ha! nice.
Lanterns, i thought you will use stone. I modelled them with this in mind - they are kind of twisted, no squares in the area you used planks for, triangles are there.
I did this really fast, but thats the point. Of course bricks should match and the same piece should not be soo poorly repeated as i did it just now. And seams should match, you know yourself most of it, if not all.
Also, if planks, they are too wide i think | |
You could make the dome glass this way:
more regular, round glass plates in a metal grade.
I drew the matal grade not beetwen the faces, but centrally on them. It is again done really fast, so the metal grading don't match well with different faces, but it works well. I did it before.
The seams will land mainly on the glass plates, but that can be covered avaragely easly.
And if you think the glass plates becomes too big, meke the metal grading more dense and maybe thinner too
Some face UVs has too be mirrored for this, you can let me do it when you pop on irc.
Ya should should work on the roof tiles, they are 1/3 of the texture afterall
They should look like something covering a round piece of roof.
That will be a lot of manual work... Coz the roof tiles should go radially, but be of similiar size on the whole roof. Yeah, PITA
* Nikodemus likes the texture choice
limestone? I think the walls was supposed to look kind of scally, but yup, current texture looks weird on Uni.
Maybe... Limestone with big scales patterns carved in it? (sounds like aplying a greyscale mask of scales as a texture over the limestone.