My favorite thread. I read it again in full, and decided to add a couple of things to the pool of ideas:
1) Being very fond of seeing some form of decay, I've been thinking of one that hasn't been mentioned so far; one that would maybe not apply to all the DR, but to most maps, or at least to one large explorable map: Through time, a character loses agility and speed. After long enough a time, having spent minutes moving veeeery slowly, one freezes totally, and is only able to speak, quickly not even able to shout. Complete petrification is on the way.
With a good balance, complete petrification is not possible for a player's character, unless that player tries really hard or everybody hate him so much that noone would ever help. The map however contains some "NPCs statues", giving evidence that people can get lost forever in the DR.
Ways to avoid this form of decay include:
- An amulet, or a spell, given to Dakkru followers with a high faction rank (e.g. 80)
- A crystal way (3rd or 4th rank) spell that restores a tiny bit of stats (enough to get through alone at decent skill level, with a group of people at high skill level)
- A player-made alchemy recipe blocking the decay for a while (how long is quality dependant). Ingredients do not come from the DR, except maybe for one rare one.
- A small occasional safe zone, where stats don't raise back, but at least stop going down.
- Possibly a rare edible thing, found in the map itself, but with nasty side effects. That would also be the alchemical ingredient mentioned above.
I see this as being balanced so as to be fun and challenging instead of a severe punishment. In the worst case, people would have to wait helplessly for a while until someone helps them with a spell or a potion. I see it also as a good source of lore and stories.
2) I believe it would be good that the game keep a record of how one died.
The first, practical use is to be nice to bug victims. Those could then avoid the DR altogether. It may sound useless for bug free PS v1.0, but...
Anyway, where it can get fun is if people are sent to a map that reflects the way they just "died". For example, if you fall and shatter your body, you are sent to a map full of high and narrow ledges, aerial bridges, etc. (akin to most of the current DR). You can take that as adding insult to injury, or as a chance to practice. If you burn or drown... well, you get the picture. I won't list all possible ways of dying; besides, some of them wouldn't lead anywhere special.
Now, the most common form of "death" is through combat. It doesn't sound great to have a map full of fighting mobs, or an open PVP one. Therefore combat death would lead nowhere special, unless the death blow is considered, e.g., if it's a flame spell, you go to the burning map, if someone squashed your head with a piano, you go to the music map, etc.