Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 61285 times)

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #75 on: September 26, 2008, 07:59:18 pm »
Very nice. Keep up the good work.

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #76 on: September 30, 2008, 06:45:59 pm »
Whooohaaaa.... What a "luck". Our host where we kept all done stuff went borked 3 days ago and it became a major problem to put what we got together. That would be presented as unfinished, but I hope quite promising piece of this great city.
We can prepare such a package, but because of the host problem, it will come with delay. Bah.
Did i say already it is hard? Ya, me thinks i did already, gah.
Who has a time mashine? ;p



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: The Official Phase Two City Contest: Amdeneir
« Reply #77 on: October 06, 2008, 01:18:59 pm »
The deadline for the construction of the city Amdeneir has been extended to 31st October due to buildings and buildings still being unmodeled and untextured.

Get things done and get ready to present, team.
« Last Edit: October 06, 2008, 01:20:39 pm by Baldur »

Homik

  • Hydlaa Resident
  • *
  • Posts: 147
    • View Profile
    • homik's corner
Re: The Official Phase Two City Contest: Amdeneir
« Reply #78 on: October 15, 2008, 04:13:35 pm »
Start of the Magic Shop:



not sure if i have to add anything else. the concept art for it was rather...limited.  ;)
_____________________________________________________________________________________________

Unless i missed something, here's the completed model:



« Last Edit: October 15, 2008, 08:49:56 pm by Homik »

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #79 on: October 16, 2008, 10:25:47 am »
What's the tria count? I wonder if you didn't overdo with the towers roundness. Also, not that i followed this before ;p, but screenshots of work in-progress stuff are more informative if not smoothed at all. But, ye, in game nearly everything looks better when smoothed

You could possibly model the main doors.

Imo it looks cool.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: The Official Phase Two City Contest: Amdeneir
« Reply #80 on: October 16, 2008, 05:51:03 pm »
Very eccentric towers, I like the look Homik.

Here are a few screenies of the university still heavily in progress, first times can be a bore :) I liked the lanterns though roof and walls are still very temporary. I'm juggling textures trying to see what fits.


These are probably staying, they look swell I don't feel like throwing them away.
Overview of the current buildings. Ugh. The roof and the walls are contrasting horribly. I'll exchange either of those or replace both. Now when I'm looking at it that contrast to the wall-supports should be a few degrees colder. I might contrast the coper a tad more.

All in all, a good race(ideas popping in) picking up.

Homik

  • Hydlaa Resident
  • *
  • Posts: 147
    • View Profile
    • homik's corner
Re: The Official Phase Two City Contest: Amdeneir
« Reply #81 on: October 16, 2008, 06:05:20 pm »
I'd leave the roof texture and find a different one for the walls, it just doesn't really have that university feel to it. Try limestone maybe?

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: The Official Phase Two City Contest: Amdeneir
« Reply #82 on: October 16, 2008, 06:08:13 pm »
I'd leave the roof texture and find a different one for the walls, it just doesn't really have that university feel to it. Try limestone maybe?

Limestone? Hmm, worth looking up.

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #83 on: October 17, 2008, 03:03:59 am »
ha! nice.
Lanterns, i thought you will use stone. I modelled them with this in mind - they are kind of twisted, no squares in the area you used planks for, triangles are there.

I did this really fast, but thats the point. Of course bricks should match and the same piece should not be soo poorly repeated as i did it just now. And seams should match, you know yourself most of it, if not all.


Also, if planks, they are too wide i think
You could make the dome glass this way:

more regular, round glass plates in a metal grade.
I drew the matal grade not beetwen the faces, but centrally on them. It is again done really fast, so the metal grading don't match well with different faces, but it works well. I did it before.
The seams will land mainly on the glass plates, but that can be covered avaragely easly.
And if you think the glass plates becomes too big, meke the metal grading more dense and maybe thinner too  O--)
Some face UVs has too be mirrored for this, you can let me do it when you pop on irc.

Ya should should work on the roof tiles, they are 1/3 of the texture afterall  >o) They should look like something covering a round piece of roof.
That will be a lot of manual work... Coz the roof tiles should go radially, but be of similiar size on the whole roof. Yeah, PITA ;D
* Nikodemus likes the texture choice


limestone? I think the walls was supposed to look kind of scally, but yup, current texture looks weird on Uni.
Maybe... Limestone with big scales patterns carved in it? (sounds like aplying a greyscale mask of scales as a texture over the limestone.
« Last Edit: October 17, 2008, 04:47:25 am by Nikodemus »



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: The Official Phase Two City Contest: Amdeneir
« Reply #84 on: October 17, 2008, 06:08:16 am »
ha! nice.
Lanterns, i thought you will use stone. I modelled them with this in mind - they are kind of twisted, no squares in the area you used planks for, triangles are there.
Stone!? Preposterous, Niko :) The main idea I had with this was that it would alienate the dome material, I'll try look something up though as this was your main thought when making it.

They're copper! Not planks. It's a pedestal coated with erogated copper.

Zweitholou

  • Hydlaa Citizen
  • *
  • Posts: 205
  • Art Department Leader
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #85 on: October 20, 2008, 11:55:32 pm »
The University is coming along terrificly! And I think perhaps a lighter stone would contrast better with the roof, which I like as is. I like the weathered copper and think you should keep it.

Magic shop looks like a great start homik, especially knowing what you modeled it based on. ;) I agree with Niko on the doors. Also I did like the start of the texture I saw on irc. Nice choice of stone.

Now for an update on my buildings.
Temple

Klyros Buildings








Ylian Houses


Burial Well

Well

The Parting Ways Tavern











I'll post a map explaining where everything goes as soon as I can.

(I hope I haven't made them too big.  :-\ Please let me know if that is the case and I'll be glad to fix it.)

Kieve

  • Hydlaa Citizen
  • *
  • Posts: 348
  • Creative Hack
    • View Profile
    • KRS MediaWorks
Re: The Official Phase Two City Contest: Amdeneir
« Reply #86 on: October 21, 2008, 01:29:22 am »
* Kieve eyes Zweitholou with interest... *

Brilliant stuff. :D Can't wait to see the finished product.


Baldur

  • Veteran
  • *
  • Posts: 1446
  • Disillusioning since 1989
    • View Profile
    • My Deviant
Re: The Official Phase Two City Contest: Amdeneir
« Reply #87 on: October 21, 2008, 05:57:48 am »
SMASHING WORK, ZWEI!

Could you mayhaps darken the support pillars on the Klyros Houses? They stood out a bit too much when I looked over them a second time.
« Last Edit: October 21, 2008, 06:16:10 am by Baldur »

peeg

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 560
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #88 on: October 21, 2008, 08:08:02 am »
Impressive work!  :thumbup: Can't wait to see all the single parts put together.
[ PSde ] - Join the german community!
Peeg Chaoswind - Mentor in The Rangers Of Yliakum

Zweitholou

  • Hydlaa Citizen
  • *
  • Posts: 205
  • Art Department Leader
    • View Profile
Re: The Official Phase Two City Contest: Amdeneir
« Reply #89 on: October 21, 2008, 02:55:44 pm »
Thank you, Kieve, Baldur and peeg.  :)

Baldur: I think it was in part my lighting that made them stand out so much. All the columns have the same texture and settings, save for the smithy, as the roof beams and ornamentation. I used the same textue for the marble that Niko used, so my colums should be about the same as his. Anyhow, I'll see what I can do.