Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 60158 times)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #45 on: June 28, 2008, 04:22:51 am »
So, my question is: How do you do that? Do you simply copy the object (resulting in a new, independant mesh) and assign a new texture to it?
If you copy object withoiut linking, you for sure won't have any linking, so no performance boost. But i'm guessing. I don't know what CS supports exactly, besides simple support for exactly the same objects. - duplicate linked, in blender.

And yes, it is offtopic unless you need that for the city contest, what you should, btw ;P



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rast

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #46 on: June 28, 2008, 10:28:03 am »
ok - modified the street lamp texture and resized it to 512*256 (not very neat yet) Texture here



(click on them for bigger versions)

laters guys,
Rast
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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #47 on: June 28, 2008, 11:18:18 am »
chair tex is fine for me. I only wonder why 3 legs. It is rather unstable. I don't know, but if Klyros really need it and have some unnatural sense of balance... ;)



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rast

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #48 on: June 28, 2008, 11:43:36 am »
Urmm....I can't remember why we originaly said 3 legs...

Less material useage maybe?

It adds direct support underneath the extra high back making it less likely to tip backwards (unlike with a 4 legged stool). The legs are spalyed out slightly, so balance isn't too much of a big deal.

Something like that :P
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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #49 on: June 28, 2008, 05:38:00 pm »
I think the three legs originated from the narrow back for the wings. However, with your rounder base design and tapering back, the legs could be arranged either way. Personally, I like the look of the chair and the design with three legs. Perhaps originally the bases on Klyros chairs were more triangular and with time, the opened out to be more comfortable. However, the three legs stuck as a part of Klyros culture.

And the less material is true as well. They have plenty of stone, but they may have to import wood from elsewhere.

Niko, I think the wings would help with balance. They are used to moving about in high up places on ramps and so on. ;)

Just my perspective...

Also, peculiar Klyros furniture reminds me of the sleeping bar we talked about and the hanging table/hearth. Here is a pic:
(also, notice the mention of three legged chairs in the *approved* concept art  ::))

After a few hours of scouring the Adraax thread and related media, I finally found the pic. Alas, the image was no longer hosted. I can draw a sketch if needed.

Thanks,
Zweitholou

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #50 on: June 29, 2008, 04:12:48 pm »
ok, i'm leaving the chair, i'm not a Klyros ;P not even playing one ;D

A building variation:


I have to mirror it, heh :]

Btw, aren't the buildings in Upper quarter a bit too small?



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #51 on: June 29, 2008, 08:51:51 pm »
I think that they should be much taller, extending outwards as they go up, than the lower quarter ylian style buildings. Also, they should be much more intricate. One way I can think of making the buildings bigger with the same foundations is with bridge buildings, if you understand what I mean. Think of the building over the road to east hydlaa. A possible solution? What do you think?

Terrific building variation, by the way.  :thumbup:

I intend to fix up a texture and final model for 'Zweis one (name?)' soon.  ;)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #52 on: June 30, 2008, 09:55:30 am »
yeah, i have been wondering what is its file name, if you could ;P

And i know exactly what you mean by the bridges. So if on the map it is written only the base level.. this is still small ;P In the meaning that they will really have to be tower like, with a base floor level 4x3m at most. Only if the next levels will be bigger.... they will completly cover the streets from sun ;P
The upper quarter buildings could end all with no less than 3 floors + roof floor for that. I could make something like that, but why oh why i need to make some new textures for it xD I think



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Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #53 on: July 17, 2008, 02:54:22 pm »
I think this team may need more people to make it work by the alotted time, dig deep people, work it out!

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #54 on: July 17, 2008, 07:08:56 pm »
We most certainly do.  :)
Anyone who is interested in being on the team, feel free to post in this thread, PM any of the current members, ask on irc, etc.
We need modelers and texturers, preferably those who do both. I'm thrilled to be working with the great people we already have on the team, but the quantity of necessary work is such that we need more people to meet the time requirement.
Specifically, we need:
More Klyros buildings and textures
The Vigesimi's tower, modeling and texturing interior and exterior (I'm working on this)
The Landing platforms (the structures, not the section) which Niko has shown interest in doing if time permits.
The slums (we've got an idea of how they'll look but we need models and textures) [edit: Eliseth is working on these]
The wall around the city, including it's gates and towers [edit: Niko is doing these]
The university (we have a 3d concept for the exterior but need the inside and out modeled and textured)
Some tunnels and the aquifer beneath the city (niko and I are working on this)
The stables
Landing platforms quarter Plaza and Upper quarter plaza around the park (market stalls and such) [edit: crj working on these]
Also the mines, though we plan to work on them last if we have the time. I've started on Wetsoil and Niko has started on Rockcliff.
Let me know if I left anything out.  ;)

Here is a picture of the almost finished exterior of the temple:


Right now I'm concentrating my efforts on all Ylian buildings in the city, the smithy, the magic shop, the tavern, the temple, the hospital, the guard houses, and the wells.
Remember, new members of the team are welcome.  :thumbup:

Thank you, everyone, for your time,
Zweitholou

P.S. Also thanks to Xillix for continued support.  \\o//
« Last Edit: October 25, 2009, 08:00:50 pm by Zweitholou »

Crj

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #55 on: July 22, 2008, 09:29:18 am »
Bump( :devil:) and a small update on my side.
Note that the images below are renderings with global illumination on, so the buildings will look much worse in the end.

The old warehouse and a new ylian style trade building. Removed some of the decorations for a plainer look.

Trying to go along with the crazy shapes on the map. Messed up texture mapping.

And the textures used:
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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #56 on: July 23, 2008, 12:48:05 pm »
Here goes a fence.
It will have some doors segment and a window one too, as in the cencept art.
The texture is good for some arcs between buildings too.

« Last Edit: July 25, 2008, 05:27:15 pm by Nikodemus »



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Jeraphon

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #57 on: July 23, 2008, 05:11:30 pm »
I like how the buildings are not only done well, but appear internally consistent (ie similar to each other that it looks like it's the same city.) Good job!

saladasalad

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #58 on: July 23, 2008, 09:48:50 pm »
Some awesome work here, people. Can't wait to see it IG.  :thumbup:
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Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #59 on: July 25, 2008, 09:13:16 am »
I Love the progress, if you folks need more hands let me know I can push some people to aid a bit.