Author Topic: Baldur's Art Thread  (Read 35483 times)

Illysia

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Re: Baldur's Art Thread
« Reply #270 on: October 19, 2009, 10:00:45 am »
Nice "no details" work Baldur. :thumbup: To me that looks like an older kran. I see newly gemmed Krans as having smooth skin and older krans as having cracks the way humans get wrinkles. Get some color and background on kra.  ;)

Baldur

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Re: Baldur's Art Thread
« Reply #271 on: October 19, 2009, 08:00:19 pm »
Nice "no details" work Baldur. :thumbup: To me that looks like an older kran. I see newly gemmed Krans as having smooth skin and older krans as having cracks the way humans get wrinkles. Get some color and background on kra.  ;)
@Illysia, Kieve anyone can do that, it's just random squiggled lines, with rare spurts of thoughtfulness, meant to create a surface.

@Illysia, thank you for the info :) I wanted him to be pictured as a seasoned Kran, not necessarily a warrior. The skin was meant to show more than was the actual reality to show everyone the exoticness such a "mundane" and "lifeless" creature could host..

BLERGHtrue

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Re: Baldur's Art Thread
« Reply #272 on: October 20, 2009, 12:52:19 am »
You call that "no details"?

I second that.

Baldur

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Re: Baldur's Art Thread
« Reply #273 on: October 22, 2009, 05:26:34 am »


Experimented with white surfaces to give the lineart more variation. Still feeling my way through though..

Baldur

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Re: Baldur's Art Thread
« Reply #274 on: November 01, 2009, 09:16:28 am »
First Blender ever to be made by me :D Took me a whole night of fun and sexy sculpting!


Kieve

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Re: Baldur's Art Thread
« Reply #275 on: November 01, 2009, 10:12:44 am »
Awesome! Looks very impressive!

...but man you have a weird idea of 'sexy'...


Zweitholou

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Re: Baldur's Art Thread
« Reply #276 on: November 01, 2009, 11:33:46 pm »
:love: Blender sculpt.

Under the moon

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Re: Baldur's Art Thread
« Reply #277 on: November 09, 2009, 08:05:01 am »
Awesome.

Nikodemus

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Re: Baldur's Art Thread
« Reply #278 on: November 09, 2009, 08:21:21 pm »
itz eyez lookz likez o.O



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Elvicat

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Re: Baldur's Art Thread
« Reply #279 on: November 11, 2009, 09:35:18 pm »
LMAO what a sight, nice one ;D


Baldur

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Re: Baldur's Art Thread
« Reply #280 on: March 01, 2010, 06:59:25 pm »
A few day's work on the side and here we are; The legs feel like they could've been longer though...


Zweitholou

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Re: Baldur's Art Thread
« Reply #281 on: March 03, 2010, 12:13:51 am »
I really like it! :D  It's an interesting progression from your usual style, much more loose and fluid.  Colors go together well, too.

Baldur

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Re: Baldur's Art Thread
« Reply #282 on: March 03, 2010, 06:35:08 am »
Thank you, dude :)

Crj

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Re: Baldur's Art Thread
« Reply #283 on: March 03, 2010, 09:31:01 am »
Its a really cool piece!  \\o//
But should study temperature colors, for a more dramatic effect.
The orange flames are more or less okay (a little more deep red could be cool) , but the lighting could use a wider color amplitude, using the full spectrum in the transition form yellowish green to blue. I also think that the edges of that lightning bolt are a bit too fuzzy. If you would add a little more edginess to them, it would increase the contrast to the flames.
Might also try to make the bolts swirl around the elemental, rather just in front of him/her/it.
A new day, a new failure!

Baldur

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Re: Baldur's Art Thread
« Reply #284 on: March 03, 2010, 07:11:30 pm »
Nice, thanks for the reply :)