Xillix, there are some unanswered questions in this thread from technical side, but from setting side we are following along the guideline. I'm and was wondering why not all images are in the .pdf and we assume there was no room. Hopefully not wrong assumption. It is the right moment to tell if we are wrong.
My building is half textured (these won't have interior, unless the system for entering a common building will be in place in 4 months. )
There is warehouse in works with interior like in Oja.
there is another building as you se above.
And that's it for now.
Zwei.
when you render, you may add a lamp near the black areas, to show how faces layout there.
Nice work with the ramp. I'm assuming it has a ladder inside. Make sure the exit is high enough for a Klyros, unless you think they should crawl each time
The collumns are bad.
Make something like this
1. its a collumn with a pentagon base (a 5 edged "circle"
extruded on z axis)
2. rotate one base 36
o3. select all and covert to triangles. The triangles, which will be drawn inwards can be all selected and will draw the other way uppon pressing ctrl+F
4. select top and extrude on z axis.
5. select the 5 quads and extrude > individual faces
6. select vertices as in (5.) (25 of them) and scales z-axis to 0. Then select all space > edit > vertices > remove doubles (
10 will be removed, it is merged with the other )
40 triangles vs your 8. More but much better looking IMO
Did you know all these operations? If not, I hope this was helpful.
The idea is such a collumn can be used in your building 4-6 times by duplicate linked (you select separate object and alt+D instea dof normal duplicated shift+D) And then we can use this collumn all around the city also in other buildings.
This is helpfull also in texturing, coz you do it only once and any changes are applying to all eg in edit or UV mode. In Object mode you can rotate a separate duplicate linked object.
Also, i think the building is too cheap for upper quarter ;>
EDIT: I think the roof is not steep enough, make it exactly as on your concept art maybe?