #49 on: August 29, 2006, 04:21:51 am »
Nice Lily. I cant draw flowers for hell.
Damn leaves are so hard to place lol.
*wanders off muttering darkly about the abolishment of leaves*

Baldur

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Re: Baldur's Art Thread
« Reply #50 on: August 29, 2006, 05:45:12 am »
Me neither, it took me quite many tries before I could get it right Somehow :]

dying_inside

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Re: Baldur's Art Thread
« Reply #51 on: August 29, 2006, 08:44:52 am »
Lol, well, keep going, Im going to finish my painting and then redo Denn Nuttbeard.
Poor dwarf... I'm not too good at drawing small people...

Baldur

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Re: Baldur's Art Thread
« Reply #52 on: August 29, 2006, 08:50:31 am »
Hehe, just hang in there. If you don't use the 8 head rule, use it. make the head smaller and the body will come along, make bigger muscles to make them sturdier. That's my advice :)

I'm currently working on a Kran concept. Just be quiet. It's still being worked on :]
« Last Edit: August 29, 2006, 10:07:24 am by Baldur »

dying_inside

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Re: Baldur's Art Thread
« Reply #53 on: August 29, 2006, 12:00:44 pm »
hehe, My heads are pretty good know.... I start with the skeletons of the arms  now   ::|
Weird I know, but it works very well.

Baldur

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Re: Baldur's Art Thread
« Reply #54 on: August 29, 2006, 12:36:01 pm »
I*m sure they do, i've never been much of a eye measurement guy, I measure with my hands :P and I make up simple skeletons so I know where to stop :]

Baldur

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Re: Baldur's Art Thread
« Reply #55 on: August 29, 2006, 04:18:28 pm »

The sketch of a possible Kran armor concept. The most part is ringmail linked to leather. The chain stretches out across the arms and small decorations cover the pelvis and breast.It is supposed to be kinda worn as a mantle AkA toga. The back is strapped like a corset with the part on the shoulder (mainly chainmail) covering. I tried Karyuu's technique in making a form by thickening the outer lines. I will have to try drawing a full line everywhere in order to see if light increases or decreases the lineart quality.

I wibbled alot with the arms and that's why they turned out like that, especially our left's arm. I had alot of fun with it and the patterns are always great fun :) Maybe some day i'll complete this but i'm doubtful. I will do it when The right shows up ;]

Hmm, does he look a little stuffed up? I'll need to work more on the manly features :p
« Last Edit: August 29, 2006, 04:20:43 pm by Baldur »

dying_inside

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Re: Baldur's Art Thread
« Reply #56 on: August 29, 2006, 05:35:54 pm »
Nice concept, but Like I do with krans, I get the head horribly out of proportion., hich is what you have done. Its really small compared to the rest of his body.

Or its, since they are genderless....

Is it me, or are kran incredibally hard to draw for somthing made out of a rock!
You wouldnt think a stone would be hard to draw...
But somehow getting it to look likke a Kran is.

(another mystery of the Yliakumverse)

Baldur

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Re: Baldur's Art Thread
« Reply #57 on: August 31, 2006, 04:52:34 pm »


Attempt to shade

Farren Kutter

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Re: Baldur's Art Thread
« Reply #58 on: August 31, 2006, 05:33:07 pm »
Very nice Baldur, certainly better shading than what I do. Though on the face, I think it should transition a bit more softly, though only a little.




Baldur

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Re: Baldur's Art Thread
« Reply #59 on: September 01, 2006, 12:30:37 am »
I thought of that too but I left it cause I didn't want to smudge the pic. :-\
« Last Edit: September 01, 2006, 12:32:23 am by Baldur »