Author Topic: Baldur's Art Thread  (Read 35555 times)

Baldur

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Re: Baldur's Art Thread
« Reply #225 on: December 17, 2008, 03:37:21 pm »

Done with blue ballpoint pen during a lecture in architectural history between the 1920's and up.

I'm starting to feel real bad about not posting anything but trees :l
« Last Edit: December 17, 2008, 03:39:17 pm by Baldur »

Morla Phlint

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Re: Baldur's Art Thread
« Reply #226 on: December 17, 2008, 06:21:22 pm »
I like your trees :). Nothing to feel bad about, just do what you want to. Ain't that the purpose of art after all? ;)

And I see a bird there... *runs off to catch it*

since 0.3.019 Crystal Blue || Sometimes a ragequit is the right decision.

Zweitholou

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Re: Baldur's Art Thread
« Reply #227 on: December 17, 2008, 06:49:44 pm »
I like it. the twist and bend makes it look very windy, but the grass doesn't quite match. Makes it seem like the wind is twisting around it, I think. It looks like it was fun to draw. Good use of lights and darks.

*Zweitholou wonders if his recent disscussion with Baldur about his trees in any way prompted this.* :)

Parallo

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Re: Baldur's Art Thread
« Reply #228 on: December 17, 2008, 09:38:53 pm »
So what, if anything, can you tell us about architectural history between the 1920's and up?
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Baldur

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Re: Baldur's Art Thread
« Reply #229 on: December 18, 2008, 05:29:40 pm »
So what, if anything, can you tell us about architectural history between the 1920's and up?

Allright Parallo, you asked for it, i'll give you the first 20 year sum up. Picking it out of the air....now!

In the 1920's the foundations of modernism were laid.
Later on a further development on Modernism was made, architects began embracing the style and new ideas were born. The sliding walls-concept was reinvented(i recon i've heard arabians using the same constuction) and the removing bearing walls in place for pillars, first introduced in the 1920's, were now seen as a distinguishing part of the Modernistic arhictecture. The supports bearing the whole building made rows of glasses across the facade possible and changed architecture forever, a feat it was used to by now.

The fact that it broke so many traditions was the reason for the reactions to be, though they would diminish as the new century rumbled on. One of these reactions alongside the slowly dissapating nationalromanticism, predating modernism by a decade, and modernism was neo-klassicism. Having lost most of the craftmanship when the industrial society was racing on, neo-klassicism had sparse decorations(this might be an indicator to say that Modernism was already deep within society and had leaked onto even the most phanatic advocators). Scandinavia is said to have built the best neo-classical buildings.

By the 1930s neo-klassicism was still going strong but a counterreaction was once more on the way. In the mid thirties Modernism was once more back and going strong.

Where's that bird :l Is it a pidgeon? I feel like feeding pidgeons...

Zwei, gosh I did not notice that about the grass! Much appreciated!
« Last Edit: December 18, 2008, 05:33:26 pm by Baldur »

Parallo

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Re: Baldur's Art Thread
« Reply #230 on: December 18, 2008, 09:47:26 pm »
I'll let the spelling mistakes slide this time =]
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Anumesa

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Re: Baldur's Art Thread
« Reply #231 on: December 18, 2008, 11:05:03 pm »
I absolutely LOVE your drawings!!!
* Anumesa iz a super fan!  :woot:

Baldur

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Re: Baldur's Art Thread
« Reply #232 on: December 22, 2008, 04:29:59 pm »
* Baldur is a superfan of Curls

Getting a taste for trying something more complicated right now, like structures and muscle ligaments :) We'll see if something pops up.

Also, Parallo, don't you try my patience when it's been weeks since i used English grammatics and never been good at it from the start anyway! :P
« Last Edit: December 22, 2008, 04:31:39 pm by Baldur »

Kieve

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Re: Baldur's Art Thread
« Reply #233 on: December 22, 2008, 11:28:47 pm »
Ligaments? :D
* Kieve eagerly awaits creepy muscle-y critturs *


zorbels

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Re: Baldur's Art Thread
« Reply #234 on: January 03, 2009, 03:32:57 pm »
Quote from: Baldur

Done with blue ballpoint pen during a lecture in architectural history between the 1920's and up.

I'm starting to feel real bad about not posting anything but trees :l

I really, reallllly like this drawing! <3 Your trees are awesome Baldur. Especially if you did that with a pen! I'm so jealous! I can't for the life of me draw with a pen. SO your lucky you have that talent. :P
   I've been outside, it's overrated and the graphics suck!

Baldur

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Re: Baldur's Art Thread
« Reply #235 on: January 06, 2009, 08:58:07 am »
Posting some old stuff now that I'm busy and feeling demonically guilty about not participating in the City contest :-[

This stuff has a little bit of an awkward stamp with me, moderately failed projects. Projects I've worked hard on but never gotten right.

This started as a study in perspective of a sea village but ended in a plateau supported by huge wooden pillars. Guests are supposed to travel up inside on of the corner pillars by stairs to get to the plateau :|

A screenshot if the lute i textured, I had a hard time with making the strings look good at all. All in all that was one of my poorest works.




Kieve

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Re: Baldur's Art Thread
« Reply #236 on: January 07, 2009, 12:51:08 am »
Woot, a lute!
Hee, assonances.

Looks good. :) Plateau is a little vague though, reminds me more of a wharf.


Baldur

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Re: Baldur's Art Thread
« Reply #237 on: January 07, 2009, 10:20:14 am »
Woot, a lute!
Hee, assonances.

Looks good. :) Plateau is a little vague though, reminds me more of a wharf.
Yes, it looks kind of seperate from the lute, doesn't it.

Under the moon

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Re: Baldur's Art Thread
« Reply #238 on: January 07, 2009, 10:46:35 am »
Given the way textures are always a bit blurred in low res rendering, perhaps another means of making strings is needed. 16 more tri's on that thing and you could make strings, rather than texture them.

Baldur

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Re: Baldur's Art Thread
« Reply #239 on: January 07, 2009, 11:14:51 am »
Not my model, and I rarely do :)