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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: May 17, 2011, 06:54:58 am »
Hi, some wonderful stuff here, you definitely have come a long way. Love the design of the wall and guard towers.
On cracks - horizontal cracks occur in rocks where the layering of the rock is horizontal, yours mostly diagonal, and in the most recent image - going in all possible directions. If the layering(or whatever the actual geological term is) was horizontal, the crack might work out too. http://www.watersheds.org/earth/layers.htm
On the wood texture - You have done a great job on the details! A couple of things though...
If you plan to tile it, then some of the detail might be too specific and that will stand out a lot if the texture is repeated several times over.
The underlaying shading looks a bit indecisive. For natural form it looks much too straight and for man-made curvature its too blurred out.
For a more natural look you might want to increase the saturation for mid-tones and shadows and turn it down for highlights. The bump map effect does exactly the opposite.
On cracks - horizontal cracks occur in rocks where the layering of the rock is horizontal, yours mostly diagonal, and in the most recent image - going in all possible directions. If the layering(or whatever the actual geological term is) was horizontal, the crack might work out too. http://www.watersheds.org/earth/layers.htm
On the wood texture - You have done a great job on the details! A couple of things though...
If you plan to tile it, then some of the detail might be too specific and that will stand out a lot if the texture is repeated several times over.
The underlaying shading looks a bit indecisive. For natural form it looks much too straight and for man-made curvature its too blurred out.
For a more natural look you might want to increase the saturation for mid-tones and shadows and turn it down for highlights. The bump map effect does exactly the opposite.