I wish it was easier to tell what the mood of the Death Realm is and clear whether it's supposed to be a horrible place that should be avoided at all costs or something that's just necessary for coming back to life and not really a big deal, so people wouldn't have to argue about that. The DR is dark and creepy enough to suggest that it's not a fun place, but, like the player, do characters get used to the journey over time to the point where staying there for a little while wouldn't be so bad? Is just being there after their first time unsettling? Painful? Traumatizing? Or not so different from Yliakum?
I'd like to see the eye between the two stairways near the exit as an important part of leaving the DR. It could see into people's souls or minds or whatever and judge if they're worthy of leaving yet or not, as a kind of helper for Dakkru.
Someone who died in a situation like attempting to steal or murder would have to take the staircase to the left and go on to more challenges in part of the expanded DR. Maybe that eventually leads to another monster that gives some sort or riddle or challenge like the eye did. If they try to take the other staircase anyway, the eye could somehow stop or hurt them.
If the character died when helping or trying to save another, or just fell off a cliff
, they would be allowed to take the right staircase to the portal (or take a safer route to the way out if the portal moved).
This is probably way too complex and impossible to implement, but it would be cool if being able to track how someone died caused the eye to make the trip out of the DR shorter for those who had bug-related deaths. I think it would be fun to at least rp a reason for the eye.